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Recommended Items
Runes: Gold Generation
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Cleanse
Flash
Items
Ability Order 3 Points E > Q Max
Joy Unending (PASSIVE)
Nilah Passive Ability
Threats & Synergies
Xayah
Xayah is easily one of the hardest ADC matchups for Nilah. She can zone you with her feathers and deny your engage with her R. Your best bet is honestly just to ban her, although her pick rate is low, so you might want to ban Smolder instead.
Taric
Taric is one of the best supports for Nilah. You are an unstoppable army of two, and can withstand and counter any engage. His heal makes surviving lane a lot easier too.
Taric
Taric is one of the best supports for Nilah. You are an unstoppable army of two, and can withstand and counter any engage. His heal makes surviving lane a lot easier too.
Champion Build Guide




Innate: Whenever ![]() Innate: Whenever a nearby allied champion uses an ability to heal or shield either Nilah or themselves, both they and Nilah receive a bonus amount equal to 7.5% of the healing or 15% of the shielding after a 0.5-second delay. Bonus shielding lasts as long as the shield that triggered the effect, up to a maximum duration of 4 seconds. |
Nilah's passive does wonders for her laning potential. It allows you to create XP leads even while having to give up minions, as long as you manage to farm safely. This passive allows you to reach level 2 from the first 2 melee minions from the second wave, rather than the first 3. It also means you get level 3 from the first cannon minion, provided you are last hitting well. Nilah's passive also enhances the healing and shielding she receives from allies, making enchanters more powerful in lane.
Passive: Nilah gains 0% − 33% (based on critical strike chance) armour penetration, and her basic attacks and ![]() Active: Nilah cracks her whip-blade in a line, dealing physical damage to enemies hit, increased by 0% − 100% (based on critical strike chance). ![]() ![]() ![]() ![]() Hitting an enemy empowers ![]() ![]() |
This is your primary way of farming minions in lane, and your primary way of dealing damage in fights, alongside basic attacks. Both the initial Q and the cone attacks are great for pushing waves fast, and the Q does massive damage to turrets. You can also use

The maximum cast time reduction can be achieved with the

Active: ![]() Touching an allied champion will grant them the same effects for 1.5 seconds. |
Things to note!: Jubilant Veil cannot be cast during the animation of







Active: ![]() Nilah can hold a maximum of 2 charges of ![]() ![]() ![]() ![]() ![]() |
Things to note!:

This ability is the key to following up on your team's engages, and escaping from danger. Always remember that you can dash to allies, including your own minions, which can be very handy to escape ganks! The dash can pass through units, which can be quite useful for dodging skillshots or CC, such as

Active: ![]() Nilah heals herself and nearby allied champions for 20% − 50% (based on critical strike chance) of the post-mitigation damage dealt to champions, converting each heal instance beyond maximum health into a shield that last 6 seconds. During the cast time, Nilah is unable to attack or cast other abilities, excluding ![]() |
Nilah's ultimate is a fantastic teamfighting tool, allowing you to deal massive damage, heal yourself and allies, and group enemies up for

Ability Order
If you've ever looked at a build website for


I completely understand why this is the most popular conclusion for ability order!




There are a few reasons for this. Each rank of


On the other hand, points in


At level 7, you should switch to maxing

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In summary, I think choosing your secondary runes comes down to preference and how you expect the lane to play out:
- If you think you can very easily win the lane and would like to snowball a lead,
Domination's
Sudden Impact,
Eyeball Collection, and
Treasure Hunter are fantastic picks.
- If you think the lane will be difficult and would like survivability,
Resolve's
Second Wind can help protect you from poke, and does wonders when paired with
Doran's Shield.
Revitalize can also squeeze out some extra HP from your support's heals and/or shields.
Resolve can also offer scaling tankiness with
Conditioning and
Overgrowth if you think your lane will go fine, but want to protect yourself from burst later in the game.
Inspiration's
Magical Footwear and
Cash Back let you power towards your first and later items respectively.
Inspiration can even provide offensive lane presence with
Triple Tonic, some lane sustain with
Biscuit Delivery, and
Cosmic Insight can reduce your summoner spell cooldowns for more frequent
Flash plays.
I'd generally advise against taking




