This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Runes: My new runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ghost
Items
Threats & Synergies
Ahri
Level 1: Usually she starts with Q and shoves you in. You should look for a spin through 2 or 3 melee minions and try to make a long trade on her. Also avoid to get hit by her Q if she wants to last hit 3 at once with her spell. Level 2: She will probably look to max E now. Try to shove the 2nd wave into her tower so it bounces back. Level 3+: Let the wave bounce back to you and look for openings when she uses her spells. You can try to bait her E to force an all in, but keep in mind that getting hit can cost you the lane. Level 6+:Annoying ult makes all inning her impossible unless its on CD. GL HF
Champion Build Guide
I have over 4 million mastery points on Tryndamere (total) and play around mid diamond.
I started playing tryn to focus on macro instead of individual mechanics and managed to climb higher like that.
-Easy to pick up
-Really strong splitpusher
-Forgives a lot of mistake
-High damage output
-Solo carry is possible in lower elos
-sustain
-mobile
Cons:
-Hard to play in higher elos
-Mistakes hurt a lot in higher elo
-Bad teamfighter
-Selfish playstyle
Midlaners: Waveclear and AP or champs that roam and make picks or can siege.
( Anivia, Xerath, LeBlanc etc.)
Junglers: Tanks that have CC or Champs that can make picks. ( Elise, Malphite, Gragas)
ADC and SUP: Players that don't feed and have waveclear.
Avoid: Well nothing. Some matchups are really hard, but are doable. With proper macro you can basically win every game as long as your team plays around your pressure.
I usually look at players above my elo and try to understand what runes they take. For example foggedftw2 or the korean Grandmaster Tryndamere player.
Main Keystones :
: Best choice. It is easy to proc, gives true damage and AD.
: A lot harder to proc as conqueror. Also does less damage, because it doesn't give true damage. Might be useful against olaf, but conqueror might still be better.
: You have to stick on your target to make use of this rune and it also doesn't give true damage. It's worse than conqueror.
: Really passive rune. It is useable, but you will in general benefit more by going conqueror. Might be useful if you are new to tryn and play a hard matchup.
Sub keystones:
Line 1:
: Not too bad, but Triumph is a lot better.
: Best choice on that line. Makes diving a lot safer and can literally safe your life a lot of times.
: Well you have no mana and your ult is basically almost always up if you need it.
Line 2:
: Mostly used by EUW and NA tryndamere players. I like this option too. Gives you nice dps in early - midgame and makes orbwalking and taking towers a lot easier.
: Mostly used in Korea versus champs like Kennen or other hard CC top laners. Pretty straight forward.
: Mostly used in Korea insead of alacrity. Heals you a lot in fights if you have 1 more lifesteal item. I like this one too and actually don't know which option is the best.
Line 3:
: Weaker than Last Stand on Tryn, because you can fight forver with 1% hp as tryn.
: Might be good vs tanks like cho, but I think Last stand is better overall.
: Synergizes the best with Tryndamere kit.
Main Keystones :
: Pretty funny keystone if you play lethality and versus squishy targets. Probably the best rune for early game, but you miss a lot of damage later on if they build armor.
: Also funny versus squishy targets with the lethality build, but same problem as electrocute. You will have a lot of fun if you snowball tho.
: Could be somewhat useful as midlane Tryndamere, but to be honest. You are better of splitting and not roaming.
: Another fun rune, but I don't really think it is better than the options in the precision tree or even electrocute or dark harvest.
Sub keystones:
Line 1:
: More true damage to your true damage? Inefficient.
: Probably the best choice for laning. Actually heals a lot and might win you the lane.
: Also funny to use with lethality build. Can increase your damage by a lot if they don't build armor, but taste of blood is more consistent.
Line 2:
: Pretty nice, but I think the poro is better.
: Gives some nice vision and stats. I usually can cover enough with my trinkets, but probably the best option of the 3.
: Nice if you snowball.
Line 3:
: Probably best option for Tryn. It heals you A LOT.
: I don't really see a good use for that rune.
: Your spin gives you enough mobility.
: Your ult is almost always up, so basically useless.
Main Keystones :
: I mean if you really want to go sorcery you can use that one, but conqueror is a lot better.
: Lacks damage and you can stick and escape from targets without it anyways.
: Hard to hit unless you slow before. Pretty much useless overall.
Sub keystones:
Line 1:
: Great against ap matchups or versus karthus.
: What is mana good for?
: I like this rune a lot on Tryn. Gives some nice extra mobility to finish off targets or to escape.
Line 2:
: Gives you 10% CDR at level 10. If you take the standard build you will end up with 40% cdr and basically be able to spin after 2 crits over and over.
: Was abused in korea, when it was broken, but I don't really see it anymore.
: Only good if you flash spin on somebody with lethality.
Line 3:
: Probably useless
: You are more in lane than in river. So probably also useless.
: Strong rune if games last long.
Main Keystones :
: Strong early game rune and used vs jax a lot lately.
: Useless on Tryn.
: If you play support Tryn. SURE.
Sub keystones:
Line 1:
: Great for taking plate stacks.
