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Choose Champion Build:
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9/0/21
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21/9/0
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21/0/9
Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
// Updates //
6/03/2016::
- Finally decided to put this on archive. Thanks to all the people that read my guide and gave suggestions.
6/28/2015::
- Removed outdated information (Juggernaut enchant).
1/23/2015::
- Long, overdue update.
- Revamped outdated information.
7/21/2014::
- Patch updates.
- Mastery/item tweaks.
4/6/2014::
- Format changes and fixes.
2/27/2014::
- Added 'Patch Change Log' to hopefully give better feedback on patch note changes to items/Yorick.
2/16/2014::
- Small edits/fixes.
- Mood music in Introduction.
2/3/2014::
- More nit-picky clean ups here and there.
- Added a fun little solo Baron video in "Why Should I Jungle Yorick?"
1/30/2014::
- Fixed a few typos, particularly with the Defense build sections (4/21/5 -> 2/21/7).
1/29/2014::
- Added a Defense mastery build with altered Glyphs to compensate for loss of CDR.
Patch 4.20 | Jungle Revamp
Hunter's Machete now builds into 4 different jungle items that will affect Smite.
-- Kinda big, but it just means that you no longer build




Patch 4.11 | Quill Coat Introduction


-- Yorick needs




Patch 4.5 | Rune Changes/Gragas, Rengar, & Miss Fortune Reworks
All champions have gained +4 base armor.

-- Armor seals give 3.69 less total armor, but the base armor increase makes up for it. They can be kept or swapped with Scaling Armor or Health seals.

-- Dragon solos are a fair bit more annoying, especially early on.
Patch 4.4 | Heimerdinger Visual Update/Kassadin Rework
Bug Fix:

Bug Fix: Targets of




Patch 4.3 | Vel'koz Release

--


--




-- Chasing is a bit more difficult, but you can get your roam on earlier. You can swap these out for


Patch 4.2 | Xerath Rework

Hello all, and welcome to my Jungle Yorick guide!
I originally created this guide to fit with the new Spectral jungle items in Season 4, but stopped updating it for a while. With the new changes and jungle items, I'm hoping to bring the guide back to its former glory.
Runes |
Masteries |
MarksFlat AD marks are nice for the initial clear and provide more damage for your E and Autos.SealsFlat Armor seals are really helpful for the initial clear, but you can try swapping them out for Scaling Health/Armor instead.GlyphsScaling/flat magic resist is standard.QuintessencesI like going Move Speed quints for roaming, but you can swap them out for your own preferred ones. Other good options are AD or Armor. |
|
Runes |
Masteries |
MarksFlat AD marks are nice for the initial clear and provide more damage for your E and Autos.SealsFlat Armor seals are really helpful for the initial clear, but you can try swapping them out for Scaling Health/Armor instead.GlyphsSince you have aren't getting the extra 5% CDR from Utility, you can use 6 flat CDR glyphs instead. If you don't mind losing out on 5% CDR, then stick with Scaling MR.QuintessencesI like going Move Speed quints for roaming, but you can swap them out for your own preferred ones. Other good options are AD or Armor. |
|
Runes |
Masteries |
MarksFlat AD marks are nice for the initial clear and provide more damage for your E and Autos.SealsFlat Armor seals are really helpful for the initial clear, but you can try swapping them out for Scaling Health/Armor instead.GlyphsSince you have aren't getting the extra 5% CDR from Utility, you can use 6 flat CDR glyphs instead. If you don't mind losing out on 5% CDR, then stick with Scaling MR.QuintessencesI like going Move Speed quints for roaming, but you can swap them out for your own preferred ones. Other good options are AD or Armor. |
|
Starting Items
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![]() ![]() ![]() |
![]() ![]() ![]() TOTAL = 470g |
Early Game
![]() ![]() ![]() ![]() |
Upgrading ![]() ![]() ![]() ![]() ![]() ![]() ![]() You'll also wanna grab an early Tear so you can start stacking it quickly with your spells. Tear helps to counteract the mana problems you'll be having. |
Machete Upgrade = 350g![]() ![]() TOTAL = 1420g |
Upgrades
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() TOTAL = 3455g / 3855g |
Capping CDR
![]() ![]() ![]() ![]() |
With 5-10% CDR from Runes/Masteries and 10% from ![]() The common items to pick up are ![]() ![]() ![]() ![]() |
![]() ![]() ![]() TOTAL = 2900g ![]() ![]() ![]() TOTAL: 2450g ![]() ![]() ![]() TOTAL = 2750g ![]() ![]() ![]() TOTAL: 2800g |
Optional Items
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![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() ![]() |




Jungle Yorick allows him to farm up the items he needs and show his strengths around the map instead of mindlessly shoving top lane. While his ganking isn't superb,



If your team doesn't need ganks, you can farm up your items fairly quickly and do some pretty fantastic work controlling objectives.
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