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Hecarim Build Guide by Riealone

Jungle diamond

EXPERT GUIDE by BEST Hecarim EUW - constantly updating

By Riealone | Updated on August 14, 2020
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Runes:

Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Eyeball Collection
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Ghost

Ghost

LeagueSpy Logo
Jungle Role
Ranked #15 in
Jungle Role
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Champion Build Guide

EXPERT GUIDE by BEST Hecarim EUW - constantly updating

By Riealone
NEWEST UPDATE
Nimbus Cloak nerf
Movement speed 15-35% >>> 10-30% (based on summoner CD)

Not sure how much this nerf will affect Hecarim for those who prefer playing with Nimbus Cloak (I mean default Conqueror + Nimbus Cloak build, because Phase Rush and Predator ones have no choice anyway, they always take Nimbus Cloak), but nerf is still a nerf. I think it is still viable. So there is 3 main builds for Conqueror at this moment:

1. Ravenous Hunter - default damage/sustain bruiser build

2. Nimbus Cloak + Celerity - standard build

3. Magical Footwear - for early/mid game gold powerspike (faster Trinity Force). Personally I don't play with it, but a lot of people do. Can't tell you much about it, just give a try, maybe you will love it

That also means we get indirect nerf of Phase Rush/ Predator builds, and indirect buff for Conqueror builds (because a lot of other junglers also use Nimbus Cloak, and nerf hurts them too, Volibear and Rek'Sai are great examples)

Conqueror gang saved :)
ABOUT ME Back to Top
Hello everyone!
My name is Aleksei, Im 23 years old. Peak elo - 570lp EUW. Discord Riealone#0070. I live in Saint Petersburg, Russia. Playing League since season 5 and main Hecarim from the same time. Feel free to add me in Discord and ask about anything - will gladly help you

I make educational Hecarim streams with full commentary about what I do and why (with saved Vods, so you can just watch and learn any time if you miss live). Want to teach as many people as I can to play my favourite champion. You can find it here:
https://www.twitch.tv/riealone

Proof that I'm best Hecarim EUW according to leagueofgraphs.com (even tho now Im not #1, this screenshot was made recently, and that result still remains solid):"Soarish" is my account, only solo games

Ok, lets start now!
BUILDS EXPLANATION Back to Top
My guide is suitable for any runes and items, so if you don't like Conqueror + Ravenous Hunter build - there is no problem at all. You still can use this guide for improving, it will work perfectly

I was testing different builds a lot, and this one is my main and favourite - high damage and sustain bruiser. The key is Conqueror with Ravenous Hunter. The heals that rune provides are just insane. And then we stack it with Spirit Visage healing increase, Triumph, Elixir of Wrath and Death's Dance resists, heals and extra tankiness. Now we can just duel anyone, win any skirmishes and live in teamfight really long while providing insane amount of damage. You can decide what to do in game. Peel your teammates, deal with enemy bruisers and assassins, dive and destroy backline, splitpush - this build is the most flexible as it possible can be and allows you to successfully do actually everything
IMPORTANT: if your team has other healing champions ( Aatrox, Dr. Mundo, Soraka, Vladimir, Sylas) enemy more likely will buy a lot of heal reduction. Consider going other build in this game

Sometimes I also use CDR overcapping scaling build - Transcendence and Gathering Storm as secondary runes with Conqueror. We have to go Warrior here for 10% CDR. This build is viable if your team is full AD and you need to reduce enemy armor for your teammates with Black Cleaver as 4th or 5th item. Or when enemy has a lot of autoattacking champions, and Frozen Heart right after Triforce can be really good. Keep in mind that you have extra 10% CDR from Blue Buff really often as well. In general Transcendence build is way better at 6 items than Ravenous Hunter due to 48 AD bonus without Blue Buff, but it takes insane amount of time to actually get 6 items and make this build work even if you are fed. Also Gathering Storm takes time to stack. In 95% games I end up with only 5 items. So that's the explanation why this build is like a secret pocket pick
IMPORTANT: When enemy has a lot of heals you want to buy Mortal Reminder and play another build (you want only CDR items here normally) or ask your team to buy heal reduction

