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Choose Champion Build:
Spells:
Clairvoyance
Flash
Ability Order
Bravado (PASSIVE)
Taric Passive Ability
Introduction...Read me

First of all, I would like to specify that I am francophone and dyslectic therefore I apologies for all mistakes you will find in this text.
This guide is a compilation of all the different possible builds for


You also won’t find 10 thousand different runes pages, the rune page you find above is my personal favourite but there are many others good combinations that work as well if not better.
If you really want to get down to business with runes you can check this guide:
Runes Guide and tips from Searz
Since this guide is meant as a compilation of builds please don't -1 because of 1 build you don't like.
If I forgot a type of build and you have one to suggest please leave a comment below.
Even if I'm open minded to adding section or being more specific in my guide, it is and will always only be a guide about builds. Taric is too much of a versatile champ, in my opinion, to have 1 perfect way of playing him. THIS GUIDE IS ONLY AN INDEX AND A RESUME OF THE KINDS OFF TARICS THAT EXIST AND HOW TO BUILD THEM.
jhoijhoi wrote:
Holy guide, Batman! Very impressive.
IceCreamy wrote:
Just wow. No matter what kind of role you want to play
Taric, you can find it right here. Good job anyways, definitely worth the +1 ;)

PS: Currently using ENTIDOTE to correct my text the most I can, sry for any mistakes that are still there.
Supports:
Taric the gay babysitter:
A Classic Taric build. Full build. Ranked oriented.
Stick with the shiny Taric people:
A Support build based around auras. Full build. Ranked oriented.
Taric the juiced up healer:
A Support AP build. Full build. Ranked oriented.
Taric the shiny stone Warder:
A Support Warder build. Very short explications: it's a warder build nothing to explain there. Ranked oriented.
Tanks:
Taric: Cho'gath's Hillbilly little cousin:
A Tank build. Full build. Ranked able.
Taric and his pal Gravity:
A Tank build. Full build. Ranked able.
Dps:
Taric the lich king:
A AP DPS proc build. Full build. Normal oriented.
Taric the jack of all stones:
A AP/AD/AS Taric build. Very short explications: it's my vertion of someone else's build; I explain my changes and put up the link. Normal 3v3 oriented.
Jungle:
Dazzle in the Jungle:
Debate and info around the jungle Taric. A Tanky AD build. Normal game able.
Dominion:
Taric: one of the rare support who can ''rock'' Dominion:
A Tanky AP/AD/AS Taric build. Not a complete build but with some tips to help people complete their own build. Normal Dominion oriented.
Taric the gay babysitter:
A Classic Taric build. Full build. Ranked oriented.
Stick with the shiny Taric people:
A Support build based around auras. Full build. Ranked oriented.
Taric the juiced up healer:
A Support AP build. Full build. Ranked oriented.
Taric the shiny stone Warder:
A Support Warder build. Very short explications: it's a warder build nothing to explain there. Ranked oriented.
Tanks:
Taric: Cho'gath's Hillbilly little cousin:
A Tank build. Full build. Ranked able.
Taric and his pal Gravity:
A Tank build. Full build. Ranked able.
Dps:
Taric the lich king:
A AP DPS proc build. Full build. Normal oriented.
Taric the jack of all stones:
A AP/AD/AS Taric build. Very short explications: it's my vertion of someone else's build; I explain my changes and put up the link. Normal 3v3 oriented.
Jungle:
Dazzle in the Jungle:
Debate and info around the jungle Taric. A Tanky AD build. Normal game able.
Dominion:
Taric: one of the rare support who can ''rock'' Dominion:
A Tanky AP/AD/AS Taric build. Not a complete build but with some tips to help people complete their own build. Normal Dominion oriented.
Hey guys following the removal of 7 of my cheat sheets I have decided to make a Summoner spells chapter.
TIER 1 SPELL :
Clairvoyance: Even nerfed It is still the best support spell in the game.
Flash: Not as good as before but still tier 1. Only difference is other options enter tier 1.
Cleanse: Lifesaving against cc Heavy teams.
Exhaust: Very good for a tank
Taric. Also really good for laning if your AD carry doesn't have it(since most of the damage comes from the enemy AD carry).
Surge: So good. At lower summoner level I used to use
Rally; that was before people learned aoe buff awareness and that a started fight didn't have to end with one of the team butchered. Now I get to have my baby back. :( I'm sad I miss understood the patch, I taught it was still an aura. So, no. Forget about it.
Surge is not worth it on
Taric.
OTHER GOOD SPELLS (spells that can help lower level summoners or new player to
Taric):
Clarity: Helps to manage mana early game.
Ghost: Not as good as
Flash but still does the job.
Heal: A good spell for noobs. I am not trolling here, some people don't know how to maximise some spells; in that case it is better if you don't take them and stay with the basic.
A GOOD DOMINION SPELL:
Garrison
TIER 1 SPELL :









