This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Spells:
Flash
Teleport
Items
Ability Order
Hemorrhage (PASSIVE)
Darius Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Fiora
Even though a melee matchup, Fiora is extremely effective against Darius. Her true damage melts through Darius' armor and her Riposte completely counters your ultimate. She's also quite mobile. A good mind trick is to cast Noxian Guillotine on her at four Hemorrhage stacks. Darius players often want to wait for their Noxian Might that they get from five stacks, and she might not expect you to cast your ultimate early. If she wastes her parry at whatever point, fight her.
Synergies
|
Greetings! Welcome to my guide. I go on the internet as OdouDog. I decided to make this guide after playing League of Legends for approximately three years now. I thought it would be my time to give back to the community that has helped me become a better player. In this guide, I try to go in-depth with explaining everything necessary for becoming a better player in such a way that it's enjoyable to read and easy to follow. As you should know by now, this guide is about a champion called Darius. Darius is a champion most often played in the top lane as a durable yet deadly fighter. He's my second most played champion in terms of mastery score, but he's my most played champion this season. I previously mained What makes me play Darius is the adrenaline rush you get from demolishing enemies. Being a juggernaut wall that can wipe down an entire enemy team if left ignored is very appealing to me. I hope you find my guide useful. Thank you for 100k views! - 29th May 2017 Thank you for 500k views! - 13th March 2018 |










| Back to top |

|
+ Great snowball potential + Difficult to play against in low elo + A tank that can deal surprising amounts of damage + Works well against other immobile tanks in top lane + Lane dominant against most melee matchups and does well in early to mid game skirmishes + Mechanical skill is not a requirement |
- Struggles against ranged champions in lane - You may find yourself being kited easily - Has no real way of engaging other than the use of Flash - Ultimate may be difficult to land in team fights for resets - Falls off slightly in the late game |
Darius is a top laner most often built as a tank with one or two damage items, most notably
Sounds great, right? There's one thing, though. Although juggernauts deal impressive amounts of damage and are meatwalls for their team, they lack any form of mobility. Darius has to walk next to his enemies to do any damage, which is why he may struggle against champions that deal damage outside of his attack range.
If being a monstrous Noxian military general NBA superstar who executes peasants with a battleaxe sounds appealing to you, you might want to pick Darius up!
![]() |
Darius' NBA statistics
|
| Back to top |

|
When Darius hits an enemy champion with his basic attacks or damaging abilities ( When Darius either:
This passive is an extremely powerful damage steroid. Once Darius manages to activate Noxian Might, he becomes a force to be reckoned with. You may notice enemies trying to keep distance off you when this happens. Having Noxian Might active during a fight is extremely important, as it increases your damage massively. Try to stay in combat as long as you possibly can when it happens. Note that you can't use minions or monsters to gain Noxian Might, nor does combat with them refresh the duration. |
|
Darius swings his axe in a circle around him. If he hits an enemy with the outer side of the circle, the blade, he will deal bonus damage and apply a stack of If Darius hits an enemy champion with the blade, it will also heal him based on his own maximum health. This heal is stronger if Darius has less health left. He can hit his blade on up to three enemy champions for maximum heal. If an enemy stands too close to Darius and Darius only hits with the hilt of the axe, Darius deals less damage and will not apply a stack of Hemorrhage, nor will it heal him against enemy champions. This ability is Darius' main damaging ability, and it's something that make him so difficult to kill. Late game with This ability is also Darius' main farming tool, as the blade can one-shot caster minions once you've built |
|
Darius' next basic attack deals bonus physical damage and massively slows his opponent for a second. This ability is a basic attack reset. It means you can first hit your opponent with a regular basic attack, then cast Crippling Strike also gives Darius some extra basic attack range, so it can be used to catch up to people you wouldn't normally be able to reach. Killing an enemy unit with Crippling Strike refunds it's mana cost and greatly reduces it's cooldown. This makes it great for last hitting minions under turret and in general. |
|
What's that you ask? Having 10% armor penetration against an opponent with 200 armor means you will ignore 20 of their armor when dealing physical damage. Against you they will effectively only have 180 armor. Darius gains more armor penetration the more points he has put into |
|
Darius leaps in air, striking an enemy champion with his axe to deal true damage. True damage is a special type of damage that ignores ALL ARMOR and ALWAYS deals the amount of damage displayed in the ability. True damage can't be reduced, even with When Darius kills an enemy champion with |

