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Recommended Items
Runes: Gold Generation
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Cleanse
Flash
Items
Ability Order E Max
Joy Unending (PASSIVE)
Nilah Passive Ability
Threats & Synergies
Xayah
Xayah is easily one of the hardest ADC matchups for Nilah. She can zone you with her feathers and deny your engage with her R. Your best bet is honestly just to ban her, although her pick rate is low, so you might want to ban Smolder instead.
Taric
Taric is one of the best supports for Nilah. You are an unstoppable army of two, and can withstand and counter any engage. His heal makes surviving lane a lot easier too.
Taric
Taric is one of the best supports for Nilah. You are an unstoppable army of two, and can withstand and counter any engage. His heal makes surviving lane a lot easier too.
Champion Build Guide
Innate: Whenever Nilah kills a minion, she and the nearest allied champion gain an additional 50% of the experience they would have lost from sharing. Innate: Whenever a nearby allied champion uses an ability to heal or shield either Nilah or themselves, both they and Nilah receive a bonus amount equal to 7.5% of the healing or 15% of the shielding after a 0.5-second delay. Bonus shielding lasts as long as the shield that triggered the effect, up to a maximum duration of 4 seconds. |
Nilah's passive does wonders for her laning potential. It allows you to create XP leads even while having to give up minions, as long as you manage to farm safely. This passive allows you to reach level 2 from the first 2 melee minions from the second wave, rather than the first 3. It also means you get level 3 from the first cannon minion, provided you are last hitting well. Nilah's passive also enhances the healing and shielding she receives from allies, making enchanters more powerful in lane.
Passive: Nilah gains 0% − 33% (based on critical strike chance) armour penetration, and her basic attacks and Formless Blade heal her for 0% − 20% (based on critical strike chance) of the post-mitigation damage dealt to champions. Each healing instance beyond maximum health is converted into a shield that last 6 seconds. Active: Nilah cracks her whip-blade in a line, dealing physical damage to enemies hit, increased by 0% − 100% (based on critical strike chance). Formless Blade can hit structures, and applies life steal to the lowest damage instance at 100% effectiveness. Formless Blade can be cast during Slipstream, causing Nilah to leave behind a wave that travels towards her location at the end of the dash, dealing the same damage to enemies hit. Hitting an enemy empowers Nilah for 4 seconds, granting her 125 attack range, 10% − 60% (based on level) bonus attack speed, and causes her basic attacks to strike in a cone that deals 100% AD physical damage. Against secondary non-champion targets, this is reduced to 33% AD for minions and 10% AD for monsters, and the cone executes minions left below 20 health. On-hit effects are only applied to the primary target. Formless Blade's cast time is reduced by 10% per 24% bonus attack speed, capped at a 20% reduction at 48% bonus attack speed. |
This is your primary way of farming minions in lane, and your primary way of dealing damage in fights, alongside basic attacks. Both the initial Q and the cone attacks are great for pushing waves fast, and the Q does massive damage to turrets. You can also use Flash during the animation to reposition the hitbox.
The maximum cast time reduction can be achieved with the Attack Speed rune shard and the buff from the ability itself from level 7 onwards.
Active: Nilah envelops herself in mist for 2.25 seconds, becoming ghosted, gaining bonus movement speed, reducing magic damage taken by 25%, and dodging all non-turret basic attacks. Touching an allied champion will grant them the same effects for 1.5 seconds. |
Things to note!: Jubilant Veil cannot be cast during the animation of Formless Blade, but can be cast during Slipstream and Apotheosis.
Jubilant Veil is an incredibly powerful ability, and it allows you to completely negate important on hit effects, such as Headshot, and delay other abilities, such as Explosive Charge or Second Skin. You can also stack with your teammates to give them the effects, which might prevent their deaths!
Active: Nilah dashes a fixed distance towards the target unit, dealing physical damage to enemies she passes through. Nilah can hold a maximum of 2 charges of Slipstream, and stocks them periodically. Slipstream resets Nilah's basic attack timer. Formless Blade and Apotheosis can be cast during the dash. |
Things to note!: Slipstream can be cast on allied minions and champions, and also has a very short cast time.
This ability is the key to following up on your team's engages, and escaping from danger. Always remember that you can dash to allies, including your own minions, which can be very handy to escape ganks! The dash can pass through units, which can be quite useful for dodging skillshots or CC, such as Phantom Undertow. The short cast time can also allow you to negate movement-based CC, such as Headbutt, although this is very difficult!
Active: Nilah whirls her whip-blade over 1 second, dealing physical damage to nearby enemies every 0.25 seconds. She then deals a burst of physical damage and pulls hit enemies 250 units towards her. Each hit applies a 10% slow for 3 seconds, refreshing with each hit. Nilah heals herself and nearby allied champions for 20% − 50% (based on critical strike chance) of the post-mitigation damage dealt to champions, converting each heal instance beyond maximum health into a shield that last 6 seconds. During the cast time, Nilah is unable to attack or cast other abilities, excluding Jubilant Veil, but she is able to move. |
Nilah's ultimate is a fantastic teamfighting tool, allowing you to deal massive damage, heal yourself and allies, and group enemies up for Formless Blade or your teammates' abilities. This ability has a level 1 cooldown of 110 seconds, meaning you can use it in lane to burn flashes and create future opportunities.
