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Choose Champion Build:
Spells:
Teleport
Flash
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction

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So why choose

I'm now introducing you to my






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Why should you play Yorick?
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Lane Bully
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Counter to alot of common toplaners
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Unique champion
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No other champion is as
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Tanky, yet damaging champion
Strong Anticarrying
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This isn't a normal job for
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Pros
+ Strong tanky champion + Great early game + Lane bully / Counter to comming top laners + Ultimate creates another AD carry ^^ + Anticarries like a boss + Super unique champion, looks awesome and fun to play! |
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Cons
- Mana hungry... - Early ganks can set him behind a bunch of champs - His lategame is worse than most bruisers ( ![]() ![]() ![]() ![]() |
Pros Explanation
- + Strong tanky champion: He is a bruiser, in order to the metagame, he deals quite some damage and is hard to take down. Perfect for top lane.
- + Great early game: His early top lane is unmacthable by only maybe
Kayle (But he got sustain, she doesn't). Ranged strong attacks spamable all day, sustain like a boss and kiting n' stuff. It's quite alot of a bruiser to offer.
- + Lane bully / Counter to common top laners: He bullies everyone. Sends 2 ghouls in your face all day. You want to lasthit? You can't. Want to harrass? Just healing back up. Want to towerdive? Great, cause even if you kill me, i'll return and avenge me (lol). He just does so much ranged damage, and can easily zone from 2-3+
- + Ultimate creates another AD carry: Muahahahahha. Muhahahahahaha. Muahahahahah. Xaxaxaxaxaxaxa. Lategame your carry crits 900~ dmg 1.5 times a second. 75% of that? 675 crits. So 2 carry's hitting all day, and if the carry get focused, she get's 10 secs more for free. So broken lategame ;) It turns 5v5 to a 6v5. WITH MORDE ULT 7v4 :D
- + Anticarries like a boss: He can do it, but it's not needed. If you don't have one to soak up dmg, do it, if noone kills the carry, do it, you can do it fast.
- + Super unique champion, looks awesome and fun to play: As it says, unique, looks awesome and is fun. HELL YEAH!
Cons Explanation
- - Mana Hungry...: The mana... The biggest issue of
Yorick... He loves to spam spells, and it drains his mana all day. After manamune and some charges on his tear, it's rather ok tho'
- - Early ganks can set him behind a bunch of champs: Just please, jungler, GTFO. Really. I can name
Pantheon,
Riven,
Mordekaiser and so on. Lots of them. If you get ganked early, they get FB, and you get over 2 lvls behind you're screwed rest of the game. Get ganks yourself after that.
- - His lategame is worse than most bruisers (
Nasus,
Olaf,
Shen,
Riven etc.): His lategame usefullness lays in
Omen of Death. Late, he is just an offtank with minor DPS (Lower than alot other Offtanks). Nothing really remarkable.
- - Mana Hungry...: The mana... The biggest issue of

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The Best
Flash
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Teleport
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This spell gives you the ability to roam bot and mid, and be at your tower when needed. It also gives you the upper hand against enemies in lane, as you can
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Ignite
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The Good
Ghost
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Cleanse
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Heal
Exhaust

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Yorick takes 5% less damage and his autoattacks deal 5% more damage for each summon that is active. Meanwhile, Yorick's ghouls have 35% of Yorick's Attack Damage and Health.
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This is a great spell for a bruiser like


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(Active): Yorick enhances his next autoattack, in the next 10 seconds, to deal bonus physical damage. This enhanced attack summons a Spectral Ghoul once it hits. This ability resets the autoattack timer.
The Spectral Ghoul deals more damage and moves faster than the rest of the ghouls. While the ghoul is active, Yorick moves faster as well.
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His Q spell is a nice thing to have. When playing



Tip
- If you are running from an enemy, use Q on nearby minions to gain a movespeed boost.space

