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Spells:
Flash
Ignite
Ability Order
Nimble Fighter (PASSIVE)
Fizz Passive Ability
Introduction











Pros
Easy to get in and out of team fights Heal reduction from seastone trident Great damage and slow from trickster Dodges global ults with playful Very high mobility |
Cons
Gets focused often Gets outfarmed because melee Hard to get cs early game Has only 1 crowd control skill Chum the waters is hard to hit |
For my runes and masteries, I chose a standard AP carry build. I will not explain in detail why I chose these runes or masteries because they are quite trivial, and you can change them to your liking.
Precision
Fleet Footwork
Phase Rush
One thing I would recommend is to get
Greater Seal of Scaling Mana Regeneration for seals. This is because
Fizz's main skill is going to be
Playful / Trickster, so he is going to need tons of mana regen if you want to keep harassing or dodging your opponent's attacks.
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Rune Tips
Runes







Mastery Tips
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For this guide, the items that you purchase are the most important. This build heavily relies on
Deathfire Grasp because this lets you have tons of burst from the beginning with your other skills. All the other items are trivial.

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Sorcerer's Shoes
These boots are always needed for you to have more magic penetration on top of your magic pen runes. Other boots you can try areMobility Boots so you can chase your opponent to their death, or
Ionian Boots of Lucidity to decrease your cooldown time of your
Playful / Trickster and
Chum the Waters.
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Deathfire Grasp
This item is your CORE item. Whenever you want to gank or kill your opponent, you will always start your combo with this item. I will go into further detail about this combo later on. -
Lich Bane
The more AP you have, the more damage you get with this item. Even though at this point you do not have that much AP, it does not hurt to have it because wheneverFizz uses his seaston trident, it procs the
Lich Bane so it stacks on his
Urchin Strike or his normal attacks.
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Guardian Angel
BecauseFizz is a champ where he needs to dive right into the fight, he needs sustainability.
Guardian Angel is the best item to choose because first of all, if someone has
Guardian Angel, they are less likely to be targeted first because they are harder to kill; and second of all, even if
Fizz dies and procs
Guardian Angel, he can just
Playful / Trickster away from the team fight and live for another fight.
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Rabadon's Deathcap
I doubt I need to explain whyFizz need this item, but its just a very very good item, not to say the best item, because it increases the damage on
Deathfire Grasp and
Lich Bane and every other skill
Fizz has. I make this item 5th because
Fizz has enough burst up until here due to
Deathfire Grasp and
Lich Bane.
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Zhonya's Hourglass
This item is also for sustainability in team fights. IfFizz goes this far in his build, his opponents will realize his true power, and try to kill you with or without
Guardian Angel, so
Zhonya's Hourglass comes in handy. Throw in
Chum the Waters, jump in with
Playful / Trickster, then use
Zhonya's Hourglass so your opponents don't try and target you.
Situational Items
Doran's Ring is used for temporarily increasing your HP, MP regen, and AP. You will sell this item later on but you might want to buy this item early game to gain stability
Archangel's Staff is a means for increasing
Fizz's MP for early and mid laning so you won't have to go back to base for MP. Get
Boots then go straight for
Tear of the Goddess or start off with
Meki Pendant and 2
Health Potions.
Banshee's Veil is a great way to increase
Fizz's HP and MP for more sustainability mid to late game, and is also a great way to neutralize your opponent's skill. You should not build this item or catalyst the protector early game because you will not be able to finish your core build.
Void Staff is needed if your opponents have tons of magic resist. You can replace your
Zhonya's Hourglass with a
Void Staff if you think your skills aren't doing enough damage. This item is only useful in late game because not many champions build magic resist from the beginning other than
Galio, and you already have your magic penetration runes and
Sorcerer's Shoes, so the magic penetration from those should be enough in early to mid game.
Rylai's Crystal Scepter is used for more sustainability in lane and more AP, but the main reason you would buy this item is for supporting your other carries. Because
Fizz is a champion that dives into the enemy champions, it is hard for ranged AD champions and top champions to catch up with you. So
Rylai's Crystal Scepter comes in handy by slowing the enemy down and letting your allies get an assist or even a kill.
Abyssal Mask is used when the opposing team has a very high burst damage AP carry such as
Veigar or
LeBlanc, and can be also used for lowering your opponent's magic resist.
Haunting Guise is really optional because you are going to sell it later for a better item because no one uses this item these days and there are a lot better items then this one, even though this item has magic penetration, not many people use it.
Elixir of Brilliance is a must if you already have your build completed. Lowering your cooldown and increasing your AP is crucial late game when you cannot buy any other items.
I will briefly explain all of the skills that
Fizz has before I go into the skill order.
As you can see, I take
Playful / Trickster first. This is because this skill has the most base damage, the highest AP ratio, insane slow, and its cooldown goes down 2 seconds every time you level it up. I max this skill out first.SPACE
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The next skill I max out is
Urchin Strike. Like
Playful / Trickster, as you level this skill, the cooldown decreases, so leveling this skill next is acceptable.
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I max out
Seastone Trident last because I usually just use this skill as a way to stop the opponent from healing, but it all depends on the situation. If I am fighting an opponent like
Vladimir or
Dr. Mundo, they purely rely on healing themselves. In this case, I would max
Seastone Trident first rather than
Urchin Strike.