OTHER GOOD SPELLS (spells that can help lower level summoners or new player to





A GOOD DOMINION SPELL:

Hey guys following a debate with Wayne3100, which can be seen in the comment page 2, I decided to make a skill sequence chapter.
Personally I believe that
Shatter should be max out first because of it's passive that is trully amazing since the majority of the dmg you will(should at least) take when laning will be AD.
On the other hand I have come to use this skill sequence when faced with the very very annoying
Zilean. It is not my favourite but I completely understand the reasons that would make someone use it as their main skill sequence. In this case your heal is needed because well that guy's bomb are big... let's say burgers. Also timing your stun properly will stop his ult. Alto that may be hard to do if you don't play
Zilean or that the player doesn't have a readable rhythm.
This is the skill sequence I use for jungling.
Personally I believe that

On the other hand I have come to use this skill sequence when faced with the very very annoying


This is the skill sequence I use for jungling.
OK at first I didn't think that I would need to post a section about runes but you asked so I give.
And again if you want the math and/or a pro opinion go to Searz guide linked above.
For Marks:
Best marks:
-
Greater Mark of Magic Penetration (Magic resist penetration) These are the runes that gives you the most burst damage increase.
-
Greater Mark of Attack Speed (attack speed) These runes allow for better farming, jungling, mana regen(check
Taric's passive), faster proc for on-hit items(
Lich Bane).
-
Greater Mark of Attack Damage (attack damage) Can replace marks of alacrity.
For Seals:
Best Seals:
-
Greater Seal of Armor (armour flat) Always good for a tanky support.
- Greater Seal of replenishment (mana regen flat) Help amazingly for early game babysitting, zoning and harassing.
Other Seals:
- Greater Seal of defense (armour/lv) A good alternative to resilience if you’re not jungling.
-
Greater Seal of Evasion (dodge) A good alternative to resilience if you know you are going to take
Ninja Tabi.
Close ...but no:
-
Greater Seal of Scaling Mana Regeneration (mana regen/lv) You only take mana regen to help early game, you don't want, don't need extra mana ragen late game.
For Glyphs:
Best glyphs:
-
Greater Glyph of Cooldown Reduction (cool down) Help you spam your stun and heal.
-
Greater Glyph of Scaling Ability Power (Ability Power/lv) Most build can use a AP boost to help your heal amount late game.
-
Greater Glyph of Scaling Magic Resist (magic resist/lv) Always good for a tanky support.
Other glyphs:
-
Greater Glyph of Scaling Cooldown Reduction (cool down/lv) Can be a good replacement for GoFocus. Better late game and less costly alto not as effective early game babysitting.
-
Greater Glyph of Attack Speed (Attack speed) Great for junglers.
Close...but no:
-
Greater Glyph of Magic Resist(Magic resist flat) I can't see a good reason to take this over shielding for a simple reason: you don't tank magic dmg early game because you lane against a support and an ad.
-
Greater Glyph of Ability Power (Ability flat) You don't need more AP early game as much as you need it late game.
For Quint:
-
Greater Quintessence of Ability Power (Ability power flat) Potency gives almost as much as Force and is more effective for most of the game.
-
Greater Quintessence of Health (Health) Great for early game.
-
Greater Quintessence of Gold (5GP10) Is a great help for supports when they need to ward.
-
Greater Quintessence of Experience (experience) Helps to compensate for the lake of xp boost in the Jungle masteries I use.
-
Greater Quintessence of Movement Speed (movement speed) Being just a little faster can be the difference between a heal on time and a dead team mates or a living enemy or a stunned and barbecued one.
Example of runes:
Example basic support
Precision
Fleet Footwork
Phase Rush
Example jungler
Precision
Fleet Footwork
Phase Rush
Example warder
Precision
Fleet Footwork
Phase Rush
And again if you want the math and/or a pro opinion go to Searz guide linked above.
For Marks:
Best marks:
-

