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Choose Champion Build:
Spells:
Heal
Flash
Ability Order
Living Vengeance (PASSIVE)
Varus Passive Ability
Introduction
Since I'm usually the AD carry (


RIOT didn't bring a (ranged) AD carry in the game for the last months and as a result i bought him the day he had been released.
Following are my impressions, thoughts and my prefered build for

My aim is to keep this guide constantly refreshed and updated if the metagame changes or if there will be any patches that may affect the way

I'd appreciate if you could add constructive criticism and/or your opinion about a certain point in the comment section - I want the guide to be as informative as possible and some feedback definitely will help me achieving that goal!
Plus, English is not my native language, so if there is a part/section which is hard to understand or you find any grammar or spelling mistakes - please let me know so I am able to correct them! (It may also help me increasing my language skills ;).)
That said, let's get started!
P.S.: I want to thank JhoiJhoi for her awesome guides! - They gave me important background knowledge in playing AD carries and how to actually write a guide.
I will put the links to her guides in a specific section at the end (I will try to reference to as many other guides as possible to make sure I'll just give you specific information about




He's got strong burst damage and a very good harass meaning he either contributes as a nuke in team fights or is able to dominate and farm a lane quickly.
Of course it's not always asured you will gain stats like 20/0/0 since there are - unfortunately - cons aswell.
Pros
- High DPS (like all AD carries) - Built-in slow with ![]() - Easy to farm with (high basic attack range) - Hard to counter his damage (%-magic dmg!) - Awesome passive ![]() - Great ultimate (escape, chase, team fights!) - Long range of ![]() - High burst damage! |
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Cons
- Squishy (like all carries) - Farm and/or kill dependend - No jump (like ![]() ![]() - Slow movement speed - Just two skins :( - This is just a filling text - It's meant to fill the gap - Between the end of this chapter - And between the beginning of the next - Mission accomplished. |

Offence
-
Brute Force : Pretty beasic: We are an AD carry so we want AD ;)
-
Butcher : Why
Butcher ? - Simple! First of all, we need four points to proceed in the tree, second, I take it over
Summoner's Wrath and
Mental Force because we're not using one of the buffed summoner spells and we don't need AP either.
-
Alacrity : It will help us stack our
Blighted Quiver faster resulting in more burst damage, plus, attack speed will be handy over the whole game and will unlock
Weapon Expertise .
-
Weapon Expertise : Armor penetration is (in my opinion) the most important damage source of an AD carry. Since it's percentage, we will later on shred tank's armors (with runes and items even better).
-
Deadliness : I take it instead of
Havoc because it will become more handy in late game as
Havoc , though both won't help that much in early game, the fact that it unlocks
Lethality seals my decision.
-
Lethality : Since we will buy an
Infinity Edge and a
Phantom Dancer we will do 260% crit-damage, will have the extra damage every second hit (55%-crit chance) and around 1,65 attack speed!.
-
Vampirism : Will help us to stay in the lane a little longer and combined with a
Bloodthirster we will heal back up in no time!
-
Sunder : As described in
Weapon Expertise armor penetration is viable for a DPS-champ.
-
Executioner : Awesome to finish off low-health enemies (combined with
Piercing Arrow and
Flash it will be very complicated to escape from you).
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Defence
-
Summoner's Resolve : Will increase our summoner
Heal resulting in keeping us alive longer.
-
Resistance : Magic resist won't be crucial in early game - though you may need it against an harassing support like
Soraka or
Sona - but will later on protect you (combined with our runes) against the enemy caster(s). I will explain why i spend two points here in the
Vigor part.
-
Hardiness : In the current metagame you will usually face another AD champion on bot lane and the best to defend against AD is to build up some armor - That's where our defensive masteries and runes will become handy.
-
Vigor : I made the experience that you are usually better equipped with more health regeneration than with more health in early game(!).
I usually played withDurability and
Veteran's Scars but it didn't help that much. You have to imagine: The extra health gained from
Veteran's Scars are 30, the attack damage of your enemy around 60-75 - that's only half a hit!
If you're being harassed and just step back for a couple of seconds (or make sure not to take any further damage) you will - with your support - heal back up again more quickly withVigor which suits me better.
With reading more and more guides and strategies I realised that this is personal preference, you could try both out and decide which complements your playstyle better.
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Utility
Yes, you could go with the utility tree, as well.
The extra mana and mana regenaration from
Expanded Mind
and
Meditate is - of course - very good, but if you can manage your mana pool good enough, this is just a waste of points. If you ever played sb. like
Ezreal you will know that you're not supposed to spam your abilities and as far as I know, there is no other way to become oom in the game which would force you picking this mastery tree.
Furthermore, you will usually gain your first red-buff around mid-game so you don't need to have it longer through
Runic Affinity
(since you are usually in team fights and the laning phase will be - at the latest will become - past).



