[11.2] EXPERT GUIDE by BEST Hecarim EUW achieved S7-S10
By Riealone | Updated on January 24, 2021






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Runes: Conqueror











+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:

Ghost

Smite
Items
Ability Order

Warpath
Hecarim Passive Ability
Threats & Synergies






Graves
Take Ghost and run him down when you see an opportunity. He has high damage, armor and mobility, so be careful









Darius
Insanely strong bully champion. You can gank him with his huge damage and cc, and if you don't gank him - he can just 1v2










Champion Build Guide
My name is Aleksei, Im 23 years old. Peak elo - 570lp EUW. Discord Riealone#0070. I live in Saint Petersburg, Russia. Playing League since season 5 and main

I make educational Hecarim streams with full commentary about what I do and why (with saved Vods, so you can just watch and learn any time if you miss live). Want to teach as many people as I can to play my favorite champion. You can find it here:










Ok, lets start now!
1.

2. Champion is strong in current meta and overall, especially in elo below D2. If you learn how to play him, some macro and game knowledge - it is for sure a really good way to climb
3. Fun to play
4. Good ganks and teamfights
5. Can snowball hard snowball in early and midgame
6. Engager / Initiator gameplay - you take the game in your hands by making a good call, pick and initiation. Which requires good macro and game knowledge, yes
Cons:
1. Vulnerable to pre-6 invades
2. Kind of falls off in the late game
3. Struggles vs current meta-junglers. You can see it in my mathups section - favorable ones mostly are out of meta







I was testing different builds a lot, and this one is my main and favorite - high damage and sustain bruiser. The key is
















Right now I can't be sure about what is 100% correct items build. Lets consider it with (in my opinion) best mythic item for


My own build and recommendation -







These 3 items (




IMPORTANT!
You should not build



* Full AD -






* Full AP -




When to build situational items:
*


*


*



When to build highly specialized items:
*







*



*

*



All these items have sweet and useful stats for you, so now it's way easier and more rewarding to build them than before (yes, old

You can copy my items set which I use and paste it in League client "Items" section. It's just an ascetic and comfortable for me to use version of items from this guide:



* -10 AD (350 gold) against +10 Ability Haste (266 gold) which is a nerf in terms of gold efficiency
* The more Ability Haste you have the less valuable it becomes with further buys. In my core build (


That means it is a straight up nerf























All 3 mythics are fine, they don't affect your rest build - for all of them you buy same legendary items. Lets make a conclusion:
*

*

*

2.



3.





There is a pattern about boots and tenacity:
Look at enemy team and decide which type of damage will be dominant - physical or magical
*If enemy has mostly physical damage and none/a bit cc - go


*If enemy has mostly physical damage and medium/huge amount of cc - go


For example

*If enemy has mostly magical damage and none/a bit cc - go


*If enemy has mostly magical damage and medium/huge amount of cc - go


As you can see, boots in ALL your games should be use ONLY for resists. CC problem is for


Few words about Tenacity and Slow Resistance:
*Slow resist decreases slow effectiveness
*Tenacity decreases slow duration
*For example you are slowed by 50% for 10 seconds
*30% tenacity gives 50% slow for 7 seconds
*30% slow resist gives 35% slow for 10 seconds
So this is why you shouldn't buy












4. I prefer


5.



6.







But a lot of people is going

7. What to take?


At first, please go




Blue and Red smite are both viable and good in specific matchups. You should buy Red smite vs hard dueling, healing and invading enemy junglers to just match them. If you want to catch


















And one more thing -

8.


9. In small runes you go AS, AD and Armor (last small rune can be changed with scaling health or MR into AP-heavy enemy setups). +10% AS is more gold efficient and a bit stronger in early game (better clear and stronger skirmishes), and +6 AD makes


10.







