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Ekko Build Guide by MR.NOLIFE


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League of Legends Build Guide Author MR.NOLIFE

Time 2 Shine Guide to AP Ekko 7.9

MR.NOLIFE Last updated on May 23, 2017
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Ability Sequence

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Ability Key Q
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Ability Key W
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Ability Key E
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Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Ekko with this build

Threat
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Threat Champion Notes
2
Jhin Ekko is great at gap closing, so once you get really close too him, hes dead. Also, use Phase Drive to get get out of the range of his ult.
Guide Top

Introduction

Ekko is one of the strongest AP assassins in the game, and, if used correctly, one of the strongest assassins in general. He has and excellent kit, but relies heavily on items to do damage. Most Ekko guides basically tell you to go full AP. While this can be fun and very powerful, it has a lot of flaws that become apparent after you play Ekko for a while. Im not making this guide to trash full AP Ekko, but I am going to describe the flaws in it, and how my build corrects these flaws.


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Pros / Cons

PROS

    Very mobile
    High burst damage
    Good poke
    One of the best ults in the game
    Sexy skins
    Snowball like crazy
    High Utility

CONS
    Gets ****ed when stunned/snared
    Very item dependent
    Kinda squishy
    Very mana hungry early game
    Cant beat sustain champs


Guide Top

Ability Overveiw

Z-Drive Resonance: Ekko's abilities don't deal a ton of damage by themselves, bu they apply stack of Z-Drive. Once you pop all three stacks, you deal massive damage. It only can be activated on the same champ every 5 seconds, so use that moves speed buff to either get away, of keep going if you think you can get the kill.

Timewinder: Timewinder is an amazing ability, it slows, deals damage, and apply's 2 stacks of Z-Drive. Usually, I use this to poke the enemy champion in lane, disrupting their farm, and chipping them down. Don't just throw it out whenever it cools down, wait till it can be used to take out some minions, and/or hit an enemy Champion. It has a high mana cost, and it can drain you quickly early game. Keep in mind that on its return, it returns faster, and deals more damage.

Parallel Convergence: Utilize this to it's full potential. When build with AP, it gives a massive shield. Use it to stun enemies when going in. The passive deals missing health damage, so you can still keep doing damage after you've exhausted all your abilities,

Phase Dive: This is a very versatile tool. It can be used to enter a fight or escape from one. Try to use it once the enemy champion has 2 stacks of Z-Drive on them to maximize the burst damage. It procs the passive from parallel convergence, and of Lich Bane. It deals inane damage, and blinks you to your target.

Chronobreak: Probably one of the best ultimate's in the game. Incredibly versatile and with a low CD, it is deadly. It does not have to just be an escape tool, it deals massive aoe damage and gives a huge heal, making it a great re-engage tool. If you get cc'd, you cant activate it, so don't count on it in every situation.