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Choose Champion Build:
-
Gotta Catch 'Em All!
-
Against heavy damage
-
Against heavy tanks
-
Full AD
-
In-lane
-
Gotta Catch 'Em All!
-
Full AP
-
Diving much
Recommended Items
Runes:
Sorcery
Precision
Spells:
Smite
Flash
Items
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction
Hi everyone! First of all, I want to give credit to JhoiJhoi for this guide template. My summoner's name is anthomaxcool, I'm not a High ELO player, but I think I can help some improve even though I'm still working on my own plays. As you already know, this guide is about ![]() I won't be showing you how to play ![]() |
Pros
|
Cons
| |
+ Great movement speed + Movement speed stack with your passive ![]() + A shield ![]() + CC to help your team ![]() + More movement speed ![]() + Attack so fast your enemies will shred ![]() + You can be a phoenix ![]() + One of the best jungler in the game |
- No gap closer - If going tank, the enemy will focus your teammates. You have a stun, but it will be hard to keep them away from your team - Low mana pool | |
You have great abilities and can switch between them very fast so you can always be ready to charge, retreat, keeping them on you or just distracting them. ![]() |
You'll need blue... unless you get items like ![]() ![]() Plus, you have no gap closer. You'll have a hard time against heavy kite or slows like ![]() ![]() ![]() ![]() |
Since
Udyr is so versatile, you can varies your runes to get what fits you best.
Usually, I'll be running
Phase Rush,
Celerity and
Waterwalking to maximize my movement speed (You won't need movement speed items to catch your target).
However, if the enemy team's comp scares me, I might go for a tankier build with
Grasp of the Undying or
Aftershock.
I like to get
Triumph for the health it gives after a kill, but I also like
Magical Footwear to go even faster.
I tried
Predator, but I don't think it's worth going
Domination, because it prevents you from getting much better runes that will help you stay alive and get kills.
So the runes you choose really depends on what kind of games you think it's going to be... If you want to go with more damage (
Stalker's Blade - Warrior maybe?), you might want to go for
Press the Attack

Usually, I'll be running



However, if the enemy team's comp scares me, I might go for a tankier build with


I like to get


I tried


So the runes you choose really depends on what kind of games you think it's going to be... If you want to go with more damage (


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![]() ![]() ![]() ![]() |
![]() ![]() ![]() |
![]() ![]() ![]() |
If not clear, please refer to this page.
-
Monkey's Agility: Gives you 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time you use an ability and stacks up to 3 times. This means you need to keep "jungling" between abilities to be as fast as you can. To retreat or to catch, you'll usually alternate between
Iron Mantle and
Blazing Stampede.
-
Tiger Stance (Q): Main source of damage if going on an oriented Tiger build. Your basic attacks will apply on-hit effect. Which means that every 3 attack, you'll do 30 / 60 / 90 / 120 / 150 (+ 120 / 135 / 150 / 165 / 180% AD) and the on-hit effect deals that AD damage over 2 seconds. If you apply the effect again before the 2 seconds have passed, it will deals the amount of damage remaining before applying the on-hit effect again.
-
Turtle Stance (W): That's your shield. It will keep you alive in team fights and in your jungle. It's the same principle as
Wilding Claw, every 3 basic attacks, it will apply on-hit effect that will heal you for 2.5% - 5% (based on missing health) of his maximum health.. However, there's no "healing over time".
-
Bear Stance (E): This is your stun and main movement speed skill. It stuns for 1 second and cannot stun the same target more than once every 5 seconds. You'll gain 15 / 20 / 25 / 30 / 35% movement speed and the duration in seconds of this movement speed goes as fallowed : 2 / 2.25 / 2.5 / 2.75 / 3.
-
Phoenix Stance (R): The mighty phoenix! If you're going tank, this is probably your main source of damage. Same goes here, every 3 basic attacks, you apply on-hit effect that deals magic damage. Casting this ability also deals magic damage around you. Cone damage : 40 / 80 / 120 / 160 / 200 (+ 60% AP). Total magic damage : 40 / 80 / 120 / 160 / 200 (+ 100% AP).
It varies when you go
Wilding Claw or
Wingborne Storm.
Here are the 2 normal sequences. However, depending in how you want to play, it may vary (see section My way of playing Udyr.
Wilding Claw
You don't need
Wingborne Storm because you'll probably get
Tiamat to clear faster.
Wingborne Storm
Wingborne Storm deals a lot of damage, but to get objectives, you'll need at least 1 point in
Wilding Claw.


Here are the 2 normal sequences. However, depending in how you want to play, it may vary (see section My way of playing Udyr.

