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Udyr Build Guide by anthomaxcool

Jungle Udyr - Infinite possibilities

Jungle Udyr - Infinite possibilities

Updated on February 26, 2018
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League of Legends Build Guide Author anthomaxcool Build Guide By anthomaxcool 23,038 Views 1 Comments
23,038 Views 1 Comments League of Legends Build Guide Author anthomaxcool Udyr Build Guide By anthomaxcool Updated on February 26, 2018
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Choose Champion Build:

  • LoL Champion: Udyr
    Gotta Catch 'Em All!
  • LoL Champion: Udyr
    Against heavy damage
  • LoL Champion: Udyr
    Against heavy tanks
  • LoL Champion: Udyr
    Full AD
  • LoL Champion: Udyr
    In-lane
  • LoL Champion: Udyr
    Gotta Catch 'Em All!
  • LoL Champion: Udyr
    Full AP
  • LoL Champion: Udyr
    Diving much

Introduction

Hi everyone! First of all, I want to give credit to JhoiJhoi for this guide template. My summoner's name is anthomaxcool, I'm not a High ELO player, but I think I can help some improve even though I'm still working on my own plays. As you already know, this guide is about Udyr, but I like to refer it as a "ways you can build" more than a guide. However, I'll use to word guide to make things simple! :)

I won't be showing you how to play Udyr in this guide, because being good at a champion doesn't just require to build specific items and hope for the best. You have to know how to play your role ; I'll discuss more about this later in this guide in the section It's not just about following a guide.
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Pros / Cons

Pros
Cons

+ Great movement speed
+ Movement speed stack with your passive Bridge Between
+ A shield Iron Mantle
+ CC to help your team Blazing Stampede
+ More movement speed Blazing Stampede
+ Attack so fast your enemies will shred Wilding Claw
+ You can be a phoenix Wingborne Storm
+ One of the best jungler in the game

- No gap closer
- If going tank, the enemy will focus your teammates. You have a stun, but it will be hard to keep them away from your team
- Low mana pool

You have great abilities and can switch between them very fast so you can always be ready to charge, retreat, keeping them on you or just distracting them.

Udyr is hard to chase, take advantage of this, get the enemy team to collapse on you, but never catch you, while your team get objectives like tower (don't let them get dragon/baron alone... help them). Now I'm not saying to always go splitpushing. With your agility, your strength and tankiness, you can easily go around the enemy team and get to their back line while your team take care of the front line.

You'll need blue... unless you get items like Frozen Heart or maybe a Tear of the Goddess (which I don't recommend, since it's 750 gold you could spend on something more useful). Your mid laner will probably ask for it early game. Don't give them unless you know they can carry. Without blue, early game, you can do about 7-10 abilities before running out of mana... and you NEED those abilities to clear your jungle and gank. Unless you can get the enemy's blue, keep it for yourself. However, I usually give my third blue.

Plus, you have no gap closer. You'll have a hard time against heavy kite or slows like Kalista or Ashe. This is one of the main reason why I run Flash instead of Ghost.
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Runes

Since Udyr is so versatile, you can varies your runes to get what fits you best.

Usually, I'll be running Phase Rush, Celerity and Waterwalking to maximize my movement speed (You won't need movement speed items to catch your target).

However, if the enemy team's comp scares me, I might go for a tankier build with Grasp of the Undying or Aftershock.

I like to get Triumph for the health it gives after a kill, but I also like Magical Footwear to go even faster.

I tried Predator, but I don't think it's worth going Domination, because it prevents you from getting much better runes that will help you stay alive and get kills.

So the runes you choose really depends on what kind of games you think it's going to be... If you want to go with more damage ( Stalker's Blade - Warrior maybe?), you might want to go for Press the Attack
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Summoner Spells


Flash: It will secure you kills or escape. You might need it early for ganks, but as the games goes, you'll less and less need it.

Ghost: The cooldown is lower than Flash. So if you feel like Flash is not necessary, you might want to go for Ghost since it gives you great bonus movement speed.


Teleport: It's a must if you're playing Udyr top. Since you're a melee champion, you will probably get harass if your enemy is range. Teleport is a safe choice so you can back and come back to lane quickly without loosing farm.

