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Corki Build Guide by lambasher

Middle He's flying higher, king of the sky! [14.8][UPDATED] + Matchup Guide

Middle He's flying higher, king of the sky! [14.8][UPDATED] + Matchup Guide

Updated on April 23, 2024
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League of Legends Build Guide Author lambasher Build Guide By lambasher 33 1 168,493 Views 17 Comments
33 1 168,493 Views 17 Comments
League of Legends Build Guide Author lambasher Corki Build Guide By lambasher Updated on April 23, 2024
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Runes: Classic Rune Setup

1 2 3 4
Inspiration
First Strike
Magical Footwear
Biscuit Delivery
Cosmic Insight

Domination
Taste of Blood
Ultimate Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

The Only
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Welcome! I'm lambasher, a Diamond Corki main (not an OTP, but someone used to call me like that). My peak elo is Grandmaster 254 LP (RU) and D2 (EUW)( Kilоjoul - RU | die macht in dir - EUW). I've been playing Corki since S10 and have around 700k mastery points in total. One day i thought that would be good if i will write a guide for my favourite champion. Back in the days i had a lot of problems when i was starting to learn Corki, because there were not a lot of information: about builds, about situational runes, about matchups. Thats why i am trying to fill the niche and help my fellow corksters!
Who is Corki? For the blind, He is the vision. For the hungry, He is the chef. For the thirsty, He is the water. If Corki thinks, I agree. If Corki speaks, I’m listening. If Corki has a million fans, then I am one of them. If Corki has ten fans, then I am one of them. If Corki has only one fan then that is me. If Corki has no fans, then that means I don't exist. If the world is against Corki, then I am against the world.

Corki is an AP caster-marksman midlaner that have a really good carrying potential. Because of his kit and two different builds with different playstyle, he can both oneshot and poke enemies. Corki is a very underrated champion because he was released in far 2009 year. Corki is really strong in mid and late game and he is known as a good blindpick (because of his passively safe laning) and a great teamfighter. So if you are a midlaner who's trying to find a champion that he can earn some LP with, Corki - is your choice.
Flash is the best summoner spell in the game, especially for champions like Corki who heavily relies on possitioning in teamfight and overall mobility. Flash will save you in the worst situations.

So, why not Ignite or some other spell instead of Teleport you ask? Pretty simple, all you want in early game is farm and experience. Sure, Ignite will give you more lane pressure, but after lane its pretty much useless. Even if u will snowball and have a great start, Teleport will give u more potential gold and XP and that is the two things Corki needs the most
Teleport is your best friend, its an ace up your sleeve. Use it to get to the lane without losing minions. You died with a big wave under your tower? No worries, your buddy Teleport will help you. Also in mid-late game with Teleport you can make a lot of map pressure by pushing sidelane in the opposite side of the main objective on the map ( Baron Nashor or Dragon)
+Good blindpick
+Strong in teamfight
+Great scaling
+Good waveclear
+Not popular
Corki is a good blind pick because of his safe laning and playmaking ability. Have 2 different build's and can adapt to the enemy teamcomp. He can deal damage to both enemy tanks and carries in teamfight.
Corki is one of the best champions to abuse Muramana's scaling potential.
If u want a great teamfigt playmaking carry then Corki is your choise.
-Lowest base MS of 325
-Gold greedy, expensive items
-Mana problems on lane
-No crowd control
-Hard to play from behind
Corki is a very squishy champion, so he is an easy target for enemy asassin's, and he also have only 1 escape ability and 0 crowd control to deal with them. His spells like Phosphorus Bomb and Missile Barrage is arround 60% of his damage in trinity build and 90% in poke build, so he rely on hitting those skillshots. Have a really big manacosts on lane so u want to take Teleport for farming more.
P
Hextech Munitions

Corki's basic attacks are modified to deal 80% magic damage and 20% physical damage. Every once in 5 minutes (first at minute 10), Package arrives in Corki's base to be picked up, temporarily granting him out of combat Movement Speed and upgrading Valkyrie into Special Delivery.

Tips

Always try to use it in narrow spaces and near the walls to deal maximum damage
You can use Special Delivery both as an engage and disengage tool if needed. Dont be afraid to use it as an escape if you are in a difficult situation
Corki scales better from AD item's so always prioritize building AD over AP. The only exception is Malignance and Void Staff
Q
Phosphorus Bomb

Corki launches a bomb at the target location that explodes upon impact, dealing magic damage to enemies hit. The bomb also grants sight of the area for 6 seconds and reveals enemy champions hit for the same duration.

