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Dr. Mundo Build Guide by Fuggernought
Fuggernought's Awsome PWNDO - the FAP (still rockin it out!)By Fuggernought | Updated on May 26, 2013
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Changelog/History and Announcements
-remove dodge from viable runes, for they are gonna be removed soon...**** you riot!
-3.12.11 added TEH MAHTZ on Last Whisper and Void Staff
-6.12.11 added cleanse for viable summoner spells
-6.12.11 added the "Jungle????" section
-7.12.11 20.000 VIEWERS!!!!! NEW HIGH SCORE!!!!!! I take this as a present from mobafire to me! Thank you community! Now i go party!!!
-14.12.11 30 thousand views!!!!!!!!! epic achievement!
-22.12.11 40 thousand views!!!!!!!!!!!!!!!!!!!! even epici..ehrrr......cier achievment!!!!!!!
-28.12.11 added some moa cons to jungle mundo
-30.12.11 50 thousand views!!!!!!!!! i never tought i would get so many views in such a short time. thank you dear community! and a happy new year!
-06.01.12 60 thousnad views and 88% rating :D
-08.01.12 #1 Dr. Mundo guide on all Mobafire, all hail Pwndo!
-10.01.2012 70k Views, but only former #1 Mundo Guide on Mobafire.....
-19.01.2012 Mundo got buffed bigtime! i really like the new changes. gonna update guide soon. and #1 guide again!
-21.01.2012 100k views!
-23.01.2012 updated runes and some items and provided more depth to my reasonings = more text.
-25.01.2012 took out some old ****
-28.02.2012 gettin real close to 400k views, added Dominion build, added item section, changed some ****
-04.03.2012 removed CDR Mundo, because the noemal Mundo also reaches the cap now that Zeke's Herald provides CDR
-10.03.2012 500 Thousand views. I never thought that i would create anything, that will be viewed so many times. Half a million views....so epic. I know people, who would kill for this much attention. Thx br0s
-15.04.2012 1 million views, updates comming
-23.04.2012 updated some parts, including math, runes, masteries
-23.06.2012 replaced Atma's with Sunfire, updated "Sunfire Cape section"
-24-06.2012 updated summoner spells
-26.06.2012 updated item section to look better and added text to items, updates pros and cons section, updated cheat sheet buy order
-27.06.2012 corrected some grammar, added "tipps and teamfighting"
-04.09.2012 changed some purchase orders, working on troll build
-17.09.2012 try new masteries setup on PWNDO, see if good
-25.09.2012 fixed some parts, changed name to be in canon with my other guide
-14.12.2012 Updated 3 of the 5 suggested build routes (PWNDO, TROLLOLODO, Jungle) so people stop being helpless and to save SR from anarchy, major update on the guide follows later
-19.12.2012 TODAY (or tomorrow) WILL BE THE DAY, WHERE I FINALY HIT 5 MILLION VIEWS!!!! SO EXCITED!!!
-21.12.2012 Kinda updated some party, removed super outdated parts, general clean up
WARNING! THIS GUIDE CONTAINS SARCASM, MISTAKES IN SPELLING, BAD LANGUAGE AND EXTREMELY BLACK HUMOR, WHICH MAY NOT APPEAL EVERY READER!!!! YOU MAY OR MAY NOT TAKE THE GUIDE OR THE AUTHOR, WHO IS ONLY 10 YEARS OLD, SERIOUS!!!! AND GO READ THE ENTIRE THING BEFORE YOU ASK QUESTIONS!!!! THE ANSWERS ARE PROPABLY IN THE GUIDE ALREADY!!! THANK YOU!!!!!!
This guide takes a different approach in comparrison to all the other good guides on mobafire.com. It focuses more on items, possible builds and me babling **** rather than on how the champion is played. Mundo is not a hard Champion, his skills don't have any hidden complexity. The hard thing with him is just to not screw up early game.