Ignite: When you know you'll destroy your opponent in lane, you might want to go for Ignite to make sure you get the kill. If your opponent is melee, don't be afraid to bully him, your Wilding Claw deals a lot of damage. I don't recommend this option thought.
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Ability Explanation


If not clear, please refer to this page.
  • Monkey's Agility: Gives you 5 bonus movement speed and 10% bonus attack speed for 5 seconds every time you use an ability and stacks up to 3 times. This means you need to keep "jungling" between abilities to be as fast as you can. To retreat or to catch, you'll usually alternate between Iron Mantle and Blazing Stampede.
  • Tiger Stance (Q): Main source of damage if going on an oriented Tiger build. Your basic attacks will apply on-hit effect. Which means that every 3 attack, you'll do 30 / 60 / 90 / 120 / 150 (+ 120 / 135 / 150 / 165 / 180% AD) and the on-hit effect deals that AD damage over 2 seconds. If you apply the effect again before the 2 seconds have passed, it will deals the amount of damage remaining before applying the on-hit effect again.
  • Turtle Stance (W): That's your shield. It will keep you alive in team fights and in your jungle. It's the same principle as Wilding Claw, every 3 basic attacks, it will apply on-hit effect that will heal you for 2.5% - 5% (based on missing health) of his maximum health.. However, there's no "healing over time".
  • Bear Stance (E): This is your stun and main movement speed skill. It stuns for 1 second and cannot stun the same target more than once every 5 seconds. You'll gain 15 / 20 / 25 / 30 / 35% movement speed and the duration in seconds of this movement speed goes as fallowed : 2 / 2.25 / 2.5 / 2.75 / 3.
  • Phoenix Stance (R): The mighty phoenix! If you're going tank, this is probably your main source of damage. Same goes here, every 3 basic attacks, you apply on-hit effect that deals magic damage. Casting this ability also deals magic damage around you. Cone damage : 40 / 80 / 120 / 160 / 200 (+ 60% AP). Total magic damage : 40 / 80 / 120 / 160 / 200 (+ 100% AP).
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Ability Sequence Order

It varies when you go Wilding Claw or Wingborne Storm.

Here are the 2 normal sequences. However, depending in how you want to play, it may vary (see section My way of playing Udyr.

Wilding Claw
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

You don't need Wingborne Storm because you'll probably get Tiamat to clear faster.

Wingborne Storm
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Wingborne Storm deals a lot of damage, but to get objectives, you'll need at least 1 point in Wilding Claw.

> >
> >
You obviously want to max out your primary source of damage. So Wilding Claw or Wingborne Storm. After that you're the judge to decide whether or not you want to be tankier or faster ( Iron Mantle or Blazing Stampede).
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Items

You want this item mostly for the tenacity it provides. Yes the magic damage is good, but being slowed is a pain with Udyr. If the enemy team has no CC and they're mostly AD, you might want to go for Ninja Tabi.

This is your main item. It scales better than Stalker's Blade - Warrior mid/late game.

Go for this if you feel like it's needed (i.e. You're the only tank).

Splendid on Udyr. It gives you the attack speed you need from Stinger, the bonus movement speed to catch your target from Phage and the burst damage from Sheen. On top of that, you have bonus health, mana, CDR and movement speed.

Great alternative of Trinity Force if you need to go tankier. The slow it provides help you stick to your target.

This item gives you the mana you need and the armor the survive fed AD Carries (and attack speed reduction). You also have bonus CDR to cast your spell faster!

Main magic resist item. It will also boost your Iron Mantle.

Good for the armor and health, but you can't deny the bonus movement speed you have from the passive.

I really wanted to put that item here. It's worth 2625 gold, one of the cheapest "tank" item you can get. It has only 10 armor and 125 HP less than Dead Man's Plate and you have bonus CDR and 150% Base health Regeneration. You won't have the great passive from Dead Man's Plate, but you'll gain an additional 20% movement speed for 2 seconds near turrets AND you can prevent the turret from attacking for 3 seconds. I think that for 250 gold less, it's worth considering if you're planning to dive a lot (that is, of course, if your team can't destroy turrets easily).

Perfect for Wilding Claw more tanky builds since it stacks with health.

