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Seraphine Build Guide by Brizz Valentine1

[12.5] My Seraqueen support guide - various playstyles (WIP)

[12.5] My Seraqueen support guide - various playstyles (WIP)

Updated on March 24, 2022
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League of Legends Build Guide Author Brizz Valentine1 Build Guide By Brizz Valentine1 6 0 1,872 Views 7 Comments
6 0 1,872 Views 7 Comments League of Legends Build Guide Author Brizz Valentine1 Seraphine Build Guide By Brizz Valentine1 Updated on March 24, 2022
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Runes: Standard runes with seraphine

1 2 3 4 5 6 7 8 9
Sorcery
Summon Aery
Manaflow Band
Transcendence
Scorch

Precision
Presence of Mind
Cut Down
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
+8 Magic Resist

Spells:

1 2 3 4 5
Aggro spells for snowball
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Items

Start for vision control early
Components of your mythical
Climbing or snowballing
Second item depending on what you need

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[12.5] My Seraqueen support guide - various playstyles (WIP)

By Brizz Valentine1
About me
Hello, I'm Brizz Valentine, I'm from the LAN server, I've played on several servers like LAS, BR and NA, I've been playing for about 4 years and I've learned a lot from this game, I've played many games with Seraphine because it's a champion that I love at first I played it mid but now I have focused on playing it as a support, maybe it is not the strongest charmer currently but I still enjoy playing it the maximum rank I reached in one of my accounts was Gold 2, but from In the same way, I think that what I have learned with the many games played with Seraphine, I think it can be useful for many players interested in knowing how to play with her and I am a player who likes to experiment with her itemizations. Normally I do not play in one single form.
Pros and cons
PROS
*Fun to play
*She has flexible builds and ways to play her
*You can synergize in many compositions
*Good scaling
*AoE buffs for your team with Surround Sound
* Encore is a great ultimate
*She can be a bully laner with her rank
*She has great skins
*Good crowd control in group fights
CONS
*No mobility
*Need items to be relevant
*Dependent skillshot
*He is one of the most hated champions by the community
*Squishy
*Problems placing vision sometimes
*Sometimes she feels weaker in her role as enchantress compared to others of the same type
*Can't predict the strongest peel like a Lulu or Janna could.
*Unfortunately riot hasn't buffed Seraphine with as much damage as many of us would like.
Summoner Spells

In this section you will see the different functional summoner spells with seraphine
Mandatory spell with Seraphine, as she doesn't have mobility as this would be the only way to escape from some situations, it can also help you reposition your Encore if you use it during channeling.
This spell is very good against assassins such as Zed Diana, it is also quite good against aggressive early game carries like Draven, a more defensive and very functional spell from heading into the late game.
You only use it if your carrier doesn't have it because they opt for another spell.
Most aggressive item with which you have more kill pressure in the laning phase, very effective against champions that heal a lot like Soraka, Aatrox, Sylasamong many more.
A situational spell, when you're looking for even more survivability for yourself if you find yourself up against champions like Talonand have any carriers that have survivability tools like a Xayah or a Ezreal.
Spell that you can use when you have a lot of CC against you and you know that if they land an ability on you you are in a bad situation such as Enchanted Crystal Arrow, Dark Binding I normally select it if at least 4 of the rivals have a lot of crowd control, very situational.
It gives you a considerable speed increase, although for sera supp this spell is not that relevant.
With Seraphine support you shouldn't usually use it there are better options that can help you in general like Ignite , Exhaust , Heal if you play sera mid it can be a very good spell Useful to get back to lane quickly and lose the least amount of cs or to help a teammate later with your Teleport .