-



-

For Seals:
Best Seals:
-

- Greater Seal of replenishment (mana regen flat) Help amazingly for early game babysitting, zoning and harassing.
Other Seals:
- Greater Seal of defense (armour/lv) A good alternative to resilience if you’re not jungling.
-


Close ...but no:
-

For Glyphs:
Best glyphs:
-

-

-

Other glyphs:
-

-

Close...but no:
-

-

For Quint:
-

-

-

-

-

Example of runes:
Example basic support
Runes




Example jungler
Runes




Example warder
Runes




Your masteries have the highest impact at low lvl and a lesser one as you get into late game, there for most of the time you need to take masteries based on your role.The New masteries for season 2 have a really fun principle which I like to call ''multi-pathing'' (to be honest I don't know if it makes sense to anyone else then me). What I mean by Multi-pathing is that each tree has more than a single path to follow; before the remastery that was only the case with defensive mastery or with some rare out of the ordinary champs.
One other thing I wanted to point out:
Good Hands
is no longer the automatic must for first row UTILITY.
PS: The masteries seen above are not set in stone for each build, not at all.
I tend to pick the masteries normaly used only by junglers so that zoning can be a little bit more forgiving during the early lanning phase. It is something I would never do on any other support.
THE WISY-SUPPORT
This 0-9-21/9-0-21 option takes a experience income path in UTILITY and splash into DEFENSE or OFFENCE
Resulting in something like:
THE FULL SUPPORT
This 0-4-26/4-0-26 option takes both the experience and gold path in UTILITY with a very minor splash in either OFFENCE or DEFFENCE.
Resulting in something like:
THE BABYSITTER
This 0-15-15 option takes the gold income path and
Sage
in UTILITY and both the minion shield and the health path as well as
Siege Commander
in DEFFENCE.
Resulting in something like:
THE TRYPATH
This 9-11-10 option takes the AP path in OFFENCE, both the minion shield and the health path in DEFFENCE and splash in UTILITY.
Resulting in something like:
THE TANK
This 9-21-0 selection takes the Heath path as well as the damage reduction path in DEFFENCE and splash into the AP path in OFFENCE. With the new masteries there is no reasons for a tank to splash into UTILITY except for
Summoner's Insight
.
Resulting in something like:
THE HYBRID
This 15-15-0 option takes the AD and AP paths form OFFENCE and the minion shield or damage reduction and Health path from DEFFENCE.
Resulting in something like:
One other thing I wanted to point out:

PS: The masteries seen above are not set in stone for each build, not at all.
I tend to pick the masteries normaly used only by junglers so that zoning can be a little bit more forgiving during the early lanning phase. It is something I would never do on any other support.
THE WISY-SUPPORT
This 0-9-21/9-0-21 option takes a experience income path in UTILITY and splash into DEFENSE or OFFENCE
Resulting in something like:
THE FULL SUPPORT
This 0-4-26/4-0-26 option takes both the experience and gold path in UTILITY with a very minor splash in either OFFENCE or DEFFENCE.
Resulting in something like:
THE BABYSITTER
This 0-15-15 option takes the gold income path and


Resulting in something like:
THE TRYPATH
This 9-11-10 option takes the AP path in OFFENCE, both the minion shield and the health path in DEFFENCE and splash in UTILITY.
Resulting in something like:
THE TANK
This 9-21-0 selection takes the Heath path as well as the damage reduction path in DEFFENCE and splash into the AP path in OFFENCE. With the new masteries there is no reasons for a tank to splash into UTILITY except for

Resulting in something like:
THE HYBRID
This 15-15-0 option takes the AD and AP paths form OFFENCE and the minion shield or damage reduction and Health path from DEFFENCE.
Resulting in something like:

