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Recommended Items
Runes: Press The Attack
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:
Flash
Gustwalker Smite
Items
Ability Order W-Q-E
Echoing Flames (PASSIVE)
Urgot Passive Ability
Threats & Synergies
Olaf
Urgot's short range and reliance on applying Crowd Control on his targets means that Olaf is a bit of a nightmare matchup. He's considerably stronger until the late midgame, so you'll have to play it safe to avoid counterjungling and 1v1s in the Jungle until then.
Runeset to take: Phase Rush.
Nautilus
These champions provide a consistently useful amount of Crowd Control that makes it considerably easier for you to land your own skillshots, mainly Fear Beyond Death, resulting in almost guaranteed kills on every succesful engage.
Nautilus
These champions provide a consistently useful amount of Crowd Control that makes it considerably easier for you to land your own skillshots, mainly Fear Beyond Death, resulting in almost guaranteed kills on every succesful engage.
Champion Build Guide
I used to OTP


This time, I bring a champion that I can guarantee is a strong S tier pick in the current meta, just vastly underrated:


I encourage you to check the guide on the desktop browser version, as the mobile version has a clunky formatting that makes for a less organized view.
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Once a powerful Noxian headsman, ![]() ![]() ![]() ![]() |
+ Easy and fun to play + Fast ![]() + Strong teamfighting + Great scaling + Rewarding to master ![]() ![]() |
- Low range - Predictable engages - Easy to invade - Weak before level 6 - Needs to hit skillshots Despite being a ranged champion, ![]() ![]() |

Press The Attack

























Rune shards:



Phase Rush

As for the

























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Take






Starting Items

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Even if you don't purchase it directly, the game will set ![]() ![]() |
Additional notes:

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The best situation in which to start with ![]() ![]() |
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Take ![]() ![]() ![]() ![]() |
First Recall Purchase Options

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A standard 6 camps full clear leaves you with enough gold to afford a ![]() ![]() ![]() |
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Pick up a ![]() ![]() ![]() ![]() |
Additional notes:

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Grab either a ![]() ![]() ![]() ![]() ![]() ![]() |



WHEN TO




WHOM TO






Stay until around 65-71 seconds into the game, after which you can drop your first




First Clear - Red Quadrant

A full clear of your










Note that when clearing the second quadrant, you want to stick to the logic of clearing the smaller camps before taking the buff camp. This is for the sake of making their respawn timers be as close to each other as possible, so when you go back to clear them again, you won't have to wait around for either of them to finish respawning, and be as quick and fluid as possible.
First Clear - Blue Quadrant

Below is how it's done when you prefer to start from the blue quadrant. The same order logic applies, so you will do








This route is slightly worse because the overall time spent full clearing this way will be greater, and you'll end in a more awkward position as the placements of








When you are done, analyze the state of your lanes after you are done taking the










If you are at a disavantage and your team lost all of the Tier 1 towers, go into your own jungle more carefully from there on. Nevertheless, if you can't access a quadrant of your jungle due to enemy pressure, it's important that you seek to make plays on the opposite side of the map while they're busy on it.
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