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Nilah Build Guide by wungus

ADC [13.11] A Guide to Might and Joy

ADC [13.11] A Guide to Might and Joy

Updated on June 1, 2023
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League of Legends Build Guide Author wungus Build Guide By wungus 19 3 28,286 Views 2 Comments
19 3 28,286 Views 2 Comments League of Legends Build Guide Author wungus Nilah Build Guide By wungus Updated on June 1, 2023
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Runes: Gold Generation

1 2 3 4
Precision
Conqueror
Triumph
Legend: Bloodline
Last Stand

Domination
Eyeball Collection
Treasure Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4 5
Against CC
LoL Summoner Spell: Cleanse

Cleanse

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

[13.11] A Guide to Might and Joy

By wungus
Intro
Hello! I have been playing League since around season 4, and I have swapped roles and champions many times, such as Azir mid and Gangplank top. At the start of the year, I made an alt account to one trick and learn Nilah. Since then, I have hit my all time ranked peak of Master ~400lp only playing Nilah! Ideally you might use this guide to supplement either your own experience playing Nilah, other guides you may have read, or both; I am by no means the best Nilah player out there, but I enjoy this champion a lot and wanted to share my thoughts on how to play her!
Why Play Nilah?

Pros

Good at creating leads/snowballing
Good scaling
Good follow up engager
Great at killing tanks
Amazing objective killing
Playmaking ultimate

Cons

Easily bullied in lane
Easily kited
Weak into poke
Not very bulky
Support dependant
Difficult to learn
Ability Overview

Passive - Joy Unending
Whenever Nilah kills a minion, she and the nearest allied champion gain an additional 50% of the experience they would have lost from sharing.

Whenever a nearby allied champion uses an ability to heal or shield either Nilah or themselves, both they and Nilah receive a bonus amount equal to 7.5% of the healing or 15% of the shielding after a 0.5-second delay. Bonus shielding lasts as long as the shield that triggered the effect, up to a maximum duration of 4 seconds.

Nilah's passive does wonders for her laning potential. It allows you to create XP leads even while having to give up minions, as long as you manage to farm safely. This passive allows you to reach level 2 from the first 2 melee minions from the second wave, rather than the first 3. It also means you get level 3 from the first cannon minion, provided you are last hitting well. Nilah's passive also enhances the healing and shielding she receives from allies, making enchanters more powerful in lane.

Q - Formless Blade
Passive: Nilah gains armour penetration and post-mitigation healing from her basic attacks and Formless Blade based on her critical strike chance. Healing at full health is converted into a shield.

Active: Nilah cracks her whip-blade in a line, dealing damage to enemies hit. Hitting an enemy grants nilah attack speed, attack range, and causes her basic attacks to strike in a cone for 4 seconds.

Things to note!: This ability's damage, both base and AD ratio, increase by 12% for every 10% crit chance Nilah has, up to 120% bonus damage. This ability can hit structures, and applies life steal to the first target hit. You can also cast Formless Blade during Slipstream for extra damage. The ratios for the passive portion of this ability are 3.3% armour penetration and 2% healing from champions per 10% crit chance.

This is your primary way of farming minions in lane, and your primary way of dealing damage in fights, alongside basic attacks. Both the initial Q and the cone attacks are great for pushing waves fast, and the Q does massive damage to turrets. You can also use Flash during the animation to reposition the hitbox.


W - Jubilant Veil
Nilah envelops herself in mist for 2.25 seconds, becoming ghosted, gaining movement speed, reducing magic damage taken by 25%, and dodging all non-turret basic attacks.

Touching an allied champion will grant them the same effects for 1.5 seconds.

Things to note!: Jubilant Veil cannot be cast during the animations of Formless Blade or Slipstream, but can be cast during Apotheosis.

Jubilant Veil is an incredibly powerful ability, and it allows you to completely negate important on hit effects, such as Headshot, and delay other abilities, such as Explosive Charge or Second Skin. You can also stack with your teammates to give them the effects, which might prevent their deaths!


E - Slipstream
Nilah dashes towards a target, dealing damage to enemies she passes through. Nilah can hold a maximum of 2 charges of Slipstream.

Formless Blade can be cast during Slipstream for extra damage, and grants Formless Blade's enhanced attacks if an enemy is hit. Similarly, Apotheosis can also be cast during Slipstream for quicker engages.

Things to note!: Slipstream is an auto attack reset, allowing you to stack Conqueror very quickly.

This ability is the key to following up on your team's engages, and escaping from danger. Always remember that you can dash to allies, including your own minions, which can be very handy to escape ganks! The dash can pass through units, which can be quite useful for dodging skillshots or CC, such as Phantom Undertow.