-
Nimble Fighter (Passive)
This passive is very useful whenFizz wants to tower dive. Because he can ignore unit collision, it is fairly easy to get in and out of tower range, also reducing the damage when minions attack you.
-
Urchin Strike (Q skill)
This skill is used when you want to get close to an opponent or run away from them by dashing a fixed distance.
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Seastone Trident (W skill)
This skill has a passive and an active. His passive does damage over time whenever he attacks something, and when activated does more damage. If the target's HP is lower, it does more damage.
-
Playful / Trickster (E skill)
This skill isFizz's main skill in this build. When activated,
Fizz becomes untargetable for 0.75 seconds, so he is able to dodge many skills such as
Ezreal's
Trueshot Barrage,
Ashe's
Enchanted Crystal Arrow, and even
Karthus's
Requiem. This skill has the highest AP ratio other than
Chum the Waters, so this skill does the most damage and also has a massive slow when trickster is not activated.
-
Chum The Waters (R skill)
Fizz is able to throw a huge fish at a location, and if it hits an enemy champion, it slows them 50% for 1.5 seconds, and knocks them up. This skill is very useful when you want to chase down an enemy champion who is trying to run away, and even if other enemy champions are in that radius, they also get damaged and knocked back.
Skill Order
As you can see, I take

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The next skill I max out is


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I max out





![]() ![]() Even though he has 2 skills which he can use to go in and out of team fights, it doesn't hurt to have a third. |
![]() to add more damage to your skill combo. SPACE SPACE |
Other viable summoner spells
Heal is very useful in team fights and early game. Whenever your opponent fights
Fizz, they see your low base HP, and try and kill you from the beginning. This is when your
Heal comes in. Usually your enemy does not expect you to have
Heal if you are a mid champion, so you should be able to get first blood or a kill from the beginning. In team fights,
Fizz is a very squishy champion and this is also a squishy build, so when
Fizz dives into team fights, whenever he is about to die or when your allies are low on HP, pop a
Heal for them.
Teleport is also one of the few skills that most
Fizz users use. Whenever you want to gank bot or top, make your allies put a ward or two in their bush, so whenever the enemy's jungler ganks,
Fizz can just teleport into the team fight to support them or kill them.
Exhaust can be used to weaken your enemy when you are 1vs1 with a top melee champion.
Fizz is very weak against champions which are tanky and melee, so slowing them down and decreasing their overall damage output is a great way to fight them.
Cleanse is especially good for level 6 initiating, ganks, and in late game team fights. Once your enemies realize your amazing damage burst, they are going to focus all their crowd control skills onto you, so use your
Cleanse and initiate on the other team or
Playful / Trickster to jump out of the fight if you are taking heavy damage.
Ghost is a good way of chasing after your enemies or running away from tanky melee chasers. Even though
Fizz is a good chaser overall because of his
Urchin Strike and
Playful / Trickster, but having ghost can secure a kill or an assist.
This chapter is the most important chapter in this guide. The combo that I am going to introduce to you is quite simple, but hard to land every time. So here it goes
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First you start off with
Chum the Waters to slow down your target. Then you use
Playful / Trickster, and while you are in the air, you use
Deathfire Grasp, and then you land your
Playful / Trickster on top of your enemy and proc your AOE slow. After you land or after you use
Deathfire Grasp, use your
Seastone Trident and immediately use
Urchin Strike to proc your
Lich Bane. After that cast
Ignite on them and they should die in an instant. This process should be done in approximately 2 seconds.
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For this combo to work, switching to smart cast is a must. Pressing your skill and clicking will take too long for you to activate your skill, making it a lot harder to successfully use the combo. Even for people who do not use smart cast, I got used to it in about a week, even though I have played League of Legends for over 2 years.
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First you start off with









