This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Heal
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Introduction


Many might say that, if I don't play competitively, I should not be making a guide, but I imagined these builds and seeing the destructive power that they gave me in most games, I thought I'd share them with the rest of the world, especially after I saw that the vast majority of guides here on MOBAFire seem to focus on







Ever since she came out I fell in love with













Unfortunately, starting the 1st of February 2012, Riot did an awfully horrible thing and for this reason the old version of my build was not possible anymore. What they did is completely change an item on which my entire




















For these reasons, I have thought a lot about a balancing the stats by the use of other items and thus created another build for









In the cheat sheets I only put in the full builds, the six complete items, not their components or the building order, but don't worry I will detail all of this in the "Items" chapter so have patience.

Pros
*High damage, both burst and sustained
*Good mobility
*Like most tanky-DPS champions, she's the bane of all squishies
*An AoE spell that still allows her to auto-attack
*Very versatile, not relying completely neither on her abilities or her basic attacks
*Personal opinion, but she's the most awesome looking champion in this entire game, even without a skin
*She turns into a f***ing dragon, how cool is that? :)
*No mana or energy(free spells)
*She's from Demacia :)).
*Extremely powerful late-game
*Great farmer
Cons
*No CC(hell, even

*People(smart people) will consider you a high threat and WILL hunt you down
*A little weak early-game, kind of like the carries
*Relatively high cool-downs
*Can be very easily harassed by ranged champions, be them carries or supports
*No natural sustaining mechanism(like



*Doesn't wield a big, sick weapon like the other demacians :D.
Build #1
Pros
*A little higher ATS
*A little higher health
*Sick on-hit magic damage
*Tank buster
*On-hit slowing effect that always applies
*Spell-block bubble
*More life-steal
*A LOT more AD(possibly 60)
Cons
*Extremely expensive
*No critical strike chance whatsoever
*Less armor
*A LITTLE less magic resistance
*You pay for a useless stat(mana)
Build #2
Pros
*More armor
*A little more magic resistance
*Tenacity
*18% critical strike chance
*On-hit slowing effect that always applies
*Hell of a lot cheaper(2600 gold)
Cons
*A little less ATS
*A little less health
*A LOT less AD
*Less Life-steal
*No spell-block aura
Standard marks for any AD champion. Some of you might want to take alacrity like Phreak says in the champion spotlight. Not a bad choice, but I think that the items in this build give enough ATS. One thing I've noticed with this build is that


Greater Seal of Vitality
Very good runes for a melee champion, defensive runes for late game, I like them a lot. Of course, any other defensive seals like armor seals can work. You might even want to try alacrity here, if you really want to.

Personal preference, I know they're not very standard runes to use, and Shyvana's auto-attacks modify her two great damage abilities, but I still think that these runes can do only good. Best alternatives are the



Taking desolation quints seemed a bit redundant and so these were the next logical choice for my goal, which is to improve our girl's early-game performance. If you don't like them, then, by all means, take some more armor-pen, it'll probably make you do true damage. Alacrity is not a bad choice here either, especially if you've taken it in marks too.

The life-steal mastery might seem a bit odd, but since she has no sustain mechanism, like most tanky fighters, the introduction of Vampirism in the recent patch was something very welcome IMO. It allows me to start with


I gave up Deadliness and Lethality, as critical strikes are not what

I took Arcane Knowledge, as even though I build her as an auto-attacker, she deals pretty heavy magic damage too(especially from

The defensive masteries are there to offer some additional protection, since I set

I took that one point in Utility because I use Flash as a summoner spell, but since


Best, most useful summoner spell there is, at least IMO. There is no champion that does not benefit from this. Some might say that her ultimate,




I know, I know, many will call me a noob for using this spell. I never knew why people consider this a bad and useless spell. It's certainly better than









Optional choices

A good choice at any time if you don't like

I won't go into a list of other summoner spells, which are decent choices and which are forbidden, as anyone that has ever played LoL knows that







One of the best passive abilities I've ever seen, it makes it worth for Shyvana to basically never stop attacking people as long as she can. With high ATS, and the CDR from the runes and masteries I use, you'll basically always have




It's not exactly something dramatically OP like






A very, very powerful nuke, the reason why it's important to build AD and not AP. If, by any chance, it crits, it's one of the biggest burst damage abilities in this game. If the target was hit with








This ability is not as important because of the damage it does, but for the effect is has on the target it hits. It scales with AP, but the ratio is very low for someone that is not completely reliant on AP (mages or magic damage assassins such as






An ultimate like no other, not just for the damage or the utility, which are both there, but for the wonderful animation and the sheer awesomeness it brings to this champion(she turns into a dragon, for God's sake :d). It has multiple uses and it modifies

BUILD #1
I have tested this build in a few games and it seems to work fine. The on-hit magic damage you have is insane. Put








A good starting item. I use it on most of my tanky DPS champions, it sure beats



Basic boots for not moving like a slug anymore and the initial 12% life-steal to help sustain yourself in lane.