Ability Order
If you've ever looked at a build website for Nilah, you've probably seen that her most popular ability order is maxing Formless Blade first, like this:
I completely understand why this is the most popular conclusion for ability order! Formless Blade is Nilah's main damage ability, so it would make sense to max it first. The problem with this ability order is that it doesn't actually get the most damage possible out of Nilah's kit! An ability order that does that, and the one I recommend, is maxing Slipstream instead:
So why should you max Slipstream over Formless Blade?
| If you actually look at what putting points into Formless Blade gives you, you'll find all it does is increase the base damage of the ability by 5 (which is almost nothing!) and the AD ratio by 5%, which is not very useful early game. On the other hand, it has three separate effects that all scale with crit chance, so it's guaranteed to scale extremely well with items, meaning there must be a better place to use skill points. Each point in Formless Blade early game will increase its damage by roughly 9. | ||
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Slipstream is almost like the inverse of Formless Blade in that it has an extremely low AD ratio of 20%, but improves tremendously with skill points; each skill point reduces the cooldown of each dash by 3.5 seconds, and increases the damage of each dash by 25. For reference, to get an increase of 25 damage per point in Formless Blade in the early game, you would need 400 AD! Even if you're not fighting all the time, the reduced cooldown on Slipstream can be invaluable in repositioning to either escape a gank, or follow up on a teammate! |
Essentially, by the time you have enough AD and crit chance for a point in Formless Blade to give more damage than a point in Slipstream, you will have already finished maxing Slipstream! It's more effecient to improve Slipstream with your skill points, and improve Formless Blade with your gold.
Another way to think about this is that each point in Slipstream is equal to roughly 2.5 casts of Formless Blade PER DASH. Maxing Slipstream first and using both charges on an enemy does insanse burst damage early game!
Some players opt for a compromise between these two ability orders by putting three points in Slipstream and then maxing Formless Blade. In my experience, this does less damage than just maxing Slipstream, but you might enjoy it more!
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Nilah's primary rune tree is a very easy one to build since most options have potential. I personally advise against taking Presence of Mind since I don't think managing mana on Nilah is difficult, but feel free to take it if you experience otherwise. I'd also advise against taking Legend: Haste as I think the other two are more valuable.
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In summary, I think choosing your secondary runes comes down to preference and how you expect the lane to play out:
- If you think you can very easily win the lane and would like to snowball a lead, Domination's Sudden Impact, Eyeball Collection, and Treasure Hunter are fantastic picks.
- If you think the lane will be difficult and would like survivability, Resolve's Second Wind can help protect you from poke, and does wonders when paired with Doran's Shield. Revitalize can also squeeze out some extra HP from your support's heals and/or shields.
- Resolve can also offer scaling tankiness with Conditioning and Overgrowth if you think your lane will go fine, but want to protect yourself from burst later in the game.
- Inspiration's Magical Footwear and Cash Back let you power towards your first and later items respectively.
- Inspiration can even provide some lane sustain with Biscuit Delivery, and Cosmic Insight can reduce your summoner spell cooldowns for more frequent Flash plays.
I'd generally advise against taking Bone Plating since it's incredibly easy for the enemy bot lane to hit you from range and put the rune on cooldown before it can block anything. I'd also like to remind you that Revitalize does not increase the effectiveness of Second Wind or Doran's Shield, since I've seen lots of players default to those runes as their secondary tree.
The rune shards you should take on Nilah are self explanatory; The Attack Speed shard in the first row and the Adaptive Force shard in the second row are must picks, and compliment everything Nilah does very well.
On the third row there is a choice to make: Flat Health versus Health Scaling. From what i've seen so far, Health Scaling is generally the more popular and better performing pick of the two, but a key thing to remember with the new stat shards is the breakpoint between them; Flat Health gives 65 health, which is the better option until level 7, where Health Scaling gives 70, and continues to scale with each level. If you think that you're really going to need the early HP to survive lane, you should take Flat Health. If you think that lane will be easy and/or you won't really be fighting until level 7, take Health Scaling. Even fighting at level 6 is ok, since you're only misssing out on 5 HP, which will very rarely impact the outcome of the fight. As of updating this guide, Health Scaling is the popular pick, so you can start with that and switch to Flat Health if you're having trouble making it work!
As for the new Tenacity and Slow Resist shard, I'd personally only take this into very high CC lanes, or against Ashe to mitigate her passive.
The new health shards pair well with Doran's Shield and the Resolve tree runes Conditioning, Second Wind, and Overgrowth, and allow you to spec for either lane survivability or late game bulk depending on your game. Thanks to patch 14.10, Cut Down and Lord Dominik's Regards are no longer affected bu your max health, so go nuts!
Figuring out what runes will serve you best requires experience and experimentation; never be afraid to try out a new rune combination if you think it might work!
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Starting Items- |
| Doran's Blade is your first option for a starting item as Nilah, and should be the one you buy most games. It gives you everything you need; AD, health, and life steal, which is applied by Formless Blade and only becomes more valuable as the game goes on. You should start this against low range bot lane comps, or against higher ranged ADCs if they have a melee support, or if you have a support that can help you survive lane. |
| Doran's Shield is your second option for a starting item, and is perfect against long range bot lane comps. Since Nilah is melee, she benefits from the full regen value gained by being hit by single target damage, such as auto attacks. You should only really start shield if you think you can't survive lane without it, since Doran's Blade outscales it rather quickly. |
The other options for starting items are Long Sword start and Cull start, but I'd generally advise against these for a few reasons.
The experience of your lane as Nilah is generally defined by the fundamentals of the champions in the lane; meaning that you're either always looking to fight, or always being poked. You could start Long Sword and three Health Potion, but that will only serve you until your first back, where you will return to lane and start being poked again. Alternatively, you're looking for an all in fight, in which case the 100HP from Doran's Blade is much better to have than the over time healing from potions.
Long Sword and Cull both also don't give any HP, which can be manageable on ranged marksman champions. However, not only is Nilah melee, she is tied for the 10th lowest base HP in the game, and the 3rd lowest of all marksmen; buying Doran's Blade increases her level 1 HP by about 17%! This also means that Second Wind on its own is not as effective, and is best paired with Doran's Shield against oppressive poke.