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For this combo to work, switching to smart cast is a must. Pressing your skill and clicking will take too long for you to activate your skill, making it a lot harder to successfully use the combo. Even for people who do not use smart cast, I got used to it in about a week, even though I have played League of Legends for over 2 years.
I know that many of you might think that building
Deathfire Grasp is not good for an AP carry to build in the beginning, but just hear me out. I think you'll understand why after you have read this
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Deathfire Grasp does more damage if the target has more HP because it does damage equal to 25% of the enemy's current health, plus 4% for each 100AP. And for
Fizz's
Seastone Trident, it does more damage depending on the target's missing health.
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Once you have finished your full combo on an enemy, your
Seastone Trident's damage over time does significantly more damage because their HP is very low after your combo.
Deathfire Grasp's compatibility with
Fizz and his
Seastone Trident is very very good, even though many think this is not a good build. Once you try it out, you will see the damage output and be amazed as to how much damage it can deal.

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Once you have finished your full combo on an enemy, your










Once you hit Lv6, you should start ganking top, bot, or counter jungle the enemy's wraiths or wolves. When you are Lv6, you do not have your
Deathfire Grasp yet, but you still do tons of burst damage because other lanes do not have HP items or magic resist yet. The main purpose of ganking is to kill or make your enemies recall back to base. Once this is achieved, your allies can concentrate on getting more last hits while the enemies are at their base.
After you hit Lv8 or Lv9, you should already have your
Deathfire Grasp, and now you are able to kill your enemies in one combo explained above.

After you hit Lv8 or Lv9, you should already have your

If your ally top melee champion is not a good initiator like
Nasus or
Irelia,
Fizz usually becomes the initiator. Once your
Chum the Waters is released and hits an enemy, you should dive right in and hope your allies with dive in after you, but you should obviously ping before you do so. Also, your
Playful / Trickster skill has an AOE slow on it, so you should use that wisely and support your allies into killing the enemies effectively.





At this point in the game, you should already have most of your items done, and on your way to your
Zhonya's Hourglass or other finishing item. You should always have a ward around baron, and don't try and go to bot lane (unless you have
Teleport) to kill minions or else the enemy team will start to kill baron. Same as the mid team fight phase, initiating with your
Chum the Waters is mandatory. Once you dive into the enemy team, there is no turning back, so use your
Zhonya's Hourglass and
Guardian Angel to its fullest. You should not use your
Zhonya's Hourglass if you are not taking heavy damage from the enemy team, but you should be careful not to use it too late or else your enemies will just wait for you to come out of
Zhonya's Hourglass and pulverize you.







As a mid champion,
Fizz is not ranged, so he has a great disadvantage against other ranged AP champions. I will give you some tips as to what you should do against other AP champions.