(Active): Yorick summons a Decaying Ghoul at a target location, dealing magic damage and slowing enemies on the area for 1.5 seconds. While the Decaying Ghoul remains alive enemies near it are slowed.
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His W spell unleashes a violent plague explosion, that spawns a Decaying Ghoul. This spell can be used to slow fleeing enemies, farm and kite. It got some serious burst damage combined with E, so max it second. This can be used to block incoming projectiles, more info below.
These scenarios below are things that could happen in normal games, were

- You have a 3/0/1 score, and their jungler, you top lane enemy, and enemy mid ganks you.
Morgana shoots her
Dark Binding at you. If it hits, they kill you. Place you
Omen of Pestilence in front of you as a shield, and make it block
Dark Binding and walk away :)
Rammus is rolling towards you, and he wants to taunt you. Place down you ghoul to block his path.
Ezreal is sniping you at low hp, place down your ghoul behind you to take initial hit, thus lowering the damage for you by 8%.
- You suspect the enemy jungler is nearby, as the laner appears aggresive. Place W in brush to check it.

(Active): Yorick deals magic damage to the target and heals for 40% of the damage dealt. A Ravenous Ghoul is summoned behind the target and it will heal Yorick for the damage it deals.
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(Active): Yorick conjures a revenant in the image of one of his allies that will have a percentage of their max health and attack damage. The revenant lasts for up to 10 seconds. If his ally dies while their revenant is alive, the revenant sacrifices itself to reanimate them temporarily by restoring them to full health and giving them time to enact vengeance. The reanimation will last for up to 10 seconds. During this time, the ally can use all of their abilities.
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This is a unique ultimate, giving allies including yourself a chance to live once again. By using in on yourself or an ally, you will get a pet in their image, dealing less damage than the original. You can control it by clicking Alt + Leftclick where you want it to move/attack. If the ally dies when the pet is still alive, they get "reborn" and will be alive for 10 seconds, or until they are killed again. They kinda "control" the pet, and can use skills.
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How to Use Omen of Death Properly
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Here are some ways that you can use your ultimate with.
- If you 1v1 someone, using your ult early will give the enemy 2 enemies to beat on. And if you die, you will be reanimated. Use it early if you feel safe, later if you think you will die.
- Use your ult, and make it go for a low HP enemy at tower. While the clone will tank the tower, just walk up and kill the enemy. The clone is counted as a champion and will therefore keep tower aggro.
- In teamfights, use this on your AD carry. Your carry crits 900? Then your pet will deal 75 % of the damage also! It's great, and gives the carry an extra chance to kill, if he/she get's focused down.
- Don't just use it on allies when they die. If they can't benefit of it (Kill or help killing enemies) it's a waste. Rather save it for your team to profit off!

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Core Items
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Yes, one
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Get
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Defensive Items
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Great item overall, provides massive HP boost and HP/5. It doesn't provide any resists tho', but who cares, 3k HP from one item? NP!
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This item is probably the best item in LoL. No ****. 99 Armor, 500 Mana, 20% CDR and overall 20% decrease in all surrounding enemies total attack speed. Yi with 2.0 AS will go to 1.6 AS! And it's not that expensive, when you got the
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Health regen, MR to piss of those pesky casters, and some nice MS boost. It's overall a great mage counter item to have. Depending on their team you should build this before or after
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Atma's impaler is both DPS and tanky item, it provides both, with +45 armor and 18% crit. Also, 1.5% of your HP is added as damage! Great on
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A kinda wasted item. The armor is equal to
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Great item, if you need the MR, and the enemy team got some sick CC initiaton you want to block (
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DPS Items
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Best item you will get on
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This item is so ****ing awesome. Every single stat benfit
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Awesome item for
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Raw damage, lifesteal, what more can we wish? Be sure to stack it in lane, before fighting. It might be the tiny little difference. ANd guess what? More sustain!
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This guy should only be bough on DPS oriented
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Finished Builds
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My build
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Versus AP heavy team
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Vs AD heavy team
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Prime Build
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DPS Oriented Yorick
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Full tank
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Trolololo...
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This section is a very long section, and i will try at my best to seperate parts, add images and videos. This section will describe basic rules for

