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Choose Champion Build:
-
Mid-Lane AP
-
Jungle full AD TF
-
Jungle Hybrid TF (Experimental
Recommended Items
Spells:
Flash
Ghost
Items
Ability Order
Loaded Dice (PASSIVE)
Twisted Fate Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Zed
He will insta-kill you at lvl 6, one of the worst lanes but once you rush a Zhyona's he can't burst you down so easily. Put a few more points in W to hopefully get a good stun off.
Ideal
Strong
Ok
Low
None
Introduction
Pros
|
+ Amazing Ganks and Map Control + Okay Scaling and Cooldowns on abilities + 2 Second stun every 3 seconds + Global Teleport + Amazing Waveclear + Long Range Poke + Small Mana Sustain + Can win teamfights and skirmishes by stunning the right targets + Can be built both AD and AP leaving to great mindgames |
TF is amazing, he can assassinate when fed just a few kills, can feed a carry using his gold cards, can shut down split pushers using his ![]() ![]() ![]() ![]() |
Cons
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- Really Darn Squishy - Useless if really behind - Can't carry hard (but can help feed Jax etc...) - Requires team co-operation - Q is useless if building Full AD - E isn't really great if building AP - High Mana Costs and CD on Ult |
TF is countered by basically everything, due to him not having great lane pressure, he is quite 2 dimensional since he doesn't really have something like a knockback or a easy escape and relies on Movement Speed superiority and ![]() ![]() ![]() |










Okay so you may be wondering what is so good about TF's spells and why is he played?
Loaded Dice: +1-6 gold on last hit. Whenever you deal the last hit to a target you will receive an extra 1-6 gold (randomly selected). This includes wards, enemy players, minions, monsters and everything else that counts as a unit (maybe towers?).
Wild Cards: High AP Scaling 3 Card Skill Shot. This is an interesting ability that is either amazing and is your bread and butter or utterly horrible. It shoots out 3 cards at 45 degree angles (one to the left, one straight in-front, and one to the right). These cards scale pretty highly of AP (65% if I remember right) and also do a decent base damage. If you are running AP/Hybrid TF then this will be pretty good for you. Else if you are running Full AD TF then this won't be amazing and you won't touch this for most of the game.
Pick A Card: 2 Second Stun, AOE 50% Slow and Mana Sustain in one ability. Welcome to the hardest ability TF has... He is mechanically quite simple but this does take a little time to get used to. When activated TF will cycle through the cards (there is also a little indicator above your HUD as well as above his head) and when you press it again he will select that card. On his next auto attack that card will go flying dealing extra damage and doing an effect based on which card he chose. Red slows is an AOE card that does damage around the auto-attack target and has a 30/35/40/45/50% slow, it does the second most damage. Blue does the most damage and return the mana cost + 10/20/30/40/50 extra mana. Yellow does the least damage but has a 1/1.25/1.5/1.75/2 second stun, this is amazing and the ability only has a 5 second CD which means you can get a 2 second stun every 3-4 seconds depending on CD Reduction.
Stacked Deck: Extra Damage every 4 attacks + extra AS. This isn't too good for AP TF but since it scales of AP it makes it deal an unexpected amount of damage. It does give extra AS which is nice but you are a mage.
Destiny: Reveal all champions and teleport halfway across the map. This is the king of solo-queue. A 5500 range teleport that reveals all champions (even stealthed ones). This makes it so you can teleport from Mid down to bottom or up to top easily and if an
uses shroud to try to escape just
Destiny and you will see her. Also quite strong against
.


Tips and Tricks
- // Its a skill shot, that travels quite slowly so line it up.
- // Turn on smart-cast it will make it easier to hit since you want need to line it up so much
- // Whenever you are going to use this try to get at least 2-4 minions + hitting the enemy laner.
- // This +
Pick A Card will clear waves super quickly. Throw a red card on the second minion then Q them. If you one shot the castors (and are running AP TF) then you are ahead else you are behind.