Max DPS combo
Use this skill sequence to ensure you get the maximum damage output from your abilities. Both
Noxian Guillotine Assassination
The goal of this combo is to gain Noxian Might off an enemy champion in the front line of a team fight, then
| Back to top |

|
Since Darius' damaging abilities apply |
|
Deal more damage to low health targets! A solid rune that has synergy with Darius' execute-enemies play style. |
|
Very solid rune for laning. Whenever you take damage from an enemy champion the next 3 attacks or abilities from them deal a flat amount less damage. All around useful rune in all matchups. |
|
You start the game with additional health, which converts to attack damage after 4 takedowns. Great rune in lane for the extra flat health and converts into damage later on. |
| Back to top |

|
Flash can be used to avoid incoming skillshots or escape enemy champions, but it can also be used aggressively to get in range of enemies. Flash can even go through most walls. I almost always use flash on Darius. |
|
![]() |
|
|
Secondly, it can be used to gank other lanes, most of the time bot lane. Bot lane, similar to top lane and unlike mid lane, is a long lane. It's far easier to teleport there than to mid lane. Although Teleport doesn't give you any defensive or offensive properties in combat, it does allow you to make plays around the map. |
|
|
|
This summoner spell should be ran if you want to be dominant in lane, especially against champions that have weak early game and scale well into late game, such as |
|
Exhaust is great against champions with a lot of burst. Champions like Run this Summoner spell in a matchup where the enemy champion has a high damage output, but after using their spells they're vulnerable. *cough Riven* Seriously, it's really good against her. |
|
Ghost, however, gives you extra distance over a long period of time. It doesn't allow you to make insane plays, but it does allow you to be faster and this way stickier or harder to catch. Ghost also has a low cooldown. Using Ghost is up to personal preference most of the time. I prefer to run Flash instead of Ghost because of the better play making ability. |
![]() |
Combining Flash for it's play making potential and Ghost for the stickiness and ability to dodge skillshots easier makes it a great combination. Do I think it's good on Darius? Maybe, since Darius does struggle with mobility. I do think it's far better on mages, though. Run this combination if you're an experienced Darius player and want even more play making potential. |
|
|
|
|
|
Since
|
| Back to top |

