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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Introduction


PROS
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CONS
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FULL BUILD 1
Item Sequence






Sunfire Aegis
2700

Spirit of the Ancient Golem
2000

Eleisa's Miracle
1100

Runic Bulwark
2950

Liandry's Torment
3000

Abyssal Mask
2650

Enchantment: Alacrity
450
FULL BUILD 2
Item Sequence






Sunfire Aegis
2700

Spirit of the Ancient Golem
2000

Eleisa's Miracle
1100

Runic Bulwark
2950

Rylai's Crystal Scepter
2600

Abyssal Mask
2650

Enchantment: Distortion
450
Shoes
I've narrowed down your shoe selection to 4. Either





This will be your first full item besides your shoes. Its helpful to farm jungle neutral monsters since it damages everything around you. Its also good when you are in the center of fights, which is an essential position when using your

This is the tank jungle item. You can stack the tenacity UNIQUE passive with

Make sure you get this before level 15 or else don't get it. I recommend this item on tanks because it gives health and mana regen permanently after you've leveled up 3 times with it, then it just disappears, leaving the effects behind. Plus the bonus gold from philosopher's stone is good.
This is an optional item. I would get this only if your team support doesnt. Map awareness is very important. Especially when you need to protect yourself from being counter-jungled. If your support does get it then disregard this. I would probably replace this with the 5th items,


This is a good support tank item because it gives perks to nearby allies with its UNIQUE aura. This is a very must have for a tank.
Since your moves hit all opponents around you


Abyssal Scepter

This a good AP and magic resist item. Combining this with your passive

The choice in Enchantments is really up to you, but I've cancelled out
Enchantment: Furor because it wouldn't really benefit you as much as the other ones.
This just gives you more movement speed. Combine this with
Mobility Boots and you'll been traveling fast.
This is to help an ally escape to you when they are running away. It also helps a little with pushing because minions move faster as well. Which is good because
Amumu is a good minion killer and pushes the lanes well.
It would only benefit you with this guide because of your summoner spell
Flash. Lowering the cooldown on flash can be very useful in escaping or chasing.
This is the ultimate protect your base item because it gives you a fast boost across your base. Good for getting back to a lane to protect or getting back to the jungle. Its just useful to not have to waste your time walking on base when you could be on the battle field.


This just gives you more movement speed. Combine this with


This is to help an ally escape to you when they are running away. It also helps a little with pushing because minions move faster as well. Which is good because


It would only benefit you with this guide because of your summoner spell


This is the ultimate protect your base item because it gives you a fast boost across your base. Good for getting back to a lane to protect or getting back to the jungle. Its just useful to not have to waste your time walking on base when you could be on the battle field.
Cursed Touch
Amumu's attacks reduce the target's magic resistance by 15 / 20 / 25 for 3 seconds. The debuff doesn't stack but it refreshes with every attack.
Bandage Toss
Throws a bandage to target location. If it hits an enemy unit,


Despair
Toggle: Nearby enemies take 8 / 12 / 16 / 20 / 24 magic damage plus 1.5 / 1.8 / 2.1 / 2.4 / 2.7 % (+1% per 100 ability power) of their maximum health each second.

Curse of the Sad Mummy
Passive: Amumu takes 2 / 4 / 6 / 8 / 10 reduced damage from physical attacks.
Active: Amumu deals 75 / 100 / 125 / 150 / 175 (+50% of ability power) magic damage to surrounding units. Each time Amumu is hit by an autoattack, the cooldown on Tantrum's active is reduced by 0.5 seconds.


You are going to want to max out your e first, then q, r, and w. So that would be ![]() ![]() ![]() ![]() ![]() |
Since you're the jungler and neutral monsters inflict attack damage it's important for you to have armor from the beginning of the game. It also helps when ganking AD champions. Since seals specialize in Defense this is the category where you'll get the most armor.
This is to help with your AP damage. Marks specialize in physical attacks, but you don't really have a need for attack damage because this is an AP/Tank build. The amount of magic penetration per mark is the highest in this category than the others.
Tanks are most important towards the end of games. Being able to sustain more than the other team's tanks is your job. This is why you should get scaling items since your tankiness is most important in team battles. The neutral monsters in jungle don't do magic damage so it's not as important in beginning game to have magic resist and more important towards the end when you engage with enemy AP champions. Glyph's specialize in magic so it will give you the highest amount of magic resist in the rune categories.
Since you've already got bonus armor from the






Mastery Explanations
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DEFENSE TREE
Tier 1 - ![]() ![]() ![]() ![]() Tier 2 - For obvious reason you should upgrade ![]() ![]() ![]() Tier 3 - ![]() Tier 4 - ![]() Tier 5 - ![]() ![]() Tier 6 - ![]() |
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UTILITY TREE
Tier 1 - ![]() ![]() ![]() ![]() ![]() Tier 2 - Again with the mana, ![]() Tier 3 - ![]() |

Recommended Route:

Amumu is very dependent on blue-buff to jungle because his abilities use up mana fast. I recommend starting at blue and have top and mid lane help leash and guard. Ask bot lane to help guard too if you think they will invade. If you think they probably won't invade just ask bot lane to guard your red until 2:00. Make sure no one is around to possibly last hit and steal blue-buff before you













Alternate routes

- BLUE SIDE: Get a leash on wolves and blue buff by starting at wolves instead of blue. Then go to wraiths, wolves, red buff, wraiths, and then you can gank either mid or bot or go get the golems.
- PURPLE SIDE: Get a leash on wolves then blue buff golem. Get wraiths and red. After that you can either gank top or mid or get the golems.

