Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Flash
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Ideal
Strong
Ok
Low
None
Introduction
a tiny bit about me.
im a player on EUNE, started playing at the summer of season 4 i am an allrounder, but main jungle when it comes to rank , i started playing yasuo as soon as i got 6300 ip, i saw a friend play him and wanted to try him as well, the friend allowed me to use his account to try him, and since then i love playing yasuo, i bought him ( first or second character i bought ) and the rest as they say, is history ( too soon? :P ).
Pros
|
+ no mana + projectile blocking + one of the best farmers in the game + has very powerful teamfights + high mobility + low cooldowns + Crit items are very gold efficient on him ( ![]() + Strong laner + Scales incredibly well + Works well with a lot of champions + Extremely mobile + Great at split pushing, his power spikes are very noticeable |
![]() ![]() |
Cons
|
- item reliant - hard to master - no real escape - gets behind easily - farm dependant - Prone to getting ganked - Very hard to play at top level - Need a lot of game knowledge to effectively make use of him - End game team fights are awkward if no knock ups |
his escape relies on his high mobility and juking skills, he needs to use ![]() ![]() |
around 50% of these pros/cons are written in other guides, but the pros/cons of my own thought as well are listed here, all for the benefit of the player ( from the yasuo guide by cloud-9 )
Runes












its possible to play around with the quints in anyway you like, just remember that most builds around yasuo dont need crit chance runes anymore ( seeing as he gets 100% crit just from infinity edge and statikk shiv )
yasuo has very good synergy with everyone who has even the smallest knock up, which is a form of crowd control that some champions have, there are many champions with bigger and smaller knockups, for example draven's
Stand Aside has a small knockup, malphite's
Unstoppable Force and vi's
Cease and Desist have a very big knockup, riven has small knockup from her
Broken Wings which lasts a bit longer then that of draven's
Stand Aside, if you are very fed and your adc has a negative score try leaving some kills for him, works the same way for all roles but supp (because its assist based gold)
Champions With Knockups, WIP:
Spoiler: Click to view





Champions With Knockups, WIP:

early game you should and you will farm mostly with
Steel Tempest, especially vs hard laners such as syndra or zed, which have huge poke powers and are irritating in terms of early game damage, you should finish off minions with
Steel Tempest or
Sweeping Blade and rarely with basics becasue if you suddenly need to attack the enemy laner you would want 2 stacks of E for increased damage and a third Q stack for a knockup ( even without ult ), trade with him and back off, a good poke idea is
Sweeping Blade-
Steel Tempest next to him and then
Sweeping Blade through him back ( if you end up behind him) and then
Sweeping Blade to an enemy minion near your minions, or just walk back, but this can make the trade bad, so be sure there are a bunch of full hp living enemy minions before trying this







![]() ![]() ![]() ![]() ![]() ![]() |















be warned, his














also very good for split pushing and teamfights
EARLY GAME
at this point, your mission is to farm alot, get kills if possible and win lane ( it can remain a neutral lane till the midgame, as in no turrets destroyed ),get some ganks to secure some kills then push the lane to the turret, ward around your lane when pushing, you dont want to be ganked, conclusion: play cs-style, farm more than you get kills and push the lane, ward around when you can to give you some heads-up from ganks.
MID GAME
roam, get more farm, get more kills, win teamfights, and most importantly secure objectives, such as dragon and turrets ( as a team ofc ), your objective is to be this super crit douche that will oneshot their adc then kill their apc in the blink of an eye, then shred their tank to pieces, as much strength as you have lategame you start falling off after the 30:00 minute mark so try to win before that when you are still very strong. conclusion: push, get objectives, roam, be an thorn in the enemies side k? if you are behind join some teamfights when possible but mostly just farm your lane, you want to finish/weaken the enemy at this point so you wont fall off late game as much.
LATE GAME
this time is tough for yasuo, you simply MUST win teamfights in order to win meaning you will leave your comfort zone, after winning teamfights you either push an inhib or get dragon/baron, if you scored an ace then you should push an inhib ( or finish it if possible ), or take buffs ( red/blue/dragon/baron ) otherwise their team might ace in their own nexus and then push you down, so play carefully, play smart, and win teamfights
conclusion: play it smart, keep your cool, get objectives, ward around ( yes even a pink ) and generally win teamfights xD, gl hf!
at this point, your mission is to farm alot, get kills if possible and win lane ( it can remain a neutral lane till the midgame, as in no turrets destroyed ),get some ganks to secure some kills then push the lane to the turret, ward around your lane when pushing, you dont want to be ganked, conclusion: play cs-style, farm more than you get kills and push the lane, ward around when you can to give you some heads-up from ganks.
MID GAME
roam, get more farm, get more kills, win teamfights, and most importantly secure objectives, such as dragon and turrets ( as a team ofc ), your objective is to be this super crit douche that will oneshot their adc then kill their apc in the blink of an eye, then shred their tank to pieces, as much strength as you have lategame you start falling off after the 30:00 minute mark so try to win before that when you are still very strong. conclusion: push, get objectives, roam, be an thorn in the enemies side k? if you are behind join some teamfights when possible but mostly just farm your lane, you want to finish/weaken the enemy at this point so you wont fall off late game as much.
LATE GAME
this time is tough for yasuo, you simply MUST win teamfights in order to win meaning you will leave your comfort zone, after winning teamfights you either push an inhib or get dragon/baron, if you scored an ace then you should push an inhib ( or finish it if possible ), or take buffs ( red/blue/dragon/baron ) otherwise their team might ace in their own nexus and then push you down, so play carefully, play smart, and win teamfights
conclusion: play it smart, keep your cool, get objectives, ward around ( yes even a pink ) and generally win teamfights xD, gl hf!
Well after you read this guide you know that
Yasuo is very powerful champion which rely's on items and is hard to master, i hope you will make good use of the tips i have shared in this guide, have a happy time winning lanes and countering you counters! (kill that
Azir)
jhoijhoi was of great help with her guide How To Make a Guide


jhoijhoi was of great help with her guide How To Make a Guide
You must be logged in to comment. Please login or register.