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Choose Champion Build:
-
Standard 6.4 runes next pages
-
runes 1 - AD matchups 20%CDR
-
runes 2 - AP matchups 10%CDR
-
runes 3 - Standard 20%CDR
-
runes 4 - No Luc' or SV 30%CDR
-
6.4 Tenacity build (recommende
-
6.3 Swiftness madness
-
Facultative items
-
Snowballing build
-
You have no CDR runes
Recommended Items
Spells:
Teleport
Flash
Items
Ability Order
Crimson Pact (PASSIVE)
Vladimir Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Darius
Darius (1) openning #1. This lane is really risky, you need to have some good reaction time to dodge his E.
Ideal
Strong
Ok
Low
None
Introduction to this guide



This guide is simply written to put a Vladimir's main own thoughts "on paper", for better visualization. Then if it could become a hub of knowledge accessible to anyone, so be it.
Almost forgot ; Hi, am Roman le russe, a Platinum player on EUW. I started playing Vladimir since my first days on League, back in season 3. Also, I'm french-russian, sorry for possible writing mistakes in English. Note, this is my first guide which I write directly from my mind flow, it may look like a draft until the completion.
Under construction, started 13/12/2015.
14/12/2015 update, builds separated into multiple pages.
23/12/2015 update, added anchors. Now my summoner name is MaƮtre Vladimir (23/12/2015 rename).
23/12/2015 : let's see what the "PUBLISH" button does. (and send the link to a contact)
04/01/2015 : update, added (a lot of) content, started the formatting.
16/01/2016 : update, content added.
22/01/2016 : now I'm Silver II (placement matches)
01/03/2016 : build quick update, 6.3 Swiftness and 6.4 Tenacity added into the build part.
Was busy and now played some matches before updating the guide. Now I'm Gold 1 100LP and currently ranked as fluctuating "XXX best Vladimir world" (lolskill), (loading scoot).
09/03/2016 : Oops, forgot to delete my not edited at all notes in the item section. Quickly moved it in a spoiler for the moment. Sorry guys. Still busy with rankeds, in Plat III now.
Some matchups updated.
Things to do :
Continue the guide.
Add colors, formatting effects.
Correct typos and misspellings.
Tweak informations about matchups etc.
You can already explore the build and Vs. Champions part above.
Any feedback is welcome. :^)
Champion list by difficulty :
1 - Malphite Singed
2 - Ahri Corki Jayce Maokai Sion Varus Zac
3 - Gangplank Garen Katarina Kennen Kog'Maw Lissandra Morgana Nasus Nidalee Poppy Syndra Talon Twisted Fate Vel'Koz Yasuo
4 - Aatrox Ekko Gnar Mordekaiser Shyvana Zed
5 - Akali Azir Diana Ezreal Fizz Heimerdinger Illaoi Karthus LeBlanc Orianna Rengar Shen Teemo Vladimir Volibear Ziggs Zyra
6 - Galio Karma Kassadin Lux Tahm Kench Trundle Xerath
7 - Anivia Annie Cassiopeia Cho'Gath Dr. Mundo Hecarim Quinn Kayle Lulu Nunu Ryze Veigar Viktor
8 - Brand Jarvan IV Olaf Pantheon Tryndamere Riven Rumble Yorick
9 - Darius Fiddlesticks Jax Irelia Malzahar Renekton Wukong
10 - Fiora Swain Xin Zhao
Now Ctrl+F THREATS TO VLADIMIR WITH THIS BUILD
and find details about your opponent.
1 - Malphite Singed
2 - Ahri Corki Jayce Maokai Sion Varus Zac
3 - Gangplank Garen Katarina Kennen Kog'Maw Lissandra Morgana Nasus Nidalee Poppy Syndra Talon Twisted Fate Vel'Koz Yasuo
4 - Aatrox Ekko Gnar Mordekaiser Shyvana Zed
5 - Akali Azir Diana Ezreal Fizz Heimerdinger Illaoi Karthus LeBlanc Orianna Rengar Shen Teemo Vladimir Volibear Ziggs Zyra
6 - Galio Karma Kassadin Lux Tahm Kench Trundle Xerath
7 - Anivia Annie Cassiopeia Cho'Gath Dr. Mundo Hecarim Quinn Kayle Lulu Nunu Ryze Veigar Viktor
8 - Brand Jarvan IV Olaf Pantheon Tryndamere Riven Rumble Yorick
9 - Darius Fiddlesticks Jax Irelia Malzahar Renekton Wukong
10 - Fiora Swain Xin Zhao
Now Ctrl+F THREATS TO VLADIMIR WITH THIS BUILD
and find details about your opponent.
Your main spell :