YOU ALL SHOULD ALSO CHECK THE OTHER TWO BUILDS AND NOT ONLY THE FIRST ONE! THE SECOND BUILD IS EXTREMELY POTENT, EXTREMELY SERIOUS AND VIABLE IN ANY MATCH UP!
Finaly! After a long time of despair, Mundo gets buffed! 10 or more patches ago he was nerfed and since then, people stopped playing him. Now, that he gets buffed and i think those buffs are pretty HUGE, even more will play him! They look tiny, but they are pretty neat.
And finaly after a short time of ****in people around mundo got nerfed :( hate the forums...
So you finaly did it huh? You finaly found Fuggernought's proguide for pro players, huh? And you finaly decided to take Mundo as a char, huh?
You know, League of Legends has a little secret, a secret sooooo secret, not even riot knows it exsist....that secret is, that Mundo CAN'T DIE!
Thats right, fellas. If you choose the right items on Mundo, you will activate a secrete sequence within the game itself that enables Mundo to digitate to PWNDO for the entire game and grants him invincibility! MUHAHAHA! Now read on, brothers and sisters of PWNDOism and discover, what has been waiting in wait (pun intended :D).
I moved my guide from the humorous section to champion section, because i firmly believe that my Mundo guide not only can stay toe to toe with the other Mundo guides, but is also more detailed and better than most of the other Mundos here. No offense people and other guide writers, no offense. Or maybe baby?
in League of Legends, it is often attached with a champion or item, it means that the thing described with OP is so severly broken in balancing and/or so strong, using/abusing it will often result in an easy win. Most of the time player skill is not required.
in affiliation with this guide:
you saw DAT?
Now you know OP-ness!
There are many champions i think currently OP. Champions, who are often banned or should be banned in ranked games like Twisted Fate, Rumble , Kassadin and ESPECIALLY Veigar. Dr. Mundo could be one of them. If played right and with the proper items, he is so incredibely broken and OP, as he kills the enemies not by huge damage, but by simply not dying. Good thing is: people tend to not play Mundo/PWNDO, which is good for me and any Mundo player. Pls dont tell riot or he gets nerfed... :(
Average bruiser defensive stats, high AoE magic damage per second, AoE slow and high magic penetration. Also, the more people you hit with your magic, the more life you gain back through spellvamp. The only con i can think of is the weak early-mid game till you have abyssal sunfire combo.
It's just a suggestion and i have to try it out in a game or two....premade of course so i won't outrage these random kiddies. Or "fellow teammates that are teammates through matchmaking system"...
Based on match ups or game goal different runes can be chosen. The most diverse are the Quintessences. Either you get more magic penetration to have the early-mid game even more damage in total, possibly getting enemies even under 0 MR and late game the slight edge, the movementspeed quints, which of course are always usefull as i say so often or the spellvamp runes to get even more life out of your AoE magic damage. All 3 have advantages and disadvantages over the others, so choose wisely!
1. PWNDING PWNDO
2. MAGIC MUNDO
Runes mostly the same on any Mundo, because:
- Greater Mark of Magic Penetration improve the damage of Infected Cleavers, Mundo cleavers as much as he autoattacks!
- Greater Mark of Attack Speed in the jungle, he clears fast and with these even faster!
- Greater Seal of Armor bonus armor is better because Mundo gets so much life, that the defensive stats provided are worth more than usual.
- Greater Glyph of Scaling Magic Resist are all around good with tanky people and protects from casters midgame, when they are the most powerful.
- Greater Quintessence of Movement Speed are needed for Mundo to be fast and swift. A faster Mundo is a deadlier Mundo and a more annoying Mundo. Also this runes benefit him alot more than Flat HP quints anyway. Just try them out, they are sooo worth their money!
- Greater Quintessence of Gold They are pretty decent on Mundo. They can Snowball you hard into lategame or help you out when you had a bad early game. 3gold/10sec => 540 free gold after 30 minutes. Nothing to be sniffed at.
And they cost only 510 ip, so they are darn cheap.