-
Ahri
There are 2 things you need to be careful when you fightAhri. First is, dodge her
Charm at all costs. Second, when you dive into
Ahri, her
Fox-Fire is going to hurt you a lot, be sure to have HP that can withstand it. Even if
Ahri tries to run away with her
Spirit Rush, you can still catch her with your
Chum the Waters and slow her drastically, allowing you to catch up with your
Urchin Strike, and hitting her with your other skills to bring her down.
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Akali
FightingAkali is fairly easy if she isn't using her
Twilight Shroud. Even if she does use it, if you use
Playful / Trickster and your
Chum the Waters on top of her
Twilight Shroud, she will still take damage and will be forced to get out of it.
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Anivia
DodgingAnivia's skills are very easy with
Playful / Trickster and
Urchin Strike.
Anivia's
Flash Frost is very slow so it is easy to dodge with
Urchin Strike, and her follow-up
Frostbite can be dodged by using
Playful / Trickster. Her
Rebirth is a pain but
Fizz's
Seastone Trident has damage over time, so killing her is a breeze.
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Brand
Playing againstBrand is very easy, because
Fizz can dodge all but 1 skill.
Sear is a skill shot so this can be easily dodged with
Urchin Strike,
Pillar of Flame can be dodged with
Playful / Trickster, and his ult
Pyroclasm can also be dodged with
Playful / Trickster.
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Cassiopeia
Cassiopeia's constant harass with her
Noxious Blast and
Twin Fang is very annoying at times, but dodging her
Twin Fang with
Playful / Trickster once will allow you to dive in because she will not be able to use it for another 5 seconds. Because
Fizz's full combo will be done in approximately 2 seconds, this will be enough time to finish her off.
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Diana
When your opponent isDiana, she is also a melee AP champion, so using your full combo on her is easy. Because this build has more burst damage than
Diana's full combo (because her
Moonfall does no damage, and doesn't do much against
Fizz because you're not going to run away), you do not have to be worried about dying against her when it is only 1vs1. Her
Lunar Rush will only help you to use your full combo on her, so even though her early game
Crescent Strike harrass might be annoying, you will be able to dominate her once you reach level 3 or 6.
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Fiddlesticks
Fiddlesticks has 2 CCs, his
Terrify and his
Reap. You can only dodge his
Reap with
Playful / Trickster, so dodging that would be a good idea, or else you'll be silenced. Because
Fizz's
Chum the Waters's CC hits after a short delay, it is pretty much impossible to stop
Fiddlesticks's
Crowstorm. Once you see
Fiddlesticks channeling his ult, try and
Playful / Trickster away or if you have the confidence of shutting him down before he kills you, then you can try your
Deathfire Grasp combo on him. If you are feared by his
Terrify, you cannot do much about it, but if you want to close in on him after the duration, it is pretty easy to do with your
Playful / Trickster and
Urchin Strike.
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Galio
When fightingGalio, do not level up your
Seastone Trident, because his
Bulwark will make him heal a lot because of your damage over time from
Seastone Trident. If you level up
Seastone Trident and attack him, remember to always use
Seastone Trident's active when you hit him to proc the 50% heal reduction. Killing
Galio with your full combo is close to impossible if he is at full health, so you need to be careful when you initiate. His
Resolute Smite and
Righteous Gust are skill shots, so dodging them is easy. If you want to dodge
Galio's
Idol of Durand, get a
Mercury's Treads to
Playful / Trickster out of his AOE.
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Gragas
Even thoughGragas is a melee AP champion, his
Barrel Roll is really annoying because it is a long range AOE skill which does a surprising amount of damage if you are not careful. If you are in range of that skill and are about to get hit, use your
Playful / Trickster to dodge the explosion or target a nearby enemy minion to
Urchin Strike and dodge it. If you are used to playing
Fizz and used to playing against
Gragas, you should be able to dodge his
Explosive Cask with your
Playful / Trickster. If you get hit by
Explosive Cask, it might be hard to recover because you'll be blown away to god knows where, so try avoid getting hit as much as possible.
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Heimerdinger
Heimerdinger is a very easy champion to kill as well. Even if he uses his
H-28G Evolution Turret to stop you from diving, you can just jump over with your
Playful / Trickster and kill him instantly. Dodging his
Hextech Micro-Rockets and ch-1 concussion grenade is easy with
Playful / Trickster and
Urchin Strike.
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Karthus
In my opinion, I thinkKarthus is one of the easiest champions to kill. He has very low HP, a
Wall of Pain which
Fizz can hop over, and
Requiem which
Fizz can dodge as well. Because
Karthus is very squishy, you will not need your full combo to kill him, so you can save your
Deathfire Grasp or
Ignite for someone else.
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Kassadin
Kassadin's main skill is his
Null Sphere, but
Fizz can dodge it with
Playful / Trickster, so
Fizz cannot be silenced that easily. When
Kassadin is low on HP and tries to
Riftwalk away from you, use your