As you enter the Summoner's Rift, quickly press Tab and look on the enemy team. Who will you most likely go against in top? If it's a strong physical DPS laner (And im talking about earlygame, like







- 1) Run away from your ghouls until they die?
- 2) Attack the ghouls?
- 3) Run to the nearest brush?
Here's how to deal with each typer of players. By judging from their reaction, you can see how experienced they are against

- 1) This type of players are just meat. They will run from all your ghouls, making them miss alot of XP and gold, and by the time they come back, you can harrass once more, allowing you too freely zone, without lifting a finger. These players are usually not very experienced on how to deal with
Yoricks ghouls, and you will ruin their game completely.
- 2) This can be good or bad. If they are some heavy damage early game champions, who got sustain, it can be pretty lethal, as they can negate your damage from ghouls alot (
Renekton,
Lee Sin). If they just blindy attack ghouls, because they know they can't escape them, help your ghouls, move up to them, scare them and attack them. It will usually be too much damage, and they will turn to a type 1.
- 3) Blaaa... These are annoying. The thing is, that ghouls resets all aggro, if the champion goes in a brush. Here is the deal about them. Use your E to harrass them. If they run into the brush, use W in there, and punish them. If they attack your ghoul, place W and autoattack. They are hard to deal with, but it's possible.
Early Game 4 - 7
As we take a step towards midgame, we also lvl ourOmen of Famine alot more. Depending on matchup, you will grow stronger and stronger the closer you come to six. Keep doing the stuff you always do. You must zone them if possible, and by most champions it is, so keep doing it. Also, lasthit alot. As a toplaner, and more specified as
Yorick, you will mostly be farming, AKA you will have farm equal to AD carries bot and AP mid, maybe more. A general rule of the thumb. If everthing goes well ofcourse...
- 15 Mins. 100 CS~
- 25 Mins. 150 - 200 CS~
- 30 Mins. 200 CS+
Also, be sure to join dragon fights and bot fights (Which results in a free Dragon). That's a major reason we choose teleport. As a teamfight at dragon is nearly breaking out, teleport to the ward that SHOULD be at dragon. If it isn't warded, teleport abit before, to the lane, and then join. AYorick arriving in the middle of the enemy team, will confuse, and your team will gain the upper hand in a 4v5 fight. Don't forget to use ult on dying carries/or just to maximize damage. Remember. Use ult on carry early if you are winning, later if they might die. Tho' it's not really the most commong time for dragon fights, as they happen around 7 - 9.
Be sure to ward your map. Buy a ward. Save a life. Or even 3+ lifes. It' essential to gain the upper hand, deflecting ganks, counterganking and such. Look at the image below to gain an idea on warding.
This indicates where your team should ward. Don't think that all this is your priority. No. Everyone should ward, but here's where the key positions lay.
- 1) Red is Baron and Dragon, indicating that these have a very high priority. Also, before baron spawns, it should still be warded sometimes, as you can see when people goes for you through riven and for your blue.
- 2) Blue is for lane security. The one in top lane should be your ward. Notice that i don't place it in the brush. Why? Cause if you have a ward in the brush, you only see them when they are in the brush. If you place it a little to the left of tribush, you will see the whole entrance to toplane from river, granting you alot more vision.
- 3) Yellow'ish is for overall map awareness. With these you can track enemy jungler, aswell as if he tries to counterjungle. Very useful wards.
- 4) Green is for protecting buffs/Counterjungling buffs. It's very useful, but you should only ward enemy red, if you can manage.
- 5) Purple is lategame wards, optional, but great. Sometimes.
Mid Game 7 - 11
Mid game is not much different than early game, you just become even stronger, skirmishes starts to happen and towers will be pushed. There's not too much to say about this. Your farm should be around 100~ in 15 mins. If everthing goes well, you have 2/0/X or 3/0/X or if you really stomp you could have 5 kills!
Harrasing