The rune shards you should take on




On the third row there is a choice to make:









As for the new


Figuring out what runes will serve you best requires experience and experimentation; never be afraid to try out a new rune combination if you think it might work!
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Starting Items- |
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The other options for starting items are


The experience of your lane as










First Item Choices- |
Nilah receives great power from building crit chance, but don't be afraid to build items that sacrifice crit chance for more survivability. Nilah is melee after all, so building tankier items isn't a bad idea in some games. She also benefits fully from melee item modifiers, so keep that in mind when choosing your build!
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Personally, I think that





Shoe Shopping- |
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Berserker's Greaves are great boots for any ADC. If you either find yourself wanting more attack speed, or have no reason to purchase boots for defensive reasons, this is a very easy purchase. These boots can also now be upgraded into ![]() ![]() |
| Mercury's Treads are best purchased against comps with lots of CC or lots of magic damage. Tenacity is a very helpful stat to have on Nilah. Remember not to buy Treads to deal with knockups! |
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Plated Steelcaps are a great purchase if you ever think you're taking too much damage from autos, even when using ![]() |
I always prefer building defensive boots over






Second Item- |
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Lord Dominik's is your first choice for second item, and there's an argument to made that it's the best one. While it does provide slightly less damage than ![]() ![]() |
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Your other choice for second item is ![]() |
More Crit Items- |
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As previously mentioned, ![]() ![]() |
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Shieldbow is the one of the defensive items available to ![]() |
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Mortal Reminder is the option to consider if you're worried about the enemy team's healing. Since you have to build it instead of LDR, and it gives 5% less armour pen, you probably shouldn't build it second and opt for IE instead. I personally would build ![]() |
The current most popular





Situational Items- |
A good






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Guardian Angel is a staple defensive item for ADCs, and even allows Nilah to look for a play with ![]() ![]() ![]() |
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Always remember: Nilah is a melee champion, and benefits from melee item modifiers, making Death's Dance incredible on her. Taking 30% of damage as damage over time, combined with her sustain, gives you a window to fight back and can make you borderline unkillable at times. Although ![]() |
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If you haven't built ![]() ![]() ![]() |
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QSS is practically mandatory if the enemy team has a ![]() ![]() ![]() ![]() ![]() ![]() |
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If you ever find yourself with enough damage to get the job done and an open final item slot, you can start to look at tank items. ![]() ![]() |
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While not new, ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
The AD items are always reliable closers to your build, but if you ever feel like you deal enough damage and would rather build a purely defensive item, it's good to have some in mind.



You might have noticed the absence of attack speed items (with the exception of

Nilah is melee, so consistently auto attacking can be difficult at times
Formless Blade does absurd amounts of damage with items, and gives a decent chunk of attack speed for hitting it
Slipstream resets your auto attack timer
It's better to invest in more AD for the ratios on





Matchups
Nilah's matchups usually involve being poked to some degree, but what makes the matchups easy or hard is their vulnerability to retaliation. You can protect yourself from poke through positioning and experience, and you will eventually learn when you can safely farms minions. Easy matchups are ones where the enemy bot is short range or immobile, whereas the harder matchups involve long range, high mobility, or constant poke.
The Easy Matchups
Examples:




The easy matchups consist of a lot of immobile, auto attack based champions such as








Against





The Even Matchups
Examples:





The even matchups all have long range and potential poke, but are all extremely immobile, with the exception of




Against
























Lane Bullies
Examples:




The champions above all enjoy using their early game advantages over you and attempting to kill you before level 3. You will have to give up CS to preserve your health, but make sure you are in XP range. You will not hit level 2 first, but you may be able to get level 3 before them. Supports with CC will do wonders in creating kill pressure. If you leave laning phase with the same amount of gold as your opponent, you should have no problem dealing with them. Just remember to respect their strong early power.