R - Apotheosis
Nilah whirls her whip-blade, dealing damage to nearby enemies over 1 second and applying a 10% slow on each hit. She then deals a burst of damage and pulls hit enemies 250 units towards her.

Nilah heals herself and nearby allied champions for 20% of the post-mitigation damage dealt to champions, converting healing beyond full health into a shield.

During the cast time, Nilah is unable to attack or cast other abilities, excluding Jubilant Veil, but she is able to move.

Things to note!: The healing from Apotheosis is increased by 3% per 10% crit chance, up to a total of 50% healing from damage dealt. You can also cast Galeforce during her ultimate to reposition.

Nilah's ultimate is a fantastic teamfighting tool, allowing you to deal massive damage, heal yourself and allies, and group enemies up for Formless Blade or your teammates' abilities. This ability has a level 1 cooldown of 110 seconds, meaning you can use it in lane to burn flashes and create future opportunities.
Primary Runes


Conqueror is the go to keystone for Nilah. You can stack it quickly, have good AD ratios on your Formless Blade and Apotheosis, and some extra healing is never a bad thing.
Triumph is our next pick, as managing mana as Nilah is no problem at all, so we don't need Presence of Mind. Overheal is currently bugged on Nilah, so don't take it.
All of the Legend runes can be good on Nilah, and I think it comes down to preference. If you want more attack speed, you can take Legend: Alacrity, as extra attack speed is always nice.
If you want more sustain and some HP, Legend: Bloodline is great since Formless Blade can proc life steal.
If the enemy team has tons of CC that you're worried about, feel free to take Legend: Tenacity.
Last Stand is a great pick on Nilah, as you will always be missing some health in lane, and you will lose more during engages, so getting extra damage for it is good. Cut Down is good against tanky teams, although you most likely won't make much use of it in lane. Coup de Grace is always an option, but I think it's overshadowed by the other two choices.
Secondary Runes


Sudden Impact provides some free lethality when you dash, which Nilah can utilise well. The lethality pairs well with the armour penetration you get from building crit chance, and can cause a lot of damage in the right scenarios.
Eyeball Collection is a great rune to take advantage of any early kills you might come across. The free AD from this rune is great on Apotheosis and Formless Blade, especially when you have a good amount of crit chance.
Treasure Hunter lets you push early leads to the limit with gold generation, allowing you to snowball kills even faster. This rune was nerfed in patch 13.4, but don't be afraid to try it out! Ingenious Hunter reduces the cooldowns of active items by 33% at max stacks, allowing you to use active items such as Galeforce more often.





Conditioning is great into lanes you expect to be easy, or if the enemy team has lots of late game burst that some extra resistances might save you from. Second Wind is a life saver into poke lanes, and can prevent you from having to back when you usually would have to. Bone Plating is an ok rune into engage, but it's very easy for the enemy ADC to hit you once and put it on cooldown.
Overgrowth should be taken for the same reason as Conditioning; the enemy team has burst that you want to protect yourself from in the mid/late game, and your lane should be an easy one. Revitalize increases the power of any heals or shields your support might have, and later on does the same to your built in healing, life steal, and shields you might receive from items. Unflinching is a good rune to take into CC, but ideally your support will be tanking those abilities in the lane for you.





Magical Footwear allows you to skip buying boots and focus purely on completing your first item, and any early kills make you receive them sooner. A great choice if you don't think you'll need early boots. Perfect Timing is good if you think you might get camped early in the game, and want a way to possibly survive a dive.
Biscuit Delivery gives you some sustain in lane and a total of 120 maximum mana, which is 3 casts of Formless Blade. A good choice for lane presence if you're looking for Magical Footwear. Future's Market further allows you to rush your first item spike, although it does require knowledge of gold threshholds to be used well.
Cosmic Insight reduces item active cooldowns by 9.09%, and summoner spell cooldowns by just over 15%, meaningcan be useful if you think you'll be relying on both summoner spells and item actives to close gaps.
Summoner Spells