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This is a normal harrasing method, and you will be using it all time, to zone enemy champs. Why use W before E? Cause we want them to be slowed first, so they can't run from your healing ghoul, which will heal you alot. And here's the tactic for using it properly.
Starting from lvl 2, you should steadily poke with this. At lvl 3, you should use it once. And keep hitting them. Don't let them breathe. Keep harrasing. As your ghouls fade, use more ghouls. After the lvls 4 - 5 you will be unstoppable in terms of harrasment and sustain. Be wary of mana though. Use a mana potion when below 70 mana.
I will soon add a video of this, but for now, LoL Replay is very evil to me. Stay Tuned!
// Information on what i did in the video will come when LoL Replay decides to work. I alredy have a replay with it, but you guys must wait abit to see it. Try out yourself? :D spacesacpefepfepfpefpefpefpefpe
Late Game Teamfights
In a lategame teamfight, there's important things you must look out for. First is Who To Focus. Secondly, Who to Protect. And lastly, What will your role be? Tke a look at the sections below.
Who to focus
This is a great question. Focusing is not always just "All go rambo to getKog'Maw". If the whole team does that, the enemies will quickly pick out carries who try to run to the
Kog'Maw in the backlines of enemy team. As for a tanky bruiser, you must be a
Wall of Pain. Yes, a wall of pain. Depending on the situation, you must go for the enemy carries togheter with your jungler/tank.
As your tank initiates, and your AP begins to combo, you must quickly throw your spells on the closest enemy AD carry/AP Carry/Support. I include supports, because certain ones likeSoraka of the damned, will crazy heal her team if let alone. You must never ever chase
Ezreal or oher carries if they flee from the fight. You team needs you, and most certainly, your carries needs you. Also, by playing
Yorick, i've got a feeling that W actually got a scare factor. Enemies will be a little more scared to fight when a violent explosion comes out, they get slowed and
Yorick chases them. Use this well. If you have a
Shaco,
Talon,
LeBlanc or a fed
Tryndamere on your team, they will most likely do the killing and you should look for next section.
Who to protect
Who to protect? Let me say this in short. Damage dealers. You are basically their shield they don't have to hold. As a bruiser, you must protect your teams damage dealers. In priority, this is.
1) AD Carries : These are maybe the most important players on a team. They deal very heavy damage, but are, squishy. Carries usually have a range around 550 - 650 and some even higher. It's plenty for a gapcloser like cutthroat. Therefore, enemies will love to get their filthy hands on them. Especially the girl carries :P Now for being serious, good enemies will focus the carries. So your job is to pin off enemies trying to kill him/her, and take hits (Dark Binding etc.) for them.
1) AP carries : These are nearly equal to AD carries, but their DPS varies. Some are complete burst mages. They rely on one single combo, and from then they deal rather moderate damage. Some are sustained and deal a heavy amount of damage over periods. You must do just as the AD carries, protect them.
Who should we protect then? Let's take an example game. Look below
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This could be an example game. Over time, their bot lane lost greatly. YouDraven is critting around 1000 with his Q, and he is in strong focus. Meanwhile, you crushed
Darius top (Which you should !) but ganks and teamfights gave you alot of deaths. Annie was significantly outplayed by Mr. Pro
Ryze and fed early game, and he farmed and snowballed into late. He can now onecombo your draven.
So to be very simple. In this scenario, it's the duty ofAmumu,
Annie, and
Leona to lock down
Ryze. After that,
Draven should kill him, with YOU infront. You must protect him. Always ult him, as your DPS increases by alot. Secondly, go for ezreal. He isn't really fed, and his farm is worse than most on his team. By killing
Ryze before he could devastate, you won.
Your role overall?
Simple. You are a shield, and a damagedealer. You must ult your AD carry, only ult your AP carry if he/she is really fed and dieing. You must pin off enemy assasins and bruisers from your carry. Simple as that. It can be hard to learn, but consider trying it.