- Greater Quintessence of Spell Vamp To add a bit of sustain in the jungle, Cleavers, Agony and even Smite heal you now!
The specific reason is:
- With PWNDO, the majority of the damage you deal is long sustained damage with Burning Agony, so the Spell Peetration is needed. Also having a shorter Colldown on your ultimate with
is better than for example
- With Mundo, your damage comes from Youmuu's Ghostblade's active and Masochism, so the extra Armor Pen in the offense tree benefits that. Because you already have Youmuu's Ghostblade and Randuin's Omen, which also give you Cooldown Reduction, you can put points in
to... well... initiate. Also, with all the items and only 2 points in
, you hit the cap of 40% CDR at Max level.
- Honor Guard is a pretty ****ty Mastery and i decided to not use it anymore. Same goes for Evasion , but that one i never used
The ability sequence is also always the same, except for jungling Mundo, because maxing his infected cleavers is the most beneficial for they are core to Mundos DPS. Maxing his Masochism right after Cleavers is better than maxing Burning Agony, for Mundo has not the amount of HP or HP regeneration early-midgame to fully utilize Burning Agony. And getting the extra autoattack damage from Masochism earlier is better for Lasthitting and in small skirmishes.
More Health = More Health Regeneration!
One of the many reasons for Mundo to stack Health. It becomes more and more notable everytime you buy more Health. So abuse the **** out of it and buy Warmog's!!! But early game, it sucks...
Mundos ranged attack!
This ability is his key to success, his bread and butter, his french fries. It deals magic damage based on the targets current health, so it hurts everyone equaly much. Its low cooldown and low cost makes it spammable, use it to lasthit minions, harras enemies etc. BUT make sure you hit something in the laning phase or this skill turns around to bite you in your ***, for it only refunds parts of the cost when you hit something. The cleavers do not scale with AP or AD and benefit the most from Magic penetration.
This = 3 Sunfire capes of damage!
This skill hurts the enemies. A lot. Mundo *********s (XD) red hot sweat, that burns himself and stinks so much, that it hurts the enemies noses even more. Its like having 3 Sunfire capes of damage at once, so Mundos DPS goes through the roof late game. But its best to use it only mid-lategame, because early game the cost is high to sustain this spell without Sadism. But since the cost got lowered it doesn't hurt as much as it used to anymore. maxing it second gives high DPS and allows to push fast. Benefits the most from Magic penetration and health regeneration.
Makes Mundo hit like a firetruck.
It increases Mundos attack damage for a few seconds by a lot! And the less Health Mundo has, the more bonus damage he gains by Masochism. This skil enables Mundo to have high damage even without AD items. The cost is almost nothing, so spam spam spam! It is the highest AD grating spell in the entire game by the way. Also good for taking down towers. Masochism scales off of lost HP and benefits the most from Armor penetration, crit chance and Cooldown reduction.
Push R for HP.
Sadism is a pretty easy, straight forward and unique ultimate. It gives lane sustain and teamfight sustain and lowers the propability of dying, by giving Health regeneration based on Mundos Max Health. Mundo also runs faster with Sadism, making it also good for towerdives or escaping ganks. Stacking health benefits it the most.
Mundos kit enables him to dish out tons of damage, without buying any AD or AP items, because his damaging spells have high base stats, but dont scale off of AD or AP. Thats what is so unique about Mundo, he can buy only defensive items and still deal a lot of damage. And this is the way to play him.
This item is the counter to ignite and other healing reducing debuffs. If you find yourself in a situation, where you die because of ignite, buy this item immediately! It also has an AD upgrade (ok on mundo)
And now to the other stuff....
Doran's Shield: This item is a good choice as a starting item for low level players top. It provides average sustain and good defensive stats.
Cloth Armor: A good starting option for both jungle and top lane. Top lane this item coupled with 5 Health Potions offers good defense against harras from characters like Riven and Olaf, charakters usually found top.
As for the jungle, this starting composition allows easier and more sustained jungle. Good for beginners.