In League of Legends, item builds are dynamic. What differentiates good players from the bad ones (among many other factors) is how they build depending on the particular game.
There are several varying factors that you must take into consideration when building a champion. These decisions are unique in every match and you must make these decisions in-game.
The game starts, and instantly you're left with the decision of what item to start with. In the next section I will guide you through what each starting item does and when you should start with it.
|
If you are unsure what item to start with, start with this. It gives you health, which allows you to stay longer in lane and help you survive against all-ins, it gives you lifesteal to sustain you through lane and even to later parts of the game. It also gives attack damage to make last hitting easier. All of that being said, Doran's blade is the go-to starting item for Darius. Effective against: Any melee matchup. |
|
As you might expect, this item is very cost effective and is great against ranged poke lanes. If you're playing against champions like Effective against: Both magic and physical damage dealing matchups that poke you. |
|
The idea of starting with long sword is that you can upgrade it to a second tier item, like The three To make Effective against: Weak matchups or when you want to all-in. |
|
There are two reasons for why Effective against: Physical damage dealing champions who poke or have spammable abilities. |
|
Like Effective against: Melee champions who deal large portion of their damage with skillshots. |
|
Effective against: Matchups where you're forced to use your abilities often and increase your mana pool. |
PassiveIt will be EXTREMELY easy to apply full stacks of this passive on an enemy champion, simply because your passive bleed will damage them every 1.25 seconds. Two auto attacks are enough to shred your opponent's armor. The other passive, Rage, grants 20 movement speed for 2 seconds when dealing physical damage. Kills on any unit grant 60 movement speed instead. This passive is also especially useful on Darius, because applying one stack of |
|
Pick 1. You're against attack speed heavy or critical strike using champions like 2. Your primary goal in a teamfight is to peel your backline, not engage on enemy team's. If the enemy team has a lot of physical damage and no magic damage, I suggest running both Omen and Dead Man's Plate. |
|
The passive grants it's user increased healing from all sources, meaning health regeneration, healing from other champions like |
|
"So, which should you use? Visage or Maw?" It's the case of whether you want to deal more damage or be tankier. If you think you can get away with buidling However, Maw of Malmortius' shield increases the more magic resistance you have. So it would be beneficial to first build Spirit Visage, then Maw. I personally only build it against teams with high magic damage outputs. |
|
Which boots?
When to build It's quite simple. When the enemy team has a champion with a lot of crowd control, let's say If the enemy looks like this:
Slow
Slow, knockback
Slow, knockback
Slow
Knockup, stun, silenceUsually a team like this won't have enough crowd control for it to be worth building If the enemy looks like this:
Stun, root, knockup, slow
Stun
Root, slow
Root, slow
Root, knockup, slowA lot of crowd control that can be reduced, build I don't suggest building the following boots:
|
|
The ultimate counter to marksmen.
|
|
Before patch 7.9, this item was decent but not too impressive on Darius. However, with the changes to the item in the patch I highly recommend building this item in the late game.
The changes were: BASE ATTACK DAMAGE +25% ⇒ +30% UNIQUE PASSIVE - LIFELINE BEFORE = Upon taking at least 400-1800 damage (based on level) within 5 seconds, gain a rapidly decaying shield for 30% of maximum health for 3 seconds ⇒ AFTER = Upon taking at least 400-1800 damage (based on level) within 5 seconds, gain a rapidly decaying shield for 75% of your bonus health for 8 seconds. STERAK’S FURY BEFORE = When Lifeline triggers, grow in size and strength, gaining +25% additional Base Attack Damage AFTER = When Lifeline triggers, grow in size and strength, gaining +40% additional Base Attack Damage The changes to the item made it much more AD tank reliant item rather than an item for someone like |
|
BEFORE: Upon taking lethal damage, restore 30% of maximum health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown) AFTER: Upon taking lethal damage, restore 50% of base health and 30% of maximum mana after 4 seconds of stasis (300 second cooldown) What makes Guardian Angel especially good is the fact that your playstyle can entirely change after you purchase this item. Before if you had to leave a fight at 500 hp because you'd die otherwise, now with this item you can stay in a fight 'till you die and then some. Being the last man standing is important in late game when death timers are over 50 seconds. Since Darius has 2282 health at level 18, it means he will restore 1141 health (even more with |
|
At first glance this might seem like a really good item on Darius. You might have seen some montages on YouTube or Reddit where people deal 1-2k true damage on
This is a very good item on Cho'Gath, but not so much on Darius, even if Darius' Secondly, Darius has a lot of damage outside of his ultimate that he would prefer not to lose. When going for a reset with Noxian Guillotine, you want to deal enough damage to your opponents with your other abilities before you cast your ultimate, in order to get the reset. This scenario of executing an enemy with your ultimate is similar for Cho'Gath, but the implications are different. Cho'Gath isn't really bothered if his ultimate doesn't kill his target, he's not going to be able to use it for a while anyways so it doesn't matter as long as he gets to deal the damage. With Darius, it is absolutely crucial to land your ultimate for the ability to reset, and to keep dealing damage so you can get even more executes off. If you're crippling your own damage in exchange for more tankiness, you may not be able to land a proper ultimate and your threat as a lethality to the enemy team decreases. Once you get your first reset off an opponent with Noxian Guillotine and are looking to do the same for your next victim, you first want to use another ability on them to get them low enough to cast your ultimate. Very rarely is your ultimate enough to literally one shot someone even with max stacks of You could argue that you should use the active of the item at a start of a fight to absorb as much damage as possible while applying your Hemorrhage stacks, then when the effect ends you go on a rampage and just benefit from the well-round stats of the item. In this situation, the item might indeed work. But I personally believe there are better items to use on Darius, and sacrificing another item for this just doesn't seem worth it to me. The item isn't inherently bad, I don't just see it being as fitting for Darius as it is for other tanks. That's just my opinion, though, and I could be wrong. |
| Back to top |

In League of Legends, wards are a very important tool for giving you information about the map. In this section I will show you how you should ward as a top laner.

