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Hey guys my name is
Senpai Marlon and I am a
high level League of Legends player but most of the time I am just
haveing fun with friends and random people I talk to. I started playing way back in season 2 where I mained
marksman but currently I am maining
support especially
tanks like
Nautilus and
Thresh. I like to be the person who tanks as much damage as he can and prepares kills for his carries along with giving the right calls to win the game.
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Guide Collection
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EuW - Level 30 - Senpai Marlon - Master I
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My goal is to share my knowledge about roles. champions and general things to help you guys as much as I can. Fell free to
pm or
add me in
League if you need help or have any questions. If you are interested in other guides feel free to check out my youtube channel and
subscribe (
click the banner for redirection).
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Trundle is a physical damage bruiser/off-tank with an extremely strong late game scaling. The combination of
Blade of the Ruined King,
Spirit Visage and
Frozen Domain gives
Trundle a massive sustain and attack speed boost.
Subjugate [/center] transfers almost half of your targets resistances along with 20-28% of their health to you which is incredible handy in sticky situations.
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Greater Marks of Attack Damage will boost your Attack Damage and are scaling pretty good with your "Q" Chomp.
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Greater Seals of Armor are the best choice against a physical damage dealer. The combination between Greater Seals of Armor and the focus on your defensive masteries will provide you a significant surviveability boost. Use Greater Seal of Scaling Health if you play against an ap caster.
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Greater Glyph of Scaling Magic Resist are one of the best runes to use and definitly the best runes for the mid/late game. The scaling of the runes will starte at level 11/12 where they outscale Greater Glyph of Magic Resist. If you play against an ap catser use Greater Glyph of Magic Resist.
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Attack speed is extremely recommended to provide enough susatin in order not to lose any surviveability. You can use Greater Quintessence of Life Steal if you are forced to play passive or just need/feel better with more sustain.
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As
Trundle you have to survive a lot of pressure and poke sometimes even camps from their jungler. In order not to die and fall off you should run a mix of offensive and defensive masteries. I can recommend 9/21/0 to maximise your sustain, resistances and your surviveability in general. Your loss of damage throughout this setup is extremly small.

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Defensive Tree
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Armor Calculation
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Trundle armor: 27,5
Runes: 9
Masteries: 5,5 + 5%
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42x 5% = 44,1 Armor at level 1
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Magic Resistance Calculation
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Trundle armor: 27,5
Runes: 1,5 per level
Materies: 6 + 5%
35x 5% = 36,75 Magic Resistance at level 1
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52x 5% = 54,60 Magic Resistance at level 6
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Overall you are gaining more susatin through Feast along with resistances through your runes and the focus on the defense tree (
Hardiness
,
Resistance
and
Legendary Guardian
). This setup should help you to increase your sustain and your surviveability against poke and hard pressure.
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Early Items
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Your first buy should be a Bami's Cinder to improve your health and being able to rush Skirmisher's Sabre - Cinderhulk. The passive burning effect will give you a little bit of extra damage and will help you clear waves faster.
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Skirmisher's Sabre is a "MUST" buy item on trundle. It provides an bonus 30 gold per large monster kill which will increase your overall gold while taking gromps and golems along with the active smite which reduces your targets damage by 20%. This is extremely usefull in duels.
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Core Items
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Skirmisher's Sabre - Cinderhulk is in my opinion the best choice. You will gain a 25 health multiplier along with a little bit of health which you will need in most matchups.
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Spirit Visage should be your main magic resist item. It does provide one of the best magic resist stats along with cooldown reduction and an extremely handy passive of 20% more self healing.
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Blade of the Ruined King is a really good choice and nice in combination with Spirit Visage and Frozen Domain. This combination will provide you 40% more self healing. The attack speed boost is amazing sustain, taking jungle camps and to take down towers (splitting).
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Situational Items
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Randuin's Omen is a good chocie if play against a heavier physical damage team. It will boost your armor and health along along with providing a strong active and passive ability. This item is extemely good with Frozen Heart.