Boots of Speed: Coupled with 3 Health Potions a very viable Top and Jungle starting item. In the jungle, it allows you to get from one creep camp to another faster, thous speeding up your jungle. And ganking is easier, because you get to the enemy faster.
Good starting choice for more experienced players and junglers, who get a good pull/leash at their Red/Blue Buff.
2x Rejuvenation Bead: Double Rejuvination Bead with pots for a great sustained start top lane. Going for the sustain game the goal is to stay long in lane and farm a fast Warmog's with this start.
Mercury's Treads: I would say best shoes for Mundo. They boost his magic resistance and give him the very important Tenacity, which coupled with his Burning Agony make Mundo hard to stop.
Sorcerer's Shoes: Good Shoes on Mundo, because loads of DMG comming from Cleavers, Burning Agony and Sunfire Cape are magic damage. HAving the spellpenetration early allows tons of damage being dished out.
Ionian Boots of Lucidity: A huge amount of CDR is given by these boots, lowering your Cooldown on Sadism Significantly. BUT wasted gold, if you are going for Youmuu's Ghostblade, Zeke's Herald, Spirit Visage or other CDR items anyway.
Ninja Tabi: Having a hard time in the jungle or top lane? Is that mean Renekton dealing too much damage? Then buy these boots.
Viable Offensive Options:
I know some of them are more defensive than offensive, but i still list them here
Note: it says "viable offensive option", meaning they are all viable, even if i don't like some of them...
Sunfire Cape: In a direct comparison, this item outshines Atma's Impaler. It offers good armor and health AND an area of effect damage per second passive. Coupled with Burning Agony, Mundo's DPS goes through the roof. A super viable item!!!
Atma's Impaler: A very viable offensive item. It provides a good amount of armor, but is bought because of the crit chance and the passive AD. Mundo stacks HP getting a lot of bonus AD from the Atma's passive and his Masochism gives him plenty of AD, so when you crit, you deal lots of dmg.
Zeke's Herald: Typically a more supportive item, i think its way too undervalued. It gives Mundo some stats he needs and wants like Attack Speed, Cooldown Reduction and HP. The Lifesteal is not that needed, but still not bad. On top of all the Attack Speed and Lifesteal is an aura, providing these stats to your entire team, when they are near you.
The item benefits Mundo a lot!
Youmuu's Ghostblade: Builds from a GP/5 item and the brutalizer, both good items on Mundo. This items increases his DPS by a lot and when you have Armor Penetration Runes, you should get this item. Also the CDR is good to lower Mundo's Cooldown on Sadism. Sadly, this underrated item is a very rare sight in League of Legends.
Rylai's Crystal Scepter: This item gives good amounts of HP. The i think offensive part of this item is not the Ability Power you gain, but the passive slow. Your cleavers slow a bit more now and your Burning Agony is an AoE slow, that also gets a bit of bonus damage from the Ability Power. This item is a good choice on Mundo to have fun with.
Frozen Mallet: Again like Crystal Scepter, this items huge bonus is loads of HP and the passive slow on your autoattacks. The slow makes almost every jungle Mundo gank a succes, as you can simply cleaver the enemy and then stick to him like glue. If you are not in the jungle, a Warmog's should be considered instead of this item.
Wit's End: The superior choice over Ionic Spark. This item gives similar stats, but the passive magic resistance of 50 MR at full stacks is just too good. Also, unlike Ionic Spark, this item deals magic damage on every single autoattack, making it more reliable.
Trinity Force: Sometimes overlooked on Mundo, this item is actually decently strong on him. Aside from the given Mana, every single stat makes Mundo stronger by a bit, both offensive and defensive. The reason this item works is because Mundo has low cooldown abilities like Infected Cleaver and Masochism, allowing the Trinity to proc and thereby increase his damage. BUT its super expensive at a cost of 4000 Gold and should not be bought, when you don't have a significant advantage over your enemy. Being tankier is always better than hitting harder in Mundos case.
