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Choose Champion Build:
-
Top Lane
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Jungle
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CD/Attack Speed
-
Tank
Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Updates
- Changed runes from Greater Mark of Armor Penetration to
Greater Mark of Attack Damage to combat latest patch nerf
- Changed ability sequences for a more realistic approach
- Switched the masteries on top from
Perseverance to
Durability
- Updated Masteries chapter to reflect updated masteries
- Updated Runes chapter to reflect the change in runes
- Fixed some style and formatting issues, things should look better now
Update 1.1
- Changed build orders and edited notes
- Edited item descriptions
- Added some art
- Rewrote most of Jungle
- Changed Jungle masteries
- Completely removed
Ravenous Hydra,
Zephyr, Ohm Wrecker, Iceborn Gauntlets,
Runic Bulwark,
Youmuu's Ghostblade,
Locket of the Iron Solari,
Frozen Mallet
Update 1.0
- Removed
Zephyr, check item build section for explanation
- Removed
Iceborn Gauntlet
- Added more pictures to jungle section
- Updated Jungle masteries
- Updated all build items

Chapter Organization
- Pros/Cons
- Abilities
- Abilities Breakdown
- Masteries
- Runes
- Items
- Item Breakdown
- Gameplay
- Jungle

PUNCH
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PUNCH
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- Blast Shield will not proc with Denting Blows.
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![]() (Second Cast): Vi dashes forward, dealing physical damage and applying ![]() ![]() |
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![]() While charging, Vi is immune to crowd control and will knock aside enemies in her way, dealing 75% damage to them. |
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PUNCH




If you're not using

Good stuff, right? You bet. This allows Vi to be a punishing initiator if she can get








If you haven't been completely killed right away after jumping right into the middle of the team using this and still have your



A good engagement will go something like this:
- With team ready to engage, target a squishy opponent trying to hid in the back
- Type "(Vi flips a table)" in chat.
- Charge
Vault Breaker and aim your fist right for their smile
- Repeatedly punch E button (
Relentless Force) like your punching in opponents faces
- Use
Cease and Desist to completely wreck their day
- Pop
Ghost to catch any wussies running from combat, use
Cease and Desist to close the gap if it's off cooldown
- Use
Vault Breaker to close the distance along with
Ghost and keep punching.

PUNCH
Jungle
PUNCH PUNCH
Basically here your sacrificing attack damage to do better in the jungles. This will not really affect you late game since the bonuses from masteries are small at lvl 18.
PUNCH
Allows you to still deal damage to smaller minions while attacking the large jungle camp monsters |
A negligible amount of armor to start with, but every little bit counts |
Helps give that little extra edge over jungle camps |
Makes
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PUNCH
Top
PUNCH PUNCH
I keep seeing people take







PUNCH PUNCH

PUNCH
Runes




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The recent patch broke Vi's AD output so badly that it needs to be made up with runes. Greater Mark of Armor Penetration is no longer Vi-able.
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Absolutely necessary to fill in the defense gap since she's already a fairly squishy character for a bruiser. More armor = More better.
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Again, since she doesn't have a built in tank I can't suggest anything other than magic resist so that an AP heavy champ won't eat her alive.
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Greater Quintessence of Armor Penetration |
These bad boys give you an extra 9.99 armor pen on top of the 20% you get every third strike with
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PUNCH
Vi can tank, but it should be part of her build. She does well only with damage items that have tank built into them, like the


Taking away from her attack damage build will make her less effective in lane, so building tanky damage items is a better idea instead of a straight tank.
Second, many other characters can out tank her. Even with all her armor pen/attack damage, other characters do it better early game so focus on half tank/half attack damage to be able to burst them down late game instead.
Third, she is very team dependent, almost to the point of being a support champ. She has a good initiation with



PUNCH
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Replaces
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Extra health, CDR, AD, and armor pen along with reducing their armor goes really nicely with
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Superior to a
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NEVER BUY ME. THE SPIRIT ITEMS ARE BETTER BY FAR. NEVER, EVER BUY ME BECAUSE I'M A TRAP ITEM NOW. |
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This is a Season 3 jungling item that was introduced. Excellent health, armor, and regen along with passives make this a great jungling item as well as an overall good item to get.
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I like this item and tend to build it more when I can. The passive
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Good for attack speed, magic resist, and even deals magic damage. Pretty much the only hybrid item that really works with Vi.
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Counters
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Good attack damage, lifesteal, cost effective, can stack with itself, all around excellent item. Turret and minion kills add to it's stacks, but you lose half of the stacks upon death. So don't die!
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Compliments
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If you are getting harrassed by a caster or noticing a lot of magic damage on your death recap, grab this. It'll mitigate and make it harder for an AP character to run you down.
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I like taking this over
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I'd suggest this enchantment only because it gives you a better chance to chase down opponents.
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PUNCH