In the old build I used



Awesome item. Can't begin to express how glad I am this thing has been inputed in the classic mode. That Chain Lightning may not do as much damage as 4 combined procs from




Not much to say, you get it a lot earlier, because you need damage right away and an item like


[

Enough with the offense already. You have NO magic resistance. Get some!!!

Also no armor at this point. Not the best armor item in the game, but it'll have to do since you need it for



You sell



About time you get it. Must-have item. ANY build on



You get this "little" trinket now, very late in the game, when it's damage is overwhelming, since most people stack health(some even on carries). It's expensive as s**t, but it's worth it, especially for the 40% more ATS.

Some more health and the infamous "spell-block bubble"...awesome. Sure, the mana is wasted on her, but I still find it more useful than








Optional items
Just one, if you don't like


Enemy team heavy on AD:
Just change

*

*


*



Heavy on AP:
Only thing possible, if you still want the high ATS, is to change


Build #2
Like I said, this build is based off of my old






Same as before.


The same pattern as the other build.

Attack speed item, enough said

These boots are much more defensive. The Tenacity will help you quite a lot.

Some more magic resistance and some extra-damage which will keep you going until you'll have Atma' Impaler, which won't happen until later in the game.

You need it this early because you don't have any kind of AD
Frozen
Since you have


More ATS? Yes, please!

This is when you get your bread and butter AD item which will make you HIT hard. You can get it earlier if your feel you're not satisfied with your damage. Of course, you do have to sell


So now you turn your



Optional items
The Bloodthrister instead of

Enemy team heavy on AD:
Just switch








Enemy team heavy on AP:
Again, highly unlikely, but if it does happen all you can do is switch







My recommendation is that, if you have to go duo-lane with her, you choose a ranged partner, ideally a support, as with a carry you will kind of compete for the CS. This is not actually a problem for




Laning alongside another melee fighter is very counter-productive, as in the beginning you're much squishier than others( ex.

Anyhow, if the team has a jungler, going solo-top is the best thing, but if on the other side there are two guys in the lane, you have to be extremely careful. Hugging the turret will not be a bad thing, but the recommended one. Obviously the game will be harder, and if the jungler isn't a competent one it will NOT end well.
You might say that's true for most people going solo-top, but with


In team-fights is where


You enter the fight last, because in a big crowded pile-up of champions from both teams, is where



You either start the auto-attack frenzy on the enemies, if they don't bother with you, thus cleaving them all with





First of all, I said it before, but I will repeat it, even if it's made for entering team-fights, one should not hesitate to use


Of course, same rule applies in offensive situations: you worked on bashing a foe to a bloody pulp and now he runs with less than 20% of his health and you either don't use

The fact that it has no actual cool-down, and when you use it, depends only on your aggression, is what makes this ultimate so perfect. I mean, let's face it, if you're not an aggressive player there is no reason to use

When playing as





Since






Since you'll be so awfully powerful late-game, you most likely will be tempted to engage in 1 on 1 duels. By all means, do as you please. Just make sure that the guy that you're about to face isn't just bait for an insidious 1 vs 5 trap. **** like this happens, this is not a fair, gentlemen game, although, being so tanky, most of the time you will pretty much escape nasty situations like these without actually dying.
Still, you should be careful who you duel.






Also, an AD melee carry could give you a nasty surprise. They don't melt as fast as the ranged ones and most of them have incredible damage output(





Possibly the most important and interesting duels you'll have as


Pretty easy opponent in lane. Just like



She has a stun and a good damage output early-game, plus a nice shield. She can trade blows head to head with


Very annoying harass, if you can catch him, kill him. If not, call for a gank ASAP. If you stay too much in his lane, he'll continue to harass you until you're low enough for him to kill you. Or worse yet, he'll call his jungler. Then you're really screwed. Late game he is one of the targets you should aim for. Watch out for his


He's tanky, but not so much early game. His passive is annoying cause it lets him recover after poking him. That's why you have to bully him in lane as much as possible.