Early game












The Hard Matchups
Examples:




These champions pose the biggest challenge for Nilah, as they all have good laning capabilities and great late game. They excel at staying at range and zoning you from CS, making it difficult to create leads. Engage supports or ganks from your jungler are your best bet.



















Thankfully,
















Non-Marksman





The most popular mage bot laners right now are

























Support Pairings
Nilah is a very support dependant champion, and you should be mindful of the champion your support picks. Thankfully, Nilah works very well with both enchanters and tanky engage supports; the only bad supports to pick with her are mages. You should also keep in mind the enemy bot lane's comp, and think about how you can expect to interact with them.

Enchanters





When playing with enchanters, most of the time it's up to you to take advantage of bad positioning or long cooldowns from your lane opponents. They take a lot of pressure off of laning with their healing and shielding, and use their range to make space for you to collect minions. Abilities such as






Engage Supports





Engage supports sacrifice the range of enchanters for all-in power, so be mindful of preserving your HP to allow safe engages. All hook supports are pretty good with Nilah, as they can lock enemies down and allow Nilah to move into range, potentially letting her save













Engage or Enchanter?
Given the chaotic nature of solo queue, I generally think that engage supports are a more successful pairing with


This is why the best supports with






Some champions worth mentioning that are exceptions to this rule are






We've talked about runes, items, matchups, and support pairings, so now we should address the question:
When should I pick Nilah?
Obviously you can just pick


The first thing to address is pick order. Generally speaking, I would advise picking

Next is the general theme of your team's comp (being how it aims to play the game), the theme of the enemy's comp, and how you can expect the two to interatct. I'd argue the overall theme of your team isn't really considered in solo queue, but it's still a good indicator! From either this guide or simply playing


- Your team has drafted engage champions such as
Jarvan IV or
Nocturne
- Your team has drafted good frontline such as
Shen,
Maokai, or practically any bruiser
- The enemy team has drafted short range/engage champions while we have a good frontline to cover us
- Bonus points if there are a lot of auto attacking champions or on-hit abilities on the enemy team!

The obvious answer is to draft an engage support, but if you've already got decent engage from you top laner or jungler and haven't picked a support yet, picking an enchanter can potentially ease your laning phase and still be valuable in teamfights!
We can also use the inverse of this idea to determine when might be a bad time to pick

- Your team has drafted long range poke such as
Xerath or
Ziggs
- Your team has little to no frontline that will fight with you
- The enemy team has drafted long range that you cannot reach such as
Jayce
- The enemy team has strong disengage such as
Janna

Team-wide coordination in drafting is rare in solo queue, so don't expect every game to have all 5 champions on each team built around a theme; people just like playing champions they enjoy, which is ok! But with experience with and against each champion as

![]() Joy Unending In-Depth |
To truly begin to understand and utilise



Important Detail!
This section works under the assumption that neither your nor you lane opponent receive XP from wards and kills. Whilst this is a rather extreme assumption given the nature of solo queue, the main point of this section is to show you just how powerful

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With that in mind, here are the XP values of minions, how much bonus XP


(I know the caster minion numbers don't add up, but these are the numbers given in-game.)
To understand the practical applications of

- Level 2 requires 280 XP
- Level 3 requires 380 XP from level 2, or a total of 660 XP




This isn't as straightforward as it sounds however, for two reasons. Firstly, this assumes that you're either last hitting or in XP range for every minion that dies in the lane, which just isn't possible in some games. Secondly, the bonus XP from ![]() ![]()
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The low amount of XP required to hit level 2 means that

Level 3 is where ![]() ![]()
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From this, you can see how

The last two are worst case scenarios where you miss the cannon, and require you to wait until the third wave is dead entirely to reach level 3. This is most likely to occur against aggressive comps that manage to shove the third wave into your tower. Although this isn't ideal, it can still catch your opponent off guard, since you'll be level 3 for the fourth wave, whereas the enemy needs to kill the three melee minions from the fourth wave. Melee minions give more XP than caster minions, and thankfully they are closer to you, so do your best to last hit them especially!
The Bread and Butter
One of the tricks