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Hexdrinker is a good choice if you are playing and WINNING against an ap caster like Vladimir or Lulu. It does provide you a little bit of magic resist and attack damage in order with a shield that will block up to 250 magical damage if you get below 30% health.
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is only necessary if the enemy team has attack speed oriented champions like Jinx, Twitch, Vayne or Kalista due to the passive aura whcih slows their attack speed by 20%. In combination with Randuin's Omen makes it almost to easy to deal with their Ad Carry.
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King's Tribute
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Whenever an enemy unit near Trundle dies, he heals for 2 / 3 / 4 / 5 / 6 % of their maximum health. The amount is increased at levels 5, 9, 12 and 15.
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King's Tribute is extremely assential for your sustain and surviveability in lane. The range got buffed to 1400 (a Nidalee spear) which makes it slightly easier to lane against oppressive laners.
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Chomp
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Trundle enhances his next basic attack, dealing 20 / 40 / 60 / 80 / 100 (+ 100 / 105 / 110 / 115 / 120 % of total AD) physical damage and slowing its target by 75% for 0.1 seconds.
This attack increases Trundle's attack damage by 20 / 25 / 30 / 35 / 40 for 8 seconds, with his opponent losing half of this amount for the same duration.
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Chomp is an auto attack reset with a samll 75% slow. After using it your attack damage will be slightly boosted (20 on rank 1) which makes it good at dueling and in combination with
Frozen Domain along with the possibility to use it on turrets. This makes trundle to a fast tower pusher and with
Ravenous Hydra to a fast wave clearer as well.
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Frozen Domain
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Trundle coats a target 1000-radius location with ice for 8 seconds, gaining 20 / 25 / 30 / 35 / 40 % bonus movement speed, 20 / 35 / 50 / 65 / 80 % attack speed, and 20 % increased healing and regeneration from all sources while he is on it.
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Frozen Domain is a great sustaining tool. Whenever using it you will gain a 20% self healing buff for the time stanging on the frozen field it creates along with a massive attack speed boost of 20% on rank 1 and 80% on rank 5. The movement speed boost you receive will help you at dueling, chasing or escaping. You can even use
Frozen Domain for faster traveling.
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Pillar of Ice
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Trundle creates an icy pillar at a target location for 6 seconds, creating impassable terrain and slowing all enemy units by 25 / 30 / 35 / 40 / 45% around the pillar for .25 seconds. The slow duration is refreshed if enemies stay within the area around the pillar. Enemies caught in the center of the eruption are briefly knocked back.
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Pillar of Ice is a great tool for cutting up escape paths. It slows your enemy and can even make them stuck if placed right. But keep in mind that this ability can screw up your team as it does provides the same effects to your teammates and yourself.
Pillar of Ice counts as a knockback as well which makes it good for interupting teleports or abilities like
Fiddlesticks's
Crowstorm or
Katarina's
Death Lotus.
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Subjugate
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Trundle drains 20 / 24 / 28 % (+ 2% per 100AP) of an enemy champion's max health as magic damage and 40% of their armor and magic resist, half immediately and half over 4 seconds. The armor and magic resist bonus/reduction lasts for 4 after it has been fully applied.
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Subjugate provides an insane stat transfer from your target to you. You will get 40% of your targets armor and magic resist added and 20% of his maximum health at rank 1. Use
Subjugate on your
Frozen Domain to gain 20% more health which gives you a unbelieveable amount of sustain and turnaround/bait potential.
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You might be asking "What the hell are these summoner spells. No
Flash? and why the hell should I use
Smite as a top laner?
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In my opinion
Flash is not necessary on
Trundle.
Frozen Domain provides a massive movement speed boost which will get you out of most triky situation. Your tankiness and sustain will help you as well. A quick combination of
Subjugate and
Frozen Domain with or without
Spirit Visage will heal you from zero to half health in less then 1 second.