First Item Choices- |
Nilah receives great power from building crit chance, but don't be afraid to build items that sacrifice crit chance for more survivability. Nilah is melee after all, so building tankier items isn't a bad idea in some games. She also benefits fully from melee item modifiers, so keep that in mind when choosing your build!
| Surprisingly, Infinity Edge is actually the highest damage first item for Nilah, simply because the 80 AD it grants is more powerful than other options, such as The Collector's lethality early game. Your Formless Blade and autos will deal slightly more damage than Collector, but your crits will of course deal much more damage; roughly 25% more! |
| Whilst it's no longer the highest damage first item, you could still make an argument for The Collector. The 200g cheaper cost means you can buy it 2 waves earlier, and lethality is always a worthwile stat on Nilah due to the armour penetration she gains from Formless Blade. |
| An old first item option, Essence Reaver has received some extra AD and a cost decrease of 100g, making it more appealing. The Collector also received a nerf of -3 lethality, all of which bring the two items closer to each other. If you enjoy the feeling of having abiliy haste, or just don't want to think about your mana, you can build Essence Reaver first item. |
Personally, I think that The Collector is a better first item; It's 200g cheaper, and fully utilising Infinity Edge requires you to crit. Nilah can already have trouble auto attacking, which makes items incentivising it less appealing, but building IE later when you're more likely to crit makes it more worth it, especially with 25% crit on items now. Essence Reaver is also an option now, if you would rather have some haste and mana restoration than lethality at a cheaper cost.
Shoe Shopping- |
| Berserker's Greaves are great boots for any ADC. If you either find yourself wanting more attack speed, or have no reason to purchase boots for defensive reasons, this is a very easy purchase. These boots can also now be upgraded into Zephyr, which can help you plan ahead if you think you'll need more attack speed and on-hit move speed later in the game. Bonus attack speed also decreases the cast time of Formless Blade! |
| Mercury's Treads are best purchased against comps with lots of CC or lots of magic damage. Tenacity is a very helpful stat to have on Nilah. Remember not to buy Treads to deal with knockups! |
| Plated Steelcaps are a great purchase if you ever think you're taking too much damage from autos, even when using Jubilant Veil. |
I always prefer building defensive boots over Berserker's Greaves, since Formless Blade and Apotheosis do incredible damage by themselves, and Slipstream acts as an auto reset. Mercury's Treads especially are invaluable in some games. Don't take this to mean that Berserker's Greaves are never good though!
Second Item- |
| Your first choice for second item is Infinity Edge, which somewhat fills the gap left by the rework of old Navori. This item gives you a lot of AD, crit chance, and increased crit damage, which is easier to make use of now that you'll have 50% crit chance when you purchase it. Curiously, the next item actually competes with IE for damage. The Collector and IE are an amazing pair of items against squishy targets, which most botlaners will be at 2 items. |
| Lord Dominik's received some changes in 14.10 that now make it an appealing second item. LDR received 5 more AD and 5% more armour pen, meaning buying it after The Collector will make your Formless Blade and regular autos deal the same damage as Infinity Edge up until 60 armour, where LDR will begin to outscale. However, since your crits lose out on so much damage (around 30%) at this threshold, it's probably best to still build IE and pick up LDR third. You can also build it after first item IE instead of Collector for more damage after roughly 70 armour. |
| The former second item of choice, Navori has unfortunately been stripped of all the stats that made it desirable, being AD, haste, and the Impermanence passive (bonus ability damage scaling with crit chance). Now its purpose is as an attack speed item, which is not nearly as valuable to Nilah as raw AD. If you really want to build this item, I'd recommend building it after Infinity Edge first. |
More Crit Items- |
| As previously mentioned, LDR has the potential to be a great second item when paired with The Collector against enemies with roughly >60 armour, but enemies don't always have this much armour early game (especially if you have a lead). Instead, the safe thing to do is build LDR third to make the most of IE's damage. LDR third will give you 55% armour penetration, which is nothing to scoff at, and 60% at full crit chance! I personally think this is the best third item. |
| The new item Wildarrows has the perfect stat lineup for Nilah, with it being an AD stat stick. Its passive is a stacking bleed that applies on crits, which pairs well with The Collector's execute passive. Building it as the final crit item ensures that you get the most value out of the bleed. |
| As previously mentioned, the recent buffs to Essence Reaver make it a more appealing item. Although it doesn't have the Sheen passive anymore, it still gives a good chunk of AD and has a cheaper cost than most other items you might want. |
| Shieldbow is one of the biggest losers for Nilah this patch in my opinion. The 12% lifesteal it lost was a very tempting stat to consider when buying this item. The trade off with Shieldbow is damage for survivability; building this over LDR last patch would mean dealing 10% less damage, but being roughly 20% tankier without even factoring the lifestyle. Thanks to Lord Dominik's Regards's buffs, the trade off is now around 15% less damage for 20% tankiness, now without lifesteal. I think it's better to build a different crit item and finish your build with Bloodthirster. |
| Mortal Reminder did not receive the same changes as Lord Dominik's Regards, meaning you lose out on 5 AD and 4% armour pen, but the main selling point is of course greivous wounds, which can be a game changer against fed champions like Irelia, The Darkin Scythe: Rhaast, and late game enchanters like Soraka. With how overpowered healing is right now, I honestly don't think this item is worth building, and you should instead build LDR and try to kill enemies before they can heal. |
The current highest damage Nilah build right now is The Collector> Infinity Edge> Lord Dominik's Regards> Yun Tal Wildarrows, with boots somewhere in between. The Resolve tree's Overgrowth is a lot more tempting now, since I don't really recommend building Immortal Shieldbow anymore, and Lord Dominik's Regards lost its Giant Slayer passive, so your max health is no longer a concern when buying it.