Your second spell (choose one) :
![]() |
If your lane is easy, this summoner spell will translate the best into the late game. To choose if you don't need the spells below. |
![]() |
If your lane is hard and you may be bullied out of lane early on, choose Teleport in order to keep on XP. It's also a useful spell when facing split pushers or when you want to split push. Overall, it gives you opportunities if you are aware. But note that Vlad cannot use ![]() |
Extreme choices :
![]() |
Situational. When you are going into a hard lane. When you expect to be dived, 100 to 0 under your tower. |
![]() |
Highly situational, only take ![]() |
Spells you don't want to use :
![]() |
Even if ![]() ![]() ![]() ![]() |
![]() |
![]() |
Gives only raw HP for a short duration. A poor choice for the same reason as Heal. ( ![]() |
Useless spells on Vlad :
![]() |
Do not take ![]() ![]() |
After the CDR nerf of the Lucidity boots and masteries, in order to be able to attain max CDR (without blue buff and suboptimal items), we need to use CDR runes, at least 10%.
Vladimir is a champion which highly profit from cooldown reduction.
His only limitation are his cooldowns (being a mana-less champion).
In a long duration fight, an added percentage of CDR is basically an added percentage of damage, which means at the same time sustain-durability though Q's healing and spell vamp as well as utility-durability though W.
Take note that each aditional percentage of CDR is worth more than the previous.
Being able to reach 45% CDR is awesome.
Sadly, there is a drawback : you move slower due to your recurrent cast-times and you are an easier target for skill-shots.
Vladimir is a champion which highly profit from cooldown reduction.
His only limitation are his cooldowns (being a mana-less champion).
In a long duration fight, an added percentage of CDR is basically an added percentage of damage, which means at the same time sustain-durability though Q's healing and spell vamp as well as utility-durability though W.
Take note that each aditional percentage of CDR is worth more than the previous.
Being able to reach 45% CDR is awesome.
Sadly, there is a drawback : you move slower due to your recurrent cast-times and you are an easier target for skill-shots.
*add maths here*
Summary :
Thunderlord's Decree
+ 45% CDR.
Spoiler: Click to view
Merciless
is the way to go since Vlad don't benefit from
Meditation
.
Intelligence
allow
Vladimir to reach 45% CDR and that means his pool is now on a 7.7 seconds cooldown so his rotation R-E-Q-Z-E-Q-Zhonya-E-Q-Z(again)-E-Q is easier to pull off in a team fight, with such a high CDR.
Why
Thunderlord's Decree
over
Deathfire Touch
:
When Vladimir is dominating his lane, he enjoys the possibility to poke his opponent under tower, punishing him for every CS taken alternately with
Tides of Blood and
Transfusion, every two seconds. The problem with
Deathfire Touch
is it's 2-4 second DoT, which forces the tower to preemptively target you if you comes into it's range for your poke rotation.






