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Veigar - AP Carry of Evil






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Spells:
Teleport
Flash
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction
Veigar is an AP Carry of the most brutal kind. He's one of very few heroes whos ability grows endlessly, and of those heroes, his ability growth is by far the greatest. He takes time to reach his potential (usually 25 minutes to become terrifying) but can instantly turn the tide's of any battle with his Stun Combo, usually utterly destroying 1 or 2 heroes and greatly harming the rest.
He also boasts one of the best CC's in the game, his


3/22/11: Have reworked the Heroes section. Contains all heroes now. (Half Complete, there is a lot of heroes)
3/21/11: Added Facechecking to Playing Veigar section. (Thx Jhoijhoi for pointing it out)
3/18/11: Added Leblanc to Heroes section.
3/17/11: Added Abyssal Scepter to list of Optional Items
3/16/11: Took all 3 points out of Perseverance and put them into Good Hands.
This change was made because Perseverance is Useless. 4% bonus regen, with all the mana items that Veigar has at the end game, adds up to 2MP/5. This is not nearly as valuable as 10% less time on Death (and you will die from time to time, when the entire enemy team decides to focus your Godlyness down). 10% Death Time down is 6 seconds at final level, which can get you back to your team faster to help.
While on the topic of Masteries, the 0.6AP/Level is also useless, but there is no better alternative. At level 18, that bonus will give you an extra 12 AP. Woo. Even with Deathcap, that's only 16AP. If it wasn't for the fact there is no better choice, I would not take it.
+Extremely Powerful AP abilities, lots of AoE damage potential
+Fantastic CC, makes for a great escape
+Scales endlessly with Time, eventually will outpower any hero
+Above average natural HP for a caster, harder to knock him out quickly
Cons:
-Squishy like any caster
-Weak early game, requires care of the player, and attention at all times
-Fairly long cooldown for CC move
-Doesn't have much mana to harass early game, particularily in Duo Lane



Optional Summoner Spells:



Bad Summoner Spells:








People who get AP bonus runes, on Veigar, are wasting their space (see below)

Greater Seal of ReplenishmentSeals of Replenishment: Now this is where I expect the first eyebrows to lift, taking MP5 Base over MP5/Level. This was a decision I came to when I realised Veigar does not, ever, have mana problems during the end game. His Equilibrium passive provides such a substantial bonus, I rarely ever need to return for mana after getting my Tear of the Goddess (which is very close to the start of the game). What this means, is that I want maximum mana bonus early on, to get as many Q's out as I can during the Early Game. MP5/Level will not provide this.


NO, No AP, it is WORTHLESS ON VEIGAR. That extra 25 base ap or whatever, will allow you to last hit better, sure, until you get level 2 of your


Originally I had

One must not forget, that while AP is nice for a bit more damage on Veigar, this build allows you to also use more

I had learn't somewhere along my playing that Expanded Mind only affects a heroes Natural Mana, not the bonus from items. This is the difference between a good mastery and a waste of points. I have moved the 4 points from Expanded Mind, and the one point from Greed (1gper10 is the equivalent of a pair of boots per HOUR), into Meditation, and Utility Mastery.
While you aren't going to be actively chasing after the Blue Buff, if you do get it off one of your victims, may as well hold on to it for longer.













For my favourite destroyer of worlds, I start him off with a

You will want to farm up until at least 955g. This is the earliest I recommend going back unless you're really getting beat up, in which case at least make it to 605g. I usually aim to have 1705g before my first return. Why?
605g will net you the



After that, save up and buy your

Now, at this point, you have 2 choices, you either can save up to 1600g and grab a


Having gotten your most important item, its time for things to be mixed up:
Are your enemies focusing the Tiny Master of Evil too much for his liking? Get a

If not, finish your

Assuming you have finished your Staff (which is inevitable), its time to decide what to buy based on your opponents. You have 2 slots, and 3 items to choose from (that I recommend, although you could do anything if you wanted)
Item 1:

Item 2:



Item 3:

That passive is phenomenal for games where heroes stack MR to counter you (and these games will happen, once they realise how great a threat the Tiny Caster of the Apocalypse is). Turning your monstrous AP into AD (I usually have 1100+ AP by the end of the game), their MR stacking is suddenly for naught as they get blown apart by Veigar's autoattack of doom (It's always satisfying for the final projectile to kill someone to be Veigar's auto). It also allows you to do monstrous damage to turrets. Even if you can only get 1 hit on a turret, it's likely to take off over 500 damage in one shot.
Now, for alternatives based on the situation. Not every game is going to be perfect, as much as one would hope, so you will need to build to counter your opponents.







