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Choose Champion Build:
Spells:
Ignite
Ghost
Ability Order
Ionian Fervor (PASSIVE)
Irelia Passive Ability
How Irelia works
YOU DO NOT NEED
Trinity Force TO DO THE DAMAGES

Makes you squishy, which makes you die, which makes you do no damage, which makes you waste over 4k gold on doing no damage.
Gives you only unreliable CC which makes chasing and sticking less of an assured thing.
You do not have that many spells than can use the





If not
Trinity Force where does the damage come from?
Skill order plays a very big role in where Irelia's massive damage output comes from.















Transcendent Blades >
Hiten Style >
Equilibrium Strike >
Bladesurge

A highly useful skill for not missing any farm. Great cap closer and part of what makes Irelia an assassin, no useful as a damage nuke. APPLIES


Best skill. True damage, heals. WHAT MORE COULD YOU WANT?!?!?!

Stun for days. Can easily turn a fight in your favor when used correctly.

Lane sustain and extra killing power. Spell in on smart cast automatically, just press R once, then keep mashing R till all shiny blades above you are depleted. Don't lead off a jungle gank with this as you may alert them to early but as soon as your jungler has been spotted go to town
WHY NO ARMOR PEN NOOB
Similar to

Why no armor pen follows a simple logic, why have a half *** counter to their counter when as Irelia you can go right around it. TRUE DAMAGE ALWAYS STRONK.

More movement, more sticking, netting more damage. These quints are not required but are the best fit. Other options include




Love these runes to help with your


13 flat armor at level 1 will give you an easier time against most top lanes and are pretty standard. Might swap out for greater seal of vitality if you like to get wriggles and are still up against heavy AP burst damage. Beef is never a bad thing.

Since most top lane match ups are going to be physical with light magic these scaling runes do well by giving you a free null magic mantle late game to deal with AP damage. If you're up against a tough lane like















If you feel the need to be meta

Reccomended




People undervalue






Boots to deal with the type of team.



5 stuns and








This item does very well against heavy AD comps and also has a very effective slow active. Combined with




Great item, give you massive health regen and magic resist. The movement speed is icing on the cake and helps you chase. Always be sure to grab a


If having problems with


Situational

This is a very good item with balanced stats that gives your team a valuable aura. Pick this up after you complete









Great item to have. Can replace








Great item if you're up against a hard magic lane






Can be good against heavy AD teams, give you a great amount of armor and an active aura that cripples attack speed, and AD based champs. CDR and mana are not put to waste either. Lets you spam



Great item to build the philosopher's stone into. Can initiate very with with the active +






Another good item to deal with a hard magic lane, or if the mid lane





If you need to do deeps and the enemy team is heavy armor than last whipser is a solid choice for increasing the physical portion of damage dealt.

End game if you have piles of cash lying around and you dont fear magic damage as much as physical, selling





Terribly inefficient use of space, however does offer the most health you can get out of a single item, and is extremly good against mixed damage teams where you need to survive as long as possible to assist your team.

Ah the all revered all built




If vamping off




The former is being introduced into Summoners Rift to replace the latter, the former gives better stats that the latter and may be a substitute for




Both are solid items, and while not the best fit on Irelia do provide decent stats, and for ghostblade, a great active aiding in chasing and dps. Also never a bad idea to build



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