Furthermore, you will usually gain your first red-buff around mid-game so you don't need to have it longer through


My preferred page
Runes





- Greater Mark of Desolation: I can't point this out enough: An AD carry lives from his APen, both early and late game.
I tried how to maximise my damage, either with six or nine APen runes and I figured out, that having around ten armor penetration and the rest flat damage is the best and most efficient way. Most of your enemies will come into battle with nine Greater Mark of Desolation what will lead in you having a damage advantage early on, plus, they will only have around five more armor penetration than you, but throughGreater Seal of Armor you clearly won't notice the "extra true dmg" they do - since they don't ;).
I will deal with situations where you have to buy yourLast Whisper or a
Black Cleaver earlier than shown above later on in the chapter "Situational Items".
Greater Mark of Attack Damage: We want that three extra damage early on, though we will now have around 62 AD with no items right off the bat. If we will start with a
Doran's Blade (as mentioned later on), we will have 72!
Greater Seal of Armor: Will protect you against the enemy AD carry and, as a result, you will be able to stay in lane longer since you have more sustain early on.
Greater Glyph of Scaling Magic Resist: I take these to defend myself early on from being harassed from the (enemy) support too much, but the main reason for picking these runes is to protect myself against the enemy caster in mid- or late- game (or basically just when the team fights begin).
I don't take flat MRes because the turnaround of the per-level glyphs is at lvl 9, the team fights will usually start at around 11-14 resulting in having more MRes in these ones.
Greater Quintessence of Attack Damage: Very basic, we have APen so we need AD, as well.
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Alternative Pages
Runes




- As I already wrote in "Masteries" you won't run oom if you're playing mindful what would make the extra mana and mana regeneration pretty useless.
If you are a beginner and don't have that many experience with AD carries, you could, of course, go into battle with this setup.
Runes




- I played with these for some time myself but I realized that having the 25 APen but no "real" dmg output doesn't help you - either at farming and/or harassing -.
Having in mind that you will deal 10 bonus MDmg through the passive ofBlighted Quiver you could go with these as well, but that's - again - personal preference.
TakeGreater Glyph of Magic Resist if you are not that familiar with playing AD carries and if you experience (as a beginner) being harassed too much by a support like
Sona.
Runes




- Simple (and in my opinion pretty useless): You will have very much early game damage, yes, it looks cool, but it won't trigger as a result of not having APen and the enemy having armor.

Recommended Summoner Spells
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I would suggest taking ![]() First, you can use it as a gap-closer to finish off your enemies (or to come back in ability/basic attack range). Second, you can use it to jump over walls if you're persecuted. Third, you can use it to stop an enemy gank (simply flash to the safety of your tower). Fourth, you can use it in combination with ![]() |
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I usually take ![]() ![]() ![]() If you're fighting 2 vs 2 on bot lane, the enemy doesn't possess this summoner spell and thinks he's easily able to kill you, you will prove him that he's wrong. Another way to use it is to lure them diving you if you're alone and/or with low HP, activate the spell correctly, run around your tower, attack and score - trust me, it works!:) |
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As I wrote above, in the current metagame your support will take this spell. Of course it is awesome to have it on yourself, but I would run with ![]() ![]() ![]() |
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Good/Viable summoner spells
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![]() Quoted:
[...] useful if you can use it during the duration of that 1-2 second stun/taunt/etc. If you cannot manage your micro seconds, don't even think about taking this Summoner Spell. [...]
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![]() ![]() ![]() ![]() ![]() ![]() |
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![]() You'll have increased ganking, laning and backdooring abilities but a CD of 300 sec! You could take ![]() ![]() ![]() ![]() ![]() |
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Summoner spells I didn't list above either don't exist any more or you shouldn't even dare taking them since they are (as