: Also good if you play sup Tryn.
: Where is your shield?
Line 2:
: I think it is actually not that bad on Tryn, because you don't build resitences.
: Great if you get poked a lot.
: The best keystone in this line.
Line 3:
: You don't need HP.
: Great for your sustain.
: Not that bad if you face a lot of CC.
Main Keystones :
: You lack damage, but they can't escape you. But they don't need to escape if you have no damage.
: Hard to proc consistently.
: I think it is not bad, but I don't like it overall.
Sub keystones:
Line 1:
: You are mobile enough.
: Great if you play AP and want to rush 45% CDR.
: Also good option if you want to build zhonias or GA later.
Line 2:
: Probably also great for rushing 45% cdr on AP tryn.
: I don't see a good use for it.
: I take it on support Tryn for the sustain since I max W.
Line 3:
: For AP Tryn for spin to win.
: Pretty nice to run somebody down.
: Never used it before.
Rune pages I use:
I basically use the standard runeset(you find it at the top) at the moment against everything, but jax. I could use it versus Jax too, but I like the page with grasp more against him. You can fiddle around with the korean pages too. They are different, but still work really well.
Flash + Teleport: Might be useful if you are new to tryndamere or want to play him more teamfight oriented, but I don't use that setup in general.
Flash + Ghost: I use that one versus champs that are very mobile or can kite well with no hard CC. Riven, Jayce, Quinn
Ghost+ Ignite: Used by a few players. Can be better than Flash + Ignite in certain matchups.
Teleport + Ghost: Mostly used in korea. I recommend you to watch korean gameplay before you use that one. It is akward to use.
Start:
Doran's Blade+ Health Potion: Most common start. Basically against every melee champ and champs you can beat level 1-2.
Doran's Shield+ Health Potion: Versus ramged champs like Cassiopeia or Teemo.
Long Sword + Refillable Potion: Really agressive start option, but really cost efficient.
Cloth Armor + 4x Health Potion: Against Pantheon or Quinn.
Rejuvenation Bead + 1x Health Potion: Very safe start to sustain and nice sell value to get items faster.
Use the standard start or the bead start if you face a ranged matchup. You usually want to rush Essence Reaver as soon as possible. After that you want to get your Infinity Edge and boots. I am only getting Berserker's Greaves at the moment. You have a lot of kill pressure on the enemy after boots by the way.
After that you usally want to get a Trinity Force. Then try to rush Guinsoo's Rageblade for the nice stats and afterwards get your Statikk Shiv to crit more reliantly without fury.
Lethality Oneshot:
I like to start with Long Sword and Refillable Potion and rush Statikk Shiv. Afterwards I build Stormrazor to have a nice burst. You should build boots inbetween. After this I look for lethality to burst even harder so I go for Duskblade of Draktharr and Youmuu's Ghostblade and close the build with Trinity Force.
AP Tryndamere:
Make sure you use the AP Tryndamere setup-
Start with the usual starting items and try to rush Nashor's Tooth. Afterwards get Ionian Boots of Lucidity. Then get Sheen for 45% CDR and make it to Lich Bane. Then you should look try to get Guinsoo's Rageblade and a Rabadon's Deathcap. As last item you can build whatever you feel like. Don't forget that AP tryn steal deals physical damage so lethality works.
Items in depth:
:
Cheapest item you can get to have waveclear. You need it to pressure the lane and it makes farmign a lot easier.
:
It gives you movementspeed which you need to stick to targets and also a lot of attackspeed to push faster and orbwalk easier.
:
Best item if you face an AP top that can CC you a lot like Kennen.
:
Best boots if you face a toplaner that pokes you a lot with AD spells or autos. Quinn, Pantheon
:
Gives you a lot of movementspeed, crit and attackspeed. Also the passive is great to ult in time. Really nice item to rush on Tryndamere.
:
Really good item in combination with Phantom Dancer. It gives you a lot of sustain and it makes you almost immortal. Also the 10% CDR helps a lot in fights.
:
With this item you always have 100% Crit on Tryndamere as long as you have Phantom Dancer. Also gives you some extra true damage. Fits Tryndamere really well.
:
If you finish this item you will most likely have 40% CDR. This means you can spin every 2 crits, which makes you overmobile. The mana stats and HP are pretty wasted, but this is probably the best option to build as last item.
:
Almost always the last item you get, since you build Tiamat 1st but never upgrade it. Afterwards you should always buy some elixiers.
:
If you have to buy time for your team in teamfights or feel like you get oneshot all the time by an AD assasin like Rengar, Zed or even Talon.
:
If you need to pass CC to win games. For example a Twisted Fate defends against you. Get this item and destroy his face with your longsword.
:
Awesome to chase down enemies with a lot of kiting like jayce or quinn.
:
The other option to get waveclear on tryn. It has a lot of damage but it takes forever to get this item and usually people who get statikks get tiamat 1st. Not really costefficient in my opinion.
:
Really good item to melt tanks right now since you don't take conqueror anymore. But melts tanks better than mortal reminder.
