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More junglers for 3v3






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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
This guide is meant as a supplement for my 3v3 Jungle Guide
. It contains builds for viable junglers, that wasn't room for in the actual guide. For any other information, please follow the link above to the original guide!
But the reason I made this supplementary guide was that I thought my actual guide was incomplete without having at least another 10 of my favourite 3v3 junglers included. I thought it would be very confusing to include them in the original guide as there would then be 10 champs with summaries at the top, but 10 without. I found it easier for you guys to make a supplementary guide, even though it meant tons of extra work for me. I don't actually mind as my perfectionism commands me to make this guide as good as possible.
For this guide I will just make sections for each champion, all the tactics and extra infocan be found in the original guide!

Omnomnomnomnom
Farming:



Ganking:




Counterjungling:




Masteries:
Masteries Link
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 0/21/9 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in utility as they help me more than the AP and Magic Pen. 9-21-0 is also viable, but inferior IMO.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap






Skill Sequence:




I max ult first for the obvious reason - it is the strongest spell and scales the most from getting levelled.







Build:
Philosopher's Stone




I start with

























Additional:




The Hunt is On!
Farming:





Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR. SInce






Summoner Spells:


I go for


Alternatively, you could swap





Skill Sequence:




Evolution



I max





For evolving, I will usually start with




Build:




I start with

































Additional:





Tree jungling.. the Irony
Farming:





Ganking:
Ganking is where

Counterjungling:


Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:


Rock Solid (If you know what I mean..)
Farming:








Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:


Wroof!
Farming:








Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:


Time to Troll!
Farming:








Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:

Here's a Tip.. And a Spear behind it!
Farming:








Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:


I'm OP? Your Mom's OP!
Farming:








Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:


Imagine if I had a real Weapon!
Farming:








Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:


The Hunt is On!
Farming:








Ganking:




Counterjungling:



Masteries:
I like to build junglers tanky and have maximum benefit from masteries and Runes at around level 6-10, because the first dragon fight usually determines the further pace of the game. I usually go 9/21/0 for the tankiness it provides as you will die a lot if not tanky on TT. Glasscannons are really risky. I go for the nine point in offense as they help me more than the extended buff duration - the extension gives you maybe 4-5 seconds more on the Green and White buffs. 0-21-9 is also viable, but inferior IMO. A third choice is 9-12-9, which gives you both offense, defense and utility, I have made an example in Udyr's masteries - These are my choice of masteries if I can allow myself to be less tanky early on.
Runes:
9x

9x

9x

3x

I use similar runes to those I use on SR.







Summoner Spells:


I go for


Alternatively, you could swap








Skill Sequence:




I max





Build:




I start with

































Additional:

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