Tips

Always max Phosphorus Bomb first
You can check brushes and objectives like Dragon or Rift Herald since it gives you vision
You can use Phosphorus Bomb and Flash into enemy champ so the spell animation will be faster and your opponent will have less time to react to this. Also u skip an animation from [Q], so u can instanlty click autoattack.
W
Valkyrie

Corki dashes to the target location and drops bombs that leave up to 3 blazing patches along his path, depending on the distance traveled. Each patch lasts 2 seconds.

Tips

Your only escape ability, have a big cooldown, so use it wisely
Don't forget that you can use it to fly over walls and escape easily.
If you are going for an all-in try to hit an enemy with the trail to deal maximum damage
E
Gatling Gun

Corki sprays bullets in a cone toward his facing direction for 4 seconds, dealing equal parts physical and magic damage every 0.25 seconds to all enemies hit, and reducing the targets armor and magic resistance with each tick, lasting for 2 seconds, refreshing on subsequent ticks, and stacking up to 8 times

Tips

When u are trading always start with this ability
Use this ability to set up a perfect caster minion last-hit under turret
Gatling Gun can show you shadow of insivible champions
R
Missile Barrage

Corki fires a missile in the target direction that explodes upon the first enemy hit, dealing magic damage to enemies within the area. Every third missile Corki fires is a Big One, dealing 100% increased damage as well as gaining increased range and explosion radius.

Tips

Malignance's damage from Missile Barrage does not counts toward Eclipse's passive (that means you can't proc just from 1 rocket)
On lane, when enemy is near the minions, aim for close minions to deal damage from rockets AoE. Its more reliable than trying to hit the enemy itself
You gain maximum charges of rockets from obtaining the Package
First Strike gives you gold + some true damage in late game. It's easy to proc it after lvl 6. Just throw rockets into enemies and you will have some gold just for poking.
First Strike is good for both poke and trinity builds: it can be bad on lane against some matchups, but after lvl 6 u just dont actually care about it.
Magical Footwear is good into easy-medium difficulty matchups when u are free to farm and scale
Triple Tonic is a good choise into hard matchups only because if u take Magical Footwear u can't buy fast boots and movement speed is a key to feel better into champs that rely on hitting skillshots
Biscuit Delivery mostly solves Corki's mana issues on lane and provides a great sustain for trades. Also it increases your maximum mana by 120 in total meaning more AD from Muramana
Cosmic Insight is the only choise if u go First Strike. Its actually really good because u can use Flash and Teleport more often
Double Adaptive Force because Corki do not need a lot of attack speed and +5 AD in early game is really huge.
Health Scaling is better overall because of your safe laning phase and after lvl 7 u will have more HP from this rune than from Flat Health


OR
Domination rune page is very powerful in mid game and essentially good for snowballing. If your team comp is not strong late game and relies on finishing the game fast u should probably take the Domination keystones (in soloqueue i highly recommend only taking this rune page because of how chaotic games can be). For the runes u should take Eyeball Collection and Ultimate Hunter. Unlike the Domination, Sorcery is more of a late game rune page. I do not recommend using it in soloqueue because u can simply lose in 15 minutes and this runes will do nothing for you. Sorcery's unlimited scaling potential because of the Gathering Storm with a Absolute Focus is insane for late game champs like Corki. So if u are sure that the game will be 40+ min long u should probably take this rune page.
Fleet Footwork is good when u need extra sustain on lane, into some hard-poke matchups like Zoe or Lux. You can proc it only with your autoattacks, so its much better with trinity build. This rune alongside Rapid Firecannon will give u good kiting potential that trinity build need so much.
Presence of Mind alongside Muramana solves your mana issues and is one of the best rune choise for Precision's 1 slot.
Legend: Bloodline gain you 5% life steal and 85 HP on max stacks which is the best option between "Legend" runes. Legend: Tenacity is also a pretty decent option but you need to consider enemy team comp before taking it
Coup de Grace is better into squishy targets but u can take is pretty much in any game if you go Fleet Footwork. Cut Down is a second decent option, but u need to take it into 3+ champs that stack HP (tanks, bruisers, some mages like Vladimir). Kinda better than Coup de Grace because u will deal this 5-15% extra damage when u deal it to enemy champs that are tankier than you, not only when he is low
OR
Second Wind against poke champions like Zoe or Lux or Xerath
Bone Plating againts burst champions like Sylas or Fizz or Akshan
OR
Unflinching against team comps with alot of chain control and movespeed reduction
Overgrowth is good in pretty much every situation, just flat HP to feel a little more safe
Double Adaptive Force because Corki do not need a lot of attack speed and +5 AD in early game is really huge.
Health Scaling is better overall because of your safe laning phase and after lvl 7 u will have more HP from this rune than from Flat Health
ATTENTION! THIS IS AN OFF-META BUILD. USING IT IN YOUR RANKED GAMES IS NOT NECESSARY, UNLESS YOU REALLY WANT TO...