Items I don't recommend, but aren't necessarily bad:
Kage's Lucky PickKage's Pick: It gives 25AP, and 5 gold every 10 seconds. This item is good on Caster's that aren't getting much feed, like Support Heroes (Janna, Karma), while giving AP. But Veigar should never be running into Gold issues, being able to clear wave after wave in single bursts (even early on, each


On a hero like Vladimir, sure, because you will constantly stream your spells at your target. But if you're nuking like Veigar, not worth it.

Final Build:
Maximum Damage:






Maximum Survivability:






Preferred Build:






You will need to build to deal with this.
Take for example a game where I was up against a particularily nasty Zilean player:



This is a big investment in Magic Resistance, undoubtably. The 3000g that I spent defensively could have went towards my Deathcap. But this is a sacrifice that was needed to keep my farming up. 75MR almost halved the damage that Zilean could do to me, and the banshee's absorbed one of his bombs from time to time. I ended up having over 200ap with these items, just because I was able to absorb all future harassment.
Itemizing against AD harassment is even easier early on. Pick up a


If your opponent is causing a bit of everything in harassment (like








Veigar is defined by his incredible

That is why I suggest maxing your


Or, you can place the wall so the ring is passing over the champion. This means you can instantly stun the champion rather than rely on them to hit it by themselves.
This ability is fantastic, which is why you get it as your second ability. But, you will not need to upgrade this till the end. The stun time grows 0.25 seconds each level, and the CD is reduced by 2 seconds each, but this doesn't matter as much as increasing your damage output as much as possible, which requires the use of...

Players usually wisen up to avoid the black mark on the ground when they have been hit at least once, so try to use this after the target has been stunned by your



Q Spam:
This is something that always bothers me about Veigar players. They reach a certain amount of power, and then totally stop using their Q to farm. DON'T DO THAT!
You should be using your Q ALL THE TIME! See a wave of creeps coming that you could kill in 1 Dark Matter? Q one first! Wandering through the jungle to gank someone or help an ally? Q the Jungle Creeps!
FaceChecking and You:
For reasons I don't understand, Veigar players will run straight into brush without a care in the world. If you are like me and want to hang on to your face, use

Veigar Jungling:
This isn't real jungling but is a great way to earn lots of extra cash. Once you have level 4/5 of your Dark Matter, every time you're in mid lane, Dark Matter the wraiths on both sides (if possible). Each group is another 70g for you, and a bit of experience, and takes seconds to do.
Veigar Kiting:
This is more to do with escaping a chasing hero. While running, place a Dark Matter over yourself (unless they are very close). The intent is to have it either hit them as they chase, or force them to go around it, slowing them down. The more time it takes for them to reach you, the more time you have to get another Event Horizon.
It's always great to run into brush while being chased, after having gotten Event Horizon back. Suddenly your opponent will find the tables turned.
Veigar Walling:
This comes down to appropriate use of

Pre-Stunning:
This is more for heroes like Pantheon and Twisted Fate who like to try and be douchebags by teleporting right to you. It's very simple, you place the edge of your wall ontop of where they are teleporting, and they find themselves instantly stunned. On top of that, use your Dark Matter, resulting in the hero arriving and losing a large portion of their health, and unable to move. Its great when a hero tries to gank you like this, only to be dead on arrival.





Q-E-W-R-Q (You can drop the first Q if you want to start the combo with the wall, it just adds more overall damage).
Basically, during the time the target has been stunned with your E




Generally, this leaves a smoldering corpse where there was once a hero. This combo is first achieveable at level 7, although it won't be instantly fatal at that point, you will need to harass your target to half health first.
On a fully geared Veigar, who has been farming his Baleful Strike up all game whenever he could, you will have 1100ish AP.
Baleful Strike: 260damage + (60%AP = 660) = 920 damage
Dark Matter: 320damage + (100%AP = 1100) = 1420 damage
Primordial Burst: 500damage +(120%AP = 1320) = 1820 damage minimum (depending on target AP)
Final Damage = 4160-5080 (depending on if you started with a Q or not).
This is enough damage so that even if your opponents non-tanks have a rough 2500hp (higher than most carry's) and 100MR AFTER reductions, they will still be destroyed instantly.
Also, you always want to finish your target with your Baleful Strike. Every extra point of AP you can get makes you more ridiculous.
Easy Opponents:




















Average Opponents:













































Challenging Opponents:






































Nightmarish Opponents:



Also be aware, that if you manage to gain the upperhand fighting her, that when she gets below 40%hp, her passive automatically splits her. Always use your Ult after this, her passive takes 1 minute to recharge.


Suggestion when Fighting Vlad: This is a great time to get a

Just because I found it amusing, just picture a hero like Tryndamere or Sion running in fear for their lives from someone as tiny as Veigar
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