Other builds like Predator, Phase Rush and Magical Footwear are also good, you should definitely try them all and choose which one you like to play more. Hecarim is very flexible, he has a lot of primary + secondary runes combinations. Let me explain you what you can possibly choose from (in addition to my personally invented builds):

Predator + Sudden Impact + Eyeball Collection + Ingenious Hunter + Nimbus Cloak + Celerity

Phase Rush + Nimbus Cloak + Celerity + Waterwalking + Eyeball Collection + Ravenous Hunter

Phase Rush + Nimbus Cloak + Celerity + Waterwalking + Triumph/ Presence of Mind + Legend: Alacrity/ Legend: Tenacity

Phase Rush + Nimbus Cloak + Celerity + Waterwalking + Magical Footwear + Cosmic Insight

Conqueror + Triumph/ Presence of Mind + Legend: Alacrity/ Legend: Tenacity + Coup de Grace + Eyeball Collection + Ravenous Hunter

Conqueror + Triumph/ Presence of Mind + Legend: Alacrity/ Legend: Tenacity + Coup de Grace/ Last Stand + Nimbus Cloak + Celerity

Conqueror + Triumph/ Presence of Mind + Legend: Alacrity/ Legend: Tenacity + Coup de Grace/ Last Stand + Magical Footwear + Cosmic Insight

Conditioning with Conqueror/ Phase Rush or even Aftershock is kind of viable choice I guess if you want to go hard tank, but it's really questionable option in compare to others and I can not recommend going it in any situation for anyone. If you want more tank - you just play Zac, Nunu & Willump, Sejuani or Rammus, because Hecarim is not a tank for sure

Items remain the same for every build since there is nothing better you can take. You can copy my items set and paste it in League client "Items" section:
items
POSSIBLE QUESTIONS Back to Top
1. Enchantment: Cinderhulk or Enchantment: Warrior? Just try both and choose what you like more

If you are a beginner with Hecarim, I would recommend you to go Cinderhulk for more hp, it's really good. Cinderhulk forgives you a lot of mistakes you can make, when Warrior is a glass cannon option for advanced Hecarim players. I believe you can buy Warrior ONLY when you know by yourself when and what for you need it. I play both Cinderhulk and Warrior, depends on what I need more in current game

For Cinderhulk you need to buy Stalker's Blade or Skirmisher's Sabre, Boots of Speed and Sheen. Then you finish Trinity Force, and then Cinderhulk

For Warrior you rush it first with Boots of Speed, then Trinity Force

2. Legend: Tenacity is always good. Legend: Alacrity is for really no CC games or for people who need some extra DPS and can dodge most of CC. It just makes you more vulnerable to mistakes like Warrior in compare to Cinderhulk. Personally I go Alacrity almost in every game because I need any possible source of damage to boost my DPS. It's a personal preference, but for beginners I would recommend to go Tenacity + Cinderhulk, and then try Alacrity + Warrior when you are more confident with Hecarim

3. We should go Coup de Grace because Last Stand simply doesn't work with Ravenous Hunter. It will always deal less damage. In other builds Last Stand is a viable option. I would recommend you to test both and check in match history which one dealt more damage overall, because it can vary due to different playstyles

4. Presence of Mind and Triumph are both viable. Presence of Mind provides you with infinite mana. Triumph just makes you live longer. Take what you like more. Personally I pref Triumph for insane outplay potential. That rune won me so many skirmishes and whole games. But I play Presence of Mind too, for example with Yuumi. That makes you unstoppable infinite mana and HP machine. Or when I want to give all Blue Buffs after first one to my midlaner. And of course if they are no-mana ( Yasuo, Vladimir, Rumble) you just go Triumph and get all Blue Buffs for yourself

5. Eyeball Collection is a bit better than Sudden Impact in my opinion. Eyeball gives you permanent power for clearing camps and fights, when Sudden Impact is better only in early game. I've tested Sudden Impact a lot and it just feels weaker overall. I sacrifice some power that Sudden Impact provides you in early game for extra 18 AD. For me and my playstyle it's better. You can also take Zombie Ward for extra vision or Ghost Poro (if you don't like playing with Oracle Lens for some reason), but I believe Eyeball Collection is the most consistent and reliable option for Hecarim
But everyone else going Sudden Impact for extra power since the game beginning, so I believe it's a personal preference. Play with both and decide for yourself what do you prefer more - early or late power