Tank Corki Jungle a.k.a. Jorki is a TikTok meme that appeared in March 2024 and now there is a lot of videos about this "phenomenon", but the videos never showed build itself
I tried to gather some information about the build and runes (both are in the guide) so you can try it in the game yourself!
All build is based on bruiser and tank items that provides mostly HP and AD, sometimes MR/Armor
Fleet Footwork will help you with help you kite camps and clear jungle. Also Precision rune path are really good, thats why we choose it
Presence of Mind alongside Muramana solves your mana issues and is one of the best rune choise for Precision's 1 slot.
Legend: Bloodline gain you 5% life steal and 85 HP on max stacks which is the best option between "Legend" runes. Legend: Tenacity is also a pretty decent option but you need to consider enemy team comp before taking it
Coup de Grace is the best option between any of this runes, just classic
Conditioning is a good scaling rune, especially when you build defensive items, so for Jorki it is perfect
Overgrowth is good in pretty much every situation, just flat HP to feel a little more safe
One Attack Speed for better jungle clear.
Health Scaling is better than just Flat Health because most of the time you will be just clearing jungle.

Best first item, the whole build is based on this one.
This item provides Corki with every stat he needs the most, except attack speed.
Additional movespeed when hitting enemy champions improves your kiting ability
and Spellblade ( Sheen) passive gives you a lot of damage early
Your second core item. The item to rule them all.
Solves almost all mana problems, provides tons of AD and makes your spell damage stronger
Never build it as your first item: Trinity Force is more gold efficient then Manamune without stacks. Rushing Manamune will make you even weaker in early game and that is what you need to avoid at any costs
Your 3rd potential item. The safer - the better.
Additional range passive is good for Corki's spell+auto playstyle. Movespeed from energized autos will give you even more kiting potential and the ability to feel safer in teamfight/positioning better. The only bad side of this item is attack speed, but its not that much, so thats okay
Situational item. 4th-5th item option
Buffed Bloodthirster will give you 95 AD when you are at 70% of HP on level 18. Its the best AD item after 13.10, especially for Corki who can utilize AD buffs by poking enemy champions with Missile Barrage
Situational item. So much AD and MR
When you have 2+ AP carry champs in enemy team (for example, Nidalee + LeBlanc) build this item. 65 AD is the thing you see not that often on items in S14 and the passive is really good too.
Situational item. Last item option
Generally good item because of gold efficiency and stats, great passive which gives you even more damage from casting spells. But there is much better items out there, so better think twice if u want to build this or not.
Situational item. Last item option
Defence item against assassins. It's definitely a good item, tho not vs heavy engage, because, more likely, you will just die for the second time after the resurrection. You can buy Guardian Angel as your last item and just sell when it's on CD (as example you can buy Void Staff intstead of it)
Situational item. Last item option
Only build it when enemy team has 2+ champions that builds MR. Really good into tanky dudes, but not that good into squishy targets.
Situational item. Executioner's Calling upgrade
I do not recommend building healing reduction items for Corki because the item slots is limited and u have much better options. Item itself is still good, so u can give it a try when enemy team has alot of champions with healing (like Sylas, Warwick, Vladimir etc.)
Situational item. Quicksilver Sash upgrade
Into Malzahar/ Lissandra/some long range chain control like Leona.
After 13.10 buffs this item gives you 50 MR, so you can build it instead
of Maw of Malmortius when Quicksilver Sash is needed
DOES NOT WORK AGAINS Mordekaiser AFTER PATCH V14.8


Ideal first item.
A lot of AD is what Corki needs the most, +15 Ability Haste is also good enough.
Great passive gives you even more damage based on target's maximum health.
Your second core item. The item to rule them all.
Solves almost all mana problems, provides tons of AD and makes your spell damage stronger
Never build it as your first item: Eclipse is more gold efficient then Manamune without stacks. Rushing Manamune will make you even weaker in early game and that is what you need to avoid at any costs
Your 3rd core item. The ULTIMATE weapon.
Great stats, except for AP, really cost efficient item. Passive with ultimate haste for Missile Barrage spam. After patch 14.1 this is the one of the 3 items with Magic Penetration that Corki can build alongside Sorcerer's Shoes and Void Staff
Situational item. So much AD and MR
When you have 2+ AP carry champs in enemy team (for example, Nidalee + LeBlanc) build this item. 65 AD is the thing you see not that often on items in S14 and the passive is really good too.
Situational item. 4th-5th item option
Generally good item because of gold efficiency and stats, great passive which gives you even more damage from casting spells. Ideal 4th item option if you are not building Maw of Malmortius
Situational item. Last item option
Defence item against assassins. It's definitely a good item, tho not vs heavy engage, because, more likely, you will just die for the second time after the resurrection. You can buy Guardian Angel as your last item and just sell when it's on CD (as example you can buy Void Staff intstead of it)
Situational item. Last item option
Only build it when enemy team has 2+ champions that builds MR. Really good into tanky dudes, but not that good into squishy targets.
Situational item. Executioner's Calling upgrade
I do not recommend building healing reduction items for Corki because the item slots is limited and u have much better options. Item itself is still good, so u can give it a try when enemy team has alot of champions with healing (like Sylas, Warwick, Vladimir etc.)
Extremely situational item
You can build this after you sell Guardian Angel if u need more safe,
only againts hard engage (for example, Malphite, Leona, Fiddlesticks etc.)