The next 4 builds are the 4 ways of supporting as

I would like to point out the difference between ''Support'' and ''Babysitter''. Those 2 terms get mixe up a lot.
Support is what you do for a team. Supporting can be compared to the Tanking and Damage dealing. Someone can be a Support and a Tank as well as many other combinations. A dedicated Support is not necessary for a team as many non-Support(/Babysitter) champs have some degree of support skills or items.
Babysitter is what position you are in your team. Babysitter(bot) along with Solo (top), AP carry (mid), AD carry(bot) and Jungler(jungle) are the roles you must fill to have a complete team for the laning phase.
Item Sequence






Health Potion
50

Mana Potion
0

Stealth Ward
0

Nomad's Medallion
850

Boots
300

Heart of Gold
825

Mercury's Treads
1250

Aegis of the Legion
1100

Rod of Ages
2600

Timeworn Talisman of Ascension
2200

Randuin's Omen
2700
Runes





For masteries,refer above, I use THE WISY-SUPPORT, THE FULL-SUPPORT or THE BABBYSITTER.
What to get:
This build is a classic for a support babysitting a range ad carry in bot lane. The core items of this build are:
-

-

-

Those 3 items give a really good supporting to most any champion in this role.
For boots you can pick between:
-

-

-

Since you play the role of a support you don't have the right to have 6 items, since you NEED to always have a slot for elixirs or/and mostly for wards, therefore your last item in your build must be chose carefully. In my opinion there are 3 items which stands out:
-


-

-

Another possibility is to get


When to get:
Starting:



Early game:
step1- rush philosopher's stone
step2- if the game allows it ,which is rare, rush



step3- get your boots 2
Mid to Late game:
step1- get

step2- if you decided to take

step3- now get

step4- now get

step5- if you didn’t take

Extra late game:
Now that you have your build ready and going, you can always change one of the luxury items to suit the game better.
And if you’re wondering what to do with the last slot:
Have you not listened to me?!?!? Don't buy a sixth item just WWWWAAARRRDDDSSS.
Taric the gay babysitter (Pros / Cons):
Pros:
-Hard to kill (not so much since the ult change)
-Can give the equivalent of an extra B.F. sword and blasting wand to his whole team.
-Good at ganking and securing kills
-Very good zonner
-Very good self-healing (not so much since the ult change)
-Good Turret basher
Cons:
-Can't solo a lane
-Usually gets destroyed if tries to 1v1
-Low dmg output
-Mana hungry (not so much late game since the ult change)
-Below average farmer (even at lvl 18 you need shatter and 2 auto attacks to kill minions on the classic build)
Item Sequence






Health Potion
50

Mana Potion
0

Stealth Ward
0

Nomad's Medallion
850

Mercury's Treads
1250

Aegis of the Legion
1100

Will of the Ancients
2300

Soul Shroud
2285

Timeworn Talisman of Ascension
2200
Runes





For masteries,refer above, I use THE WISY-SUPPORT, THE FULL-SUPPORT or THE BABBYSITTER.
This is my vertion of Quardah's build wich I Found on this site.
The original is called

Why so much auras? Your a support mate, if you are someone who has trouble with activing items then this build is better for you then the classic(since you can't profit from shuralya and omen as much, alto shuralya even without the active is worth getting) and if you are good at doing it its still always fun to try something new.
And then there is the fact that according to many high elo summoners the changes to the current metagame could result in no longer needing the classic kind of supports. So meaby a Taric who can be a little more in combat without sacrificing too much of his supporting will become the new main Taric.
What to get:
Unlike most build this build does not have a set of core items at all, unstead it has a list of items of wich the player will pick the 3 wich will or rather should help his team better.
By now some while ask them self ''Why



Ok back to the list it includs but may not be limited to:
-

-

-

-

-

-

example of sets:
Classic set for balance team:



For teams with a above average AD and most likely fewer mana bar:



For teams heavy on AP:



For boots you can pick between:
-

-

-

When to get:
Starting:



Early game:
step1- rush philosopher's stone
step2- if the game allows it ,wich is rare, rush



step3- get your boots 2
Mid game:
step1- Get your first item
step2- Get your second item
step3- Get your tird item
Late game:
finish