Tips and Tricks
- // The order of the cards is Blue, Red, Yellow.
- // The enemy can see what card is cycling and what card you have picked.
- // Because of ^^ you want to be cycling through your cards till you are going to throw the card because if you just pick a blue card the they will jump on you since you don't have the stun.
- // In teamfights gold card specific targets if they need to be collapsed on otherwise slow the entire enemy team with a red card.

Tips and Tricks
- // When you have the stacked deck up (cards will float around you in a circle) try to land a pick a card on the opponent which will do a lot of damage + you maybe be able to get a Q off.
- // Before using Destiny make sure you have your
Stacked Deck up, since the damage is really nice.
- // It will stack up when attacking towers but doesn't get used up on towers or wards.




Tips and Tricks
AP Mid TF
Upgrade ![]() ![]() ![]() ![]() |
AD Jungle TF
Upgrade ![]() ![]() ![]() ![]() ![]() |
Hybrid Jungle TF
Upgrade ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Runes
Mid AP TF:
Greater Quintessence of Movement Speed: TF doesn't have a lot of escapes and gap-closers except his high cooldown ult so having high Movement speed is really nice.
- greater mark of hybrid penetration: His auto's do a lot of damage and don't cost you too much magic pen if you take hybrid.
Greater Glyph of Scaling Ability Power: More Ability Power (You don't need much early more useful to have a lot more late).
Greater Glyph of Scaling Magic Resist: Just some simple resistances since I don't take too many defensive items.
Greater Seal of Scaling Health: Moar Health!!! What else is there to say.
Jungle TF (Full AD and Hybrid):
Greater Quintessence of Attack Damage: TF can have either attack damage quints or armour quints (
Greater Quintessence of Armor), I personally play with armour but you can use the attack damage.
Greater Mark of Attack Speed: Helps his clearing, not much else to say except he loves Attack Speed since you build a lot of on hit effects.
Greater Glyph of Cooldown Reduction: In my build I don't take a lot of CD reduction so its nice to have some.
Greater Seal of Armor: To help his clearing so he doesn't take so much damage.
AP Mid TF Mastery Explanations
This is a really good starting place for TF AP mid, you can change things like move less points in Utility and more points in Defence or pick up some Mana Regen.
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OFFENSE TREE
Tier 1 // ![]() ![]() Tier 2 // Just more AP and some small sustain Tier 3 // Some flat damage and some situational damage that will really make a difference. Tier 4 // You don't need just 2 points in ![]() ![]() ![]() ![]() Tier 5 // This is the good stuff! ![]() ![]() Tier 6 // ![]() |
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UTILITY TREE
Tier 1 // ![]() ![]() ![]() ![]() Tier 2 // ![]() ![]() Tier 3 // ![]() |
Full AD Jungle TF Mastery Explanations
Standard TF AD Jungle. You can't change too much since you really need a lot of it.
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OFFENSE TREE
Tier 1 // ![]() ![]() Tier 2 // ![]() Tier 3 // ![]() ![]() Tier 4 // ![]() ![]() Tier 5 // ![]() ![]() ![]() Tier 6 // ![]() |
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DEFENSE TREE
Tier 1 // ![]() ![]() ![]() ![]() Tier 2 // ![]() ![]() Tier 3 // ![]() |
Hybrid Jungle TF Mastery Explanations
Okay. This is a really weird set of masteries but Its pretty strong. I have only played about 15 games with this character build so any feedback would be nice on what you would change?
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OFFENSE TREE
Tier 1 // ![]() ![]() Tier 2 // ![]() ![]() Tier 3 // ![]() ![]() Tier 4 // ![]() ![]() Tier 5 // This is the really good part of Hybrid TF (On hit effects) ![]() ![]() Tier 6 // ![]() |
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DEFENSE TREE
Tier 1 // ![]() ![]() ![]() ![]() Tier 2 // ![]() ![]() Tier 3 // ![]() |
AP Mid TF Options:
![]() ![]() |
Lich Bane or Luden's Echo |
This is really difficult to choose from but essentially boils down to a simple thing. Are you going to be teamfighting or pushing? If you are going to be pushing whether or not thats split pushing top or just pushing out your lane or whatever, ![]() ![]() |
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Damage Options |
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Defensive Options |
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Boot Options |
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