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Choose Champion Build:
Spells:
Teleport
Heal
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
The Headings... Explained!
The AD Builds are all really DPS Builds, But I labeled them based on what they act closest to (the AP Builds, of course, are in fact, pure AP Caster builds).
T:OT - Top: Off-Tank
T:TDPS - Top: Tanky DPS
J:OT - Jungle: Off-Tank
J:TDPS - Jungle: Tanky DPS
M:AP - Mid: AP Caster
M:Fed AP - Mid: Fed AP Caster
*** Note ***
- Please note that this build doesn't really work unless you have all the runes and masteries used in this guide (the AP build works well without the runes/masteries though).
- Please note that the AD from

- Please note that the extra percentage bonus of AP from masteries and

AD Yi
Pros:
- Pretty stable damage over the length of the game (if you don't feed or get fed).
- It's very satisfying seeing your enemies having their health drained by your attacks.
- good escape and engage mechanisms (


- great sustain mechanism (

- Farms easily.
Cons:
- Not as tanky as others.
- Hard to learn how to teamfight (when to engage/when not to).
- Very Vulnerable to CC.
- You get focused quite often.
AP Yi
Pros:
- High burst all throughout the game.
- Extremely good sustain (

- Refresh all abilities ability (

- Can be pretty tanky.
- Farms easily.
Cons:
- Completely shut down by CC.
- Your main move makes it easy to predict where you will end up (

- High Cooldowns.
The AD Builds are all really DPS Builds, But I labeled them based on what they act closest to (the AP Builds, of course, are in fact, pure AP Caster builds).





The Builds
T:OT - Top: Off-Tank
***This build is more for vs-ing beefy teams.***











Madred's Bloodrazer - This give Yi even more attack speed and allows him to kill those beefy bastards with ease.






T:TDPS - Top: Tanky DPS
***This build is more for vs-ing squishy teams.***










J:OT - Jungle: Off-Tank
***This build is more for vs-ing beefy teams.***
This is basically the same as the T:OT build, but you start with jungling instead of playing top.



The rest of the items are explained in the T:OT section
J:TDPS - Jungle: Tanky DPS
***This build is more for vs-ing squishy teams.***
This is basically the same as the T:DPS build, but you start with jungling instead of playing top.




The rest of the items are explained in the T:TDPS section
Other Possible Items:









The Builds
M:AP - Mid: AP Caster




Kage's Lucky Pick - GP5 :D FREE GOLDZZZZ!!! Also some extra AP.







If you can get fed, please look below at the M:Fed AP section
M:Fed AP - Mid: Fed AP Caster
***This build is for if you can get fed.***


Other Possible Items:





AD Runes:
Greater Mark of Desolation - Armor pen to help with damage throughout the game (more early than late).



AP Runes:




Off-Tank:


Aclarity - Faster attack speed for better jungling/killing people.
Scorcery - Cooldown reduction because Yi's skills all have fairly long cooldowns.







Tanky DPS:


Aclarity - Faster attack speed for better jungling/killing people.









AP Caster:


Scorcery - CDR, because Yi's abilities all have fairly long cooldown times.





















Laning:
Top:
Last hit minions until there are only a few left, use



Jungle:
Jungle Route: Wolves -> Blue Buff -> Wraiths -> Wolves -> Red buff -> Gank or whatever jungle creep you'd like to kill. AS OF NOW YOU ARE THE KING OF THE EVIL FOREST!!!
AP Mid:
Fairly similar to top laning. Last hit minions until there are only a few left, use


Teamfights:
AD:
Basically the same as any other melee. Wait for the tank to initiate, choose high priority squishy glass cannon targets and own them. If you are being focused, peel off or meditate (depending on the amount of CC the enemy has and how much CC has been used already in the fight). Use



AP:
Basically the same as any other caster. Harass with





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