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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Cho'Gath
Can disrupt your
Meditate with:
Rupture,
Feral Scream
Cho'Gath can heal himself more than you can harass him and he has two ways to stop your
Meditate. He also beats you in an autoattack fight AND his
Feast does true damage, which will make you unable to save yourself by using
Meditate because true damage ignores Magic Resist and Armor.
- Just like
Darius, you can try to beat him before level 6. In early levels,
Cho'Gath's
Carnivore isn't good enough to negate your
Alpha Strikes' damage completely. Also, he won't be able to burst you down from 100 to 0 early game. - His crowd control can make you an easy kill if you get ganked in early levels so you should still be careful.
Synergies
Ideal
Strong
Ok
Low
None
Welcome back in time
On July 31st 2013, the V3.10 patch came out and made AP Yi no longer possible...
...until League Classic! 13 years later, here is the updated version of this guide.

Watch these short videos to get a sense of what this build/guide is trying to make you achieve :).
Someone's AP Yi Penta
Pro Player Alex Ich's AP Yi Penta
My own AP Yi Penta
If you would like to do this, keep on reading! You should know a few things first though:
- AP is unconventional for Master Yi. He is meant to be an attack-based character. This is his dark side :P.
- This is an assassin build. The closest champion comparison would be
Katarina, but with less damage in exchange for moving faster and being able to self-heal.
About me
Pros (Strengths)
Cons (Weakness)
When you should you pick AP Yi?
- The enemy team is low on crowd control.
- The enemy team has a lot of carries, assassins, mages.
- The enemy team does not have a lot of bruisers & tanks.
- If you want to have a fun time.

Offense
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The standard AP carry choices. You could trade 1 point from Summoner's Wrath (5 AP & 5 AD while Ignite is on cooldown) to Sorcery (1% cooldown reduction). I think the extra AD and AP is powerful early game, and cooldown reduction isn't the most important stat for Yi. |
Utility
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Mandatory picks:
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Great alternatives:
Not bad, but not recommended:
Bad, do not pick:
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For Marks,
Magic Penetration are the only viable option for AP damage dealers.For Seals,
Armor or Mana Regen.- Armor are always good to mitigate enemy autoattacks and minion damage. They're a must if your opposing laner is a physical damage dealer like
Pantheon. You will want to take a second
Doran's Ring for mana management early. - If you are facing a magic damage dealer champion, you can take the gamble and pick mana regen to make sure you don't run out of mana. Would not recommend against physical damage dealers.
For Glyphs,
Ability Power or Magic Resist.- Ability Power is the standard pick. It makes you powerful in the laning phase.
Alpha Strike and
Meditate only start being impressive once you have some AP. - Magic Resistance is a safer option to survive. Only consider this option if you are playing against an assassin magic damage dealer.
For Quintessences,
Ability Power. They are essential to dominate early on and they are the most efficient AP runes in the game. Another viable option is AP per level if you already took flat AP glyphs.

Flash: The most powerful summoner spell. It is so versatile: escaping ganks, closing a gap to land the last hit, catching an enemy off guard, going over a wall to escape a chasing enemy, etc. It's a must on all champions, including AP Yi.
Ignite: Counters healing, helps get early game kills, helps to secure kills in ganks. Yi has sub-par single target burst damage, so every little damage boost he can get is a must.
Teleport: If you are stuck playing top, or you know that you will be having a hard time with your opposing mid laner, teleport is an option to get back to lane faster after a recall/death.All other summoner spells are not viable or not needed on AP Yi.