I could keep on going with pretty much every item of the game. Since every game you might go on a different build path. Just keep in head that Stalker's Blade - Bloodrazor is great against tanks and for the bonus attack speed. Trinity Force deals a lot of damage. If you're going on a tank build, always mix armor/magic resist with health. Having 1000 HP for 500 armor is not worth, you might want to go for 250 armor, but around 2500-3000 HP, but that's not what this guide is about... and I don't have enough knowledge to debate on this.
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Teamfights vs splitpushing

Remember back when everyone was trying to be Trick2g and open the gates? Udyr was a farming champion until late game and than splitpusher.

That is not the case anymore.

Teamfights


You have everything it needs for teamfights. Obviously, you won't be on the first line running in their team to stun 1 or 2 enemy before getting CC'ed to death.

When you see a fight is about to start, lets say at mid lane, go in the river and wait for the enemy front line to engage. That way, the back line (squishy carries) will be left alone or almost, run to them and go for the kill. You can stun multiple targets before going all-in on your principle target. At this point, their front line will probably collapse on you, that's good, your team will be able to stop/kill them while they try to get you.

Splitpushing


Splitpushing is good if you don't have an other splitpusher on your team (i.e. Nasus). You want to splitpush when you know your team can defend under tower 4v5. You don't want to be pushing to their nexus and realize the rest of your team got aced and you need to defend 1v5... you already lost AND your team will be mad at you (unless of course you push faster, but an enemy will probably back and won't let you end while his team does).
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It's not just about following a guide

You of course know that you won't be a good Udyr with just building how I showed you. You need to have the basic knowledge of playing your role. If you want to main Udyr jungle, I refer you to those 2 videos :

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My way of playing Udyr

Most of my games, I'll go Wilding Claw or Wingborne Storm depending on if I'm blue side or not.

If I'm blue side

I'm going Wingborne Storm

A more tanky build is gonna be what I'm going for. I'll focus on ganks and teamfights.

If I'm not blue side...

I'm going Wilding Claw

I clear the bot side of my jungle without smiting or using potions.
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Notice that I put a point in Wilding Claw at level 3, that is because I'm rushing to drag. Start with Iron Mantle to gain back some HP and switch for Wilding Claw. Take your first Refillable Potion right at the start. When you get near 75% of your HP, Smite. You can already take your last Refillable Potion and continue alternating between Wilding Claw and Iron Mantle ; Make sure to apply on-hit effects. You'll have your Smite back up in time to finish the dragon.

Than, you go to your raptors and make sure to ward your red since their jungler might go check, because you just did dragon.

If I'm laning

Honestly, I don't lane much with Udyr. I don't feel like this champion is made for this role and it's just a waste doing so. However, if you do it, you might want to go Wilding Claw. If you apply the on-hit effect and cast Wilding Claw again to re-apply it, you'll get mid life pretty much any champion at level 1.

You want a Tiamat as first item, unless your lane is going really bad. In that case, you could rush a Zz'Rot Portal or go for an Iceborn Gauntlet.
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Summary

Pros
Cons

+ Great movement speed
+ Movement speed stack with your passive Bridge Between
+ A shield Iron Mantle
+ CC to help your team Blazing Stampede
+ More movement speed Blazing Stampede
+ Attack so fast your enemies will shred Wilding Claw
+ You can be a phoenix Wingborne Storm
+ One of the best jungler in the game

You have great abilities and can switch between them very fast so you can always be ready to charge, retreat, keeping them on you or just distracting them.

Udyr is hard to chase, take advantage of this, get the enemy team to collapse on you, but never catch you, while your team get objectives like tower (don't let them get dragon/baron alone... help them). Now I'm not saying to always go splitpushing. With your agility, your strength and tankiness, you can easily go around the enemy team and get to their back line while your team take care of the front line.

- No gap closer
- If going tank, the enemy will focus your teammates. You have a stun, but it will be hard to keep them away from your team
- Low mana pool

You'll need blue... unless you get items like Frozen Heart or maybe a Tear of the Goddess (which I don't recommend, since it's 750 gold you could spend on something more useful). Your mid laner will probably ask for it early game. Don't give them unless you know they can carry. Without blue, early game, you can do about 7-10 abilities before running out of mana... and you NEED those abilities to clear your jungle and gank. Unless you can get the enemy's blue, keep it for yourself. However, I usually give my third blue.

Plus, you have no gap closer. You'll have a hard time against heavy kite or slows like Kalista or Ashe. This is one of the main reason why I run Flash instead of Ghost.
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