This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Captain Frelijord! - Top lane Braum
- Dominating top lane as Irelia in Season 4
- Long live the Quinn-(Updating)
- ~A true hunter never rests~ Bonus ryan choi
- Man Mode Reborn
- Zilean Sucks. Here's the proof.
- Top Lane URGOD ~ Season 7 guide (7.20)
- Enter Pantheon. Top Lane Bruiser ~S6~
- Kayn Overdose~Top Lane (Rhaast only)
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Essence Theft (PASSIVE)
Ahri Passive Ability
Introduction




NOW!!! I don't know but I feel like I have to say this but.... it's just...


I wanted to create this guide to express my opinion, my thoughts and my choices for this champion and teach you something. Of course by reading your comments and improving this guide I will learn some things too. Also if you leave constructive criticism I will +Rep you and if you upvote this too I am gonna upvote one of your guides, if it deserves it of course. Please do not downvote this guide because it resembles something that you've already seen or because you hate this champion.
Has some sustain with her passive
Damn good harass
Good farmer
Long range CC
Skillshot based(she can be really dangerous)
Relatively short Cooldowns
Such a mobile champion
Nice ganker






Cons
Squishy. 'nuff said
Skillshot based(you need to practise. A LOT)
Needs a lot of farm and early kills
You get focused
Utility Tree: This set-up, gives a pretty decent amount of mana when level 18 (216 mana) plus mana regeneration which is helpful during laning phase. Of course it gives us more buff duration so that we have our stolen or earned legally :) blue buff for more time.







Other viable choices:









THE ABOVE MENTIONED ARE THE ONES THAT I SUGGEST. THE OTHERS EITHER ARE USELESS ON

Marks
-
-->
- 9x
Greater Mark of Magic Penetration are the best possible runes for an AP caster. Nothing else is better.
- 9x
Greater Mark of Magic Resist if you are facing someone really bursty.
Seals
-
-->
- 9x Greater Seal of Replenishment so that I can spam the abilities and they are in great synergy with the Utility Tree
- 9x
Greater Seal of Armor if you face an AD mid (
Varus,
Ezreal, or even
Pantheon and
Talon)
- 9x Greater Seal of Vitality so that you can be more aggressive against AP casters with tremendous burst
- 9x
Greater Seal of Scaling Ability Power almost 17 free AP is always acceptable.
Glyphs
-
-->
- 9x
Greater Glyph of Scaling Ability Power I think it's the best possible Glyphs for
Ahri. Why? Simple. IT'S FREE AP!!!
- 9x Grater Glyph of Shielding against those who can burst you down easily AFTER level 7, because against those who can burst you down easily before 7 you get...
- 9x
Greater Glyph of Magic Resist (explanation mentioned above)
Quintessences
-
-->
- 9x
Greater Quintessence of Ability Power is just pure magic damage
- 9x Greatr Quintessence of Foritude for more tankiness if you feel that you need it to dominate
- 9x
Greater Quintessence of Movement Speed are good on mages who are usually slow. Moreover, by running this you can avoid enemy skillshots.
FOR THOSE THAT COMPLETELY TRUST ME AND/OR ARE BORED TO TRY ANYTHING ELSE TAKE A LOOK AT THE SHORT VERSION:
Runes








Explanation:
This passive is what gives



Q:


Cooldown: 7 seconds
Cost: 70/75/80/85/90 mana
Range: 880
Explanation:
This skill is

Once you hit level 9 you can wipe the wave of caster minions with a well-placed

W:


Cooldown: 9 / 8 / 7 / 6 / 5 Seconds
Cost: 60 mana
Range: 800
Explanation:
This is a very strong AoE spell.I've seen many

E:


Cooldown: 12 Seconds
Cost: 50/65/80/951/110 Mana
Range: 975
Explanation:
This skill is





R:



Cooldown: 110 / 95 / 80 seconds
Cost: 100 mana
Range: 450
Explanation:
What

I give you 3 different ways to understand the sequence.
1)
2)PRIORITY ::::::::>




3)MAX OUT FIRST:

MAX OUT SECOND:

MAX OUT THIRD:

GET A POINT WHENEVER POSSIBLE IN:



Explanation
Standard start for most Ap carries. The boots give you the ability to dodge skill shots and evade potential ganks from junglers. The 3 health pots are just great for lane and give you the ability to tank a bit more damage.
Early game: 2x