6. Ninja Tabi is your default option into AD-heavy and balanced enemy comps (1-1.5 AP champs in enemy team). 85 MR from Spirit Visage and Death's Dance will be enough here. Mercury's Treads you need to buy into really AP-heavy setup or when AP enemy gets fed. Choice here is always in defensive stats - never buy Mercury's Treads for only extra tenacity since you can just take it in runes

7. There is no strict rules what to buy first - Spirit Visage or Death's Dance, it is situational. Into balanced teams I normally go Ninja Tabi + Spirit Visage and then Death's dance (often I start with Aegis of the Legion for big boost of resists, then Spirit Visage, and then I finish Death's Dance). Sometimes I even buy Dead Man's Plate after completing Trinity Force when enemy team has a lot of AD and I need more speed to focus and chase their carries
If enemy team is full AD we don't need to buy Spirit Visage just for HP and healing increase. It's better to stack armor here as fast as possible. But Spirit Visage is still viable as 5th or 6th item vs full AD team if they don't have heal reduction

8. What to take? Ghost vs Ignite and Stalker's Blade vs Skirmisher's Sabre

In season 10 you go Ghost by default, it has received 2 big buffs recently. Stalker's Blade and Skirmisher's Sabre are both viable and good in specific matchups. You should buy Skirmisher's Sabre vs hard dueling, healing and invading enemy junglers to just match them. If you want to catch Kindred you go Stalker's Blade (and if enemy team has a lot of ranged champions), for dueling Xin Zhao you go Skirmisher's Sabre. Skirmisher's is also good into champs like Irelia, Yasuo, Jax and other melee bruiser. Also it helps with assassins by lowering their damage - Kha'Zix, Talon, Zed etc. Think about what will be better into current enemy setup

For me Ghost is a mandatory summoner for mobility and I take it in 99% games (since we don't buy Dead Man's Plate in this build as core item) and you can buy Executioner's Calling right after completing Trinity Force
Ignite is a possible option if you need more power in early / early midgame (especially when you have Nimbus Cloak), but later on it falls off really hard in compare to Ghost
Ignite also can help you really much in hard early game matchups (especially against healing champions like Xin Zhao, Rengar, Olaf and Trundle)

9. How to choose 6th item? It's always not really important, but there is a pattern - you need heal reduction, armor penetration or extra survivability

Sterak's Gage is just when you need some more damage and HP, shield is really good too, this item is a default option, and you can by it as 4th, 5th and 6th item - it's up to you. In my case after Trinity Force, boots and jungle item I normally build Aegis of the Legion > Spirit Visage > Death's Dance > 6th item. Because I really love +30/+30 resists from Aegis, and Ravenous Hunter build requires fast Spirit Visage

If enemy has even only 1 champion with heals ( Aatrox, Irelia, Warwick, Soraka, Katarina, Vladimir, Sylas and many others) - consider buying Executioner's Calling right after completing Trinity Force and jungle item, or later. This item is so cheap and efficient in current meta. Then buy Mortal Reminder as 6th item or earlier if you need some armor penetration. There is a lot of heals in current meta. Black Cleaver when enemy has a lot of armor without healing. Dead Man's Plate for HP, armor and mobility. Thornmail into AD heavy teams with more than 1 Adc ( Vayne top, Kindred jungle, Corki and Tristana mid etc)
After completing 6 items + Elixir sell boots and buy whatever item you want

10. Other useful items you can buy:

Guardian Angel I personally don't like due to 2 reasons. You can't buy it in early and mid game (need other core items), so you can proc it 1 or maybe 2 times in super late game. I believe it's better to just buy Dead Man's Plate or Thornmail, it will be more useful since you don't die really fast (especially with Ravenous Hunter build)

Adaptive Helm is a great item against Cassiopeia, Rumble, Brand and other similar sustained sources of damage, but in this build you have Conqueror, Ravenous Hunter, Triumph, Elixir of Wrath and Death's Dance. 30% heals increase is just too big. You have to go Spirit Visage no matter what, but you should buy Adaptive Helm against these champions if they have heal reduction. Buying both Spirit Visage and Adaptive Helm is viable into full AP team with sustained damage

