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Morgana Build Guide by Brizz Valentine1

[12.5] Morgana support guide, multiple builds

[12.5] Morgana support guide, multiple builds

Updated on March 28, 2022
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League of Legends Build Guide Author Brizz Valentine1 Build Guide By Brizz Valentine1 2,546 Views 5 Comments
2,546 Views 5 Comments League of Legends Build Guide Author Brizz Valentine1 Morgana Build Guide By Brizz Valentine1 Updated on March 28, 2022
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Runes: Standard runes with Aery

1 2 3 4 5
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Inspiration
Perfect Timing
Biscuit Delivery
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+10% Tenacity/Slow Resist

Spells:

1 2 3
Standar
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Items

Start Items
Early core
Supportive components
If you take advantage

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.5] Morgana support guide, multiple builds

By Brizz Valentine1
About me
Hello, I'm Brizz Valentine, I'm from the LAN server, I've played on several servers like LAS, BR and NA. I've been playing lol for a while and I lean towards lovely champions like tanks and many offmeta supports that are fun for me, my highest rank was gold 2, but my goal is to keep climbing and enjoy what I can LOL.
Pros and cons
PROS
*Fun to play
*She has flexible builds and ways to play her
*You have one of the best abilities to deny CC
*Easy to play
*Perhaps one of the skills with the longest stun time like Dark Binding
* Soul Shackles is a great ultimate in team fights
*Can put a lot of pressure online because of his kit
* Black Shield Can save allies from sticky situations
*Good crowd control in group fights
CONS
*No mobility
*Need items to be relevant
*Dependent skillshot
*High ban rate
*Squishy[
*Problems placing vision sometimes
*You can get flamed for not throwing Black Shield on time
*If your team doesn't trust your team fight they will probably leave you alone
Summoner spells

Summoner spells
Always
In general, this is a mandatory spell with morgana both to get close to hit your Soul Shackles or also to be able to escape from abilities or dangerous situations
Favorite
A very useful spell with morgana since with your Dark Binding you have a lot of potential for killing in lines more against characters that do not have mobility, in addition to the damage it is useful to reduce heals to 60%.
Situational
Only if your carry doesn't carry it and in very rare cases when you want to give him more survival tools.
It is certainly a good situational spell when facing characters with a lot of burts or assassins, the damage reduction offered by this spell can be useful to avoid dying too quickly.

Most common set of spells with Morgana

Flash+ Ignite Flash+ Exhaust Flash+ Heal
Aggressive option for getting early game kills, very useful against characters that heal a lot like Soraka , Yuumi , Aatrox Sylas a spell focused on a more aggressive game. It is generally a defensive option when looking for the most protection or facing assassins, gets a lot of value against certain characters in late game. Very useful when your carrier decides to go for another summoner spell, that little healing it offers can be key in some situations , please don't take it if your ADC already selected it.
Morgana abilities

Soul Siphon
Morgana heals for 20% of the damage her abilities deal to champions, large minions, and large monsters.
Soul Siphon tips
Dark Binding
Range: 1300
Cooldown: 10 Cost: 50 / 55 / 60 / 65 / 70
Fires a bolt of dark energy towards a target location, binding the first unit hit to the ground for 2 / 2.25 / 2.5 / 2.75 / 3 seconds and dealing 80 / 135 / 190 / 245 / 300 (+90% of ability power) magic damage
Dark Binding Tips
Tormented Shadow (W)
Range: 900
Cooldown: 12 Cost: 70 / 85 / 100 / 115 / 130
Morgana infects the target area for 5 seconds, causing enemies who stand on the location to take 6 / 11 / 16 / 21 / 26 (+7% of ability power) magic damage each half second, increased by up to 170% based on the enemy's missing health. The total damage is increased by 155% against non-epic monsters.

Over the full duration, Tormented Shadow deals a total of 16.2 / 29.7 / 43.2 / 56.7 / 70.2 (+18.9% of ability power) magic damage each half second, scaling up to 162 / 297 / 432 / 567 / 702 (+189% of ability power) depending on the enemy's missing health.
Tormented Shadow's current cooldown is reduced by 5% of its maximum whenever Soul Siphon triggers. Simultaneous triggers from multiple targets will stack the cooldown reduction.
Tormented Shadow Tips
Black Shield (E)
Range: 800
Cooldown: 24 / 22 / 20 / 18 / 16 Cost: 80
Places a shield around target friendly champion, absorbing the next 80 / 135 / 190 / 245 / 300 (+70% of ability power) magic damage the unit would take. While active, Black Shield prevents the application of all disables. Lasts 5 seconds or until the shield has been depleted.