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A import part of the game is how to position yourself and hot to move and where to stand in lane.
Flash always gives you the safety of making a mistake and just flash out to be safe. And in my opinion this is extremely contra productive for your practise. I do understand that everybody has his own playstyle and might or moght not like to play without
Flash but i would recommend to try it out and practise it.
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Teleport |
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Teleport is in my opinion necesarry and recommended to pick as a top laner. The global map presence and playstayle possibilities are necessary to make good plays. Teleport is good for splitting and being able to regroup with your team if a fight starts along with the possibility to secure Dragon or Baron Nashor.
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Smite |
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Smite can provide you different bonuses depending on what you are smiting and which jungle item along with which upgrade you are choosing. In my opinion Skirmisher's Sabre - Cinderhulk is the best choice. You are gaining much needed health and are able to smite your target for a 3 seconds dot and a 20% damage reduction debuff. This comes extremely handy at dueling or reducing damage of assasins. Smite also makes you able to get jungle buffs to apply extra damage. Gromp's poisen buff is good for dueling and wave clear. Its good in combination with your Skirmisher's Sabre - Cinderhulk's "sunfire" passive. Krug's buff is good for tower pushing as it applies extra damage to turrets. Because Chomp is an auto atatck reset it will help you prock more often.
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Vladimir |
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Shyvana |
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Vladimir has a ridiculous sustain through Transfusion, Will of the Ancients and Spirit Visage. Even Transfusion is enough to poke and sustain himself which means you should definitely buy Spirit Visage first and beg for ganks. Play passive and try to farm as much as you can. He will poke you as much as he can along with sustaining himself. After you got your tankiness through Spirit Visage you can start trading a bit. In order to stop him from getiing hardcore scaled you have to deny him cs and experience by camping him.
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As Trundle Shyvana has a good scaling and late game potential. The fact that she has not a lot of poke makes her "easier" to handle. She has a lot of magic and ohysical damage which makes it a bit difficult to build items. I can recommend still buying your core items ( Blade of the Ruined King and Spirit Visage in order with Randuin's Omen. As always try to farm as much as you can and trade with auto attacks and Chomp. Call for ganks if you can not handle her or need a little bit of help with taking her down. Dont forget that your Frozen Domain Subjugate combo gives you a massive health and resistance boost which is pretty handy for dueling.
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Pantheon |
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Irelia |
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Pantheon has a lot of poke and a high damage output along with his passive Aegis Protection which is extremly handy when it comes to diving or dueling. He can easily sustain his mana with Crystalline Flask and Mana Potion to make your life harder. As Darius Pantheon is a lane bully and made to win his lane. Call for junglers help and avoid his Spear Shot in order not to die when you are getting help. When you reach the point where you ahve your first items you can easily beat him or at least force him out of lane to apply more pressure.
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Irelia is a strong hypercarry with a lot of damage and sustain. Her sustain with Hiten Style is extremely high as well as her damage in combination with Sheen. If she is building Blade of the Ruined King she is going for sustain and dueling power. If she is building Trinity Force she is going for small trades and all in fights. Try to fram and avoid her stuns + auto attacks. You really have to call for help and deny Irelia her mid/late game.
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Riven |
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Jax |
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Riven has a good mix of mobility crowd control and damage to make your life on top lane hard as stones. You should play passive and always trade with an auto attack and Chomp. Get your first items Blade of the Ruined King and Spirit Visage to maximise your sustain and dueling power. You should watch out for Riven's level 6 and play a bit passive untill you got your items. Help is always appreciated to make you scale faster and easier.
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Rumble |
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Ryze |
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Ryze is a strong hypercarry but relatively weak early on. He can poke you with Overload and auto attacks but this is really expensive mana wise. After he got his Tear of the Goddess he will poke more often dealing massive damage you to. In order not to let Ryze lane free you should call for ganks and kill him as much as possible. Do not rush Blade of the Ruined King build Spirit Visage instead to gain improved sustain and magic resistance.