Randuin's Omen can be good into Yasuo, [Yone]], Tryndamere and crit Adc's (especially when they are both against you or fed)

Liandry's Torment as 6th item can possibly be good vs tank setups I think. You deal 10% more damage and burn heals you through Death's Dance with 30% increase from Spirit Visage. I've never managed to try it, but I want to when there will be a good opportunity. Just keep this information in mind and wait for the update

Blade of the Ruined King when enemy has a lot of tanks with low armor (if your team is AP heavy)

Frozen Heart is viable as I said above. Not sure about building it without Transcendence tho, wasn't able to try it out

11. Elixir of Wrath I believe is the best option for Hecarim. If you need extra HP and tenacity that Elixir of Iron provides - you just go for Enchantment: Cinderhulk and Legend: Tenacity. Extra AD and healing is way better for you to get in the late game. But Elixir of Iron is still a viable option if you feel it, why not

12. In small runes you go AS, AD and Armor (last small rune can be changed with scaling health or MR into AP-heavy enemy setups). +10% AS is more gold efficient and a bit stronger in early game (better clear and stronger skirmishes), and +6 AD makes Rampage to deal +4 more damage and it's really good since we spam Q so hard. Not really sure which one is better, was testing both. I believe it's a personal choice. At this moment I prefer AS

13. Few words about items that some Hecarim players buy. Im talking about Youmuu's Ghostblade (you need resists in both Warrior and Cinderhulk builds, not just yolo-assassin), Righteous Glory (viable option if you play toplane or with Predator + Ingenious Hunter), Iceborn Gauntlet (just bad even into full AD, Trinity Force is a mandatory item, for armor we have Deadman and Thornmail), Boots of Swiftness (again, no resists). The idea that people follow - synergize with Hecarim passive Warpath. But these items are just weaker in compare to others on Hecarim that I mentioned. They can be good right when you buy them (but later they become just useless), they are fun, you can make montage videos with them, but that's all. If you want to climb and play rankeds seriously - these items are not really worth to buy
And one more thing - Flash is never an option. Take only Ghost or Ignite

14. Some people don't complete jungle item. They buy only Stalker's Blade or Skirmisher's Sabre, complete Trinity Force and then don't finish Enchantment: Cinderhulk - for faster Death's Dance. Sometimes they even sit only with Hunter's Talisman. It's a viable strategy, but I don't really use it since I love building Warrior and Cinderhulk. Give it a try, it might fit your playstyle. Anyway, in preseason jungle items will be reworked like support items, and there will be no need to think about such things
DETAILED PATHING Back to Top
The main rule - ALWAYS look where enemy jungler starts, track him over all game and give that info to your team. Doesn't matter if it's an easy or hard matchup - doing that is your key to victory

We have only 2 the most efficient clears. Other clears can be roughly punished by good players in high elo or smurfs with strong early game junglers. For example, you take 3 camps - Red Buff > Krugs > Raptors , then meet enemy Kindred on your Blue Buff. This scenario should NEVER happen, because you completely lose your early game here. You can't fight a strong early game jungler with 2 Buffs when you have only 1 Buff. So, I can offer you 2 almost uncounterable routes. Fullclear in easy matchups and 4 camps clear in hard ones. Lets look at them:

Fullclear in easy matchups
Krugs clear - your bread and butter. You should do always when you are against farming or tank junglers. Red Buff > Krugs > Raptors > Greater Murk Wolf > Blue Buff + Gromp > gank / countergank / duel enemy jungler / Rift Scuttler > back. The best option is fullclear 6 camps before Rift Scuttler spawns at 3.15 with leveling Q again at level 3 (starting E lvl 3 is a safer option against strong early game junglers, but it takes a bit longer to clear). But be careful of enemy jungler invade and keep in mind the matchups. Then you should be on Krugs around 4.00 after base. Farm them, then gank somewhere or do the same clear again to get lvl 6. This path works with Blue Buff start too

You can also start Blue Buff. Consider it if you want to gank specific lane, countergank or avoid enemy jungler. Blue buff start has the same clear speed as Red Buff, so you just choose where to start every game and where you want to be after clear