You can start both Blue or Red Buffs. The choice here depends on game setups - you want to gank specific lane, countergank, avoid enemy jungler, loop your camps for further pathings etc. Clear speed is the same, so you just choose where to start every game and where you want to be after clear. From my experience starting Blue Buff is a safer option, because enemy do lvl 1 cheese mostly on your Red Buff, and then enemy junglers more often invade you lvl 3 at your Blue Buff - in both cases when you start from Red Buff
You need to think in every game which pathing will be better in current situation. For example, you take 3 camps - Red Buff >



You should determine your route by keeping in mind lot of things - who you want to gank, jungle and lane matchups, prios, your game plan etc. Now I want to share with you some my analytics and thoughts about smart moving in jungle in different scenarios:
Fullclear in easy matchups








3 and 4 camps clears in hard matchups
If you play vs lvl 3 invading junglers (













You clear 2 Buffs and 1-2 camps to get lvl 3 and then play situationally (another camp, gank, countergank, invade or something else). This option is the safest one. Normally you start Buff >










Also you can clear your bot or top side jungle to get lvl 3 and then play situationally - continue farming, gank, invade enemy jungler or fight him in your jungle. But you need to have a decent game knowledge to play this - will enemy jungler invade you or not, his clear speed and paths, your lanes matchups (obviously you are going to chase enemy jungler with








About lvl 3 ganks. For your first clear you can lvl 3 gank a side lane where you started clearing. Red Buff >





5 camps clear - something in between
Default clear when you skip




Useful jungle tricks
You also need to ask your midlaner to cover you (or just be aware) from lvl 1 Red Buff invade (especially when enemy team has











If you play vs lvl 2 dash junglers (



1. Their lvl 2 cheese (they take their Red Buff and cheese you on your

2. Their lvl 2 Buff steal. You should ward it and go for vertical jungling if they come to steal it. To prevent this you need to do ward trick in ALL your games, because even no-dash junglers can and will lvl 2 steal your other Buff. At the start of the game go to you opposite Buff, start backing at 0:55 and place a ward into Buff bush at the last second. Then buy

Also you can start your clear from enemy jungle Buff, but be even more aware about enemy laners, their covers and wards
About




Don't cast







Use your


Advanced trick with



Try to bait enemy's Flash with your


And when you are already in melee range hold also hold your


You can interrupt abilities like








You can use E as auto reset when you need to do it in close fights for instant burst. That works exactly like




Your




Sometimes it's really good to keep your ult and use it to dodge some СС. Great example - you duel




Also aim you ult behind enemy to fear them back. Advanced trick - R more behind to counter their flash. Enemy flashes - still dead
You can ult through


If you use your






Also you can dodge sleep from





You can also dodge


During R animation it's still possible to use Q,W and E. Really useful in some cases - for example you can cast R over enemy to just fly further (to another enemy champion or any other purpose) and kill him only with Q + R damage if you calculated it right
Advanced trick with





There is another trick. Sometimes you want to use your


You can steal





One more thing about your


You can disturb enemies when they cast their key abilities with your








Always talk to your team about your plan, what you want to do, where you will gank, when they should back, go side, track enemy jungler, everything. Be a leader in your team.

For example:
"care enemy jungler top, im bot"
"top you alone, just farm, I go take drake"
"lets get soul and baron right after, they cant contest"
"wait me red and gank bot"
And everything like this. If you have a decent score and your previous info/shotcalls were successful, your team will listen to you. That will actually help you to win more games
In general you need to farm up, take some kills, objectives and then kill 2-3 enemy players with a good engage. Repeat until you win. Lets consider in more detail:
Early game
Your goal here is getting





Mid game
Only difference with early game - people start grouping. Engage with your

Late-mid/late game
This is your time to shine! All you have to do - track all 5 enemies using minimap and make a great shotcall pick with your




The common thing for every state of the game -






1. Use Target champions only as toggle. Everything is simple here - stops you from autoing creeps and towers. Also when you gank and use

2. Use Attack move on cursor. For me it's Shift + Rightclick. Saves you some milliseconds even with camps farming, when you entering a bush you autoattack enemy instantly, when enemy uses



3. Always check minimap with peripheral vision. Every few seconds. And also disable minimap movements
These 3 simple steps will make you play on a different level. Will be hard to get used to it, but it's absolutely worth

Also we have a Hecarim mains server in Discord where I'm coach. We chat and discuss Heca things and more. You can join it here: https://discord.gg/a3CDunF
Thanks for reading, have a nice day and good luck in League! :)
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