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Spells:
Heal
Flash
Items
Ability Order
Night Hunter (PASSIVE)
Vayne Passive Ability
Threats & Synergies
Caitlyn
More in the matchups section of the guide.
Introduction

In my country it is said that the that the third time is the charm. Why do I say so? Because this is literally my thired attempt on making a good Vayne Guide. The two other were rather unsuccessful(comparably to other guides) for various reasons.
In this guide, I'll try to give you an in-depth look in Vayne's mechanincs. I'll be explaning stuff around building Vayne in detail presenting alternative options for most things, while I hope my that my tactical explanations will be full and helpful for all of you(or at least the ones who need it).
Ladies and gentlemen! I present you "Vayne: A Guide to Hunting the Evil" and wish you an enjoyable read.



However, to succeed in this Vayne has to overcome some critical flaws that are often concerned with her weak laning phase and the advanced mechanics that are essential to play her at a respectable level.
Below are listed Vayne's strenghts and weaknesses:
Strenghts
- Great dueling potential thanks to the tue %Health Damage from
Silver Bolts
- Mobility due to constant repositioning with
Tumble
- Hard CC(knockback/stun) has from
Condemn
- Easy last hits with
Tumble
- Multiple free bonuses from
Final Hour
- Auto Attack reset with
Tumble
- Awesome chasing potential with
Night Hunter and
Final Hour

Weaknesses
- Squishy
- Requires good positioning
- Average to low AA range
- No reliable escape mechansim
- No long-range harass mechanism
- Low trading potential during laning phase(no ranged poke ability)
- Exposed to hard CC and especially weak against casters
If I were to place Vayne in an adc tier list, I would say she belongs to high tier 2. She has great advantages that good players can take advantage of but then there are are also notable flaws that smart enemies can exploit and ruin your game.

Picking the right champion in the right team composition is vital for your performance. Although,



So you need an ally that can create this chaos due to AoE Crowd Control Effects.






Major thing for







What








And finally the supports...What I can tell you already is that









Marks
>>These are the marks most AD Champions use including adcs. You should take these to increase your damage output with AA,




Seals
>>The combination of 4



Glyphs
>>I like to go mixed combining 5



Quintessences
>>The core setup for Quints on







// This is probably the best possible rune page for





// So in Offense you take anything that can increase your damage output, especially due to Auto Attacks. The Armor Penetration is also notable and it can help you face tankier enemies both in lane(


// Unfortunately, in Defense you can't get the early free resistances from









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This is a good passive for an adc. Whenever facing an enemy you gain 30 Movement Speed. This increases your chasing potential and allows you catch fleeing enemies, who would escape otherwise. |

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In a build, where you rush








Laning Phase
- Spawn:You always want to stat with
Doran's Blade, a
Health Potion and
Stealth Ward. This starter gives great sustain(both on-hit and via potions), some tankiness and enough damage for last hitting and trading. The vision from
Stealth Ward is too much to be ignored.
- First Back:In most cases I prefer to rush a second
Doran's Blade because the life steal on
Bilgewater Cutlass got nerfed. The 2nd
Doran's Blade will dealy your core build just a bit but it is a great help early to mid game. Then take
Bilgewater Cutlass as it builds into your core item,
Blade of the Ruined King.
Boots are also essential because they can help you chase and escape but there is no need to upgrade them just yet.

Core Build
Your first big purchase should be



After



On top of your AS-oriented choices you need



After Core
After finishing the core build I usually get a defensive item because as the ADC I am the primary target for the enemies.




Finally, upgrade your boots into tier 3 ones. Most of the times I am opting for


âž¶Getting level 2 faster!
It's really important to get level 2 before your opponent does. This way you can get an early advantage and force a mini-trade where you have more chances to win. The exact amount of minions neccessary for the 2nd level is the 1st whole wave and the 1st minion from the second wave. So how do you do this?
- Get to lane quicky. When leashing for a jungler you shouldn't make more than 1 AA or
Tumble because you will loose the first minion of the wave.
- Bot ganks at levels 1-2 are not very common. So you can carry on pushing until you reach level 2.
- After having become level 2, fall back! Force a mini trade if it's possible but don't overdo it.
- Have a safe position and good vision. Otherwise you might die
If you feel scared that you might die do not use this and just last hit normally from the beginning.