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Just an incredible passive! It can be used to farm more easily in early game and through the bonus you will be able to slay your lane opponent with ease (since you will stack ![]() This is how to use it: If you notice your jungler walking by for a gank, last hit a minion and start to fight. As it will be a 3 vs 2 situation the enemy may die or will have to burn a summoner spell (like ![]() ![]() If you fight 2 vs 2, it works the same way (just make sure, you're not too greedy and try not to take that much damage from the hostile minions, if the enemy player(s) run, try to snipe them down with ![]() In team fights ![]() |
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Combined with ![]() ![]() ![]() This is how to use it: Your first activation of Q will trigger the ability resulting in ![]() If you're using smart cast just hold Q down and you will begin to charge, release Q and the arrow goes off. If the ability is at full charge and you don't shoot for four seconds, it will refund half of the mana cost!
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You will deal extra magic damage on every basic attack (10, 14, 18, 22, 26) and will apply "Blight" (the dark "things" around your enemy). Your other abilities will trigger Blight and will deal extra %-magic damage based on the target's health. During the laning phase it will help you to farm more easily and in fights it will burst your enemies down if you trigger the passive of ![]() ![]() Of course you could apply the extra magic dmg through ![]() ![]() |
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AOE damage, slow and reduced healing! There are multiple ways to use this ability, as well:
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Your ultimate... and a very powerful one - if used correctly;)! A skill shot with pretty good range and many varieties of how to use it:
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I start out with




If you feel like, you could start out with





(Skill

I max out


As a result, i get my

The extra slow from an higher skilled




![]()
and
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When to start out with ![]() ![]() Personally, I buy these items first (most of the time) while playing ![]() ![]() ![]() Furthermore, I buy the items if the hostile laning duo has stronger harass and/or sustain (f.e. ![]() ![]() ![]() ![]() If you're being harassed too hard or even die a couple of times, don't hesitate to buy one or two ![]() |
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When to start out with ![]() Start out with ![]() ![]() Depending on how the laning goes(!), start stacking two or three ![]() ![]() ![]() ![]() If I'm able to get about two kills before my first recall I usually start with ![]() ![]() |

Usual Varus build
![]()
or
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![]() ![]() ![]() Depending on how the laning progresses you'll have to choose either to rush ![]() ![]() ![]() ![]() ![]() ![]() If you decided to rush ![]() ![]() ![]() |
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You'll buy ![]() ![]() They suit ![]() ![]() ![]() ![]() Combined with ![]() ![]() ![]() |
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![]()
or
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Personally, I prefer to rush ![]() ![]() ![]() ![]() Through the +100 AD from ![]() ![]() Plus, the lifesteal will become very handy as we're around minute 20 and team fights will begin, soon. Of course there are situations where you can't buy ![]() ![]() ![]() ![]() You'll have a constant damage output and won't rely on a fully stacked Thirster. Another really important point to mention here is that through ![]() ![]() ![]() ![]() |
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Why ![]() Well, there are many reasons:
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Buying this item is vital for every AD carry, you'll gain a bit armor which protects you against the hostile DPS-champion(s) and a slight amount of MRes. Plus, you'll get revived every five minutes (awesome in team fights!) Consider buying this earlier, too! ![]() |
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![]()
or
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As we are deeply in late game now and the tanks definitely have built up a lot of armor, we want armor penetration... as much as possible! Personally, I rate ![]() ![]()
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Different builds
Mid-Lane Varus
Only addition is

Remember that your enemy will be cooldown dependent!
After the mid-laner activated his skills: Harass him and step out before the abilities refreshed.
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Tank Varus
This build is based on JhoiJhoi's Tank Vayne build! (Thank you JhoiJhoi)
Though I wouldn't recommend it, it is possible to play

You will still do enough damage because of stacked


Suitable if you're a beginner and get caught off-guard many times (f.e. farming on enemy team's side or pushing your lane - alone - too far) as you won't be bursted down immediately.