I try to stay in lane then b at the beginning with at least 1100g. This frees you up to buy 2x






Sight Ward
Buy these every single back, it will save your life so much you will love them. Your




Well you can get only






Mid Game:








I would recommend getting these boots after getting your





Once you get this item you become a slowing machine. You can kite like a boss with this item and chase like a boss. I would recommend getting the giants belt first if your playing agaisnt a caster that can burst you down quickly. Example







Late Game:


At this point in the game the enemy should be buliding some Magic Resist for the beast you have become. A great way to solve this is buying a

Situational Items:











A great item that gives you defensive and offensive stats. I would get this if the other team has a bunch of strong AoE AP. You can build the




Very situational item. It is good to build this item versus tanky teams and for the CDR it gives you. The proc with this item and your combo (explained later in different chapter) gives your great burst to ceratin champs. So if your looking for more burst,damage and CDR buy this item.

If you want a item with pure tank stats this is it. The Magic Resist is great for the magic damage some champs deal. Also the fact that it blocks one spell is a great way to stop most casters from bursting you down. I would build this if the opposing caster is killing you way to fast for you to do anything.

This item is ridiculously powerful, and it's very cheap for what it does. I would take this vs any team with high CC, and it also gives you great Magic Resist. Always get this if you feel like your going to be the target of CC from certain champions. ex.



This item gives you great damage early game with your auto attacks. The only problem is if you want to use it to its full potential you have to space out your spells to get a proc every 2 seconds. Great damage item when it really late and you have tons of AP. It also has movement speed, and Magic Resist which is also awesome.

EARLY GAME
If your team is going to invade I would recommend getting


Make sure you check there jungler and see if he early ganks. EX

For harass I would wait till lvl 3 or 4 because I feel like rank 1 of [Orb of Deception] doesn't do great damage. For harass watch your own creeps and wait for your oppoent to go for an CS then try to charm them or harass with [Orb of Deception]. If you can't land a kill on your enemy just focus on farming. Make sure you have your sides warded to prevent getting baited or a 2v1 against you. Also make sure to notify your jungle that you want blue buff. You can take advantage of blue buff by taking your wraiths and the enemies wraiths for extra gold. This will help in the roaming process/mid game I'm about to explain.
MID GAME
Her mid-game is a point in the game where she really starts to shine. With a proper combo her burst is insane. You want to watch the map at all times to look for opportunities to gank. You want to make sure you push out your lane with


LATE GAME
Mid game is about Dragon control, and Late Game is all about Baron control. If you can get Baron Buff late game it could mean the difference between a win and a loss. You don't want to try to run in and burst the squishes because once the other team sees that you used all your





Try to start a team fight with




If its fully possible go for the AD carry. Make sure you have


I feel like



I usally don't have a hard time vs this champion. Just be careful of her




For



Same with










I don't see this champion in mid often, but he has really good snyergy with his jungle. A quick






You can try to harass



Just harass him early,








Take advantage of
























Oh man









Keep your range from this champion. To get kills with Malz you have to be very close to the target to do your full combo. I would be very careful on how you use your


Don't see this champion mid that often in ranked, mabye in normals. If he





Tough champion to take down past 6. His ultimate, shield, and spell vamp makes him unkillable later in the lane. I would recommend trying to harass him down early game when he is auto attacking the minions.

DO NOT RUN UP TO THIS CHAMPION. Her






AP Nunu has mad sustain once he gets



Stand behind minions and dodge all her skill shots. You can use




Same with




I hate this champion. The fact that he gets tankier and does EXTREME amounts of damage to you. I have a hard time in lane vs this guy once he gets his


You have to harass this champ early because once he gets more AP his shield takes forever to take down. Like all melee champs in mid try to harass him as much as possible early.

Another counter to





Look at















Because of








Your Spirit Rush] does wonders vs his [[Arcane Barrage. If you don't get stunned you can just dodge all off his skill shot ults. I would be careful of this guys burst post-6. One of the fe wcha vs this champion, because it pretty much gives you a free life.

His bombs hurt really bad. With


Like





Killing someone with 50%-75% hp:
Just the previous combo by adding


Chasing:
You must be logged in to comment. Please login or register.