1. Very standard ward that helps you prevent being ganked from the river side.
2. This ward doesn't protect you from river ganks, however, you can use this combined with a
3. This ward is especially good early game against weak junglers. If you believe you would be able to kill the enemy jungler when they go take their

1. This ward will last a long time if you're able to protect it from the enemy laner. It will also prevent him from getting any vision of the river.
2. This ward is great for your mid laner as well, since it gives vision of the lower part of the river. If you're unable to ward the upper river brush because it gets destroyed often or you feel like assisting your mid laner, use this spot.
3. This ward is a great defensive ward and will last a very long time. This ward is to alert you from being dived by the enemy jungler and should give you some time to ask for assistance if you being dived was soon to be a possibility. The enemy laner will not be able to destroy this ward without passing your turret. Usually they do this only when they're far stronger than you and want to proxy farm.
4. This ward is both aggressive and defensive. This brush is often overlooked by the enemy jungler, and goes unnoticed even if they walk over it. Gives you information whether the enemy jungler is coming to you from either red buff or wraiths.

1. Blue team junglers tend to gank from the tribrush instead of the river since it blocks your escape path. This ward is usually better, unless you extend far in lane and ganking you from river is easier.
2. Better ward than the tribrush ward if you're past half point of the lane.
3. Great aggressive and defensive ward. Similar to red ward on blue team, this ward gives you information whether the enemy jungler is at

1. Great spot for a
2. Again, Gives vision of the lower part of the river. Shows if the enemy jungler is killing
| Back to top |

Yasuo - Difficulty 3
Spoiler: Click to view
Renekton- Difficulty 5
Spoiler: Click to view
Pantheon - Difficulty 6
Spoiler: Click to view
Ryze - Difficulty 7
Spoiler: Click to view| Back to top |

It takes one mistake to die to Darius.
Darius is difficult to play against. Especially as a melee champion. As Darius, if you're in a good matchup in lane you should always try to find opportunities to trade with your opponent. Against ranged champions, play with caution to avoid taking too much damage, but still try to all-in if you get the chance.
Darius can usually win a duel early game if it's a fight to death. If not, he will kill the enemy with his bleed at the very least. Try to constantly force trades in matchups that I've marked below 5 on a scale of 1-10 on top of this page. You should be able to beat these champions in lane if you're equal items with them.

This is where Darius gets his spotlight.
Darius' strongest point in game is the mid game, like many other AD casters. Darius spikes in power above most champions at around 2-3 items and he can be difficult to deal with.
Try to force dragon fights and siege during this time. Like I said, Darius is stronger than most champions mid game and he is great in mid game team fights when marksmen aren't strong enough.
You can also try split pushing and teleporting into fights.

If I had to describe Darius' late game in one word, it would be decent. Darius doesn't fall of dramatically like
What's a duelist champion?
Duelist champion is exactly what you read. A champion good at dueling. Here's a checklist for all the properties a duelist has:
-
1. Damage comes primarily from basic attacks
2. Builds 1-3 offensive items and rest defensive items
3. Usually has a decent amount of mobility or catch potential (e.g. Irelia dash or Trundle pillar)
Champions who deal most of their damage with basic attacks scale well to lategame. This is why Marksmen are weak in early game and need a support to handhold them to lategame.
Some duelist champions:
Darius on the other hand doesn't have these properties. However, his Noxian Might gives him 200 attack damage at level 18 and even though he won't have much attack speed, his basic attacks will still hurt. He will be able to 1v1 all champions except duelists and Marksmen with self-peel. For example:
This is why it's best to group as Darius lategame.
At this time it'll be difficult to get a reset off Noxian Guillotine, since the backline will be at full build and melt through you. By all means, if you can catch someone off-guard, go for it. But I recommend waiting for someone else to engage for you and you joining the fight. If you can't reach the enemy backline, try to get a reset or at least Noxian Might from someone in the front line.
| Back to top |