SUMMONER SPELLS
-
FLASH is a fantastic choice on practically every champion in the game, and Nilah is no exception. Flash can easily grant you kills if you ever need it to close the extra distance or reposition your abilities, and can save your life through dodging skillshots such as Enchanted Crystal Arrow.
GHOST can be used to close distance, similar to Flash, but it also provides a way to maintain distance from champions you just barely outrange, such as bruisers. Staying on top of carries you reach is extremely easy with Ghost, and it is always worth considering.
CLEANSE is another great choice for Nilah, as CC is one of your banes. Using it to cleanse spells in bot lane, like Death Sentence or Chain of Corruption, can severely strip the enemy botlane of options and make killing them much easier. In a similar fashion, you can use it to counter Exhaust and Ignite, and turn the fight that way as well. Cleanse can also work wonders against certain pick abilities later in the game, such as Sleepy Trouble Bubble.
EXHAUST can be used either to deny damage from burst that you cannot counter with Jubilant Veil, or it can be used to slow the enemy carries as you engage on them. It can also be very useful to save yourself from jungle ganks or mid roams.
HEAL is the old reliable spell of bot lane. It can prove very useful against longer range comps, and can help to mitigate health loss if you make a mistake. I think the previously discussed options are more useful, but don't let that stop you from taking Heal if you are more comfortable with it!
You may think TELEPORT being here is odd, and that's because it is. I'm still learning how best to use it, and I only ever take Teleport if I'm confident I can win the bot 2v2 without needing any of the other summoners, or if I'm against heavy poke and could use the extra recall here and there. Teleport is great for turbo farming, and can even mitigate losses from an early death.
Explaining Items
Nilah receives great power from building crit chance, but don't be afraid to build items that sacrifice crit chance for more survivability. Nilah is melee after all, so building tankier items isn't a bad idea in some games. She also benefits fully from melee item modifiers, so keep that in mind when choosing your build!

First Item Choices


-
Galeforce is your go to mythic option. It gives fantastic stats for Nilah, and the active works wonders both offensively, for catching and killing carries, and defensively, allowing you to dodge skillshots. The active can also be used during Apotheosis to reposition. The damage of the dash is nothing to scoff at either!
Essence Reaver is a powerful and aggressive first item. You make good use of the sheen passive, it eliminates any concern of mana costs, and it is extremely affordable with a nice build path. A good purchase if you have a support that's great at catching and you think you can delay Galeforce.
With the dash on Prowler's Claw removed and it being lowered to a legendary item, Eclipse is the new lethality mythic. It gives you a shield and movement speed in combat, which can be great for dueling, and the its mythic passive grants armour penetration and movement speed, both of which are very nice. A build with Eclipse, The Collector, and Lord Dominik's Regards at 100% crit chance will give you 62% armour penetration and 30 Lethality, which is absolutely absurd! Eclipse is fantastic for fighting carries if you aren't relying on Galeforce to reach them. I mainly see Eclipse built by a Nilah player in NA Challenger named Enryu, so if the sound of lethality Nilah interests you, be sure to check them out!
Ghostblade was the go to lethality item on 13.10, but it has been nerfed quite heavily in 13.11. A Ghostblade build will begin to outdamage an Eclipse build at around level 13 against squishier targets, but the only real use of this is if you find yourself at 6 items and still want more damage, and you don't think you need the shield from Eclipse. If the enemy has armour items, which they probably will do, it's still better to build Eclipse.
An item absent in my guide so far that you might see many players build is Ravenous Hydra. After patch 12.22, Ravenous Hydra was a fantastic item for Nilah, but since it's nerf I don't think it's worth building anymore. While it does have a good build path and tons of damage, Nilah's AOE damage is already great, the life steal and ability haste can be built very viably in Essence Reaver/ Eclipse and Bloodthirster, and you miss out on 20% crit chance, which also gives you 7% armor penetration, 4% healing from champion damage, and 24% bonus Formless Blade damage. That being said, if you think Ravenous Hydra is too appealing to ignore, I encourage you to try it! I don't think it's a bad item, I just think other options are better, but you might think different!

Crit Mythics


-
In the current state of the game, I would advise you not to build either of the crit mythics. In my experience, fights are generally a lot shorter, and champions are a lot burstier, meaning it is difficult to actually get value from these mythics. On top of that, the opportunity cost is too great to build these items; Nilah benefits much more from the potentially life saving mobility of Galeforce, or even obtaining her own ridiculous burst damage with Eclipse. This is a shame, since Quickblades on Nilah was extremely fun to play with last patch, but on the current patch I can't recommend it. In 13.11, Navori Quickblades received some more AD in both stats and mythic passive, and now building it will almost deal the same damage as a Galeforce build, but I still can't recommend it.


Shoe Shopping


-
Berserker's Greaves are great boots for any ADC. If you either find yourself wanting more attack speed, or have no reason to purchase boots for defensive reasons, this is a very easy purchase.
Mercury's Treads are best purchased against comps with lots of CC or lots of magic damage. Tenacity is a very helpful stat to have on Nilah. Remember not to buy Treads to deal with knockups!.
Plated Steelcaps are a great purchase if you ever think you're taking too much damage from autos, even when using Jubilant Veil.