Early game
Depending on your enemies and your support, start out either with



Make your way to bot lane and (, if you're on blue teams' side,) kill the double golems with your support, first.
As I already wrote in Starting Items, if you lack of sustain and/or die once or twice, stack a couple of






Simply farm the rest of the early game and if you manage to get some kills, even better!
Once your jungler goes in for a gank (usually he does if the lane is a little bit pushed to your turret), shoot

Focus the same enemy as your jungler, stack


Once the enemy jungler goes in for a gank (usually if you pushed your lane a bit too hard) and you haven't retreated (as a result of no wards, etc.), shoot


Please remember where your safety zones are during the laning phase (thanks to JhoiJhoi for the picture):

Early game usually ends at around 20 minutes when the team-fights begin, until then, try to finish one or two core items (depends if you got some kills or got killed, etc.).
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Mid- and late- game
The team-fights will start here and the laning phase will be over (generally, we're from around minute 20/25 until the end now).
They will either take place on one lane or at Baron/Dragon. (Of course it's always good to have your turret attacking the enemy team, as well.)
Try to farm as much as possible from now on, too (enemies push some lanes and/or both jungles). You'll have to purchase your core items to be any use for your team.
This is how to paricipate in team-fights as


You should always stay behind your team, you have 575 basic attack range,



Immediately after the team fight started, disrupt the enemies' positioning with



You should always try to focus the enemy carries, but NEVER give your positioning up to do so! If your not secured through taunts, stuns, etc. from your tanks: Likely attack an enemy tank instead of going into the action too far and immediately die.
There will be the right moment for you to attack the enemy carries, just wait for it!
If you have

If your team wins a team-fight you'll push a couple of towers or will kill Baron/Dragon, so you'll generally won't port back (just heal up at some minions through your lifesteal from the items), but don't give away any free kills: If your low, one or two enemies surived and you're not sure if they try to bait and slay you: Port back!

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You should be alive for a long time and thus being able to farm very good because of ![]() ![]() ![]() If your support is good, you nearly won't take any damage which consumes the fact that his heal ( ![]() Furthermore, through his ultimate ( ![]() It's always good if ![]() ![]() |
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I experienced that ![]() Only his lane-attendance will make your enemies feel uncomfortable - they are always frightened of being pulled to you through ![]() Laning with a ![]() ![]() ![]() Through his passive ( ![]() On the downside, he doesn't have anything that could save you (f.e. heal, shield), so be aware of that and you should be fine. |
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Well ![]() ![]() Though the shield and the built-in damage boost is really good, only a few ![]() Plus, I don't feel like having enough sustain as her only heal mechanism is her ultimate ![]() If you have a good ![]() ![]() This is, again, personal preference, if you like laning with her, do it. Personally, I prefer other supports and leave ![]() ![]() ![]() ![]() ![]() |
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![]() ![]() ![]() Through ![]() ![]() (Combined with ![]() ![]() |
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Laning with ![]() If she is good and hits her stun often, you'll be able to get free stacks of ![]() ![]() Through ![]() ![]() ![]() As with ![]() ![]() |
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It's just a fact that ![]() The slow from ![]() Through ![]() Her shield from ![]() ![]() Like ![]() |
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It depends on the ![]() ![]() There is not that much to say here: Only remember that she doesn't have a heal but a shield and that ![]() |
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![]() I like laning with her, especially when she hits level six and is able to cast ![]() Laning and farming is pretty easy with her as a partner because of her heal ( ![]() Furthermore, she helps you even chase or run away from an enemy through ![]() ![]() ![]() Just make sure not to spam your abilities that much as she doesn't have a mana-reg ability. |
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Having ![]() You will be able to
I only found one "bad" thing out about ![]() |
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Besides ![]() ![]() ![]() Yes, ![]() ![]()
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First of all, I didn't have a ![]() I also wouldn't recommend him as a viable help for ![]() ![]() ![]() |
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I'm aware of the fact that I didn't list every single support.
I didn't because either I don't lane with them at all (f.e.