Situational Items- |
A good Nilah build has its core comprised of a combination of the previously mentioned items. For example, my go-to build is usually The Collector, Infinity Edge, Lord Dominik's Regards, Yun Tal Wildarrows, and whatever boots are best for the game. Nilah's 6th item slot was already very flexible, but thanks to the increased crit chance on items from patch 14.10, we no longer have to sacrifice any crit chance!
| Although Bloodthirster lost its crit chance entirely, it gained an absurd 25 AD, and saw the return of its old Ichorshield passive, making it a fantastic Nilah item! Not only does this shield not decay until 25 seconds out of combat, it can also convert damage from Formless Blade into a shield, since it procs lifesteal, meaning you can stack it before a fight and arrive with a nice shield, which also acts as a buffer for Formless Blade's own overhealing mechanic! The maximum shield size doesn't start scaling until level 9, so building it first might not be the best idea. |
| Guardian Angel is a staple defensive item for ADCs, and even allows Nilah to look for a play with Apotheosis. You can also be very difficult to kill if you revive with Jubilant Veil off cooldown. You might want to avoid building this against Caitlyn however! |
| Always remember: Nilah is a melee champion, and benefits from melee item modifiers, making Death's Dance incredible on her. Taking 30% of damage as damage over time, combined with her sustain, gives you a window to fight back and can make you borderline unkillable at times. Although Death's Dance is an armor item, the Ignore Pain passive works against ALL damage, meaning it can also assist you in surviving burst from mages! |
| If you haven't built Immortal Shieldbow to deal with burst, Maw of Malmortius is the best magic resistance item for Nilah. You gain the full shield from lifeline, and the lifesteal greatly increases your survivability. If the enemy has lots of magic damage that you're vulnerable to, but also has physical damage threats you can't ignore, the combination of this item and Death's Dance is amazing! |
| QSS is practically mandatory if the enemy team has a Skarner or a Malzahar who enjoys pressing R on you. Also a great purchase if the enemy has lots of CC and you forgot Cleanse. As of Patch 14.8, Scimitar no longer cleanses Realm of Death, so don't buy it for Mordekaiser! Similarly, as of patch 14.10, Mercurial Scimitar no longer provides crit chance, so there's not really any point in upgrading it. |
| If you ever find yourself with enough damage to get the job done and an open final item slot, you can start to look at tank items. Jak'Sho, The Protean helps you survive longer in fights, and gives 65 armor and magic resist when fully active! This item pairs very well with Conditioning. |
| If you find yourself wanting pure defense against an all AD team, Iceborn Gauntlet is a great choice! This item gives you a slight damage increase with its Sheen proc, and the slow allows you to stick to carries easier; At level 18 with no other sources of bonus health, the field will slow for 28%. It's a great alternative to Guardian Angel if the enemy team has champions that can kill you easily from the revive, such as Caitlyn. |
| Randuin's Omen is an incredibly niche defensive item that you would only really buy if you're against multiple crit champions such as Gangplank, Yasuo/ Yone, AD Twisted Fate, or marksman junglers, and you feel you need more than Jubilant Veil to survive. |
| Kaenic Rookern is a new item that has potential against teams with heavy magic damage. On top of granting 60 magic resist, it also grants you a magic damage shield equal to 18% of your maximum health. At level 18 with no other sources of bonus health, this shield is roughly 484 health. With a short cooldown of 15 seconds, it sounds very appealing against long range mages. |
| While not new, Spirit Visage is an alternative to Kaenic Rookern that excels when you have an enchanter on your team, or have other sources of healing and shielding such as Ocean Soul, Barrier, or Immortal Shieldbow. This item also enhnaces the healing from life steal, Formless Blade and Apotheosis! |
The AD items are always reliable closers to your build, but if you ever feel like you deal enough damage and would rather build a purely defensive item, it's good to have some in mind. Jak'Sho, The Protean is easily the least niche of the tank items, but use cases for the other items do arise every now and then. It goes without saying, but Conditioning and Overgrowth pair amazingly with these items!
You might have noticed the absence of attack speed items (with the exception of Berserker's Greaves) from my guide, and that's for a few reasons:
- Nilah is melee, so consistently auto attacking can be difficult at times
- Formless Blade does absurd amounts of damage with items, and gives a decent chunk of attack speed for hitting it
- Slipstream resets your auto attack timer
It's better to invest in more AD for the ratios on Formless Blade and Apotheosis, and the fact that the healing from these abilities is based on damage dealt. Berserker's Greaves does decrease the cast time of Formless Blade, however you can reach maximum reduction with the Attack Speed shard and the buff from your Q from level 7 onwards, so I think buying them is a matter of personal preference.
Matchups
Nilah's matchups usually involve being poked to some degree, but what makes the matchups easy or hard is their vulnerability to retaliation. You can protect yourself from poke through positioning and experience, and you will eventually learn when you can safely farms minions. Easy matchups are ones where the enemy bot is short range or immobile, whereas the harder matchups involve long range, high mobility, or constant poke.
The Easy Matchups
Examples:
The easy matchups consist of a lot of immobile, auto attack based champions such as Twitch. Their range is respectable, but that's all they have going for them. Use Jubilant Veil to deny stacks on abilities ( Explosive Charge, Contaminate, Second Skin) and gapclose with Slipstream to burn flashes, and repeat to pressure kills. You can take advantage of your XP lead from Joy Unending during the second and third minion waves to gain a level lead and burn flashes early. You will almost certainly hit level 6 first, letting you use Apotheosis for easy kills.
Against Samira, you can attempt to use Jubilant Veil to delay stacks of her Daredevil Impulse. Even if that fails, you can use Apotheosis to interrupt Inferno Trigger.
The Even Matchups
Examples:
The even matchups all have long range and potential poke, but are all extremely immobile, with the exception of Ezreal. You will get poked away from CS if you position incorrectly, but as long as you stay in XP range you will be fine. You can always take Second Wind or Doran's Shield to make laning easier. Hitting level 2 first will be difficult, but you should still hit level 3 before them. Try to burn flashes with your level advantage to prepare for when you hit 6, and kill them with Apotheosis.