This situation won't happen every game, but keeping a mental note of this opportunity can win you lanes, and you can even utilise it at other level spikes, such as level 3 or 6!
Laning Safely
In the matchups section, I used a few different ideas, sometimes phrased differently. "Preserve your HP", "Farm safely", "Stay in XP range" and such. I'll do my best to explain in detail what I mean with these phrases. It may be obvious to some of you reading, but I'm going over it anyway just in case!
Miss Gold, Not XP
Sometimes, you'll go into lane as Nilah, and your lane opponent either won't poke you, or won't have the means to poke you consistently due to the champions they've picked. In that case: perfect! Laning should be easy at that point.
But maybe the enemy bot lane have picked a long range or aggressive marksman and a support that's good at poking;


Preserve your HP!
This one is obvious; if you don't die, the enemy doesn't get kills! But preserving your HP in these kinds of lanes is (again, obvious) the most important thing, because it means that when you can walk up to collect CS, the enemy bot can't blow you up. What is the most effective and consistent way to preserve your HP?
Farm Safely!
The obvious way to farm safely is with


Farming safely requires you to look at the positions of the enemy bot laners. It's very likely that Draven is standing in the minion wave, ready to last hit, and Karma might be standing in the middle bush. Karma will try to harass you if you walk up to last hit, and Draven will do the same, provided he has no minions of his own to kill. If you are having lots of trouble farming minions, remember the next point:
Stay In XP Range!
This point is very valuable to remember as Nilah, because of how

You don't always have to stand in XP range, in some cases it's best to only enter XP range just as a minion dies to give your opponents fewer opportunities to poke you. Since the XP you gain as

Respect the Damage!
Now imagine, instead of respecting the enemy bot lane's damage and giving up CS in favour of XP and HP, at around 3:00 into the game, you walk up at the wrong time, and Draven is able to kill you. Assuming that's first blood, you've just given him 400 gold for the kill, probably around 120 gold from




Now, think about the alternate scenario: You respect the enemy botlane's damage, and sit back in XP range, only last hitting with

- You can try to focus the wave and surprise them with how quickly you can hit level 3
- You could also call for a jungle gank if they are nearby






What if I get dove?
There will be times when the wave crashes into your turret, and the enemy jungler comes in for a dive. If you have seen them early enough on a ward or you have tracked their pathing, the best course of action is to give the wave. It hurts, but it's better than giving kills.
If you haven't seen them early enough and can't avoid the dive, your only option is to try and outplay it. Against on hit junglers, such as










In a Nutshell!
In the early lane against tough matchups, prioritise your health above all. Do your best to last hit when you think you'll take minimal damage, and make sure to stay in xp range when possible; move in and out as minions die if you have to. This way, if you fall behind in gold, you will be even or ahead in XP, and with decent amounts of health, you can level up when they don't expect it and turn it into a surprise engage.
The early laning phase can make or break Nilah, as you are very weak at level 1. Levelling up and gaining access to


Mid and Late Game
After laning phase has ended, you should look to rotate to mid lane and continue farming. Nilah benefits greatly from purchasing crit chance, so your items 1-4 should give you some, unless there is a defensive item you can build that you think would be perfect against the enemy team.





Taking Objectives



You should also be mindful of your vision when looking to take towers. If you have no minion wave approaching,



Focus on Positioning!
The most important thing to remember on Nilah is that although you are melee, you are not a tank or a bruiser! Whilst you may feel tempted to stand near the frontline because you are melee, this is how you die fast! In the mid game, it is up to the bulkier champions on your team to initiate fights; you should be positioned to follow up, not to start them. Let your frontline face check for you and clear the way towards objectives.
Your role in fights is using






If you find the enemy carries near a minion wave and your team is nearby, you can engage on them by using


Changelog
If the guide was updated recently with no additions to the change log, it was probably a change to grammar or spelling.
11/11/2024 Patch 14.22 - Updated the guide for the current patch.
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