Croc boy is not the toughest opponent you'll meet in lane, but he is pretty annoying because of his stun. When you see his Fury bar is red, I suggest staying away from him, cause his empowered abilities do very good damage. Otherwise, you can kill him, especially if you can land a




Good harass, not as better as



Usually found in the jungle, if the one playing him is stupid enough to take him solo-top punish him bad. He has good damage, but he's so squishy you can turn him into mush just by standing near him with





Kill him as much as you can early(when he's weak), as to avoid future trouble. If he gets fed, you and your entire team get screwed. A fed


Same story, early game in lane he's


Also usually found in the jungle. Early game he's neither tough, nor dangerous. One of the easiest match-ups available. Enjoy your free food.

If he's solo-top and not in the jungle, he's just as dangerous. Don't trade blows with him freely. It might not end well...AT ALL. Keep your distance and just farm. You DO NOT want to feed Udyr.

Oh God, this guy is annoying as all hell. Keep your distance from him. He throws you into the tower and it might end in a disaster. Try to beat him up if he isn't near a danger zone, but if he runs DON'T chase him. It'll just result in you losing a lot of health for nothing. Late-game he becomes an unbeatable brick wall, which you must not even try to touch.

Oh, yeah, he'll try to harass you early game, but he neither has the damage, nor the defense to match


He plays kinda like a carry. Early-game he's ridiculously weak, but if he gets fed he becomes unstoppable. Just make sure he doesn't. He's so weak, not even his stun will stop you from stomping him if you play smart. If you don't have a clear advantage, stay clear of him when he activates his ultimate, cause it gives him ridiculous life-steal. Late game he's a big, big threat, but again, only if he's fed.

Annoying as hell and with good damage, especially from









Another demacian, this one much more killing oriented. He has sick burst damage early-game and continued to build it up as it progresses. Don't stay toe to toe with him in lane, harass him as much as possible and go for the kill if you have the jungler backing you up. late game you will most probably be tougher than him in every way(many people build him glass-cannon) and you'll wipe the floor with him most of the time.

This little yordle ***** is a pain in the ***. Her damage output is huge just like yours. And she has nice CC with her


Oh God, this is the worst match-up you can wish for in lane. His damage output is ridiculous early game and he's also way tankier than you. Even a mediocre

But enough about solo-top match-ups. Out of the lane don't forget about champions like









I will end this here, because any potential reader of this guide has already seen the champion spotlight and Phreak showed many tricks there. For this reason repeating what I, myself saw there will seem like a very uninteresting, pointless and boring literature text for anyone that reads it.




The experience changed the both of them.




''I have the blood of dragons in my veins. I am fear to all who oppose me.''
- Shyvana
This chapter was not in the original version of the guide, but most people who make guides add it, so why not I too since I'm a lore fan after-all?
All I can say is that the new lore that they made for her is more awesome than the old one, as it tells about her relation to Jarvan in a more detailed and personal matter. Demacians are my favorite guys when it comes to these things and they are pretty privileged: we know that







This one is probably the one in which I kicked the most ***:

Not as good, but pretty good:

In this one, I got so much money I actually completed my build

In this one I died a little more than I would have wanted, but I was still the main spearhead of my team. Really sorry I couldn't make a flawless victory to share here.

If anyone has used this build and got results so awesome, give me the links in a comment and I'll expose the pictures here in the guide and give credits to the owner.
In this one I had two extremely incompetent feeders on my team, yet I carried them to victory. Notice Shaco's and Karthus' scores and how I had more kills and won more gold than Gangplank, who played as a glass-cannon melee carry.



I would appreciate that, whoever votes negatively to leave at least one reason for that vote(even if I might later consider it a stupid one). Feel free to leave any kind of feedback, even if you don't vote(even trolls). I will make the best effort to answer as much of the comments directly addressed to me as humanly possible. I sincerely hope that my guide will be at least a little bit viewed, and will make an impact(even negative) on at least a few people.
After careful reconsideration, I decided to actually put in the rule that whoever votes must leave a comment, so that trolls don't get my guide down for nothing. Forgive me for this, but it is a way to get feedback, both positive and negative, as voting is just one click away, but actually writing something requires some brains from the viewers' part.
Also, I would like to give official thanks to Palthios(the owner of the "Garen - Spin to Crit" guide), who gave me the suggestions on how to compensate my stats after I came up with the intention of using


This is my guide, probably in it's ultimate, absolute final form(I'll probably add a new chapter entitled "Changes", if, or more probably when,

You must be logged in to comment. Please login or register.