Why


When Vladimir is dominating his lane, he enjoys the possibility to poke his opponent under tower, punishing him for every CS taken alternately with



*in construction*
General
Transfusion (Q),
Tides of Blood (E).
Q (


- On one hand, your


- On the other hand, you can E-




If the targed walks out of




That being said, if you want to apply damage to an on-the-edge-of-your-range fleeing targed, you need to use your Q because E would not hit in that case.
Note that even if ![]() at the end of it the damage is instantaneous. |
![]() |
![]() |
![]() |
Freezing lane with

When you have some points into your Q and don't want to push the lane, you can keep your


Sanguine Pool (W) in general :

- Your

Use it this way only if it brings no risk. If the enemy team is visible far away on the map or dead, and the champion you are chasing cannot turn on you and kill you when your pool is on cooldown.
Keep in mind





You are as hard to hit with skill-shots at the end of


If you are hardly focused, using



You need to see lethal effects coming at you before it actually happens and prevent them.
An example : dodging a combo with Zhonya instead of using Tides of Blood.
Hemoplague (R) in general :
Your ultimate,

Rotations :
E cost you health, Q gives health back. So, ideally, you want to cast E before Q. E->Q will be your bread-and-butter rotation.
Also, casting E (which less than 4 stacks of

Under tower poke :
Let's say you want to poke your melee opponent when he is under his tower.
He is dash dancing between near his tower and your minions which are close to the edge of the tower's range.
- He is last hitting next to you : you can easily E-Q-AA him.
- He is near to his tower : This generally let you the window to use only one skill (due to your cast times) before the tower shoots you back.
E when he is far and you have to go deeper. Q+AA when you are on the edge of the tower's range and can just abuse the tower's slow attack speed.
**
*in construction*

Things you cannot dodge with

-


Even if the wiki says "The damage is calculated after Master Yi becomes targetable, meaning that bonus AD from auras will be factored.", meaning there is no damage value when Vlad enters his pool, as I may understand.
-



Things you can dodge with Sanguine Pool :
-


-


*in construction*

Last hitting - the first wave :
Note : last-hitting is easier from shorter distance. The hit delay becomes shorter so your timing becomes more accurate. If you are facing a difficult last-hitting situation or are new to Vlad, last-hitting from a point blank range may help a lot.
Preparing minions for better last hitting. (no early trade situation)
When you come to lane lvl 1, in order to last hit all the melee minions you need to prepare them (unless you are hard pushing starting by them anyway, which you are not supposed to do since you want to keep your lane equilibrium).
We need to make the minion life bars crenellated in a stair effect. In other words, each minion have to have a different health amount in order to die successively each after another but not at the same time, and we setup them as such.

Using one auto-attack to lower one of the 3 creeps will allow to last hit all of them later, using two successive autos and Transfusion.
Using three auto-attacks to lower two of the 3 creeps will allow to last hit all of them later, using three successive autos.
The same pattern as before but pushing the lane (to compensate your opponent push for example) and applied to both types the wave minions.
Lane equilibrium (push, freeze)
Due to your sustain, you can easily freeze your lane next to your tower, tanking a wave until yours arrive. Just keep using Q anytime it comes off cooldown.
Trades
In lane, in the early stages, due to your long CDs, you need to avoid extended trades.
Restrict yourself to periodically poke your opponent and proc

Because players often ignore their opponent's cooldowns, you can fake your spell availability. Position yourself offensively, similarly as if you want to Q again while it's still on some seconds CD, your opponent will fear the incoming poke, will keep his distances. You can zone him while playing this little mind game.
*in construction*
Putting the 5th point into your Q-
Transfusion is signing your laning phase (lvl 9) power spike. You are still only good for poke and lane trades.
Putting the 5th point into your E-
Tides of Blood is signing your main (lvl 13) power spike. Now you are good to go into team fights and unleash your power with your high, low cooldown AoE damage. Level 5 stacked
Tides of Blood is what makes Vladimir a monster in team fights.
Now you need to keep 4 stacks of
Tides of Blood constantly because it's your strongest spell and you can now afford the cost.

Putting the 5th point into your E-


Now you need to keep 4 stacks of

*in construction*
E-
Tides of Blood, late game have "no cost" (covered by your massive health pool and regeneration).