You don't need





You obviously want to max out your primary source of damage. So ![]() ![]() ![]() ![]() |
![]() |
You want this item mostly for the tenacity it provides. Yes the magic damage is good, but being slowed is a pain with ![]() ![]() |
![]() |
This is your main item. It scales better than ![]() |
![]() |
Go for this if you feel like it's needed (i.e. You're the only tank). |
![]() |
Splendid on ![]() ![]() ![]() ![]() |
![]() |
Great alternative of ![]() |
![]() |
This item gives you the mana you need and the armor the survive fed AD Carries (and attack speed reduction). You also have bonus CDR to cast your spell faster! |
![]() |
Main magic resist item. It will also boost your ![]() |
![]() |
Good for the armor and health, but you can't deny the bonus movement speed you have from the passive. |
![]() |
I really wanted to put that item here. It's worth 2625 gold, one of the cheapest "tank" item you can get. It has only 10 armor and 125 HP less than ![]() ![]() |
![]() |
Perfect for ![]() |
I could keep on going with pretty much every item of the game. Since every game you might go on a different build path. Just keep in head that


Remember back when everyone was trying to be Trick2g and open the gates? Udyr was a farming champion until late game and than splitpusher.
That is not the case anymore.
You have everything it needs for teamfights. Obviously, you won't be on the first line running in their team to stun 1 or 2 enemy before getting CC'ed to death.
When you see a fight is about to start, lets say at mid lane, go in the river and wait for the enemy front line to engage. That way, the back line (squishy carries) will be left alone or almost, run to them and go for the kill. You can stun multiple targets before going all-in on your principle target. At this point, their front line will probably collapse on you, that's good, your team will be able to stop/kill them while they try to get you.
Splitpushing is good if you don't have an other splitpusher on your team (i.e.
Nasus). You want to splitpush when you know your team can defend under tower 4v5. You don't want to be pushing to their nexus and realize the rest of your team got aced and you need to defend 1v5... you already lost AND your team will be mad at you (unless of course you push faster, but an enemy will probably back and won't let you end while his team does).
That is not the case anymore.
Teamfights
You have everything it needs for teamfights. Obviously, you won't be on the first line running in their team to stun 1 or 2 enemy before getting CC'ed to death.
When you see a fight is about to start, lets say at mid lane, go in the river and wait for the enemy front line to engage. That way, the back line (squishy carries) will be left alone or almost, run to them and go for the kill. You can stun multiple targets before going all-in on your principle target. At this point, their front line will probably collapse on you, that's good, your team will be able to stop/kill them while they try to get you.
Splitpushing
Splitpushing is good if you don't have an other splitpusher on your team (i.e.

Most of my games, I'll go
Wilding Claw or
Wingborne Storm depending on if I'm blue side or not.
If I'm blue side
I'm going
Wingborne Storm
A more tanky build is gonna be what I'm going for. I'll focus on ganks and teamfights.
If I'm not blue side...
I'm going
Wilding Claw
I clear the bot side of my jungle without smiting or using potions.
Notice that I put a point in
Wilding Claw at level 3, that is because I'm rushing to drag. Start with
Iron Mantle to gain back some HP and switch for
Wilding Claw. Take your first
Refillable Potion right at the start. When you get near 75% of your HP,
Smite. You can already take your last
Refillable Potion and continue alternating between
Wilding Claw and
Iron Mantle ; Make sure to apply on-hit effects. You'll have your
Smite back up in time to finish the
dragon.
Than, you go to your raptors and make sure to ward your red since their jungler might go check, because you just did dragon.
If I'm laning
Honestly, I don't lane much with
Udyr. I don't feel like this champion is made for this role and it's just a waste doing so. However, if you do it, you might want to go
Wilding Claw. If you apply the on-hit effect and cast
Wilding Claw again to re-apply it, you'll get mid life pretty much any champion at level 1.
You want a
Tiamat as first item, unless your lane is going really bad. In that case, you could rush a
Zz'Rot Portal or go for an
Iceborn Gauntlet.


If I'm blue side
I'm going

A more tanky build is gonna be what I'm going for. I'll focus on ganks and teamfights.
If I'm not blue side...
I'm going

I clear the bot side of my jungle without smiting or using potions.
Notice that I put a point in










Than, you go to your raptors and make sure to ward your red since their jungler might go check, because you just did dragon.
If I'm laning
Honestly, I don't lane much with



You want a



Pros
|
Cons
| |
+ Great movement speed + Movement speed stack with your passive ![]() + A shield ![]() + CC to help your team ![]() + More movement speed ![]() + Attack so fast your enemies will shred ![]() + You can be a phoenix ![]() + One of the best jungler in the game You have great abilities and can switch between them very fast so you can always be ready to charge, retreat, keeping them on you or just distracting them. ![]() |
- No gap closer - If going tank, the enemy will focus your teammates. You have a stun, but it will be hard to keep them away from your team - Low mana pool You'll need blue... unless you get items like ![]() ![]() Plus, you have no gap closer. You'll have a hard time against heavy kite or slows like ![]() ![]() ![]() ![]() |
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