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Introduction
In this build i'll be explaining all my choices for playing Warwick. I'd appreciate it if you didn't down vote the build without reading the information because the builds change depending on the circumstances of the game. This is my first build so i apologize if there is something missing ect.
Runes
|
I get these for MR Greater Glyph of Scaling Magic Resist, the reason i don't get flat magic resist is because if you're against an ability power based champion at top, you just get a |
Greater Seal of Armor is great against most top champions to give you an edge over them. |
I prefer to get Greater Mark of Magic Penetration over Greater Mark of Armor Penetration because of Warwicks |
For Quints' i generally use Greater Quintessence of Health, but there are many other choices such as movement speed, armor, attack speed and attack damage. |
Eternal Thirst
(Passive)- This passive is what makes Warwick so good at 1v1, The maximum damage is 48 at lv 18. It is even better since it heals you. It works well with items like
Hungering Strike
(Q)- This ability also contributes to 1v1's. It's also what makes Warwick great in the laning phase. Although it uses a large amount of mana early game, you can get rid of this problem by not using your q when you are at either full health or somewhere near. At level 5, this gets rid of 16% of the enemy's health in magic damage. Champions like
Hunters Call
(W)- Another ability that helps 1v1's. At lv 5, this gives 80% attack speed to you and 40% to your teammates. Use this ability while taking turrets, inhibitors, dragon and baron. Using this while starting a team fight will give a massive edge to you and your teammates. Works well with
Blood Scent
(E)- This ability gives you movement speed if you sense enemy champions under 50%. When you get the symbol above you, you don't recall on the spot. You pretty much run to your base. It gives vision and 40% movement speed at lv 5. If you're ganking, don't forget to toggle off
Infinite Duress
(R)- There are so many things you can do with this ability, it is very good for baiting because it locks down your opponent as well as gives you life steal. You can also switch around a turret dive the same way. One of my favorite strategies as Warwick would be to attack a champion in a 1v1 and letting them think they might win. Just when you're both low health and the enemy is just about to kill you, using your ult will mean that you gain health while the enemy loses it. This means that you don't have to waste time and effort to chase. I usually grab
What to upgrade
I max
Item Sequence
Just before you read this, i'd like to mention that items should never be followed in the exact same order. The items up there are just what i would like to build in a game where everything goes my way.
Good Items
- This should definately be a must if your against a team which has either high cc or does a bunch of magic damage.
- Only get this if their team has high AD damage or you want to put an edge over an AD based top champion. Mid game ~ Late game i would sell this for
- One of the best items for Warwick in my opinion, there are only a few situations i wouldn't get it. In some games, this item can make up all your MR in the game. With your
- I would definitely consider this item if your getting a lot of AD damage. The aura works well with
- Along with
- Gets you a bit more health and also allows you to never let your enemy escape again. Along with
- This item is one of Warwicks main damage dealers. With
- An item that works great with Warwick.
- A great item if your taking on a lot of magic damage from a high cc team. This should definitely be considered against a champion like
- One of the best items for Warwick, since he has massive sustain. Once he revives he will pretty much get himself back to near full health if he has his
- A decent item with Warwick, along with your Sight Ward - As I mentioned before, the 1 sight ward on
Decent items
- I generally don't get this item. It has it's uses like with mana regen and the 15 extra AP to give your
- I never get this, although it helps with
- Although the attack speed would help with your
- If you want an item like this, get
- This item should only be built in lane against a champ who has a really annoying magic damage poke. Champions like
- I would only get this item if you don't ward enough, the passive shouldn't be relied on for wards and if you want armor and sustain. Get
- Warwick bases his damage on auto attacks, the only thing that would be worth it would be the attack speed on this item. There are other items that would provide it too along with more bonuses. The mana regen is unnoticeable late game and the AP won't be of much help either. I would only get this item for champions like
- Out of the 3 Spirit items, this one is the only one worth getting in my opinion, health and armor would get you much more tankier and the tenacity would also be good if you got
- This item offers some nice attack speed and the passive wouldn't be too bad either. I wouldn't recommend it because you don't need the crit and there are other items if you want attack speed.