PUNCH
Just look at her. How could you not just fall in love with this misfit?
PUNCH PUNCH
PUNCH PUNCH
What Vi is:
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What Vi isn't:
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FLIPPING TABLES, PUNCH PUNCH PUNCH
That being said, what is Vi good at?
PUNCH PUNCH
PUNCH PUNCH
Punching.
Punching hard.
If you're noticing that her build isn't working, try countering! Lolcounter is your best friend!
Vi is not like other brawlers (she has almost zero sustain). She is dependent on her damage and burstiness to keep her in a lane until she has a full build. She doesn't have as much tank as other brawlers, but she can be a tank destroyer. Her AOE damage from


- Because she isn't the greatest tank, she plays best in a group. She can initiate a fight and you'll win as long as you have backup and decent support.
- Make sure to focus properly and use
Vault Breaker to get out of a fight if you can.
- If you build the Top Build, you need to hit something to gain health back and sustain through a fight. The reason for all that lifesteal is to inject some sustainability in a teamfight.
- Remember that if you're silenced,
Vault Breaker can't save you and you may be screwed.
- When running away, always use
Vault Breaker if you can to open the gap between you and the enemy.
Late game (or when you have the chance), you should burst Vi's abilities to get some easy kills. Pop





PUNCH
If it won't put you out of position, use





PUNCH





Now in a different lane:
PUNCH PUNCH

Where did they all go?

PUNCH
Due to Jungle constantly changing in S3, Vi has gone from a strong jungler to a weak one to a strong one and now weak again. Due to so much variance in the buffs or nerfs for jungle, her early game jungle leaves her very low on health after the first clear. Also, unless you get a perfect leash, you may not hit level 2 by the time you clear blue camp. This means you'll have to play catch up and really work hard to make up for lost time as well as CS. One way is to get a good gank or two off, if you're able to do that then you'll be fine. Ganks can be tricky to get though because this build doesn't have you outputting as much damage, so be aware of that. We make up for that late game with your build. Countering early game can allow you make up for a rough early game.
- Make sure to use her
Vault Breaker to jump into a jungle camp, especially through walls. Either start Wolves or Red Buff, you don't even really need a leash since you take 5 health pots.
- Once you get a
Vampiric Scepter, you can sell your
Hunter's Machete since it's only good for minions. Or, you can keep it to eat through minions faster, it's all in the strategy you use.
BLUE BUFF SPAWNS AT 1:55
INVADES:
Setup is very important, your leash should either be in the bushes below blue camp or in the transfer to river above blue. This allows you to clearly see the incoming team from either direction and react accordingly.




You should be here as soon as possible. This bush gives you good vision on opponents trying to invade.

This is a bot match without a leash. I've already used
Relentless Force and
Smite on blue, and I've popped my first health pot.



Blue buff is down, onto wolves. This is where you're health should be at if you solo. In the bottom you can barely see that I can now put a point into
Vault Breaker, which I'll use to open on wolves. With a good leash you'll have more health and a point to put in your Q. A bad leash looks like you with low health and no point in Q.


I've used
Vault Breaker to jump the wall and start whacking on wolves. I popped my health pot kinda late, but I'll be around this amount of health when I start moving on wraiths.


Here I'm jumping the wall to start on wraiths. I'll immediately follow with an
Relentless Force and kill all the little wraiths.


Little wraiths down, I'll try to save an
Relentless Force for blue. My 3rd health pot down.


Open with
Vault Breaker, then follow with
Relentless Force. Pop another health pot and finish with pretty low health.



Remember that I'm that low on health because I didn't have a leash.

Focus the large golem or you might die due to low health. With your masteries the little golem will kill itself trying to whack on you. You shouldn't need the last health pot.

I'm done with the golems and still have a health pot. Headed to wolves and don't need to B yet since I have red buff.

Done with wolves and still have enough health to start keep going.

Their not paying attention to their jungle and don't have a jungler so I take the advantage and steal theirs.

My blue buff is gone but it's okay since I can take theirs now. :D

Still good to go. Still have a health pot if I need it.

Lanes are holding so I keep my cs up by going for golems.

Then wraiths.

Then Miss Fortune.

I whack on her turret some and she gets a little mad. I have [[Vault Breaker up though so I use that to escape. Not today MF. Not today.

MF breaks off because she knows I'll murder her under our turret.

First B. I have 2200 gold, enough for boots and a
Phage or
Vampiric Scepter. I used my health pot somewhere... I can also pickup a ward for top lane so they can keep soloing and racking up cs.


And that's how you play jungle Vi.
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