Your goal should be to improve, not win games
SourceI know it sounds really silly, but hear me out. If your goal is to win games, you inevitably aren't going to succeed in your goal all the time.
What happens when you don't meet your expectations? You get sad. Nobody wants to get sad, because being sad means you don't play as well as you should.
This is why your goal should be to improve. When your goal is to improve, you can never fail!
Even if you lose a game, if you tried your best, you still reached your goal. This means you did something right. When you reach your goals, you become happy! Happy = Good.
Trying to get better automatically translates to winning games, but the mentality of it is different. If you play to get better, you will win, because you are getting better and the rank where you're currently at doesn't match your skill level.
SourceEven Faker, nicknamed "Unkillable Demon King", arguably the best League of Legends player of all time, loses games once in a while.
Never play ranked when you're hungry/tired or had an awful day in general
SourceYou should only play ranked when you're mentally at your best. You should go to every game with a positive attitude, this way you're less likely to tilt and go on a losing streak. If you lose two games in a row, take at least a one hour break. If you get angry over the game, stop playing for the day and sleep over it.
It's also good to keep care of your physical health. Remember to drink plenty of water to keep yourself hydrated and to prevent any headaches that might have a negative impact on your gameplay performance.
Doing cardiovascular exercise and/or weightlifting can have a positive effect on your mental health and brain function, which may cause you to make better decisions in-game and in life. This is why many League of Legends pro teams visit the gym several times a week.
Never flame or provoke flamers
SourceYour goal is to git gud, not win arguments.
Paying attention to the chat or typing yourself is distracting you from the game and has a negative effect on you and your team's performance. Don't be passive-aggressive, only use chat to call objectives/summoners and to compliment your team in a non-sarcastic way.
Use "/mute all" whenever someone is being negative. Never reply, unless it's something positive. Don't try to tell your team how they should play. It will only make them more angry.
Pay attention to the small details
Source |
Keep track of your and the enemy's jungler
In the first five minutes you can generally get a good idea of where the enemy jungler is by taking the following variables into consideration: Did the enemy bot lane come to lane after minions collided? If yes, they gave a leash to their jungler and the jungler started at the bottom side red/blue buff Did the enemy top laner come into lane late? Is he/she missing health and/or mana? If yes, the enemy jungler is starting top side and will probably gank you before you hit level 2. By default junglers start at bot side because the bot lane gives a better leash with two champions, in contrast to only one in top lane. |
Look at your map every 3 seconds.
You don't have to stare at it. Glance it for 0.5-1 seconds. See if you can see the enemy jungler anywhere. Are any of the enemy laners missing? Is the enemy mid lane Twisted Fate, do I have to back off? Pay attention to the map. Missing crucial information can make or break your game.

This should be enough.
Runes and masteries aren't really all that important
A common thing people in lower elo's do is they spend too much of their time worrying about having good runes. The thing is, they don't really matter.
In season 7, I've only used one rune page on Darius, which had 9x ad marks, 9x armor seals, 9x magic resist glyphs and 3x attack speed quintessences. I was placed in Gold II at the start of the season and I'm currently Diamond V. I only used one rune page.
I also made one mastery page for Darius and used it for 90% of the games I played with him.
Please note that having runes and masteries in the first place is very important and not having them is a huge disadvantage. Choosing between scaling health and flat armor seals isn't as important, though.
By all means, create optimal runes and masteries if you want. But don't be discouraged if they aren't perfect.

Note that all the charts in this guide are only backed up by vague estimates based on research done by others and my own personal opinions.
Change your playstyle depending on the individual game
You don't play the same vs a Nasus and a Quinn. Against Nasus you always try to bully him out of lane or kill him and against Quinn you build armor early and hide behind minions.
If the enemy team has a Warwick jungle, you can relatively safely play aggressively and extend in lane. If the enemy team has a Lee Sin jungle, you must proceed with caution.
MMR (matchmaking rating) is what causes you to climb in ranked ladder
MMR is a hidden score that everyone has. It determines who you get matched against in ranked. You may not always get matched against people who are the same rank as you. Instead, you are matched against people with the same MMR as you.
This means that you can be a Bronze I player and get matched against Silver III players. This is because the algorithm that matches you against other players has noticed that you are better than other Bronze I players.

Since you have proven to the algorithm that you're better than the other players in your ranking, instead of placing you against other Bronze I players that might not be a challenge to you, you get matched against higher ranking players instead.
To compensate, whenever you're matched against higher ranking players than yourself, you gain more LP per win and lose less LP per loss. This is to make the matches more fair for the Bronze I players that aren't as good as you, and to help you climb faster to where you belong.

| Back to top |
Spoiler: Click to viewThank you for viewing my guide! If you found it helpful, please share it with your fellow Summoners and rate this guide as positive, since it gives it more visibility.























































You must be logged in to comment. Please login or register.