If you know the other jungler starts at blue too then this is another alternate route you can take to try and counter-jungle your enemy. Whether you are on blue or purple the path will be blue buff, enemy wraiths, enemy golems, then gank.
The risk with this is if the enemy actually started at red buff for some reason or if they started at wolves, then went to blue buff, because they should be headed to wraiths around the time you would be leaving there, so there is a chance you will be seen.
Remember to leave behind one neutral monster per group alive. This prevents the other monsters from respawning, which sets the other jungler behind in farm and XP.
As the jungler, its important to know when the neutral monsters spawn. It helps to counter jungle the enemy jungler and it also helps prevent them from finding a window to steal monsters from you. It helps to be prepared ahead of time to clear them. Waiting for the symbol to appear on the minimap can make you fall behind on farm and experience. Your enemy will be able to steal it long before you arrive, plus they'll be clearing their own camps at a much faster pace if they know when it will spawn. Also, usually when blue respawns you would give it to you mid teammate, unless they don't need mana like
Katarina.



Lesser Creeps
Initial Spawn - 1:40
Respawn after - 1:00 (:50 for Wraiths)


Buffs (Ancient Golem and Elder Lizard)
Initial Spawn - 1:55
Respawn after - 5:00

Dragon/Drake
Initial Spawn - 2:30
Respawn after - 6:00

Baron
Initial Spawn - 15:00
Respawn after - 7:00




Lesser Creeps
Initial Spawn - 1:40
Respawn after - 1:00 (:50 for Wraiths)


Buffs (Ancient Golem and Elder Lizard)
Initial Spawn - 1:55
Respawn after - 5:00

Dragon/Drake
Initial Spawn - 2:30
Respawn after - 6:00

Baron
Initial Spawn - 15:00
Respawn after - 7:00
By level 13 you can get dragon by yourself without any help. Just make sure the coast is clear before initiating with dragon. If mid/bot lane isn't busy, ping for assistance. Whenever it respawns you should go get it because it can really help put your team ahead. A

Most people wait til late game to get baron but, at level 10 your whole team should be able to get baron with your smite included. Unless your team has no damage for some reason it shouldn't be a problem if you're all there. Baron buff can really benefit your team in fights. Plus the 900 XP and 300 gold is a bonus.
No matter what role you play it's always important to know what each buff does. Either you will use the buffs or be playing against an opponent with buffs.

Increases your mana regeneration by 25 + .5% of your maximum mana. Increases your energy regeneration by 1.5% of your maximum energy. Grants 20% cooldown reduction.
Duration: 2:30 minutes. Duration with
Runic Affinity
: 3:00 minutes.
If the buff holder is slain, the buff transfers to the killer, and the duration is refreshed.
It can be identified by blue rectangular runes circling around a champion's mid section. Hence why its referred to as BLUE buff.

Basic attacks or abilities that apply on-hit effects from the holder of this buff deal an extra 10/15/20/25/30/35/40/45/50 true damage twice. The enemy is also slowed by 8/16/24% if the attack is melee, or by 5/10/15% if the attack is ranged.
Duration: 2:30 minutes. Duration with
Runic Affinity
: 3:00 minutes.
If the buff holder is slain, the buff transfers to the killer, and the duration is refreshed.
It can be identified by red rectangular runes circling a champion. Hence why people refer to it as RED buff.

Exalted with Baron Nashor is a buff obtained from killing Baron Nashor.
This buff grants:
40 ability power
40 attack damage
3% of your maximum health in health regeneration per 5 sec.
1% of your maximum mana in mana regeneration per 5 sec.
This buff lasts for 4:00, and
Runic Affinity
does not affect its duration.
It can be identified by purple runes circling the champion.
Crest of the Ancient Golem

Increases your mana regeneration by 25 + .5% of your maximum mana. Increases your energy regeneration by 1.5% of your maximum energy. Grants 20% cooldown reduction.
Duration: 2:30 minutes. Duration with

If the buff holder is slain, the buff transfers to the killer, and the duration is refreshed.
It can be identified by blue rectangular runes circling around a champion's mid section. Hence why its referred to as BLUE buff.
Blessing of the Lizard Elder

Basic attacks or abilities that apply on-hit effects from the holder of this buff deal an extra 10/15/20/25/30/35/40/45/50 true damage twice. The enemy is also slowed by 8/16/24% if the attack is melee, or by 5/10/15% if the attack is ranged.
Duration: 2:30 minutes. Duration with

If the buff holder is slain, the buff transfers to the killer, and the duration is refreshed.
It can be identified by red rectangular runes circling a champion. Hence why people refer to it as RED buff.
Exalted with Baron Nashor

Exalted with Baron Nashor is a buff obtained from killing Baron Nashor.
This buff grants:
40 ability power
40 attack damage
3% of your maximum health in health regeneration per 5 sec.
1% of your maximum mana in mana regeneration per 5 sec.
This buff lasts for 4:00, and

It can be identified by purple runes circling the champion.











In addition, supports such as







Other strong counters to







Amumu has a total of 8 skins. Three are unavailable to buy and won't be found in the store.
Here are the skins in order of release date:
Classical Amumu
Pharaoh Amumu
Vancouver Amumu
Emumu
Re-Gifted Amumu
Almost Prom King Amumu
Little Knight Amumu
Sad Robot
Here are the skins in order of release date:
Skins Classic Pharaoh Vancouver Emumu Re-gifted Almost Prom King Little Knight Sad Robot |
wahtchuwant |
RP FREE 520 520 975 520 520 975 975 |
whatchuwant |
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