Liandry's Torment: Offering a great passive burn damage and magic pen, coupled with a good amount of HP, this item is good for a damage dealing mundo. Your Cleavers will apply the double DoT of this item.
Viable Defensive Options:
Note: it says "viable defensive option", meaning they are all viable, even if i don't like some of them...
Locket of the Iron Solari: A good midgame rush for Mundo. It gives a great boost of defensive stats for an ok amount of money. Can be sold later on for more expensive items. The shield is good for Tower Diving. A good option for toplane and mandatory for jungle.
Warmog's Armor: What is the best item for Mundo in the game? Thats right! This thing, being a core in every single Mundo build except my Jungle build and on Dominion. The great fact of loads and loads of HP is that it counters any source of damage, no matter if physical, magical or true damage. Also, the more HP you have, the more your ultimate and passive will heal. A win/win situation everytime, no need to explain anyfurther.
Sunfire Cape: See above
Spirit Visage: Viable as **** now after the Season 3 buff. Buy this every game for the great stats it provides. Also dirt cheap.
Randuin's Omen: Now this is a beastly item! The third best item on Mundo in the game. It has all the stats a tank needs. TONS of armor, a passive that counters AD carries and an active, that slows all enemies near you and their attack speed. Good active to start a fight with! This item coupled with one Warmog's and a Spirit Visage makes Mundo almost impossible to kill, as his Regeneration and defenses are simply too high. Also, this item makes towerdiving easy. Get this item later in the game, because most of the time it is midgame, when the AP casters are the strongest and lategame, when the AD carries are.
So buying Spirit Visage before Randuin's Omen is common sense. It got buffed hard in my opinion, removing the randomness of its passive and giving it more HP. The regeneration and CDR were never so great stats and you never bought Randuins for those stats in the first place.
Aegis of the Legion: Every team needs it. The bonuses for the team are game breaking. If no one gets it, you must! For the sake of Victory, YOU MUST! And it Upgrades into...
Runic Bulwark: Finaly Aegis gets a lategame upgrade. This thing is beast! It gives the most Magic resistance in the entire game for a single item. And as an aura, your teammates get to share its awsomeness with you!!! Definitely viable as **** and pretty good! But it is also pretty expensive. So depending on the game, if the enemies run atleast 3 AD damage dealers either top, mid, jungle or bot, then don't buy this item.
Frozen Heart: Very viable on Mundo. Even if the money for the mana goes down the dumpster, all the other stats don't. An aura which reduces the enemies attack speed is game winning. The 90 Armor and the 20% Cooldown Reduction are going along super well on Mundo, especially for diving. So not as bad of an item on Mundo as people think.
Iceborn Gauntlet: A good choice for Mundo, even with mana. The reliable slow and the huge Armor boost are the reasons for this item. It's is an alternative for Randuin's, both provide a good slow. But this item is more for damage and chasing, while Randuin's is for tanking and running away. So buy accordingly.
Thornmail: Decent item. It provides the highest amount of Armor in the game. The passive is good, when the enemy AD carries are super fed. And that is the only situation this thing is viable in. Only buy, when the enemy AD carries are SUPER FED.
Guardian Angel: It has its uses on Mundo. Below i explain why it is not that great on Mundo. BUT it is a great troll item. Think about it. You are on the verge of dying, below 1/8 or so of your max HP. You press Sadism, which takes 40% of your current HP away, making you almost die, when the enemies deal some damage to you. While you ressurect with Guardian Angel, your HP regeneration from the ultimate does not stop.
So you get back to life with LOADS OF HP and can start to fight over again. But because it got nerfed and provides less defensive stats and the passive takes longer to come off cooldown, it is only a niche item on mundo.
Maw of Malmortius: Ok item for top lane Mundo. not the best, not the worst. Sacrificing tankyness for AD is a hefty trade. But the spellshield is nice.
Spirit of the Ancient Golem: A good item for Mundo, it doesn't matter if top or jungle. Because you get tenacity from this item, you can skip merc's and buy other boots. The new korean metagame focuses around killing dragon and baron super early by buying the Spirit items on more than one team member. So if you want to do these important objectives early, buy this item.