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Attention summoners. This is a work in progress. I will try to update this weekly. Right now it includes half of the matchups


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If she ever goes top, it will not be that hard to beat. Early on... Good
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This guy is so rare, i haven't really played alot against him . But i know that he is a "I just farm and i don't give a ****" champion. Whatever you do to harass him, he will heal back from minions. If you zone him, really, really early (lvl 2 gank firstblood) you might keep him away from healing at minions. Don't push to his turret as he can easily lasthit and regen HP and mana. If you don't manage, don't bother harrassing, get ganks, and farm up, help your team as much as possible.
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This is surprisingly easy.
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Hmm, yes, not the biggest deal. The only reason he is medium, is due to his ult. After 6, no kills for you unless you kicked his *** hard in early game. Dodge cleaver by staying behind minions, and if he tries to run at you for a 1v1, back off and kite him with your spells. Always take ignite in this matchup. Get ganks early and he is more ****ed than he would be anyways. Not that hard.
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She is just ****ed. Poop on her all day. Harrass, harrass, harrass. She jumps on you? Ok just W/Q/E and backoff. She haven't got a chance, and you must ruin her life. All day. All night. Care for early ganks. She will most likely ask for some. And not to mention, she has a very little sustain compared to you. GG.
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It's pretty much the same as
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Just kite him and you will be fine... It's not the hardest thing in the universe. Harrass him, kite with
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She is annoying, but not hard to deal with. You MUST harrass her early, or she's snowballs into midgame. Harrass her all time, and if she tries to attack you when she reaches midgame status, quickly cast your spells and kite her. By killing her early, you win the midgame. But be careful, as she scales greatly with lvls, and got some Ok sustain.
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To be honest, i've only played
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Im not sure what to feel about him. He is easy prey pre 6. Just make his life hell, ruin his farm and dat stuff. But as
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Kayle is a relatively new champion to solotop. Props to the guy who thought kayle top might be good. She is growing in popularity, and not without reason. She is that kind of champ that can beat unknowing players from full, to barely 20% HP, just by autoattack constantly. Her autoattacks are very strong with her E, which gives them extra damage, splash damage and range. Same range as
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This lane is kinda equal. At early lvls, you will easily poop on him, as he haven't got any sustain. But. As his harrass get's stronger and he get's his revovler, he will be equal to you. Dodge shurikens by staying behind minions, care for ganks, as he can stunlock you two times or even three times if he is skilled. His harrass is stronger if it hits, but your sustain is greater. You run on mana, he runs on energy. So, i would say that a good CC jungler will win here. Else, you wil just farm up, and he will destroy late. Try harrassing him, it helps alot.
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He is tricky. I once played Lee vs a
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Malphite counters everything that relies on autoattacks. Luckily you aren't one. He get's rewarded for building armor, and ur spells to Magic damage. On that point you have advantage. Malphite got some strong harrass in the form of
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It's a long time since i saw a good
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Nidalee is a very strong toplane. She got ranged poking autoattacks all day, and good sustain + AS buff from E. Her sustain isn't on par with yours, and she is dependant on mana if she uses it too much. She will constantly be in the brush. Treat her as a type 3. Beat her up, outsustain her, and by lvl 6, she must be kited abit more. Her Q in cougar can execute you at low health, be careful.
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This champion is so broken. Even more broken than
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- ThaKinetic
Also a lil' request. If someone reads this guide, and is able to make a banner for it, I would be very grateful. I guess i can't really make one, so help will be appreciated :P
18/07-12 : Added



19/07-12 : Reworked

22/07-12 : Added



28/07-12 : Added

04/08-12 : Added

T H A N K S |
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T H A N K S |
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