*in construction*

General notes
If you are winning hard, you can build pure AP because the enemy team will have not enough damage to kill you anyway (large HP pool) and you will be able to snowball harder.
If you are your team's single front-line and the enemy team can peel from you, you should think about building defensively.
Reminder : Since you get 5% from masteries, you want to reach 45%.
Early game you need cost efficient items, cheap or built from cheap parts unless you need to rush an item like Rylai.
The first items should fill your needs in lane, be adapted to help you to face your opponents.
Like with any AP carry, we need


**


**

Vladimir top lane :
Pros :
- On one hand, top lane Vladimir counter a number of champions.
- Vladimir can abuse of melee champions.
Cons :
- On the other hand, some top matchups are nearly impossible for Vlad.
Why Vlad is a bad mid laner :
Pros :
- Safer laning phase.
Cons :
- Mid lane, he brings no burst damage, the burst damage the team usually need in mid-game.
- If Vlad is dominating, he can't deny farm a champion which has a third or twice more range over him on spells.
**
I think Vladimir is better top than mid.
Mid becomes a refuge for Vlad when top lane becomes too hard for him. (5.22 Tryndamere, Jax, Mundo) But it's an endured adaptation, not a chosen one.
Pros :
- On one hand, top lane Vladimir counter a number of champions.
- Vladimir can abuse of melee champions.
Cons :
- On the other hand, some top matchups are nearly impossible for Vlad.
Why Vlad is a bad mid laner :
Pros :
- Safer laning phase.
Cons :
- Mid lane, he brings no burst damage, the burst damage the team usually need in mid-game.
- If Vlad is dominating, he can't deny farm a champion which has a third or twice more range over him on spells.
**
I think Vladimir is better top than mid.
Mid becomes a refuge for Vlad when top lane becomes too hard for him. (5.22 Tryndamere, Jax, Mundo) But it's an endured adaptation, not a chosen one.
Let's take a look closer to the opening :
We have a choice lvl 2 Taking
Sanguine Pool lvl 2 is the safe choice. If you are ganked lvl 2, lvl 3, you can escape it without using flash.
Can help you proc
Thunderlord's Decree
.
Poor openings : lvl 1 Q and E (30 HP cost) vs lvl 2 Q + AA + 25 HP sustain Spamming E + AA (and cycling potions) to bully out your opponent...
Health Potion gives you back the E's cost after 3 to 6 seconds depending
Sorry if you see the guide under development.
Have a nice day, guys and gals ! See you later. :^)
subS sup
Error: Your guide was not saved. Error: Your guide contains blacklisted text.
Ok, that is some non-instinctive code tolerance. ^^
We have a choice lvl 2 Taking


Poor openings : lvl 1 Q and E (30 HP cost) vs lvl 2 Q + AA + 25 HP sustain Spamming E + AA (and cycling potions) to bully out your opponent...

Sorry if you see the guide under development.
Have a nice day, guys and gals ! See you later. :^)
sub
Code:
[sub]code[/sub]
Error: Your guide was not saved. Error: Your guide contains blacklisted text.
Ok, that is some non-instinctive code tolerance. ^^
Pros :
No mobility.
Low range on spells and auto-attacks.
The constant spamming of abilities force Vladimir to stay static a big part of the time, making him
Spoiler: Click to view
No skill shots, his damage can not be avoided (movement dodged, juked, outplayed).
Has outplay potential with
Sanguine Pool.
Hard to peel from, due to
Sanguine Pool.
Has higher health pool, compared to most mages.
Cons :
Has outplay potential with

Hard to peel from, due to

Has higher health pool, compared to most mages.
No mobility.
Low range on spells and auto-attacks.
The constant spamming of abilities force Vladimir to stay static a big part of the time, making him
slow,
vulnerable to skill shots.1
vulnerable to skill shots.1

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