Use cleavers to pull/check monster camps from over a wall. This way, the monsters start running at you, saving you one or two seconds of walking up to them and therefor speeding up your jungling.
Cleaver kills Dragon/Baron fast, thanks to its build in percentage damage. Use this to your advantage.
Rules and steps for a succesful teamfight:
- Poke enemies with cleavers, don't care who the target is, just do it
- Poke Poke Poke with cleavers (again, just do it)
- Soak up all the damage, it's mundos job
- Eat the skillshots aimed at your teammates.
- Dodge skillshots, when they are likely to miss teammates.
- Fight initiated? Press Randuins active if you have
- Turn W on, turn E on, stick to their carries like glue with point blank cleaver throws and kill them, because you are not a tank (you are a bruiser), you can allow yourself to split from the team and let your support/tank protect the carries
- Press R at around 50% HP, watch for ignite (press Quicksilver if you have), if you get to 30% HP, start running like hell
- getting chased? turn W on to reduce slow and stun durations, throw cleavers behind you to slow and kite them to death/to the point, where you have enough HP again to engage in melee
- uhm....go and win?
Atma's and Sunfire give the same amount of armor. Atma's gives you 18% crit chance and around 90 AD and your Masochism has good synergy with crit. Sunfire gives you 450 HP and 40 Magic Damage per second to units around you. So you basically decide between single target damage and multitarget damage with HP.
So i believe now that Sunfire Cape is more viable than Atma's Impaler[/b].
Sunfire Cape is really viable again.
You need 800 Gold to upgrade a Chain Vest and a Giant's Belt into this thing. Means 20 HP and the 40 Magic Damage per second cost you 800. For Atma's you pay 825 and get 18% Crit and around 90 AD. Because Sunfire is AoE and ticks every second, it is more viable than Atma's.
Replace Atma's with Sunfire as your main damage item!!!
You cannot buy Guardian Angel. Fact is, as PWNDO/Mundo you won't be dying in the first place. And with Guardian Angel on you, you think that you are truly unkillable, aren't you, little fella? WRONG! ... well right, then you truly ARE unkillable, but.............. and here goes the logic:
SO if no one targets you because of Guardian Angel, and the passive of it will NEVER EVER come to play, what's the purpose of buying it then? What's the purpose of playing PWNDO/Mundo then? what's the purpose of life? well i don't know and you don't know either, for if you DO know, you wouldn't be here reading this.
i repeat: It's good, buy it.
"Can i change these builds to fit my playstyle more?" - Stupid guide reader
The answer from me:
Actually, yes. Can i control you? No. So do whatever the **** you like. I don't like reading comments like "Duh, you should include Spirit Visage, its so awwwsome and a good replacement for a Warmog's." No, i wont change my build just of that. But you can do it, if you wanna buy this or do that, JUST ****IN DO IT AND DON'T TELL ME THAT YOU DO IT OR ASK FOR PERMISSION.
This game is about fun and you have more fun, the less restriction there are.
These "Guides" aren't called guides for nothing. They are there to "guide", not to force.
So just buy what you like, play the way you like it. I am only suggesting possible builds that are effective. Maybe i will track you down and **** you in the ***, but maybe i won't...
His ganks though still suck, because proper warding prevents Mundo getting close to throw cleavers at their faces. But once a cleaver hits, chain slowing the target is a piece of cake. Buying pink wards can make ganks possible and put pressure on the map, but come at a price.
But in order to succesfully gank the bottom lane, you will need them.
Like Nasus, Mundo rapes neutral monsters, especially Dragon and Baron with levels in cleaver. So as Mundo, doing dragons early and often is a key way to succeding.
Other tactic is simply getting exhaust for a reliable slow, instead of ghost.
My Mundos are da best!
Special thanks to the constructive guide Making a Guide
This Guide has some outdated parts i know and i try to keep it updated, when i find the time.