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Darius |
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Gnar |
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Darius has an extremely high damage output which is why you should avoid his Decimate and Apprehend. Get as much cs as you can and ask your jungler for help. Stay full health if you can Darius is made to win his lane. After 6 you should avoid laning against him. Roam, take abjectives and never fight him alone. Constantly call for help and make his life hard by never 1vs1ing him.
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Gnar is champion with huge tankiness and massive cc. His passive Rage Gene Makes him evolve to Mega Gnar who has improved tankiness, resistances and a crowd control based skilset. It is kinda hard to reach Gnar if he uses Hop / Crunch correctly. You can use Pillar of Ice to interrupt his jump or to slow him in order to catch up again. I do not recommend fighting him in his mega form but you can if you can dodge his stun abilities and use Subjugate in combination with Frozen Domain on him to get improved stats.
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Fiora |
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LIssandra |
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As Darius Fiora has a high damage ourput but way more mobility through Lunge. Try not to use Chomp on her Riposte otherwise you will lose small fights and trades. Keep your health up and as always call for ganks. Fiora has no escape which means she is really easy to gank. If Fiora runs Ignite try to avoid getting low. You can start fighting her after you have build your first items.
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Lissandra has a lot of poke ( Ice Shard), mobility ( Glacial Path) and crowd control ( Ring of Frost and Frozen Tomb. Definitely play safe and grab as much cs as you can. Build Spirit Visage first to maximise your sustain. With some early or post 6 help you will be able to win easily. Build Blade of the Ruined Kind if you want to duel or Ravenous Hydra if you prefer to push. After you have build your first two items you can easily fight Lissandra in 1v1 fights.
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Nasusooo |
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Nasus has not a lot of early pressure. He is just trying to stack and your job is to makes his life hard. You can easily trade with auto attacks and Chomp and force him to give up stacks. Get Blade of the Ruined King first and start going in more aggressively. The junger should definitely help you denying Nasus Stacks. You should build Randuin's Omen to increase your armor and surviveability. When Nasus starts fighting back use Subjugate after Nasus used his ultimate which increases his maximum health. In order to get more health back.
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Early Game
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What you should do is taking
Gromp for the level 2 advantage and the poisen buff. If your jungler starts at Gromp you can eighter go and take
Krugs or just
Smite
Gromp's and take the buff. I would recommend taking Krugs instead to get a dew
Health Potion's and a
Stealth Ward. This gives you more sustain and vision if you have pushed the lane.
Farm as much as you can along with avoiding as much damage as you can. If their jungler started at blue side you should ward your trybush at 2:40 just to be safe. Always try to trade damage in smaller fights to know how strong your laner is (at certain points of the game). Get your first items along with other objectives to maximise your pressure on top lane.
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Mid Game
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There i would recommend playing the split "push"/objective game. This means that you should at least be able to drag two players to your lane so your team is able to take
Dragon 's or even
Baron Nashor. If the situation gets sticky you always can use
Teleport to assist your team. The double
Smite on your team allows you to take
Dragon's or even
Baron Nashor at earlier stages of the game and more unexpected.
Your main focus should be the outher turrets and
Dragon untill your team isable to sneak
Baron Nashor . At this point you can siege mid and take the first Inhibitor.
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Late Game
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In the late game
Trundle is almost unstoppable. His susatin and regen is incredible high which is extremely usefull for peeling or tanking. At this point of the game you should definitely take
Baron Nashor and start getting more Inhibitors. Try to catch one essentiell player in order to take
Baron Nashor . If this does not work you can always try it the sneaky way and pull someone at the other side of the map in oder to force
Baron Nashor .
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23.04.2015:
Guide created
23.04.2015:
Adding "Guide Collection"
Upcomming Updates:
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24.04.2015:
Overwriting explanations & Table of Content
25.04.2015:
rewriting gameplay
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