For your first clear you can lvl 3 gank. Red Buff > Raptors > Krugs > gank. But be ready to lose you blue side jungle for that move. It's a dangerous strategy. After that, if you didn't kill enemy laners, they can prevent you from going vertical jungling. Or enemy jungler can just do Red Buff > your Blue Buff > his Blue Buff with help of enemy laners. And you just simply lose here
For ganking lvl 3 I think 4 camps clear is way better, because enemy will not be able to steal your camps

4 camps clear in hard matchups
If you play vs lvl 3 invading junglers ( Elise, Lee Sin, Taliyah, Olaf, Trundle, Rek'Sai, Kindred, Rengar, Graves etc) or/and when enemy laners have massive prio ( Talon vs Kassadin, Teemo vs Nasus) you should be really careful!!! In this situation you can't just do regular Krugs clear (and especially you can't take Q again at lvl 3). You should do this:

You clear 2 Buffs and 1-2 camps to get lvl 3 and then play situationally. This option is the safest one. Normally you start Buff > Greater Murk Wolf + Raptors > Buff (sometimes vs aggro lvl 2 junglers like Lee Sin you can do Buff > 1st small camp > Buff > 2nd small camp (for example if you start Blue Buff > Greater Murk Wolf > you can Q Raptors for Hunter's Talisman healing > take Red Buff > and then kill Raptors ) or even Buff > Buff > 1 big / 2 small camps, depends on where you want to be and meet/not meet enemy jungler). Keep in mind that Gromp is the hardest camp for you. And now you can fight enemy jungler, take your other camps or counterjungle enemy (for example Raptors against Warwick), gank, countergank or something else situationally. Doesn't matter which Buff to start in terms of clear speed, it's about where you want to be at lvl 3. In this route we can choose what to clear with 2 Buffs - 1 big camp ( Gromp or Krugs ) or 2 small camps ( Raptors and Greater Murk Wolf ). Clearing 1 big camp is good when you expect lvl 2 Buff steal from you enemy, because you will get lvl 3 off 3 camps when you vertical jungling (your Buff, big camp, then when you see enemy invade you invade by yourself and steal his buff). Clearing 2 small camps is a bit faster, healthy, brings you more gold, but it's harder to vertical jungling, because you either need to steal 2 enemy camps or soak some lane xp to get lvl 3

There is another strategy in hard matchups - back after you clear your bot or top side jungle and buy Boots of Speed (it's same what do Dr. Mundo, Sylas and junglers with Predator rune) or Long Sword. Then you go to your other Buff and fight enemy jungler here with MS advantage from boots (and +4 AD from your Warpath) or with just +10 AD from Long Sword and restored mana (you normally start from Red Buff to execute this strategy). But you need to have a decent game knowledge to play this - will enemy jungler invade you or not, his clear speed and paths, your lanes matchups (obviously you are going to chase enemy jungler with Ghost and Boots of Speed). If, for example, enemy has Talon or LeBlanc vs your Kassadin, Draven, Kalista, Camille - you really need to think twice, because it turns up too risky

You also need to ask your midlaner to cover (or just be aware) you from lvl 1 Red Buff invade if you start it and ward bushes (tribush, near river and Raptors / pixel brush on river). Just always be aware of that, tell your team and try to not miss your smite. Sometimes you should just leave it. Or vertically invade by yourself. Or start your other buff and then do something. Anyway, this cheese strategy is really hard to counter and I hope it will die really soon like funneling. I see only 1 good counter here - look at matchups and start opposite Buff. If enemy has Darius and Rengar - start botlane Buff with possible vertical jungling later, because they will lvl 1 invade you 100% on top. And if enemy bot has Kalista, Thresh and Graves - start topside Buff. Pattern is simple

Mandatory ward trick
If you play vs lvl 2 dash junglers who can steal your Buff ( Camille, Nidalee, Kindred, Jarvan IV Graves etc) you should ward it and go for vertical jungling if they come to steal it. To prevent this you need to do ward trick in ALL your games, because even no-dash junglers can and will lvl 2 steal your other Buff. At the start of the game go to you opposite Buff, start backing at 0:53 and place a ward into Buff bush at the last second. Then buy Oracle Lens and it will have only 28 seconds CD. This secures you from counter jungling and helps to clear enemy wards. Against no-dash junglers it's better to ward pixel brush on river or other possible entrances to your Buff. Keep in mind that enemy jungler can assume that and go long no vision way, but it's really high elo mind games which almost never happen