More Crit


-
In 13.10, The Collector received 6 more lethality, meaning it is the best second item to build if you're looking for pure damage. It is similar to Essence Reaver, but trades the sheen passive for its lethality, which stacks with the armour penetration from Formless Blade nicely, and the execute passive can be helpful against bulkier enemies.
Essence Reaver can still be a great purchase as a second item; although it does less damage than The Collector, it eliminates any concern of mana economy, the ability haste is very handy for Jubilant Veil, and you make great use of the sheen passive.
Lord Dominik's is a good item on Nilah because it enables you to stack armor penetration with the passive from Formless Blade. The item will only give you 27.9% armor penetration if you buy it as your first item (please don't), and each 20% crit chance will reduce the armor penetration you receive by 0.495%, down to a minimum of 20.1% at 100% crit chance. This may sound bad, but bear in mind Formless Blade is passively giving you 6.6% armor penetration per 20% crit chance, meaning having LDR at 100% crit will give you 53% armor penetration. Pair this with some lethality, and you will deal incredible damage to practically any enemy.
Immortal Shieldbow remains a reliable anti-burst item even after its change, and it is one of the two best ways to incorporate lifesteal into your build. Unfortunately, the passive shield doesn't start scaling until level 12, so building it early probably isn't the best idea.
Bloodthirster is the more aggressive option for life steal with its new passive that grants attack damage while above half health. Similarly to Immortal Shieldbow, Bloodthirster's passive doesn't start scaling until level 13, so build it later to obtain more value.

Situational Items


-
Mortal Reminder also only grants 30% armor penetration and stacks identically to Lord Dominik's Regards, but greivous wounds can be a game changer against fed champions like Irelia, The Darkin Scythe: Rhaast, and late game enchanters like Soraka.
Guardian Angel is a staple defensive item for ADCs, and even allows Nilah to look for a play with Apotheosis. You can also be very difficult to kill if you revive with Jubilant Veil off cooldown.
Always remember: Nilah is a melee champion, and benefits from melee item modifiers, making Death's Dance incredible on her. Taking 30% of burst damage as damage over time, combined with her sustain, gives you a window to fight back, and can make you borderline unkillable at times.
Wit's End is the item to build if you need survivability against AP threats, but don't want to compromise on damage. The movement speed is nice too.
Alternatively, if you haven't built Immortal Shieldbow to deal with burst, Maw of Malmortius is probably better than Wit's End, since you receive the full magic damage shield, and the life steal provides even more sustain at low health.
Mercurial Scimitar is practically mandatory if the enemy team has a Mordekaiser, Skarner, or Malzahar who enjoys pressing R on you. Also a great purchase if the enemy has lots of CC and you forgot Cleanse.

Tanky Alternatives


-
Randuin's Omen can be a good purchase if the enemy team has multiple crit users, such as Tryndamere or Yasuo, that overwhelm you even with Jubilant Veil. You can use the active after Apotheosis for some more CC.
Force of Nature was quite harshly nerfed in 13.10, so if you need magic resistance I'd recommend the two in the section above, but the option is always there. Both the magic resistance and movement speed are great to have.
Honestly, Spirit Visage isn't very good, but it can be a funny purchase if you've itemised lots of sustain and have an enchanter or 2 on your team.

Matchups

Matchups



Nilah's matchups usually involve being poked to some degree, but what makes the matchups easy or hard is their vulnerability to retaliation. You can protect yourself from poke through positioning and experience, and you will eventually learn when you can safely farms minions. Easy matchups are ones where the enemy bot is short range or immobile, whereas the harder matchups involve long range, high mobility, or constant poke.

The Easy Matchups


Examples:

The easy matchups consist of a lot of immobile, auto attack based champions such as Twitch and Kog'Maw. Their range is respectable, but that's all they have going for them. Use Jubilant Veil to deny stacks on abilities ( Explosive Charge, Contaminate, Second Skin) and gapclose with Slipstream to burn flashes, and repeat to pressure kills. You can take advantage of your XP lead from Joy Unending during the second and third minion waves to gain a level lead and burn flashes early. You will almost certainly hit level 6 first, letting you use Apotheosis for easy kills.

Against Samira, you can attempt to use Jubilant Veil to delay stacks of her Daredevil Impulse. Even if that fails, you can use Apotheosis to interrupt Inferno Trigger.