âž¶Last Hitting
Your primary goal when laning as


When having to last hit under turret remember that:
- melee minions need 3 turret hits to die
- and caster minions need 2 turret hits to die

âž¶Trading
You generally don't want to participate in many trades in lane, at least in most matchups. However, this is something inevitable. So you always have to do your best to be competetive in trades. Note that before starting fighting you need to judge whether you can win or not instead of going immediately and taking too much poke.
As







Beside from these ,however, there are some other techniques that do not require

- When the enemy is about to last hit a minion then you can Auto Attack him. He will either decide to attack you( and loose cs) or to kill the minion and loose the trade.
- If the bush is not warded and there are no enemy creeps left, then you can use Auto Attack the enemy and then run in the bush quickly so that he can't see you and return the damage.
Tumble is very useful in this situation.




âž¶Zoning
Zoning is the result of winning in most trades, taking control of the bush and having good vision. It means that you take control of the enemy's safe zone and limit their moves. It can be achived by:
- Winning trades
- Denying vision of the enemy team
- Taking control of the bushes in lane
- Having jungler gank multiple times
After having zoned your enemy you can start last hitting minions from the back denying this way the enemy's farm and experience they would gain from allied minions getting killed. The best opportunity for you to zone an enemy is when the support/adc is left alone in lane for any reason. Then you can take control of the bushes and do all your damage to the enemy without setting your life in danger.
As Vayne it is really useful to know how not to get zoned. The first step is to have good vision and not be susceptible to ganks and the second one to be efficient in trades.
Supports that can help you zone or not get zoned are




Below there is an image showing the safe, risky and danger zone when being on blue side( purple is opposite). You generally want to stay in the green zone and not let enemies rule it. When attempting to zone you should take full control of the orange zone without overextending.


âž¶Lane freezing
Freezing a lane means that you keep the minions near to your turret but outside of the turret's radious. This is done by last hitting at the very last moment and keeping this way less allied minions and more enemy ones. This is another way to secure easy farm and deny it to the enemy. You should always try to keep the balance because if you start last hitting slightly faster you will push the lane and if you loose some creeps then you will pull your wave withing the turret's range. "Lane freezing" can be done to balance things after you have pushed a little bit for more experience or if you have destroyed the enemy outer turret/the enemies have destroyed your outer turret. "Lane freezing" requires some practice and is quite hard to enforce perfectly.


âž¶Split Pushing vs Grouping with your Team
During mid-game your team should be grouping up in order to take objectives(dragon and mainly turrets). As





On the other hand,







Of course, if your team is not causing pressure and is not able to take objectives( in other words when you're behind or your team is playing passively), split pushing is a bad idea. If you try to split push a lane under these circumstances then it really possible that more than 1 or 2 enemies will gank you. If your team is having the attitude explained above, then you'd better stay with them and defend your own objectives rather than try to force things. Remeber that as


âž¶Before the Fight
You can't know exactly when a fight is going to start but you do know that something is going to happen sometime if there are 8+ people in a close area. As



âž¶Teamfighting
As a marksman your main role in a teamfight is to deal as much sustained damage as possible while keeping yourself alive since a dead ADC can't deal any damage. This is quite difficult to manage since you'll be a priority target for the enemies but it can be done with good positioning. The ideal position is behind your tanks, close to your support and able to deal as much damage as possible to the enemies. You should never be caught in bad positioning cuz assasins will burst you down in a matter of seconds. You should not try to reach the enemy carries, there is no such thing as "bad focus" and stuff, at least for marksmen. Attack the closest, kill the closest(might need to switch targets) and make sure you stay alive at any cost. If nevertheless somebody manages to reach you use





âž¶After the Fight

If you won the teamfight you generally can:
- Push and get turrets
- Take dragon and/or baron
- Defend your base for a while if you're loosing and push again when inhibitors respawn.
- Recall for items, only if you have low HP.
If you lost then:
- Buy
Enchantment: Homeguard if you don't have it already to defend your base.
- Hope that they're recalling and they don't push or take dragon/baron.

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It's really difficult to beat
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This is a purely skill-based mathcup.
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Playing versus
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This should be a pretty easy matchup.
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Playing against
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The
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Exactly as
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Playing against
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The story here is simple. Dodge
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![]() Your task is to farm safely until mid game when ![]() ![]() |
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There is really no way to beat a good
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Here I will be posting random extra stuff that might be helpful in some way but in no means neccessary to read/watch. This might involve my own videos playing


Link 1 25/04/2014:




It's not something great. Just an average Gold Game. The recording was done by a close IRL friend of mine. He has a channel on youtube, where he uploads different sorts of videos related to lol. Feel free to check it out!

I hope you enjoyed my guide and that I helped you improve as a

Feel free to ask anything or leave your feedback in the discussion section. I 'd love to clarify anything in the guide and discuss any possible errors.
Before I end I would like to give special credits to Janitsu for making the line divider and the banners of the guide. This would have looked much uglier without his help.
Also credit to Qione for making the advertising sig of the guide, which I am using in forums.
Thanks for reading!
-TROLLing1999
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