Chum the Waters to slow him down and get close to him using
Playful / Trickster and kill him with your full combo.
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Katarina
Katarina is an easy champion to fight against. The only thing to worry about is her
Death Lotus because
Fizz's only crowd control skill is his
Chum the Waters, and this takes 1.5 seconds for the shark to knock the enemy up, so
Katarina has 1.5 seconds to use her
Death Lotus. If
Katarina uses
Shunpo on you, then fighting her is simple because most of your skills are close quarters. You should dodge her
Bouncing Blades whenever you feel like they are annoying by using your
Playful / Trickster because
Katarina can follow up with sinister steel to deal extra damage on you.
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Kennen
Kennen is one of the counter-picks for
Fizz, but she can be easily killed by waiting for her to use
Thundering Shuriken and electrical surge]'s active. Because these two skills are the easiest for [[kennen to put a
Mark of the Storm on you, dodging or waiting for them is a must. Even while she is using her
Slicing Maelstrom, it can only hit you 3 times max, so it does not do that much damage than you expect. Using your
Chum the Waters and
Playful / Trickster will do significantly more damage, so do not be afraid to go right in.
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LeBlanc
LeBlanc has tons of burst and can do as much damage as
Fizz, but what good are her skills if they don't hit
Fizz?
LeBlanc's normal skill combo is using
Distortion to get close, using sigil of silence then immediately using
Mimic to proc her silence, then using her
Ethereal Chains to proc another silence on top of her
Mimic. Dodging her sigil of silence is a must because she will follow up with her
Mimic to silence you, so once you dodge her sigil of silence, she can no longer silence you because the first skill misses. Once you see that
LeBlanc has missed her sigil of silence, use your
Chum the Waters to where
LeBlanc will go back with
Distortion,
Deathfire Grasp,
Seastone Trident,
Urchin Strike, then your
Ignite. This will definitely kill her instantly because she has very low HP and no sustainability. If you cannot tell which one is the real
LeBlanc when her
Mirror Image activates, because you are hitting her with your
Seastone Trident activated, the one with the damage over time over her head is the real one.
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Lux
Lux has many skills which you need to worry about. Her
Light Binding makes you pretty much useless,
Lucent Singularity is a high damage AOE, her finales funkeln does tons of damage, and her passive
Illumination does surprisingly a lot of damage early game. Try to dodge
Light Binding at any cost because you will not be able to use most of your skills once she hits you with it. Do not try and initiate on her when she is full HP because she does more damage than you expect, so try and get her HP low before you decide to tower dive her.
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Malzahar
Malzahar is one of the champions where you need to think when to use your
Chum the Waters. This is because the only skill which can stop his
Nether Grasp is your ult. Once
Malzahar uses his
Null Zone, he will probably follow up with a
Malefic Visions and his
Nether Grasp. So once you see his
Null Zone go down, immediately use your
Chum the Waters because
Malzahar's combo is really fast as well. once you stop his ult, it is fairly easy because you can just
Playful / Trickster and kill him with your combo.
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Mordekaiser
Mordekaiser is one of the champions which are tanky and hard to kill, but not for
Fizz.
Mordekaiser needs enemy minions to charge up his
Iron Man, so initiate on him when there are no ally minions and his
Iron Man is less than 50%.
Mordekaiser's
Siphon of Destruction is a skill shot, so dodge it with your
Urchin Strike and go behind him, then use your full combo on him.
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Morgana
The way you fight againstMorgana is similar to
Lux. You need to dodge her
Dark Binding and be careful of her
Tormented Shadow because it does a significant amount of damage. Her
Soul Shackles does tons of damage, but that is if she survives for the full 3 second duration. Because
Fizz's full combo can be done in 2 seconds, she will not know what hit her.
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Orianna
Orianna is an easy=-to-kill champion. Because all of her skills are skill shots, they are very easy for
Fizz to dodge. Once you see her use
Command: Attack, you simultaneously jump onto her and use your combo.
Orianna's
Command: Shockwave is her only crowd control skill, so try to dodge it because it does a good amount of damage.
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Ryze
Ryze is one of the hardest champions to face when using
Fizz.
Ryze's
Rune Prison makes him able to use his full combo, and even though
Rune Prison's cooldown is 14 seconds,
Ryze's passive
Arcane Mastery allows him to cast his spells quicker, and
Ryze usually builds cooldown reduction items, so
Ryze will most likely have his
Rune Prison up most of the time. If you can withstand
Ryze's combo by getting some magic resist, then you might have a chance to kill him. An easier way to kill him is to get help from your jungler.
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Sion
Sion is a champion where he cannot be killed with
Fizz's full combo because he is very tanky with his
Death's Caress and multiple
Doran's Rings. Try and initiate on him when his