The Even Matchups


Examples:

The even matchups all have long range and potential poke, but are all extremely immobile, with the exception of Ezreal. You will get poked away from CS if you position incorrectly, but as long as you stay in XP range you will be fine. You can always take Second Wind or Doran's Shield to make laning easier. Hitting level 2 first will be difficult, but you should still hit level 3 before them. Try to burn flashes with your level advantage to prepare for when you hit 6, and kill them with Apotheosis.

Against Varus, take Cleanse to deal with Chain of Corruption, since you can still use it against Exhaust or Ignite in fights before level 6, and do your best to farm safely and avoid poke. If Varus doesn't have Flash or his ultimate, he's an easy kill.

Aphelios always starts the game with Calibrum, the Sniper Rifle, so be careful not to get poked down. His next 2 weapons are always Gravitum, the Gravity Cannon and Infernum, the Flamethrower, so be careful not to get poked by him when he hits minions, and save a charge of Slipstream for if he roots you with Gravitum, the Gravity Cannon. Mind his weapons, and do your best not to fight him when he has Crescendum, the Chakram. If he has no Flash, he shouldn't be too hard to kill.

Jinx is a very similar story to Aphelios in that she has pretty consistent poke from level 1 with Fishbones, the Rocket Launcher. Make sure not to get hit by Zap! or Flame Chompers! and engaging on her should be no problem.

Ezreal is very difficult to reach due to Arcane Shift, but thankfully he has trouble poking you through minions, so stand behind them to preserve your hp. You might consider buing Galeforce to catch him easier, but hopefully your support can lock him down for you.

Lane Bullies


Examples:

The champions above all enjoy using their early game advantages over you and attempting to kill you before level 3. You will have to give up CS to preserve your health, but make sure you are in XP range. You will not hit level 2 first, but you may be able to get level 3 before them. Supports with CC will do wonders in creating kill pressure. If you leave laning phase with the same amount of gold as your opponent, you should have no problem dealing with them. Just remember to respect their strong early power.

Draven is a fantastic lane bully, as he can auto you for roughly 100 damage with Spinning Axe if you try to last hit the wrong minion. If you get level 3 and both you and your support have around 70%-80% of your hp, you can win fights. Make sure to block his axes with Jubilant Veil, and save a charge of Slipstream for his Stand Aside. Like almost all of the champions so far, he is extremely vulnerable without Flash. Having more gold than Draven makes him practically useless.

Jhin has good range, damage, CC, all of which can cause problems in lane. You could take Cleanse for his W, but I don't think it's life or death since it's not too hard to dodge. You can Jubilant Veil to dodge his 4th shot, but your W has a 26 second cooldown at level 1. You should be seeing a pattern here; play for xp, last hit where you can, and burn their Flash.

Early game Kalista is very squishy, but she's also quite mobile, and Rend can deal enormous amounts of damage. If you fight her before level 3 you will lose every time. Exhaust can be quite helpful to slow her down and even reduce the damage you take from Rend. Pair this with an engage support, and you can fight her quite easily from level 3 onwards. Similar to Draven, once you get a gold lead you can kill her very easily.

Lucian also has lots of early game damage, but he isn't as mobile as Kalista. Both of you spike from levels 2 and 3, so try to get an advantage if you can, and play safe if you can't. He is short range, so reaching him isn't too difficult. Exhaust can help by reducing the damage from Piercing Light and The Culling, but be careful not to tank either for no reason. Save a charge of Slipstream for Relentless Pursuit for you best chances of killing him.

The Hard Matchups


Examples:

These champions pose the biggest challenge for Nilah, as they all have good laning capabilities and great late game. They excel at staying at range and zoning you from CS, making it difficult to create leads. Engage supports or ganks from your jungler are your best bet. Second Wind and Doran's Shield are reliable tools for lane survival against these champs.

Xayah is easily the most difficult marksman to play against. She has good range, amazing zoning with her feathers, and Featherstorm can save her from your engages. Your biggest chances of killing her are before level 6, but she can easily counter your engage with Bladecaller, rooting you and dealing massive damage. If she ever uses her E to clear minions, you can try to engage on her and get her Flash, but capitalising on that is still very difficult. Exhaust and Galeforce increase your odds of killing her, but not by much. I highly recommend just banning her.

Caitlyn has unrelenting poke, good terrain control with Yordle Snap Trap, and can make good distance with 90 Caliber Net. She is often paired with a long range poke support, such as Lux, so Doran's Shield, Second Wind, and even Unflinching can have massive value against her. Alternatively, you could take Cleanse for her CC, but that means giving up Ghost or Exhaust, two very useful summoner spells against her. Dodge her Piltover Peacemaker, don't step on traps, and do your best to avoid the slow from her E. The distance she gains from 90 Caliber Net is actually less than the cast range of Slipstream, meaning if you were close enough to her before she cast it, you can dash on top of her again. Galeforce is very useful for following Flash and killing her.