Extra late game:
Now that you have your build ready and going, you can always change one of the luxury items to suit the game better.
And if your wondering what to do with the last slot:
Have you not listen to me?!?!? Don't buy a sixth item just WWWWAAARRRDDDSSS.
Stick with the shiny Taric poeple (Pros/Cons):
Compared to the Classic Taric the Aura Taric is in my oppinion inferrior in ranked and normal games but it has pottential to really shine with premade teams.
Pros:
- Great passive supporting (therefor easier to play)
- Less mana hungry
- Poeple while love staying around you (theoricly ingreasing your chance to survive)
- A premade team bassed around Taric's preselected items can be really strong.
Cons:
- Easier to kill
- Less active suporting
- Sometimes you can't have a aura set that really helps most of your team
- Only 1 5GP10
Item Sequence






Stealth Ward
0

Nomad's Medallion
850

Ionian Boots of Lucidity
900

Tear of the Goddess
400

Morello's Evil Tome
2200

Archangel's Staff
2900

Will of the Ancients
2300

Timeworn Talisman of Ascension
2200
Runes





For masteries,refer above, I use THE WISY-SUPPORT, THE FULL-SUPPORT or THE BABBYSITTER.
This may sound wierd to some since this build has so much AP but this build is still a support build not a pure AP dps ******** taric build some poeple seems to think works.
Why would pure AP Taric not work as a dps: He will never do as much dmg as any other mages neither in burst nor in substained dmg, at best he can be called a bruser here.
Why would Ap Taric work as a support: Close to max cd + High mana regen + High AP = Abusive heal + constant arras
And as long has you have enought health to survive burst dmg you can abuse your ult so that you never need to B late game (exept to get wards). (not since the ult change wich increase the value of this built because of the much stronger heals)
What to get:
Unlike the previous builds this build doesnt have much room for change, well much being the key word. Alto you can change some I find that the above indicated items are the best mix of AP, Mana regen and cool down.
The standard core items:
-

-

-

-



Other items that could be used:
-

-

-

-

-

For boots you can pick between:
-

-

-

When to pick:
Starting:
Choice 1:

Choice 2:



choice 3:



Early game:
Upon choice 1:
choice 1.1: philosopher's stone +

choice 1.2:


Upon choice 2:
philosopher's stone +

Upon choice 3:


When you have that get your boots 2 and finish with

Mid game:
Rush

Finish

Late game:
Sell your

Buy you final item either

Finish your



Extra late game:
Now that you have your build ready and going, you can always change one of the luxury items to suit the game better.
And if your wondering what to do with the last slot:
Have you not listen to me?!?!? Don't buy a sixth item just WWWWAAARRRDDDSSS.
Yup, no 6th item this build is still a support build.
Taric the juiced up healer (pros/cons):
Personaly this is my favorit build on

Pros:
- Stronger and more spamable heals
- More harrass
- Higher dmg output
- Can farm
Cons:
- Require you to farm a little middle game
- Only 1 5GP10
Item Sequence






Health Potion
50

Mana Potion
0

Stealth Ward
0

Boots
300

Nomad's Medallion
850

Heart of Gold
825

Mercury's Treads
1250

Frostfang
400

Rod of Ages
2600

Randuin's Omen
2700

Timeworn Talisman of Ascension
2200
Runes





For masteries,refer above, I use THE GOLDY-SUPPORT or THE FULL-SUPPORT.
This a warder build meaning that you focus mainly on warding the map. In order to maximize this ability to buy and dispose of wards you need a high gold input so having multiple 5GP10 items is necesary.
I buy 3: philo, heart and kage. I use standard Taric boots: Merc.
This only lets you space for one item wich means you must get the best out of it so I take:


Remember to allways buy wards during the game and that when the need arise you are the Oracle boy.
Only complete your philo and heart when the game comes close to an end.
If you don't know how to ward :Here is a guide on warding.