Not an important part of AP Yi's kit, but it still helps a bit to finish off enemies that survived your
*Side note: Sadly, this will not make your
Alpha Strike
Master Yi leaps across the battlefield striking up to 4 enemies, dealing 100 / 150 / 200 / 250 / 300 (+100% of ability power) magic damage to each enemy with a 50% chance to deal 260 / 320 / 380 / 440 / 500 bonus magic damage to minions.
AP Yi's most important skill. It is used to farm, harass, dodge skills, escape, kill champions, everything!
Tips & Tricks:
- You don't need to use
Alpha Strike directly on an enemy to damage them. If they are 1 of 3 units close enough to your target, you will indirectly damage them. - If you do use
Alpha Strike directly on an enemy, you should always autoattack them at least once before going away. It's an easy extra added damage, especially once you get
Sheen or
Lich Bane. - During
Alpha Strike, you are untargetable, you can use this to dodge spells. - If you have good timing, you can use
Alpha Strike on enemies right before they go through a wall and you will land next to them (over the wall too).
Video that shows ways to harass the enemy with Alpha Strike:
Video that shows that you can follow enemies through walls:
Meditate
Master Yi channels, restoring 28 / 56 / 84 / 112 / 140 (+40% of ability power) health every second for 5 seconds for a total of 200 / 350 / 500 / 650 / 800 (+200% of ability power) health. While channeling, Master Yi gains 100 / 150 / 200 / 250 / 300 armor and magic resistance.
Your laning sustain skill, and primary defensive tool to survive teamfights.
Tips & Tricks:
- You can significantly reduce a Tower shot's damage with the bonus Armor from
Meditate. Use it right before getting hit, then cancel it and run away. I wouldn't recommend tanking multiple shots. - While in a skirmish or teamfight, it can be smart to use
Meditate while waiting for
Alpha Strike's cooldown to be over. - Be wary of enemies with Grievous Wounds effects (reduced healing). If you can afford to, wait for the effect to wear out before starting to heal. This happens regularly when your enemy mid laner fails to kill you with
Ignite.
Wuju Style
Passive: Increases physical damage by 15 / 20 / 25 / 30 / 35.
Active: Master Yi can activate this ability to double its effectiveness for 10 seconds, but this removes the passive bonus until Wuju Style becomes available again.
We only put 1 point in
If you feel really confident, it is possible to take
Tips & Tricks:
- Don't understimate your autoattack DPS (especially early game). If an enemy is low on health, you can generally finish them off with a few strikes.
- Once you get
Sheen or
Lich Bane, you should always at least 2 seconds after using
Alpha Strike before activating
Wuju Style. That way, you can get a second
Lich Bane damage proc.
Video of using
Increases Master Yi's movement speed by 40% and Attack Speed by 40 / 60 / 80%, and he becomes immune to all slowing effects for 6 / 9 / 12 seconds. Additionally, killing a champion refreshes all of Master Yi's cooldowns. (Assists reduce half of the base cooldown amount.)
A great skill to gank and chase enemies. The most important part is: ALL YOUR COOLDOWNS ARE REFRESHED IF YOU KILL AN ENEMY!
Tips & Tricks:
- The cooldown is relatively short for an ultimate. Don't be afraid to use it just to run away from a gank. It counters the Red Buff's slow effect.
- Be careful not to activate it too early in a teamfight. Your cooldowns are only refreshed if you get a kill/assist while
Highlander is active. - If you get an assist (instead of a kill),
Highlander will cut half of your cooldowns. This might require you to use
Meditate,
Zhonya's Hourglass, or just to run around for a few seconds before you can use your next
Alpha Strike

Choose one of those to start the game:
+
Doran's Ring + 2 health potions The most powerful laning item. You should pick this the majority of the time. It increase your survivability, damage, and self-healing. Most importantly, it grants mana regeneration. It can be worth it to get a second |
+
+
Crystalline Flask + Health Potion + Ward: If you think you will have a really hard time because of the enemy laner, or a particularly pesky jungler, this might be a better start because you might not be able to get the last hits you need to get mana regeneration from |

My build heavily focuses on doing alot of single target damage to make use of your ultimate's passive that refreshes your abilities' cooldowns on a kill. This will allow you to spam
*Important Note*: This build order really is not set in stone, consider adapting your build to the enemy team. For example, you can get
Item Sequence
Rabadon's Deathcap
3500
Sorcerer's Shoes
1100
Lich Bane
2900
Zhonya's Hourglass
3250
Deathfire Grasp
3100
Void Staff
3000
Boots of Speed Great to dodge skillshots, escape ganks, chase enemies, roam around the map, etc.
Rabadon's Deathcap Must-Have item! This item is easy to understand. Ability Power. It's a must have for late game that is sure, but why get it first?! It's simply the best damage item for early-mid game, that's why. Your
Sheen Because it will make your single target burst significantly higher (and you really need that).
Lich Bane
Void Staff One of the best damage items (in the top 5) for AP Yi. You wanna be able to take down tankier enemies as well in teamfights so |
_____ |
Needlessly Large Rod It's the most efficient AP/Gold item right after
Sorcerer's Shoes I get
Deathfire Grasp
Zhonya's Hourglass This item gives a LOT of damage while still being one of the best (if not THE best) survivability items for AP Yi. If you got stunned while your were channeling |