Thankfully, Sivir has very short attack range, meaning that getting on top of her before level 6 isn't too difficult. However, she has constant harass with Boomerang Blade and Ricochet, can block abilities with Spell Shield, and has powerful kiting with Fleet of Foot and On The Hunt. Exhaust is great for keeping her in range, just remember that she can block the pull from Apotheosis with her spell shield.

Zeri has the easiest lane out of all of the hard matchups becuase Burst Fire can't hit you through minions, and her Spark Surge doesn't take her far if she's in the middle of the lane. The problem with Zeri is her scaling and her late game. Zeri becomes uncatchable later in the game, so you should do your best to take advantage of her weak early game. Getting level 2 advantage isn't too difficult against her, and Slipstream dashes further than Spark Surge (provided it isn't used on a wall), and Jubilant Veil can block her Q. Exhaust is very useful for keeping her speed in check, and probably more valuable than Ghost.

Non-Marksman




The two most popular mage bot laners right now are Veigar and Seraphine, and both of them are nightmare lanes for Nilah. They stand at extreme range and have good damage to zone you from the wave. Veigar's damage is rather low early game, and you can look to engage on him if his Event Horizon is on cooldown. Veigar will eventually outscale you, and you'll have to rely on your team's help to deal with him. Seraphine has more damage early than Veigar, but her damage doesn't scale as well. She's still a big problem for you in lane however. Cleanse and Galeforce are really your only options, and Jubilant Veil makes you take 25% reduced magic damage.
Support Pairings

Support Matchups



Nilah is a very support dependant champion, and you should be mindful of the champion your support picks. Thankfully, Nilah works very well with both enchanters and tanky engage supports; the only bad supports to pick with her are mages. You should also keep in mind the enemy bot lane's comp, and think about how you can expect to interact with them. Joy Unending's bonuses incentivise enchanter supports, but people tend to pick engage. As long as your support makes either reaching the enemy bot lane or laning easier, it's a fine pick.

Enchanters




When playing with enchanters, most of the time it's up to you to take advantage of bad positioning or long cooldowns from your lane opponents. They take a lot of pressure off of laning with their healing and shielding, and use their range to make space for you to collect minions. Abilities such as Bailout and Chronoshift make engaging incredibly safe, whereas Starcall, Astral Infusion, and Ebb and Flow keep you healthy against poke. Tidecaller's Blessing is a fantastic ability for Nilah, as it gives you movespeed and adds a slow to your next 3 attacks, as well as damage.

Engage Supports




Engage supports sacrifice the range of enchanters for all-in power, so be mindful of preserving your HP to allow safe engages. All hook supports are pretty good with Nilah, as they can lock enemies down and allow Nilah to move into range, potentially letting her save Slipstream for when they attempt to escape. In particular, Rakan's Battle Dance allows both you and Rakan to follow up on each other, grouping enemies for either Grand Entrance or Apotheosis. Zac's Cell Division and Pyke's Gift of the Drowned Ones provide slight healing during lane, and both have engages that you can follow easily.

Taric is not strictly an engage champion, but he is one of the best supports to pick with Nilah. He combines an enchanter's healing, in Starlight's Touch, with great engage power through Dazzle and Cosmic Radiance. If the enemy bot is an all-in comp, you will be immortal in every fight past level 3.

Early Laning

Laning Safely



In the matchups section, I used a few different ideas, sometimes phrased differently. "Preserve your HP", "Farm safely", "Stay in XP range" and such. I'll do my best to explain in detail what I mean with these phrases. It may be obvious to some of you reading, but I'm going over it anyway just in case!

Miss Gold, Not XP



Sometimes, you'll go into lane as Nilah, and your lane opponent either won't poke you, or won't have the means to poke you consistently due to the champions they've picked. In that case: perfect! Laning should be easy at that point.

But maybe the enemy bot lane have picked a long range or aggressive marksman and a support that's good at poking;
Draven Karma for example. Now laning is very hard because of the damage that both of these champions can do to you, and if you don't repsect it and give up CS when necessary, you'll be giving free kills. Now how do you maximise your chances of winning this lane?

Preserve your HP!


This one is obvious; if you don't die, the enemy doesn't get kills! But preserving your HP in these kinds of lanes is (again, obvious) the most important thing, because it means that when you can walk up to collect CS, the enemy bot can't blow you up. What is the most effective and consistent way to preserve your HP?