Black Shield tips
Soul Shackles
Range: 1000
Cooldown: 120 / 110 / 100 Cost: 100
After a 0.5-second delay, Morgana latches chains of energy onto nearby enemy champions, dealing 150 / 225 / 300 (+70% of ability power) magic damage.

The tethers grant true sight of affected enemies and slow them by 20%. Additionally, Morgana gains 5 / 30 / 55% bonus movement speed towards tethered enemies.

Targets who did not leave the tether range after 3 seconds are revealed and stunned for 1.5 seconds and dealt the same magic damage again.

Soul Shackles Tips
Ability Order
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Standar
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
To gain level 2 before

Items
Mythical items

More info

Supportives Items
More info

Damage items
More info

Defensive Items
More info

Situational Items
More info

Boots
More info
Runes in depth
More info

More info

More info

More info

More info

More info
Guardian or aery?

REMEMBER THAT HAVING A COUNTER DOES NOT MEAN THAT IT IS A GUARANTEED VICTORY, THERE IS ALWAYS A WAY TO OVERCOME THOSE COUNTERS
Laning phase/early game
Aggressive line
This line will usually be played with Ignite, probably Summon Aery or Arcane Cometto be able to get the most advantage possible and then take that advantage to other lines, the Q in early levels offers 2 seconds of root which can be very strong and with high chances of getting a kill , if you can get close and use R before Q use it.
It's much easier to earn gold from Spellthief's Edge with Tormented Shadow . It also provides a bit of poke so use it whenever you cannot hit Dark Binding
Early game, Dark Binding into Tormented Shadow may burn lots of health from your opponents. Be careful when harassing this way, as the former costs lots of mana, especially when maxed early on.
Single Tormented Shadow will deal tremendous total damage to minions and will cause your lane to push. However, since Dark Binding lasts pretty long and Black Shield protects from crowd-control, she is really hard to gank.
Morgana is great at zoning her enemies, forcing to either leave specified area, hide behind minions or just run away from you.

Defensive line
It is somewhat rare to have defensive lines with morgana but, in cases that usually happen or that your style of play will be based on it and the maximum protection of your carries, the most normal thing is to carry Guardian and Relic Shield to avoid aggression and being within range of some trade that does not benefit you, this can be useful when you have, say, characters in front of you that outnumber you in damage or range and that trading with your Dark Binding or Tormented Shadow is somewhat insufficient, in this game mode, usually You will seek help from your jungle or you could also try to move around the map in early moments, perhaps to obtain something in return, but be careful not to lose a lot of time offline since you could be out of time and level, and this would also become a disadvantage for you. team and for you.


Team fights
Regardless of the type of style you play, positioning is essential
Agresive style
If you hit the Q on someone you can roll W+ R to start a team fight, make sure they have a chance to win it or outnumber
-You can use your Flash + Soul Shackles to force a fight, in narrow places this is very useful because if you don't have Flash or dashes it is not possible to escape
Shrewd use of Black Shield can determine the outcome of teamfights.
Items that provide survivability allow Morgana to become extremely difficult to kill in conjunction with Black Shield and Soul Shackles .
Save your Black Shield for protecting your adc/yourself from crowd control.
Morgana's Soul Shackles might be one of the strongest ultimates, combining high damage with huge scaling and long stun. However it requires her to stick to your enemies, making her vulnerable to attacks. If possible, do not go in first.
In very chaotic team fights, try to be close to one of your carrys, preferably the one that is best in the game, sometimes if you hit the Q and put the shield on time it is very good, sometimes it is not ideal to throw Flash + Soul Shackles +Zhonya´s since you can be exposed and leave your carry exposed, it is not always the best option, it is defending the situation is how to act.

Conclusion
Thank you for reaching this part of my guide and taking the time to read all kinds of comments are accepted to improve as long as they are not lacking, this guide is not finished yet some aspects are missing but I hope soon to be able to update them in the best way Leave the information that seemed most useful to me, I hope it will be useful and we will read each other later, i will add more details perhaps in the section of synergies and clashes in addition to other chapters.

Seraphine support guide written by me
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League of Legends Build Guide Author Brizz Valentine1
Brizz Valentine1 Morgana Guide
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[12.5] Morgana support guide, multiple builds

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