Malady
This item does technically work well on AP Yi because he has high attack speed and his passive, but there are just so many other better choices... This item gives sustained damage, AP Yi wants burst damage to be unpredictable and impossible to stop,
Athene's Unholy Grail
AP yi doesn't need that much mana regen, and other items give him more damage for less cost. While this item is still good, it's not in the best choices.
Mejai's Soulstealer
Rarely ever viable. If you are going to dominate the enemy, then by all means get this. Otherwise, you should not get this. I only get it when I play on smurf accounts.
Liandry's Torment
Do not get this item on AP
Rod of Ages
This one is what a call an ''Overkill'' on lane sustain.
However, it does not really fit this Yi build.
It will delay your other items and your damage will suck balls.
Rylai's Crystal Scepter
This one is pretty good. It gives AP and HP which is really helpful because sometimes if you are silenced and you can't use
The slow is kinda wasted though. 15% slow is not needed since you already run so fast and your target will die so fast that the slow will be wasted.
Abyssal Scepter
Speaking of
OR
If you are getting destroyed by some other burst mage that can CC (like
Kage's lucky pick
Kage's Lucky Pick
Only get this early if you really know that you're gonna build
Morello's Evil Tome
I don't know how I feel about this item. I guess you could get it against a
Nashor's Tooth
Attack Speed is unnecessary on AP Yi... if you want more pushing power,
Banshee's Veil
Overrated item on Yi but still good. Since you can't choose which ability you will block, this will not help you keep your meditate up in teamfights. A well-timed Zhonya's Hourglass active will save your life from CC more often than Banshee's Veil. However, if the enemy team really has THAT much magic damage, you can get it instead of damage items.
Guardian Angel
With such a low HP pool, Yi can die fast even before he can deal any damage. This will negate the problem at the cost of damage. Only get it if enemies are super squishy but super deadly.
Can't think of any other items. Comment if you think of one!

Which Lane?
AP
Top can also work well against champions with no hard CC. You can push hard to destroy the tower or roam in the jungle.
Jungle and Bot can technically work, but don't play to AP Yi's strengths.
Mid is best because you can win most lane matchups against carries. You are also in a better position to join teamfights or gank a lane (AKA roaming). Mid is also the shortest lane, that means you will less distance to run if you got ganked because you pushed too far.
Laning Phase
- In lane, you want to farm and harrass your enemy at the same time as much as possible with
Alpha Strike (see the examples in the Abilities section). - You can run out of mana easily, so try to only use skills when needed. In other words, if you can hit the enemy champion with
Alpha Strike, and
Meditate when you are below half health. - You can use
Alpha Strike on something right after your enemy sent out a skillshot towards you to dodge that skillshot. (You become untargetable during
Alpha Strike). - Try to stay behind minions as much as possible when laning against champions that have skillshots that only affect the first target they hit.
- Usually it's a good idea to back off a little when using
Meditate for sustain. Otherwise, some champions can stop your channel with CC abilities - Do not OVERestimate your
Meditate's power early game. It has a low rank and you don't have much AP. You can't tank multiple champions like you will late game. If you're low on HP, either
Flash or run away. - If you are destroying an enemy in lane, get some wards because it is likely that you will get ganked.
Mid Game
Once you are level 6+, watch your minimap and join any teamfights you can. You should also try and gank top and bot if the enemy laner(s) are pushing far, or are low on health.
Your goals should be:- Get your enemy out of lane by harassing them
- Push hard to deny your enemy gold and experience
- Gank other lanes to make your whole team fed
With AP Yi's high movement speed, burst and towerdiving potential, it is easy to successfully gank lanes.
Late Game
You are an assassin. You are easy to kill, so you should be careful about going anywhere by yourself, and be patient when a teamfight erupts.
Your
Alpha Strike deals a significant amount of damage to up to four targets. If you can hit 4 out of 5 enemy champions without getting yourself killed, you should. If you're not sure, don't risk it.
When the enemy team has multiple ways to stop your
Meditate and kill you outright, wait for your team to initiate and ONLY go in when you are CERTAIN that you will at least kill one champion with your combo.
Whenever you are in trouble or don't immediately get a kill, use
Zhonya's Hourglass or
Meditate to allow your teammate to come and either save you or finish off your target.
The AP Yi burst combo
(Only when you think you can kill an enemy quickly)
1. Activate
Highlander (kills only refresh cooldown if it is active)
2. (If applicable) Use
Deathfire Grasp on your main target
3. Use
Alpha Strike on target
4. (If applicable) while in
Alpha Strike, use
Ignite on target.
5. Hit target with
Lich Bane
6a. If the target is almost dead, and you are not about to immediately die, autoattack the target to death. Activate
Wuju Style after 2 seconds to get a second
Lich Bane proc.
6b. If you are about to die, either use
Meditate or
Zhonya's Hourglass (former if there is not hard CC, latter if so).
7. Assuming your target died, use
Alpha Strike again on the next lowest HP champion.
It's not that bad if you don't kill your target instantly,
Highlander lasts 12 seconds! That means you can easily use
Alpha Strike and
Lich Bane at least two times to try killing an enemy.
Here's a video that shows
Master Yi in some teamfights:
Other cool stuff to see:



































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