Farm Safely!


The obvious way to farm safely is with Formless Blade. Use the initial cast to last hit minions, and with enough practice you can attack minions that are high health, and use the cone damage to kill low health minions. In emergencies, you can use Jubilant Veil to protect yourself, but bear in mind the long cooldown.

Farming safely requires you to look at the positions of the enemy bot laners. It's very likely that Draven is standing in the minion wave, ready to last hit, and Karma might be standing in the middle bush. Karma will try to harass you if you walk up to last hit, and Draven will do the same, provided he has no minions of his own to kill. If you are having lots of trouble farming minions, remember the next point:

Stay In XP Range!


This point is very valuable to remember as Nilah, because of how Joy Unending works:
  • In a duo lane, when a minion dies, each of you gains 61.05% of the experience you would have gained if you were solo.
  • When you kill a minion, Joy Unending grants you and your ally 50% of the experience you would have lost for sharing (that's 19.475% more xp!)
  • This means that every minion you last hit gives you AND your lane partner a total of 80.525% experience!
  • Roughly speaking, every 3-4 minions you last hit with your lane partner nearby gives you 1 minion worth of XP more than your lane opponent!
  • You can also think of this as each minion you last hit giving your bot lane 1.319x the experience the enemy bot lane would receive for killing the same minion!
If you aren't able to last hit minions but can still stand in XP range, you are able to keep up with the enemy bot lane, which is great. But if you can sneak in a last hit or two, you slowly receive more XP than they do, which can quickly catch you up if they're ahead, or even begin to create your own lead!

What does this mean in a practical sense? It means with good last hitting, you can hit level 2 from after 2 melee minions from the second wave, rather than 3. You can also hit level 3 after killing the cannon minion from the third wave.

Respect the Damage!


Now imagine, instead of respecting the enemy bot lane's damage and giving up CS in favour of XP and HP, at around 3:00 into the game, you walk up at the wrong time, and Draven is able to kill you. Assuming that's first blood, you've just given him 400 gold for the kill, probably around 120 gold from League of Draven, and chances are he's using Treasure Hunter too. Now he can finish last hitting the wave, push it under tower, and recall. With that money, he can buy Sheen, and when he comes back to lane, Spinning Axe is probably going to deal around 180 damage with the Sheen passive. Not to mention, you've just lost an entire wave's worth of XP and potential gold.

Now, think about the alternate scenario: You respect the enemy botlane's damage, and sit back in XP range, only last hitting with Formless Blade when you're sure it's safe to do so. With the wave pushing towards you, and you alive, you have some options:
  • You can try to focus the wave and surprise them with how quickly you can hit level 3
  • You could also call for a jungle gank if they are nearby
If you have preserved your HP well, you can fight the enemy bot as soon as you hit level 3. Let's say your support in this lane has been Pyke. As soon as you hit level 3, Pyke can fish for hooks with Bone Skewer. If he hits, you can look to force Draven to use his Flash or potentially kill him, giving you the advantage. If Pyke misses his hook, you can both escape using Phantom Undertow and Slipstream. Gift of the Drowned Ones will heal Pyke, and you can look for another hook once it's off cooldown.

What if I get dove?


There will be times when the wave crashes into your turret, and the enemy jungler comes in for a dive. If you have seen them early enough on a ward or you have tracked their pathing, the best course of action is to give the wave. It hurts, but it's better than giving kills.

If you haven't seen them early enough and can't avoid the dive, your only option is to try and outplay it. Against on hit junglers, such as Wukong, Viego, Kindred, or Bel'Veth, your Jubilant Veil is extremely powerful if you time it right, especially to block abilities like Crushing Blow or Royal Maelstrom.

Jubilant Veil isn't as powerful when used against AP junglers, so you can either try to kill whoever is lowest or you can try and collect the wave. Remember that Formless Blade can be cast during Slipstream, and you can use this to clear waves quickly.

In a Nutshell!


In the early lane against tough matchups, prioritise your health above all. Do your best to last hit when you think you'll take minimal damage, and make sure to stay in xp range when possible; move in and out as minions die if you have to. This way, if you fall behind in gold, you will be even or ahead in XP, and with decent amounts of health, you can level up when they don't expect it and turn it into a surprise engage.