Against Varus, take Cleanse to deal with Chain of Corruption, since you can still use it against Exhaust or Ignite in fights before level 6, and do your best to farm safely and avoid poke. If Varus doesn't have Flash or his ultimate, he's an easy kill.
Aphelios always starts the game with Calibrum, the Sniper Rifle, so be careful not to get poked down. His next 2 weapons are always Gravitum, the Gravity Cannon and Infernum, the Flamethrower, so be careful not to get poked by him when he hits minions, and save a charge of Slipstream for if he roots you with Gravitum, the Gravity Cannon. Mind his weapons, and do your best not to fight him when he has Crescendum, the Chakram. If he has no Flash, he shouldn't be too hard to kill.
Jinx is a very similar story to Aphelios in that she has pretty consistent poke from level 1 with Fishbones, the Rocket Launcher. Make sure not to get hit by Zap! or Flame Chompers! and engaging on her should be no problem.
Kog'Maw is also very similar to the last two; he is a long ranged auto attacker with low mobility, so an engage support will serve you well. Do your best to dodge Caustic Spittle since the resistance reduction is nothing to scoff at, and keep in mind that Bio-Arcane Barrage has a 17 second cooldown that starts on cast, meaning you have 11 seconds after it ends where you ideally want to fight.
Ezreal is very difficult to reach due to Arcane Shift, but thankfully he has trouble poking you through minions, so stand behind them to preserve your hp. Unfortunately, if his E is off cooldown, it's very difficult to reach him on your own, so you'll have to look to your team for help against him.
Lane Bullies
Examples:
The champions above all enjoy using their early game advantages over you and attempting to kill you before level 3. You will have to give up CS to preserve your health, but make sure you are in XP range. You will not hit level 2 first, but you may be able to get level 3 before them. Supports with CC will do wonders in creating kill pressure. If you leave laning phase with the same amount of gold as your opponent, you should have no problem dealing with them. Just remember to respect their strong early power.
Draven is a fantastic lane bully, as he can auto you for roughly 100 damage with Spinning Axe if you try to last hit the wrong minion. If you get level 3 and both you and your support have around 70%-80% of your hp, you can win fights. Make sure to block his axes with Jubilant Veil, and save a charge of Slipstream for his Stand Aside. Like almost all of the champions so far, he is extremely vulnerable without Flash. Having more gold than Draven makes him practically useless.
Jhin has good range, damage, and CC, all of which can cause problems in lane. You could take Cleanse for his W, but I don't think it's life or death since it's not too hard to dodge. You can Jubilant Veil to dodge his 4th shot, but your W has a 26 second cooldown at level 1. You should be seeing a pattern here; play for xp, last hit where you can, and burn their Flash.
Early game Kalista is very squishy, but she's also quite mobile, and Rend can deal enormous amounts of damage. If you fight her before level 3 you will lose every time. Exhaust can be quite helpful to slow her down and even reduce the damage you take from Rend. Pair this with an engage support, and you can fight her quite easily from level 3 onwards. Similar to Draven, once you get a gold lead you can kill her very easily.
Lucian also has lots of early game damage, but he isn't as mobile as Kalista. Both of you spike from levels 2 and 3, so try to get an advantage if you can, and play safe if you can't. He is short range, so reaching him isn't too difficult. Exhaust can help by reducing the damage from Piercing Light and The Culling, but be careful not to tank either for no reason. Save a charge of Slipstream for Relentless Pursuit for your best chances of killing him.
The Hard Matchups
Examples:
These champions pose the biggest challenge for Nilah, as they all have good laning capabilities and great late game. They excel at staying at range and zoning you from CS, making it difficult to create leads. Engage supports or ganks from your jungler are your best bet. Second Wind and Doran's Shield are reliable tools for lane survival against these champs.
Xayah is easily the most difficult marksman to play against. She has good range, amazing zoning with her feathers, and Featherstorm can save her from your engages. Your biggest chances of killing her are before level 6, but she can easily counter your engage with Bladecaller, rooting you and dealing massive damage. If she ever uses her E to clear minions, you can try to engage on her and get her Flash, but capitalising on that is still very difficult. Exhaust increases your odds of killing her, but not by much. I highly recommend just banning her.
Caitlyn has unrelenting poke, good terrain control with Yordle Snap Trap, and can make good distance with 90 Caliber Net. She is often paired with a long range poke support, such as Lux, so Doran's Shield and Second Wind can have massive value against her. Alternatively, you could take Cleanse for her CC, but that means giving up Ghost or Exhaust, two very useful summoner spells against her. Dodge her Piltover Peacemaker, don't step on traps, and do your best to avoid the slow from her E. The distance she gains from 90 Caliber Net is actually less than the cast range of Slipstream, meaning if you were close enough to her before she cast it, you can dash on top of her again.
Thankfully, Sivir has very short attack range, meaning that getting on top of her before level 6 isn't too difficult. However, she has constant harass with Boomerang Blade and Ricochet, can block abilities with Spell Shield, and has powerful kiting with Fleet of Foot and On The Hunt. Exhaust is great for keeping her in range, just remember that she can block the pull from Apotheosis with her spell shield.
Zeri has the easiest lane out of all of the hard matchups because Burst Fire can't hit you through minions, and her Spark Surge doesn't take her far if she's in the middle of the lane. The problem with Zeri is her scaling and her late game. Zeri becomes uncatchable later in the game, so you should do your best to take advantage of her weak early game. Getting level 2 advantage isn't too difficult against her, and Slipstream dashes further than Spark Surge (provided it isn't used on a wall), and Jubilant Veil can block her Q. Exhaust is very useful for keeping her speed in check, and probably more valuable than Ghost.
Non-Marksman
The most popular mage bot laners right now are Karthus, Seraphine, and Swain, and all of them are nightmare lanes for Nilah. They can easily outrange you and chip away at your health bar, zoning you from the wave. These lanes mainly utilise positioning to avoid abilities, and crossing your fingers in champ select that your support will pick engage, since these mages are immobile.