The next 2 builds are ways of tanking as


You don't like it? You don't want to lack gold for late game?
THEN TAKE ANOTHER CHAMP!
Item Sequence






Nomad's Medallion
850

Boots
300

Heart of Gold
825

Mercury's Treads
1250

Rod of Ages
2600

Warmog's Armor
3100

Guardian Angel
3200

Randuin's Omen
2700

Timeworn Talisman of Ascension
2200
Runes




For masteries,refer above, I use THE BABYSITTER or THE TANK.
Finally a none support


What to get:
The standard core items:
-

-


-

For boots you can pick between:
-

-

Other items you can use:
-

-

-

-

-

-

When to get:
Starting:
Choice 1:

Choice 2:



choice 3:



Early game:
Upon choice 1:
choice 1: philosopher's stone +

+

Upon choice 2:
finish


Upon choice 3:
finish philosopher's stone +


Now finish your boots 2.
Middle game:
Now you need to get an item that will buy you time to get

So... buy

Now rush

Late game:
Now get a complimentary tank item I recoment one of these:
-

-

-

-


-

Recomend:



You can now upgrade your G/P5 items
Upgrade your

If you took




Taric: Cho'gath's Hillbilly little cousin (Pros/Cons):
I for one really dislike the tank


Pros:
- Harder to kill
Cons:
- Not suppose to be the teams tank
- Less effective as a healer and as supporter
Item Sequence






Boots
300

Heart of Gold
825

Boots of Swiftness
1000

Rylai's Crystal Scepter
2600

Frozen Mallet
3100

Randuin's Omen
2700

Morello's Evil Tome
2200
Runes




For masteries,refer above, I use THE BABYSITTER or THE TANK.
This build has a really simple straigth forward idea:
SLOW DOES ***********ER DOWN!!!!!!!
What to get:
In order to do this we use this set of core items:
-

-

-

If you want to maximise this ability to slow enemies:
You will want to get mana regen and cool down so that you can cast your stun as often as possible. The item that will secure both these needs the best is:
-

And getting there on time or gaining that small little edge in a chase can make the difference between a secured target or a lost kill, therefor:
-

If you want to play it tanky support:
You will want to have even more healt, some magic resiste, some armor and if possible a helpfull aura. Wait a minute, isn't that our old friend:
-

And not being stun is always fun:
-

If you want to play it full tank:
You will want to have even more healt, some magic resiste, some armor and if possible a helpfull aura. Wait a minute, isn't that our old friend:
-

But since its not enougth choose your fullplate among:
-

-

-

-

And not being stun is always fun:
-

If you want to play it as support as possible with the core set:
Include in your build a :
-

And not being stun is always fun:
-

Opinion on the matter:
This is all said trying to keep a very objective but honest view, I think the most expérience players understands perfectly why the fiew downside in the list could be more important then the upside in some high ELO games:
-Works well usualy, can be really OP with a good team and compatible champs but can also be close to completly useless compare to another tank.
-Works as a replacement for the Tank

-Other champs can rock this style of build much better then

-Rylai's effect is not being maximise since Dazzle stun while the target is slow and that all other spell are aoes. Still a good item to get.
-Bruise, arr*** and support to an acceptable lv.
-Is a beast at securing kills.
-Must stick to team (as most tarics must and all


-Without the


The next 2 build are ways of dpsing as


You don't like it? You don't want to lack gold for late game?
THEN TAKE ANOTHER CHAMP!
Item Sequence






Nomad's Medallion
850

Berserker's Greaves
1100

Manamune
2900

Lich Bane
3200

Archangel's Staff
2900

Hextech Gunblade
3000

Timeworn Talisman of Ascension
2200
Runes





For masteries,refer above, I use THE BABYSITTER, THE TRYPATH or THE HYBRID.
This build is an AD/AP Taric wich focus on maximising the effect of lich bane.
What to get:
In order to do this your core set will be:
-

-

-

special

I know some poeple have a phoby of this item and they believe it shouldn't exist but it is the best option in this build. Why? In this build you need to farm mid game a lot, you need to catch up for when you were babysitting, but building ap doesn't help enougth and since we are going to build