The early laning phase can make or break Nilah, as you are very weak at level 1. Levelling and gaining access to Slipstream and Jubilant Veil brings incredible safety to your farming, and even allows you to fight certain enemy bot comps 2v2. Nilah becomes more powerful with each item purchase, especially if it grants crit chance, so remember to keep your farm up!
Post Laning

Mid and Late Game


After laning phase has ended, you should look to rotate to mid lane and continue farming. Nilah benefits greatly from purchasing crit chance, so your items 1-4 should give you some, unless there is a defensive item you can build that you think would be perfect against the enemy team. Galeforce is your bread and butter outside of the lane, allowing you to dodge skillshots and stay alive, or reposition Apotheosis to predict flashes in solo kills or catch multiple enemies in bigger fights. If you're around level 12, Immortal Shieldbow's passive will begin to scale and become more valuable, and the same is true for Bloodthirster at level 13, so keep that in mind! If you see a large minion wave moving towards one of your towers and no one is on there may to collect it, move to it! Gold=items, items=damage, damage wins fights!

Taking Objectives


Formless Blade's low cooldown, high damage, and armor penetration make Nilah destory objectives quickly; even quicker if you have built Essence Reaver. Be careful when sieging turrets, as your short range makes you vulnerable. If the enemy team has people defending their turrets from afar, the best you can do is try to hit the turret with Formless Blade. It does better damage the more items you have, but you should be careful of spells being thrown at you as you walk up.

You should also be mindful of your vision when looking to take towers. If you have no minion wave approaching, Slipstream will not be able to save you, and Jubilant Veil can only do so much against ability centric champions. Don't push up without your team nearby, and remember to pick up Farsight Alteration the moment you hit level 9; risk-free vision is invaluable!

Focus on Positioning!


The most important thing to remember on Nilah is that although you are melee, you are not a tank or a bruiser! Whilst you may feel tempted to stand near the frontline because you are melee, this is how you die fast! In the mid game, it is up to the bulkier champions on your team to initiate fights; you should be positioned to follow up, not to start them. Let your frontline face check for you and clear the way towards objectives.

Your role in fights is using Slipstream to dash towards the backline and catch them in Apotheosis. Patience is key on Nilah; Keep an eye out for abilities that counter your mobility, such as Taliyah's Unraveled Earth, or point and click CC, like Nether Grasp, Unstoppable Force, or Cease and Desist. Wait for the most threatening abilities to go on cooldown, and then you can go in unimpeded. Nilah is also great at dealing with tanks and bruisers thanks to her armor pen, so don't be afraid to help your team deal with the frontline if you can't reach the back!

If you find the enemy carries near a minion wave and your team is nearby, you can engage on them by using Slipstream on minions and grouping them with Apotheosis. Your team should be able to move in and clean up, and even if you die, you have made a massive play that your team should be able to easily turn into a free objective.
Nilah Bugs
BUGS!
Although there aren't too many, Nilah does have some bugs, and I wanted to make this section to bring awareness to them. I'll come back and change this section if they ever get fixed, because some of them are quite annoying!
Normally, the shield you receive from Formless Blade's healing at full health is uncapped. However, taking Overheal caps the shield to be the same size as the rune's shield. Additionally, damaging an enemy champion causes the shield to disappear entirely after 4 seconds, instead of gradually decaying over time.
Hitting an enemy champion with Formless Blade triggers Call for Help, causing you to take minion aggro. This usually only occurs when hitting champions with targeted spells.
  • Casting Slipstream sometimes does not visually use a charge, displaying 2 charges when you only have 1.
  • Slipstream will not take Nilah over walls if the wall is thicker than the dash range.
  • Slipstream has a very small, unintentional cast time.
Conclusion
Thank you for reading! I hope you found this guide helpful. If you find any mistakes or have suggestions on things to add/change, please put them in the discussion page!

Changelog


If the guide was updated recently with no additions to the change log, it was probably a change to grammar or spelling.

05/04/2023 Patch 13.7 - Added Soraka to synergies (oops), and changed Bloodthirster's section to not recommend it anymore due to the nerfs in 13.6.
20/04/2023 Patch 13.8 - Updated the Intro, Senna's synergy entry, and added sections to the items section for Prowler's Claw and Ravenous Hydra.
28/04/2023 - Added op.gg of my account.
22/05/2023 Patch 13.10 - Updated item builds, item explanations, and added Ingenious Hunter and Cosmic Insight to the runes section. Added E max ability order with some explanation.
23/05/2023 - Added some explanation as to how Lord Dominik's Regards stacks with Formless Blade's passive in the item explanation section, and further updated the guide to reflect patch 13.10's item changes.
01/06/2023 Patch 13.11 - Replaced Ghostblade with Eclipse in item builds and explanations to reflect the nerfs it received.

League of Legends Champions:

Teamfight Tactics Guide