About Dragon . You need to try to play around botlane in season 10 and take every single dragon. But it's always situational. If your bot is hard losing, you should just give up first and second drakes, go gank mid/top and take Rift Herald (maybe even 2 times). Or you can try to help your losing lane, get shutdown gold and comeback. It is up to you and your game knowledge
JUNGLE CAMPS KITING Back to Top
GAMEPLAY TIPS AND TRICKS Back to Top
Use your Rampage in the midair of Devastating Charge animation, because your damage scales with movement speed

Use your Spirit of Dread properly. Don't waste it at the start of combat. It's worth to instacast it for 2 Conqueror stacks when you gank 2v1 top and you are not going to die, but you need to ALWAYS keep it in head and use W for the most profit in teamfights

Advanced trick with Spirit of Dread. Sometimes it's better to wait until you have full stacked Conqueror, because it gives you extra AD -> you deal more DPS, so your W will heal more. That requires a lot of knowledge about how much damage you will deal/take with current items, matchups and game situations (can you afford yourself to hold W or you need to cast it earlier to start healing and get 2 Conqueror stacks). It will come with experience, start training that trick from time to time. It can for sure win you a lot of fights which you would lose normally (especially 1v1 and 2v2 in early/mid game). Also it's not a good idea to press Q and then W - you just miss healing. Should always be W > Q (if possible of course), keep that in mind also

Try to bait enemy's Flash with your Devastating Charge. So don't cast it from the far away. If you can't outrun it, better dash in the direction where enemy is gonna flash to follow him with the leap animation instead of knocking him away. Sometimes you even can not activate it at all and just walk up ( Ghost helps). Or activate it when enemy notices you and starts to run. You try to move behind him and knock back to your teammate. Even if he flashes away it's worth and you have done all you could
And when you are already in melee range hold also hold your Devastating Charge and wait when enemy tries to escape with flash. For example when you sit in bush and enemy just walks into you - start damaging him with autos and Rampage, then use your E when he flashes out and get a free kill. Which is not possible if you waste your E in the beginning of fight, CD is too long
You can interrupt abilities like Tristana Rocket Jump, Rek'Sai Tunnel, Bard Magical Journey and Zac Elastic Slingshot with your E

Your Onslaught of Shadows makes you unstoppable. So sometimes it's really good to keep your ult and use it to dodge some СС. Great example - you duel Yasuo and he gets 2 stacks of his Steel Tempest on you. When he presses his Q again you just use your ult to not let him use his ultimate. Your ult can be used almost like Fiora Riposte to dodge enemy CC, but you take damage. Same idea
Also aim you ult behind enemy to fear them back. Advanced trick - R more behind to counter their flash. Enemy flashes - still dead
You can ult through Azir Emperor's Divide when he casts it and when there is a wall already
If you use your Onslaught of Shadows during Mordekaiser Realm of Death animation, you will not be send into his realm and Realm of Death goes on CD. Also works with Sett The Show Stopper - he will just fly away without you
Also you can dodge sleep from Zoe Sleepy Trouble Bubble by pressing your Onslaught of Shadows after bubble already hit you. Same with Lillia Lilting Lullaby - simply doesn't work on you
You can also dodge Syndra Scatter the Weak and many other champions with their CC abilities

Advanced trick with Onslaught of Shadows and Devastating Charge combo. Your ultimate allows you to knock enemy with E even when you are stunned in R animation if enemy is in range of your E where you end your ultimate. Let me explain. You use your E, then R behind Twisted Fate and he uses his Yellow Card on you when you are flying in your ult. You get stunned, but if you right click on him right after ending your R - he will be knocked back with E even if you are stunned. Works with some other champions too

You can steal Baron Nashor and Dragon with your Devastating Charge, Onslaught of Shadows and Smite combo. You deal really big damage and can save the game if you are a bit lucky and time smite perfectly

One more thing about your Onslaught of Shadows and Devastating Charge combo. When you press E and then R behind enemy you can actually change direction of your E knockback by just moving around enemy while he is feared with your E activated to deliver enemy into your teammates