For your luxury items you can get:
-

-

-

-

-

And since it's just more 5GP10 items are that cool pick one of these 2:
-

or
-

For boots you can pick between:
-

-

-

Opinion on the matter:
This is all said trying to keep a very objective but honest view, I think the most expérience players understands perfectly why the fiew downside in the list could be more important then the upside in some high ELO games:
-Has the highest burst dmg of all the


-If you were going with the Juiced Up

-Other champs can rock this style of build much better then

-Heals are pretty good.
-Squishiest

-Very CD dependent. (Because of that you could say that this build is a none skill shot melee range vertion of

- The enemy team NEVER EVER EVER IN A TOUSAND YEARS expect

-Needs to farm a lot mid game
-No space for

Item Sequence






Mercury's Treads
1250

Nomad's Medallion
850

Guinsoo's Rageblade
3000

Malady
2035

Nashor's Tooth
3000

Will of the Ancients
2300

Guardian Angel
3200
Runes





For masteries,refer above, I use THE TRYPATH or THE HYBRID.
This is the AD/AP/AS

This is my vertion of Sgtsmash's fourthbuild but since the key mecanik is still the same you can go check his build for more info.
The modifications I brought were base on my play still wich is very support oriented when it comes to

I take either merc or tabi depending on the enemy team.
I replaced Abyssal by WotE because I find it gives you a better 1v1 capacibility and that it supports more the team.
I know what you're thinking: Taric a jungler? Never heard of anything like that! What is this R-Tard thinking?
Well guess what? It isn't that dumb when you think about it.
Would you want a jungler who has an range auto hit 1.5 second stun?
YES!
Would you want a jungler who can come interfere your top lane fight with both a stun and a heal normally granting the kill and saving your ***?
YES!
But isn't Taric's jungle time slow?
Not at all. It's not as fast as
Olaf,
Karthus or
Master Yi but it still very decent, A lot faster then
Amumu. I use to think that his overall jungle was slow but that was mostly due to the fact that my route wasn't a really good one.
Can Taric handle a counter jungler?
I have bested a few
Warwick, just saying. He can't take on all junglers but he is able to at least survive the encounter no matter who it is.
Is
Taric a good ranked jungler?
The only real probleme with
Taric is his unreliable ganks. They either work great or fail. I find that when you play with high skills player it is a lot easier to gank since they know how to lure or to engage properly to set a gank. The new jungle is big set back for
Taric his strengh was in the fact he could clear the jungle the gank then b and buy both madred's razor and
Boots but now not only does he no longer have the gold for it but many other champs can now also clear the jungle and then gank. In fact this is such a nerf to Jungle
Taric that imo he no longer is a ranked viable jungler and I am not even sure if I can recommend it for normal game anymore.
What would I build as Jungle Taric?
You can start with the cloth armor and 5 health potion. I haven't explored all the possible starter items but this classic never lets down.
The fun part is that Jungle Taric can be ''fused'' with any other taric build. What I have posted below is a example of the transition from Jungle Taric to Classic Taric but it can translate to anything you want.
But that not what works the best. A tanky/AD jungle
Taric is very strong.
What Jungle route should I take?
This is the best part of
Taric. He can do the entire jungle and still gank at full health! Blue-Wolfs-Wraiths-Golems-Red-Ganks then B. Once you finished your first round you already have enough gold to buy both your
Boots and
Madred's Razors.
Precision
Press the Attack
Lethal Tempo
Phase Rush
For masteries, refer above, I use THE TRYPATH.
Well guess what? It isn't that dumb when you think about it.
Would you want a jungler who has an range auto hit 1.5 second stun?
YES!
Would you want a jungler who can come interfere your top lane fight with both a stun and a heal normally granting the kill and saving your ***?
YES!
But isn't Taric's jungle time slow?
Not at all. It's not as fast as




Can Taric handle a counter jungler?
I have bested a few

Is

The only real probleme with




What would I build as Jungle Taric?
You can start with the cloth armor and 5 health potion. I haven't explored all the possible starter items but this classic never lets down.
The fun part is that Jungle Taric can be ''fused'' with any other taric build. What I have posted below is a example of the transition from Jungle Taric to Classic Taric but it can translate to anything you want.
But that not what works the best. A tanky/AD jungle