Death's Caress is down, or when you have dodged his
Cryptic Gaze with
Playful / Trickster.
Sion will not fall with your full combo, so try and hit him a couple of times before you try and kill him.
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Swain
Same as the other champions, ifFizz is rooted in place, he cannot use his skills so dodging his
Nevermove is a must. For
Swain, you might want to consider leveling
Seastone Trident first instead of
Playful / Trickster because of his
Ravenous Flock. Because
Swain's
Ravenous Flock is a healing skill, using
Fizz's
Seastone Trident's active is a good way for countering him because he will only be able to heal 50%.
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Syndra
HerDark Sphere,
Force of Will, and
Scatter the Weak is easy to dodge using your
Urchin Strike and
Playful / Trickster, but you cannot dodge her
Unleashed Power. Bursting her down before she uses her
Unleashed Power is the key to defeating her. If
Syndra cannot hit you with her other skills, she will not use her
Unleashed Power because she cannot burst you down just with her ultimate. Try to dodge most of her skills and keep your health up as much as possible.
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Twisted Fate
The only thing to worry about withTwisted Fate is to dodge his
Pick A Card's gold card. His
Wild Cards is easy to dodge because they are very slow. Once you dodge his
Pick A Card's gold card, use your
Chum the Waters and full combo to kill him because he is very squishy.
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Veiger
Veigar is also one of the champions which start off with
Deathfire Grasp, so you need to be careful as to when he will use it and his
Primordial Burst, dodge either one with your
Playful / Trickster to reduce his burst damage. Do not get AP items as they will increase the damage on
Veigar's
Primordial Burst, or get
Abyssal Mask to get magic resist and AP, or
Mercury's Treads to increase your tenacity to decrease the duration of
Event Horizon.
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Viktor
Viktor is also considered to be a counter pick for
Fizz, but dodging his
Gravity Field will get you a free kill. Even though
Viktor's
Arcane Storm has a 0.5 second silence, it does not matter against
Fizz.
Fizz's burst damage is way more than
Viktor, so you can finish him off before he does a lot of damage to you.
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Vladimir
Vladimir is one of the champions which can dodge
Fizz's
Chum the Waters even after it hits him. If you want to initiate on
Vladimir, you need to go when his
Sanguine Pool is on its cooldown. Because
Fizz can reduce the amount of
Vladimir's spell vamp with
Seastone Trident's active, it is fairly easy to kill him.
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Xerath
Xerath's
Arcanopulse and
Arcane Barrage are both skill shots, so if you can dodge mage chains, he will have a hard time trying to hit you because you will be using
Urchin Strike and
Playful / Trickster all over the place to try and hit you. Once you dodge his mage chains, you are free to use your full combo on him.
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Ziggs
Ziggs's cooldowns are fairly short, so you need to be careful as to when you want to dodge his skills using your
Playful / Trickster because
Fizz's cooldown is very long. Other than that, dodging his
Mega Inferno Bomb is a piece of cake with
Playful / Trickster, and killing him is easy as well because he is squishy.
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Zilean
Zilean only has one attack skill,
Time Bomb. Dodging his
Time Bomb's explosion is easy with
Playful / Trickster, so once he is done with his routine, you can dive in because he cannot do anything else to hurt you. On the other hand, it is hard to kill him because even if you use your full combo,
Zilean has his
Chronoshift to revive then just
Flash away. So instead of using your full combo to kill him, keep some of your skills like
Chum the Waters or
Ignite to hurt him after he revives.
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Zyra
Zyra is one of the champions which has a snare skill which is
Fizz's worst nightmare. Even if you are able to dodge her
Grasping Roots, her ranged and melee turrets deal a significant amount of damage to you so try to not go near them as much as possible.
Zyra's ultimate,
Stranglethorns, has 2 parts to it; first is the damage, then 2 seconds later is the knock up. The knock up is 1.5 seconds long, so you should aim to dodge it by using
Playful / Trickster if you are inside
Zyra's ult. She has a lot of burst just like
Fizz, so waiting for your jungler to gank your lane would be a good idea rather than going head on because even if you are able to kill her, she still has her passive
Rise of the Thorns which could easily kill you after your fight with
Zyra.
- March 15, 2012 -
SPACE
SPACEPost guide
SPACE - March 16, 2012 -
SPACE
SPACEImproved Runes and Masteries
SPACEImproved Summoner Spells
SPACEAdded Early Laning Phase
SPACEAdded Mid Ganking Phase
SPACEAdded Mid Team fight Phase
SPACEAdded Late Team fight Phase
SPACEAdded Matchups
SPACE - March 17, 2012 -
SPACE
SPACEImproved Matchups
SPACEAdded Why Deathfire Grasp is Viable
SPACEAdded Some Matches with Deathfire Grasp
SPACE - July 29, 2012 -
SPACE
SPACEUpdated Build
SPACEUpdated Skill Order
SPACE - October 8, 2012 -
SPACE
SPACEUpdated Matchups and what fizz should do
SPACEAddedDiana,
Fiddlesticks,
Gragas,
Syndra, and
Zyra to matchups
SPACEUpdated Items
SPACEUpdated The perfect combo
SPACE
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