You can disturb enemies when they cast their key abilities with your Devastating Charge (and with your Onslaught of Shadows when it's worth to waste). For example Malzahar Nether Grasp, Ornn second part of Call of the Forge God, Karthus Requiem and other abilities. Also you can jump over walls with your E targeting creeps, neutral monsters, enemy champions and wards
HOW TO PLAY HECARIM Back to Top
The most important! Be a shotcaller!
Always talk to your team about your plan, what you want to do, where you will gank, when they should back, go side, track enemy jungler, everything. Be a leader in your team. Hecarim rewards that insanely

For example:
"care enemy jungler top, im bot"
"top you alone, just farm, I go take drake"
"lets get soul and baron right after, they cant contest"
"wait me red and gank bot"
And everything like this. If you have a decent score and your previous info/shotcalls were successful, your team will listen to you. That will actually help you to win more games

In general you need to farm up, take some kills, objectives and then kill 2-3 enemy players with a good engage. Repeat until you win. Lets consider in more detail:

Early game
Your goal here is getting jungle item and Trinity Force. Focus on farm and ganking when it's free. Like this - farm, track enemy jungler, gank/countergank with Onslaught of Shadows or Ghost and try to take Dragon and Rift Herald . Then farm again

Mid game
Only difference with early game - people start grouping. Engage with your Onslaught of Shadows to get a free pick or land it on 2-3 enemy players. Take objectives and back to farm

Late-mid/late game
This is your time to shine! All you have to do - track all 5 enemies using minimap and make a great shotcall pick with your Onslaught of Shadows and Ghost. All what we have done before was for this moment (getting yourself and your team stronger, taking Dragons, Heralds and Towers). Every good initiation from you now makes victory closer (with dead enemies you take Baron Nashor , Elder Dragon , Inhibitors and, eventually, Nexus). At this time of game making it 5v4 is your key to victory. You should also look for a good initiation on 2,3,4 or even 5 enemies. Whenever they make a positioning mistake you catch them and win off that

The common thing for every state of the game - Hecarim is a flexible champion. You can engage and peel you carries really effectively. Here is just a one thing to mention - please hold your Spirit of Dread (we discussed it earlier) and Onslaught of Shadows. This ultimate is one of the most powerful in the game. If you can reach enemy with only your Devastating Charge - hold it. Wait for the perfect moment to use it. For example, when 3+ enemies can be hit, when they focus you or your allies really hard (to save a life), when all your allies dealing damage to enemy, when you engage on carry with Devastating Charge and he flashes out and more more possible scenarios. That's what defines a good Hecarim player - smart management of your abilities, macro and game knowledge
MANDATORY MICRO TIPS Back to Top
There are three things you HAVE TO do if you want to be a good player:

1. Use Target champions only as toggle. Everything is simple here - stops you from autoing creeps and towers. Also when you gank and use Devastating Charge on minion, attack tower on dives. I have it binded on ` key and on my mouse side button

2. Use Attack move on cursor. For me it's Shift + Rightclick. Saves you some milliseconds even with camps farming, when you entering a bush you autoattack enemy instantly, when enemy uses Zhonya's Hourglass, when you stop enemy jumps with your Devastating Charge, when you move instead of attacking enemy and a lot more other situations. Just keep in mind that Attack move on cursor DOESN'T work with Target champions only - you still will autoattack creeps and towers. So use it cleverly

3. Always check minimap with peripheral vision. Every few seconds

These 3 simple steps will make you play on a different level. Will be hard to get used to it, but it's absolutely worth
CONCLUSION Back to Top
Hope my guide helped you to learn more about Hecarim. You can ask me ANY questions about this champion or anything else on my stream https://www.twitch.tv/riealone or in Discord Riealone#0070. Will be glad to help you! If you have a feedback about this guide (what can I add, change, edit) - leave a feedback here in comments

Also we have a Hecarim mains server in Discord where Im coach. We chat and discuss Heca things and more. You can join it here: https://discord.gg/a3CDunF

I own an EUW Hecarim mains club with tag "HECA". Dm me and I will invite you. On Discord server we have people who can invite you in Heca clubs on NA and OCE servers

Thanks for reading, have a nice day and good luck in League! :)
League of Legends Build Guide Author Riealone
Riealone Hecarim Guide
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