Seraphine has respectable early damage, but her range is the problem. She can easily poke you off of the wave and harass you under tower, or she can stand far behind her wave and safely farm completely out of your reach. Cleanse can be extremely handy for dealing with her CC, which may give you your window to reach her.
Swain has annoying poke that can hit you through minions and set up for his support to combo off of. When he hits level 6, his ultimate lets him out-brawl you, so do your best to escape after he uses it. Your best bet is to take advantage of his lack of mobility before he has his ultimate, and try to generate a lead you can snowball from. If not, you should do your best to farm and reach 3 items, at which point you might be able to beat him.
Karthus is a similar situation to Swain but with 2 key differences. The first is that he can potentially match you in fights from as early as level 2 due to his E. Aim to dodge his Q and conserve your health until a window arises where you can all in him. The second difference is that while Karthus is just as immobile as Swain, he's also a lot squishier, meaning that getting that first kill on him is a lot easier. Use Slipstream to escape his passive and dodge his Q, and don't forget to use Jubilant Veil to reduce the damage of Requiem. Try to pass it to your support as well!
Veigar's damage is rather low early game, and you can look to engage on him if his Event Horizon is on cooldown. Veigar will inevitably outscale you, and you'll have to rely on your team's help to deal with him. You can use Cleanse to ignore Event Horizon, use Slipstream to dodge Dark Matter or even Baleful Strike, and don't forget to use Jubilant Veil to reduce his burst.
Ziggs is similar to Seraphine with his incredible range, but he also comes with monstrous pushing power and the ability to raze turrets very early in the game. This can potentially give your jungler opportunities to gank, but his range and Satchel Charge serve him well in staying safe. You can dodge his abilities, but he will most likely time them with your last hitting and use your minions to utilise the AOE on Bouncing Bomb.
Support Pairings
Nilah is a very support dependant champion, and you should be mindful of the champion your support picks. Thankfully, Nilah works very well with both enchanters and tanky engage supports; the only bad supports to pick with her are mages. You should also keep in mind the enemy bot lane's comp, and think about how you can expect to interact with them. Joy Unending's bonuses incentivise enchanter supports, but people tend to pick engage. As long as your support makes either reaching the enemy bot lane or laning easier, it's a fine pick.
Enchanters
When playing with enchanters, most of the time it's up to you to take advantage of bad positioning or long cooldowns from your lane opponents. They take a lot of pressure off of laning with their healing and shielding, and use their range to make space for you to collect minions. Abilities such as Bailout and Chronoshift make engaging incredibly safe, whereas Starcall, Astral Infusion, and Ebb and Flow keep you healthy against poke. Tidecaller's Blessing is a fantastic ability for Nilah, as it gives you movespeed and adds a slow to your next 3 attacks, as well as damage.
Engage Supports
Engage supports sacrifice the range of enchanters for all-in power, so be mindful of preserving your HP to allow safe engages. All hook supports are pretty good with Nilah, as they can lock enemies down and allow Nilah to move into range, potentially letting her save Slipstream for when they attempt to escape. In particular, Rakan's Battle Dance allows both you and Rakan to follow up on each other, grouping enemies for either Grand Entrance or Apotheosis. Zac's Cell Division and Pyke's Gift of the Drowned Ones provide slight healing during lane, and both have engages that you can follow easily.
Taric is not strictly an engage champion, but he is one of the best supports to pick with Nilah. He combines an enchanter's healing, in Starlight's Touch, with great engage power through Dazzle and Cosmic Radiance. All of this comes together to create unbelievable power in standing your ground and even counter engage; If the enemy bot is an all-in comp, you will be immortal in every fight past level 3.
Engage or Enchanter?
Given the chaotic nature of solo queue, I generally think that engage supports are a more successful pairing with Nilah. Whilst Joy Unending does encourage you to have an enchanter on your team, the short range of your abilities requires you to actually have reached your opponent to damage them, so having a champion on your team that is able to lockdown or engage the enemy carries is quite handy!
This is why the best supports with Nilah are ones that can help you get into the enemy backline while still making use of Joy Unending; Pyke and Rakan come to mind, and you would be surprised how much bonus healing you can receive from Gift of the Drowned Ones and Gleaming Quill!
Some champions worth mentioning that are exceptions to this rule are Taric, who I talked about previously, and Senna. Senna can cover you in lane with her poke, and heal you with Piercing Darkness. In return, you can act as a partial frontline in the lane, and protect both yourself and her with Jubilant Veil, allowing her to stack Absolution and scale into a monster. You are very difficult to fight after about level 4, and that only gets worse as the game goes on.
We've talked about runes, items, matchups, and support pairings, so now we should address the question:
When should I pick Nilah?
Obviously you can just pick Nilah in every single game, but there are various indicators you can look for in champion select that will impact how well Nilah as a champion will perform inside of the match, and therefore how much you will enjoy the game!
The first thing to address is pick order. Generally speaking, I would advise picking Nilah early into the draft, since this allows the enemy bot lane to pick a duo that will make laning miserable, which can make or break the game for you. In most games, the bot lane comp is picked quite early, so you shouldn't need last pick, and should swap with someone if your lane opponent has already picked their champ. However, there's also a good chance that your opponents already decided what champion they were going to play before they even entered champ select, so pick at your discretion!
Next is the general theme of your team's comp (being how it aims to play the game), the theme of the enemy's comp, and how you can expect the two to interatct. I'd argue the overall theme of your team isn't really considered in solo queue, but it's still a good indicator! From either this guide or simply playing Nilah, you might have already identified that she works best against short range comps, and with other engage champions on her team, giving us the themes she works best with. Now we have some general signs of when might be a good time to pick Nilah:
- Your team has drafted engage champions such as Jarvan IV or Nocturne
- Your team has drafted good frontline such as Shen, Maokai, or practically any bruiser
- The enemy team has drafted short range/engage champions while we have a good frontline to cover us
- Bonus points if there are a lot of auto attacking champions or on-hit abilities on the enemy team!