- This item would make Warwick basically unbeatable in 1v1's. It works well with
- This item could act as an alternative to
- This will be hard to obtain. Although
- A good item if you want to be tankier in all spaces. The passive is also nice for your team but i would check if your support is getting it before hand.Zeke's Herald - This should definitely be left for the supports to get, cooldown can be acquired in many other items and same goes for the health.
Bad items
- Another item to get for annoying magic based pokes. Definitely don't keep this item as a core and don't build it into
- I mentioned before that i like to build tanky.
- This is pretty much the same thing as
- If you want more health, then you can get this. Be sure to check an enemy's items for
- This item is pretty good, it works well with bruisers but i generally don't get it as Warwick, if you want MR you can get
- This gives a nice bonus of damage and armor when you have
- Every single attribute of this item is pretty much unneeded late game for Warwick, the ability power is pretty much useless to Warwick so is the spell vamp. It would give your
- This offers attack damage and a good passive to go with your basic attacks. It pretty much acts like the red buff, hence the name.
- This should be pretty self - explanatory. I would only get this item if your having problems against a champion with huge amounts of healing like
- If you want the CD and the armor on this item, i would suggest
- Gives a heap of damage but the Crit isn't needed, if you want more attack damage i would definitely go with a
- This would give you a lot of damage with the attack speed, but it doesn't provide any tankiness and the crit is basically useless because
- This offers nice attack damage and some lifesteal too. I wouldn't consider this a good item for Warwick though because the only real time when the passive/active will come to use is if your in the middle of the teamfight with your
- This item should only be considered if your having serious trouble with a champion. The gold will make up for the enemy zoning and also the mana regen and AP will mean that your
- At first glance this item could be considered for Warwick but i really wouldn't get this. The attack damage is unneeded because of
- A small amount of attack damage, a good amount of attack speed and cooldown and movement speed. This item should only be gotten if you don't have any tenactity. The attack speed is good but you don't exactly need it because of Use common sense when buying items, you shouldn't rush a
- A good choice for Warwick. You can use this to run away or get someone using
- Another great spell for Warwick, you can cast this with
- Personally i would choose
- I would choose
- I wouldn't get this as Warwick, it could be useful to get rid of CC's but you already have Tenacity/
- In my opinion, this isn't very good. 35% attack speed is less than your
- This is pretty much only used for preventing backdooring/backdooring and split pushing. Since Warwick doesn't have a good escape he isn't suitable for backdooring and split pushing. He also takes down creeps fairly slowly.
- Don't really need it because of your
- O.o;
- Yeaaaaaaah.. no. Not even going to bother explaining.
Yorick-In my opinion, the hardest match up for
Kayle- With her
TeemoLike
In team fights, don't ult to initiate. Warwick isn't an initiator because
A Warwick shouldn't use his ult on people who are completely screwed in teamfights. While your team is beating down that person, you can save your ult to secure another kill from people trying to escape.
Don't ult tanky people when they still have a squishy carry. Since
Here's a list of the main things that cancel your ult. There are quite a lot more but they can be easily avoided if you use your common sense. Eg Dont ult a
Alistar-
Gangplank - Eats some oranges using
Jax- Jax's disrupting is moderately easy to do, just before you cast your ult. Jax will use
Kennen- Don't ult a
Morgana- When
Nocturne- If you are close enough,
Olaf-
Rammus-If you ult a
Shaco-If a
Sivir-
Viktor-Casts
Wukong-A fairly easy one to pull if you're a skilled
Zyra-
Showing you a good match history with this build won't exactly prove anything. There are too many things that you, the reader don't find out. Things like, did i get carried, did they troll. How you do, depends on skill of you, your team and their team. I made this build to suit my play style.





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