I will now list the main and most important facts you'll have to keep in mind in order to win your lane against a certain champion below, this includes information about their abilities (/how to counter or avoid them) and your opponent-specific starting items.
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(Start out with ![]() ![]() ![]() Right after the beginning of the game she will try to hit you with her passive ( ![]() ![]() ![]() ![]() ![]() A good ![]() ![]() Try not to overextend on your lane because ![]() ![]() ![]() |
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(Start out with ![]() ![]() Remember that ![]() ![]() You will be able to dodge her main harass ( ![]() ![]() She will place ![]() She will shoot ![]() ![]() Try not to be in lane with low health if you're laning against ![]() She will shoot her ultimate ![]() If you're lucky enough to get back into the fog of war before she shoots (will take around two seconds) you'll be alive, either. |
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(Start out with ![]() If you're facing a ![]()
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(Start out with ![]() ![]() ![]() If you play mindful against ![]() His basic attack range is lower than yours and his only damage output will be ![]() ![]() If he keeps spamming ![]() ![]() ![]() ![]() You should be able to dodge his ultimate ![]() |
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(Start out with ![]() ![]() ![]() He will use the ![]() ![]() ![]() Depending on your support and how the laning went so far, you could eitherway try to trade the damage with him, stack ![]() ![]() ![]() His slow through ![]() ![]() While fighting 2 vs 2 you should remember that he (from level six on) will cast ![]() |
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(Start out with ![]() ![]() ![]() If ![]()
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(Start out with ![]() Personally, I don't think that ![]() ![]() Consequently, there is not much to write here, except that
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(Start out with ![]() ![]() ![]() I commonly don't play ![]() ![]() In combination with ![]() ![]() ![]() ![]() If ![]() A good ![]() ![]() ![]() ![]() Try to bring her shield down trough ![]() ![]() Through ![]() You should keep in mind that she is easily able to chase you and to do high DPS through her ultimate ( ![]() |
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(Start out with ![]() I didn't play against that many ![]()
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(Start out with ![]() ![]() ![]() ![]() Last but not least: ![]() Her chasing abilities are - through ![]() ![]() During the laning phase, her main damage sources will be ![]() ![]() NEVER be caught off-guard as she will make use of it and commonly stun you with ![]() While laning and fighting 2 vs 2 position yourself well so you won't get knocked against a wall! ![]() ![]() ![]() |
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As in "Laning partners", I know I didn't list every single carry you may phase on bot lane (for instance an AD-

I didn't because you generally won't phase these champions if you are playing


Thank you very much for reading the whole guide!
As I already stated in the Introduction, I'd highly appreciate constructive criticism because it helps me and everybody else reading this guide!
Drop your thoughts in the comment section or write me a PM and I'll reply as soon as possible!
If the guide helped anybody even just a little bit it had been worth the work!
I listed guides that helped me writing this one and others with basic information about the game below in References, so be sure to check these out, too!

Always viable to read good guides! ;)
- JhoiJhoi's Making A Guide
- JhoiJhoi's Ashes to Ashe's
- JhoiJhoi's Vindictive Vayne
- Panglot's Warding helper - More than your eyes can see
- Hahano's Who is your jungler and what does he do?
- Xenasis' Jungling 101 - What You Need To Know!
- Hahano's Jungling 202: Beyond The Basics
- Searz' Rune tips - What secondary and primary means and more.
- theBMB's In-Depth Item Guide
- Slappiz' Counter picks against each individual champion
- Mowen's New Player FAQ

11 May 2012 - Started out, wrote the Introduction
12 May 2012 - Added Pros / Cons
13 May 2012 - Added Masteries, Runes, Summoner Spells and Varus' abilities and how to use them correctly
Published the guide.
15 May 2012 - Added Ability Sequence
16 May 2012 - Added another Cheat Sheet and Starting Items
17 May 2012 - Added (Situational) Items and when to buy them
19 May 2012 - Added Gameplay
21 May 2012 - Added Laning partners and References
22 May 2012 - Added Laning opponents and Summary
No changes to



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