The obvious answer is to draft an engage support, but if you've already got decent engage from you top laner or jungler and haven't picked a support yet, picking an enchanter can potentially ease your laning phase and still be valuable in teamfights!
We can also use the inverse of this idea to determine when might be a bad time to pick Nilah:
- Your team has drafted long range poke such as Xerath or Ziggs
- Your team has little to no frontline that will fight with you
- The enemy team has drafted long range that you cannot reach such as Jayce
- The enemy team has strong disengage such as Janna
Team-wide coordination in drafting is rare in solo queue, so don't expect every game to have all 5 champions on each team built around a theme; people just like playing champions they enjoy, which is ok! But with experience with and against each champion as Nilah, you will come to understand which are great for you, which are awful, which are bearable, and everything in between!
Joy Unending In-Depth |
To truly begin to understand and utilise Nilah in the early laning phase, you need to understand how Joy Unending works in some more depth, and therefore how it differentiates laning as Nilah compared to other champions!
Important Detail!
This section works under the assumption that neither your nor you lane opponent receive XP from wards and kills. Whilst this is a rather extreme assumption given the nature of solo queue, the main point of this section is to show you just how powerful Joy Unending can be!
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With that in mind, here are the XP values of minions, how much bonus XP Joy Unending grants you for last hitting them, and the total XP gained for last hitting minions as Nilah:
(I know the caster minion numbers don't add up, but these are the numbers given in-game.)
To understand the practical applications of Joy Unending, it also helps to know how much XP is required for levels 2 and 3:
- Level 2 requires 280 XP
- Level 3 requires 380 XP from level 2, or a total of 660 XP
This isn't as straightforward as it sounds however, for two reasons. Firstly, this assumes that you're either last hitting or in XP range for every minion that dies in the lane, which just isn't possible in some games. Secondly, the bonus XP from Joy Unending actually requires you to last hit minions to receive it. This means that there is some variance to the number of minions required to level up, depending on if you last hit them or not, and what minion it is. In order to hit level 2 from the first two melee minions of the second wave, Nilah needs to:
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The low amount of XP required to hit level 2 means that Nilah can reach it by killing a total of 5 melee minions from the fist two waves, which is great considering her short range. If you get pushed in and can't walk up to last hit, you can still hit level 2 even if you miss all the caster minions from the first wave, provided you kill three of the six melee minions from the first two waves and don't miss any XP.
Level 3 is where Joy Unending really becomes impactful, allowing Nilah to hit level 3 half a wave earlier than other laners. The variance for level 3 is more noticable however, for which you need to kill at least:
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From this, you can see how Joy Unending makes laning somewhat forgiving. The first three combinations are how you reach level 3 the fastest, and all rely on last hitting the cannon minion, since last hitting it gives you an extra caster minion worth of XP. Killing the cannon minion in these instances is what gives you level 3, and can catch your opponents by surprise since the caster minions from the 3rd wave will still be alive.
The last two are worst case scenarios where you miss the cannon, and require you to wait until the third wave is dead entirely to reach level 3. This is most likely to occur against aggressive comps that manage to shove the third wave into your tower. Although this isn't ideal, it can still catch your opponent off guard, since you'll be level 3 for the fourth wave, whereas the enemy needs to kill the three melee minions from the fourth wave. Melee minions give more XP than caster minions, and thankfully they are closer to you, so do your best to last hit them especially!
The Bread and Butter
One of the tricks Nilah has up her sleeve is the surprise level 2 engage. Due to Joy Unending's bonus XP, last hitting the first 8 minions will give you and your support level 2, which is 1 minion earlier than the enemy bot lane. Although Nilah's early game and laning is painful, this surprise level up can decide the lane if the enemy bot lane is unaware. Slipstream instantly grants you its 2 charges upon leveling it, and each charge does around ~66 damage at level 2. On top of this, Slipstream resets your auto attack timer, allowing you to very quickly stack Conqueror for even more damage. If your support is positioned properly, you can easily burn the enemy's summoner spells, if not kill them. Either way, you can safely farm afterwards and push the XP lead even further, which can lead to easier kills down the line!
This situation won't happen every game, but keeping a mental note of this opportunity can win you lanes, and you can even utilise it at other level spikes, such as level 3 or 6!
Laning Safely
In the matchups section, I used a few different ideas, sometimes phrased differently. "Preserve your HP", "Farm safely", "Stay in XP range" and such. I'll do my best to explain in detail what I mean with these phrases. It may be obvious to some of you reading, but I'm going over it anyway just in case!
Miss Gold, Not XP
Sometimes, you'll go into lane as Nilah, and your lane opponent either won't poke you, or won't have the means to poke you consistently due to the champions they've picked. In that case: perfect! Laning should be easy at that point.
But maybe the enemy bot lane have picked a long range or aggressive marksman and a support that's good at poking;
Draven Karma for example. Now laning is very hard because of the damage that both of these champions can do to you, and if you don't repsect it and give up CS when necessary, you'll be giving free kills. Now how do you maximise your chances of winning this lane?
Preserve your HP!
This one is obvious; if you don't die, the enemy doesn't get kills! But preserving your HP in these kinds of lanes is (again, obvious) the most important thing, because it means that when you can walk up to collect CS, the enemy bot can't blow you up. What is the most effective and consistent way to preserve your HP?
Farm Safely!
The obvious way to farm safely is with Formless Blade. Use the initial cast to last hit minions, and with enough practice you can attack minions that are high health, and use the cone damage to kill low health minions. In emergencies, you can use Jubilant Veil to protect yourself, but bear in mind the long cooldown.