What Jungle route should I take?
This is the best part of



Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Madred's Razors
750

Boots
300

Wriggle's Lantern
1800

Mercury's Treads
1250

Frozen Mallet
3100

Banshee's Veil
3000

Atma's Impaler
2300

Spirit Visage
2700
Runes





For masteries, refer above, I use THE TRYPATH.
Item Sequence






Boots
300

Ninja Tabi
1100

Guinsoo's Rageblade
3000

Thornmail
2450

Hextech Gunblade
3000

Warmog's Armor
3100

Lich Bane
3200
Runes





For masteries,refer above, I use THE TRYPATH or THE HYBRID.
This is my build to Dominion


I find that a Tanky dps works best for dominion. Your welcome to try my build or to experiment and meaby find a better more efficient build, in wich case I would apreciate you telling me what changes you used and I will post it up or if you decide to make a guide of your own I could poste a link.
Item Sequence






Guinsoo's Rageblade
3000

Thornmail
2450

Hextech Gunblade
3000

Warmog's Armor
3100

Lich Bane
3200
First thing to know is that you are mostly a controler(you should start bot at all time unless

The second is that if you play Taric your aiming for midlength game, thats were you shine. After the early game champ start falling behind but before the nightmare lategamers take the stage. That means that if your team doesnt feed the enemy carries you will be able to delay them for a long time. You are the anti-AD carry(wich is why I takeTabi).
List of Items Wich you should have if you want to try your own build:
Item Sequence






Thornmail
2450

Hextech Gunblade
3000
By experience I can tell you that Taric CAN be an OP dominion champ(I do say can most of the time it's not the case). In some games the enemy team needs to send 2 or 3 high dps to shut me down. There was this one time, for exemple, were I 1v3 an




The remastered mastery patch:
-Masteries have been updated to Masteries 2.0
-The equivalent of Cheat sheets have been added to each build.
-The order of chapters as well as the index has been changed to be more organise.
-Cheat Sheets Have been removed. Not the builds just the Cheat sheets. I have left 1 Support, 1 tank and 1 Warder Cheat sheets for people who are in a hurry to find a build for a game.
-A Skill section has been added due to the removal of Cheat Sheets.
-A summoner's spell section has been added due to the removal of Cheat Sheets.
Added a link to a guide about warding in the Taric the shiny stone warder chapter.
Added inward link fron index to all builds.
The Jungler section has been Updated.
Updated masteries a little.
-Masteries have been updated to Masteries 2.0
-The equivalent of Cheat sheets have been added to each build.
-The order of chapters as well as the index has been changed to be more organise.
-Cheat Sheets Have been removed. Not the builds just the Cheat sheets. I have left 1 Support, 1 tank and 1 Warder Cheat sheets for people who are in a hurry to find a build for a game.
-A Skill section has been added due to the removal of Cheat Sheets.
-A summoner's spell section has been added due to the removal of Cheat Sheets.
Added a link to a guide about warding in the Taric the shiny stone warder chapter.
Added inward link fron index to all builds.
The Jungler section has been Updated.
Updated masteries a little.
A special thanks to:
Searz: For his amazing guide on runes which gave me hours of fun (reading and making sure he had the good data (which he has :P)) and the help it was for playing League of Legends which eventually lead to this guide.
Jhoijhoi: For her ridiculously long(that being said in a good way) guide on how to make guides. If only I had found it before starting this guide it would have saved me hours of raging. Sadly I’m too lazy to erase and use her template which would look so much prettier then what I have but I will make sure to use it on my next build(if there is one).
BananaZoRz: For teaching me how to play League of Loading.
And everyone who comment and suggest me knew stuff to improve my guide.
Searz: For his amazing guide on runes which gave me hours of fun (reading and making sure he had the good data (which he has :P)) and the help it was for playing League of Legends which eventually lead to this guide.
Jhoijhoi: For her ridiculously long(that being said in a good way) guide on how to make guides. If only I had found it before starting this guide it would have saved me hours of raging. Sadly I’m too lazy to erase and use her template which would look so much prettier then what I have but I will make sure to use it on my next build(if there is one).
BananaZoRz: For teaching me how to play League of Loading.
And everyone who comment and suggest me knew stuff to improve my guide.
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