Great first item.
Some AD, some HP and +15 Ability Haste is good enough for a start.
Great passive gives you even more damage and sustain in teamfights + synergies
with Iceborn Gauntlet's Spellblade passive
Your second core item. The item to rule them all.
Solves almost all mana problems, provides tons of AD and makes your spell damage stronger
Never build it as your first item: Sundered Sky is more gold efficient then Manamune without stacks. Rushing Manamune will not give u as much stats as any other item
Your 3rd core item. MORE STATS.
Basically, every stat Jorki needs: some AD, some HP and Ability Haste.
The passives are really good too, basic ability haste is extremely good for this build and additional ability damage will never be in excess.
Situational item. Against 2+ AD champions
Good old Spellblade passive provides more damage, and slow to hit enemies with your abilities easier. The stats are also good, but only into AD comps
Situational item. 4th-5th item option
More scaling options for the build, 50 AD and an additional waveclear options. The more HP - the better. That is the one and only rule for this build. If the item gives you HP and AD it is good (there are few exceptions like Death's Dance)
Situational item. Last item option
Really underrated item. The only bad stat here is attack speed which we do not need, but its not that much so its okay. More tankiness, more mobility and ultimate haste to spam Missile Barrage
Situational item. Into 3+ AD champions
Only build it when enemy team has 3+ AD champions. Really good into melee champs that relies on autoattacks and will try to focus you
Situational item. Executioner's Calling upgrade
I do not recommend building healing reduction items for Corki because the item slots is limited and u have much better options. Item itself is still good, so u can give it a try when enemy team has alot of champions with healing (like Sylas, Warwick, Vladimir etc.)
Extremely situational item
Only into 3+ AP champions. Good only because of alot of MR and some HP

Early game is all about farming. You will need to play a several dozen of games to get used to the auto attack animation and its damage to start farming good. Cull will help you to get closer to main powerspikes. Max your [Q] Phosphorus Bomb first and you will clear the minion waves faster.

For poke build your perfect first back is Tear of the Goddess and double Long Sword (or Pickaxe if things are going amazing). There is no need to rush Manamune because Eclipse will give you more AD and stats so you can start snowballing.

For trinity build your perfect first back is Tear of the Goddess + Sheen. Upgrade Sheen into Trinity Force, then build Manamune.

Corki is not a great skirmisher without items, especially enemy team have strong early junglers like Lee Sin or Xin Zhao, so if you have the wave under your turret and your jungler wants to fight on scuttle - ping him to get back as many times as possible. If he is not listening to you, then just dont follow, instead try to push the wave and safely reset while enemy midlaner is moving towards the crab. On the other side, if your wave is fine or if you are sure that you will win the 2v2 or 3v3, then help. Corki is a champion that is really hard to play from behind, dying in early game hurts him badly.

After completing your 2 item's you can start to force some fights arroung objects like Rift Herald or Dragon, because you will have your Special Delivery ( Valkyrie upgraded with package) up. I don't recommend you to use it just for fights not arround objects, because after package nerfs you will have to wait 5 minutes for another one to spawn. The only exception is roaming on botlane, because you can grab up to 2 kills.

You can move on sidelane (most often on a botlane), so you can farm more till your biggest powerspike on 3rd items. Eclipse -> Muramana -> Malignance for poke build and Trinity Force -> Muramana -> Rapid Firecannon for trinity build. On sidelane try to farm safe and be aware of the enemy presence on the map. If you see that someone is moving towards you, shove the wave and try to go back to your closest turret or reset, sometimes even use Teleport if you are in big trouble.

With full build ready you can deal insane amount of damage with your [R] Missile Barrage to squishy target's. Try to prioritize dealing damage to enemy carry champions, if you can't -> hit the first target. Use your Package and Valkyrie wisely, because the price of a bad used Special Delivery can be very hight. Try to exhaust your enemies with rockets before the fight, one good rocket can disable the enemy ADC or midlaner from the teamfight

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League of Legends Build Guide Author lambasher
lambasher Corki Guide
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He's flying higher, king of the sky! [14.8][UPDATED] + Matchup Guide

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