Farming safely requires you to look at the positions of the enemy bot laners. It's very likely that Draven is standing in the minion wave, ready to last hit, and Karma might be standing in the middle bush. Karma will try to harass you if you walk up to last hit, and Draven will do the same, provided he has no minions of his own to kill. If you are having lots of trouble farming minions, remember the next point:
Stay In XP Range!
This point is very valuable to remember as Nilah, because of how Joy Unending works. If you aren't able to last hit minions but can still stand in XP range, you are able to keep up with the enemy bot lane, which is great. But if you can sneak in a last hit or two, you slowly receive more XP than they do, which can quickly catch you up if they're ahead, or even begin to create your own lead!
You don't always have to stand in XP range, in some cases it's best to only enter XP range just as a minion dies to give your opponents fewer opportunities to poke you. Since the XP you gain as Nilah will vary from game to game depending on your farm, keep an eye on your XP bar, and do your best to last hit the cannon; Ask your support to save a stack of their support item to secure it if you have to!
Respect the Damage!
Now imagine, instead of respecting the enemy bot lane's damage and giving up CS in favour of XP and HP, at around 3:00 into the game, you walk up at the wrong time, and Draven is able to kill you. Assuming that's first blood, you've just given him 400 gold for the kill, probably around 120 gold from League of Draven, and chances are he's using Treasure Hunter too. Now he can finish last hitting the wave, push it under tower, and recall. With that money, he can buy Sheen, and when he comes back to lane, Spinning Axe is probably going to deal around 180 damage with the Sheen passive. Not to mention, you've just lost an entire wave's worth of XP and potential gold.
Now, think about the alternate scenario: You respect the enemy botlane's damage, and sit back in XP range, only last hitting with Formless Blade when you're sure it's safe to do so. With the wave pushing towards you, and you alive, you have some options:
- You can try to focus the wave and surprise them with how quickly you can hit level 3
- You could also call for a jungle gank if they are nearby
What if I get dove?
There will be times when the wave crashes into your turret, and the enemy jungler comes in for a dive. If you have seen them early enough on a ward or you have tracked their pathing, the best course of action is to give the wave. It hurts, but it's better than giving kills.
If you haven't seen them early enough and can't avoid the dive, your only option is to try and outplay it. Against on hit junglers, such as Briar, Viego, Kindred, or Bel'Veth, your Jubilant Veil is extremely powerful if you time it right, especially to block abilities like Head Rush or Royal Maelstrom.
Jubilant Veil isn't as powerful when used against AP junglers, so you can either try to kill whoever is lowest or you can try and collect the wave. Remember that Formless Blade can be cast during Slipstream, and you can use this to clear waves quickly.
In a Nutshell!
In the early lane against tough matchups, prioritise your health above all. Do your best to last hit when you think you'll take minimal damage, and make sure to stay in xp range when possible; move in and out as minions die if you have to. This way, if you fall behind in gold, you will be even or ahead in XP, and with decent amounts of health, you can level up when they don't expect it and turn it into a surprise engage.
The early laning phase can make or break Nilah, as you are very weak at level 1. Levelling up and gaining access to Slipstream and Jubilant Veil brings incredible safety to your farming, and even allows you to fight certain enemy bot comps 2v2. Nilah becomes more powerful with each item purchase, especially if it grants crit chance, so remember to keep your farm up!
Mid and Late Game
After laning phase has ended, you should look to rotate to mid lane and continue farming. Nilah benefits greatly from purchasing crit chance, so your items 1-4 should give you some, unless there is a defensive item you can build that you think would be perfect against the enemy team. Nilah has an incredible damage spike at 3 items provided you've built either Lord Dominik's Regards or Mortal Reminder due to the ridiculous armour penetration she gains. If you're around level 12, Immortal Shieldbow's passive will begin to scale and become more valuable, and the same is true for Bloodthirster at level 13, so keep that in mind! If you see a large minion wave moving towards one of your towers and no one is on there may to collect it, move to it! Gold=items, items=damage, damage wins fights!
Taking Objectives
Formless Blade's low cooldown, high damage, and armor penetration make Nilah destory objectives quickly; even quicker if you have built Navori Flickerblade. Be careful when sieging turrets, as your short range makes you vulnerable. If the enemy team has people defending their turrets from afar, the best you can do is try to hit the turret with Formless Blade. It does better damage the more items you have, but you should be careful of spells being thrown at you as you walk up.
You should also be mindful of your vision when looking to take towers. If you have no minion wave approaching, Slipstream will not be able to save you, and Jubilant Veil can only do so much against ability centric champions. Don't push up without your team nearby, and remember to pick up Farsight Alteration the moment you hit level 9; risk-free vision is invaluable!
Focus on Positioning!
The most important thing to remember on Nilah is that although you are melee, you are not a tank or a bruiser! Whilst you may feel tempted to stand near the frontline because you are melee, this is how you die fast! In the mid game, it is up to the bulkier champions on your team to initiate fights; you should be positioned to follow up, not to start them. Let your frontline face check for you and clear the way towards objectives.
Your role in fights is using Slipstream to dash towards the backline and catch them in Apotheosis. Patience is key on Nilah; Keep an eye out for abilities that counter your mobility, such as Taliyah's Unraveled Earth, or point and click CC, like Nether Grasp, Unstoppable Force, or Cease and Desist. Wait for the most threatening abilities to go on cooldown, and then you can go in unimpeded. Nilah is also great at dealing with tanks and bruisers thanks to her armor pen, so don't be afraid to help your team deal with the frontline if you can't reach the back!
If you find the enemy carries near a minion wave and your team is nearby, you can engage on them by using Slipstream on minions and grouping them with Apotheosis. Your team should be able to move in and clean up, and even if you die, you have made a massive play that your team should be able to easily turn into a free objective.
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Changelog
If the guide was updated recently with no additions to the change log, it was probably a change to grammar or spelling.
30/05/2024 Patch 14.11 - Changed items section regarding Essence Reaver
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