:
Really good item to melt tanks right now since you don't take conqueror anymore. Pretty nice passive for stuff like fiora or mundo :P
The other items mentioned are basically for fun purpose and are unecesary to discuss unless you really want me to explain why.
Bloodlust: Heals you depending on your fury. It also gives you some nice AD values. Don't use it just, because you can use it. You should always keep fury if you don't need the heal.
Mocking Shout: Missing that spell can be fatal. Try to memorize how your enemy moves and in what direction they look when they dash back. Also champs like yasuo turn around when using Q for example so wait for them to use the spell before you cast your W. Also you only slow them if they look away from you, but the AD reduction applies always.
Spinning Slash: Don't waste that spell too much. Sometimes losing CS is better than using spin to get them. You should only use it in melee range if you can last hit the enemy with it. You can also enlarge the range and redirect the spin with flash+skip auto animation.
Undying Rage: Don't hesistate to use that spell too early. Better too early than too late.
Warding Guide:
https://blog.gamersensei.com/article/warding-101-guide-top-lane-league/
Darius:Level 1: This matchup depends on the setup of darius. Sumwise you will either see Ghost Flash, Teleport Flash and Ignite Flash. Runwise you will see Phase Rush and Conqueror. You can beat any version besides the Ignite version. Conqueror can be hard to 1 v 1 even if he doesn't have ignite. You will see him start with W or Q level 1. If he start with Q spin into him if he Qs or out of his Q if you want to play passive. His W is resetting his Auto which makes him really strong level 1. I recommend to go for short trades (1 auto and spin out) and let him push in this case. Level 2: Try to bounce back the wave or play passive and let him push depending on level 1. Also don't use your spin to last hit under tower. Darius might level up his hook level 2 and chunk you really hard. Level 3+: If he wastes his E you can look for an all in. Make sure that you don't spin into him if you go for an all-in. You want to W him and walk up to him till he uses his Q and when you see him use his Q spin into him to give him no healing and no stack. Care for phase rush darius, he might outrun you and kill you if you overextend. Level 6+: Same es Level 3+, but respect his damage. You need a lot of experience in this matchup, but it might get easier over time. |
Gnar:Level 1: Spin through 3 low life melees and make a long trade. Level 2: Try to bounce back the wave or play passive and let him push depending on level 1. Level 3+: Try to spin on him make 1 auto and let him use his jump. His jump has a long CD so the next time you E on him you can W and kill him. Level 6+: Just respect his fury bar aswell Also use Ghost Flash. This fishy rat is slippery af. |
Heimerdinger:Level 1: Just play back Level 2: Stay passive under tower. Level 3+: If he ever wastes his E, all-in him. Level 6+: Same as level 3+. |
Jarvan IV:Level 1: Fight him level 1 in a long trade. Level 2: Bounce the second wave. Level 3+: Free all in if he wastes E or Q. Level 6+: Same as level 3+. |
Karthus:Level 1: Fight her level 1 in a long trade. Level 2: Bounce the second wave. Level 3+: **** his face. Level 6+: Do it harder now. GG |
Kassadin:Level 1: Fight him level 1 in a long trade. Level 2: Bounce the second wave. Level 3+: Just run him down like the dog this champ is. Level 6+: Same as level 3+, but safe spin for his ult. |
Kayle:Level 1: Let her push. Level 2: Still let her push. Level 3+: If her E is on CD and you are level 4 you can all in her in that time. Level 6+: Same as level 3+. |
Lucian:Level 1: Play pasivve Level 2: Play passive Level 3+: If he ever uses E offensively go all in. Level 6+: Same as level 3+. |
Neeko:Level 1: All in her if she used her CC. Level 2: Bounce the second wave or let her push depending on level 1. Level 3+: Same as level 1. Level 6+: Same as level 1 aswell. |
Ryze:Level 1: Spin through 3 melees and make a long trade. Level 2: Bounce the wave. Level 3+: All in him when he used his W. Level 6+: Same as level 4+. |
Swain:Level 1: Go for a long trade early on. Level 2: Bounce the wave. Level 3+: Basically a free kill when his E is on cooldown. Level 6+: Same as level 4+, but ignite him before he can ult. |
Wukong:Level 1: Go for a long trade early on. Level 2: Bounce the wave. Level 3+: Basically a free kill unless you **** up really hard. Level 6+: Same as level 4+. |
Zed:Level 1: I think you beat him level 1 so go for a long trade. Level 2: Bounce the wave. Level 3+: Basically a free kill when his W is on cooldown. Level 6+: Same as level 4+. |
Zoe:Level 1: Go for a long trade early on. Level 2: Bounce the wave. Level 3+: Basically a free kill when her E is on cooldown. Level 6+: Same as level 4+. |
probably the best source at the moment to learn from.
Boxerpete: https://www.youtube.com/channel/UCpisTAtV8aX1nSs7KkR_sCg
stopped playing but the matchups are still the same
Jay Sea: https://www.youtube.com/channel/UCppO2JvMl3_3Ihr1Z_YwMig
You might find some korean Tryndamere Videos aswell.
You must be logged in to comment. Please login or register.