Most common set of spells with Seraphine

Flash+ Ignite Flash+ Exhaust Flash+ Heal Flash+ Barrier Flash+ Cleanse
Aggressive option for getting early game kills, very useful against characters that heal a lot like Soraka , Yuumi , Nami Sylas among many. It is generally a defensive option when looking for the most protection or facing assassins, useful in the late game. Very useful when your carrier decides to go for another summoner spell, many can save you or an ally not only your ADC, please don't take it if your ADC already selected it. It is useful when for example your adc has Exhaust , has escape tools and the enemy composition can be dangerous for you, situational and defensive option. Very rare set of summoner spells something similar to using Barrier only focused on rival teams with a lot of CC and skills like Enchanted Crystal Arrow
Seraphine abilities

Stage Presence (Passive)
High Note (Q)
Surround Sound(W)
Beat Drop(E)
Encore(R)
Ability Order
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Standar
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Very defensive
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
3 points Q and max W
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
E max
Items
Mythical items
More info

Supportives Items
More info

Damage items
More info

Defensive Items
More info

Situational Items
More info

Boots
More info
Runes in depth
More info

More info

More info

More info

More info

More info
Guardian or aery?
Vision
Seeing or not seeing a champion can be a game-changing event. Therefore, it is important that you know when the enemy is watching you a quick tip here, when placing your Vision Guardian keep in mind that if you place it on the extreme you will have much more vision than if you placed it inside. To know if you're doing it right or wrong, look at your marker. If it's green it's inside, if not you're placing it outside.
Bot lane
Mid lane
More wards
Deny vision
General tips
Some useful tips with Seraphine
-You can use your Flash during Encore channeling to change the final direction
-Use your Surround Sound at the right time don't waste it because it has a lot of cooling
-You can use your High Note to push waves or to clean them in case you need for example for a possible dive in your tower
-Remember that when your skill icons are in a gold tone it means that they have echo and now have additional characteristics
- Seraphinestart all matches with 3 echo stack, if you plan on doing an invade these stacks make your Beat Drop a good starting ability
-Every time you use an ability if you are in range use the notes that your passive gives you to trade is an additional damage you get
-You Need at leats 9 notes to damage the tower out of its range
-You can leash your jungler with your echo High Note due to the range that is longer without wasting so much time
-If your Beat Drop hits an enemy out of your vision range it will make a noise, this is very useful to avoid the need to directly check the area to know that someone is there.
Your Surround Sound instantly heals if seraphine already has a shield like Locket of the Iron Solari or some other shield.
-You can use your Flashduring the 0.25 cast time to change the direction of your Beat Drop you need to be very fast
-Remember that Encore widens its range for each enemy and allied champion hit
- Encore cant be cancelled by enemy CC
-Think quickly about which echo ability can be most useful to you in each situation and in each composition.
Laning phase/early game
Remember that each game is different, so adapt to it.
Aggressive line
Defensive line
Team fights
Regardless of the type of style you play, positioning is essential and remember to adapt to each situation and game since you cannot play the same every game.
Peel style
Poke or aggresive style

Peel
Normally League of Legends games have a turning point that decides its outcome. Sometimes it is usually that moment when the carry dies and the teamfight changes completely. The phrase that says “can you focus the carry?” will sound familiar to you. and while you're trying, the entire enemy team gets in front of you. In that attempt, it is your carry that dies and you lose another battle. At the end of the day, everyone has abandoned this champion and he has no ability to defend himself.
Peeling is all about doing everything you can to protect those carries that are capable of dealing high amounts of damage but are ultimately weaker. Thus, instead of focusing on dealing damage to enemies, you make sure that someone else does it, always protecting them from certain death. You are that great shield that will be able to give the game to your whole team.
Details to consider for a good peel
1. Keep a cool head

2. Analyze your composition and see which champion is the most important

3. Think about what plan the enemies may have and anticipate them

Types of peel according to the circumstances
– Good positioning is essential

– Mass control (CC), the most effective way to peel
Conclusion
Thank you for seeing my guide and I hope it will be useful to you. I made it with effort and I would be happy to receive tips since I would like to improve, I know that some chapters are not completely complete but I hope to update them soon in a better way as well as add other chapters such as confrontations and combos , see you later and enjoy life and music like Seraphine
League of Legends Build Guide Author Brizz Valentine1
Brizz Valentine1 Seraphine Guide
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[12.5] My Seraqueen support guide - various playstyles (WIP)

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