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Choose Champion Build:
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Top Thresh
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Support Thresh
Recommended Items
Runes: Full tank rune set
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Teleport
Items
Ability Order Thresh Top Skill distribution
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Camille
Camille can dodge your Q and deal true damage on her second Q cast, she is dangerous at all stages of the game for Thresh
Hecarim
Hecarim is a great jungler, he can push a laner back into Thresh with his own cc.
Hecarim
Hecarim is a great jungler, he can push a laner back into Thresh with his own cc.
Champion Build Guide
Pros -You're tanky -You have great crowd control -Your damage scales extremely well -You don't need to farm in lane in order to scale -You can abuse your range to get easy poking in lane -You have cool skins |
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Cons -You don't win trades against most meta top laners -You're immobile -People think you're trolling your games -You don't have efficient ways of countering ganks -You're not that good in outnumbered situations. -You might not be getting ganks because "You're trolling". |
Usually, you would try to constantly freeze wave while auto attacking your lane opponent to get free grasp procs off (if you're running that rune of course), freezing wave will allow you to win fights due to your high amounts of cc and decent early damage, given your enemy can't do much other than fight you in your wave or get poked to death.
The next step would be to push out your lane as soon as your opponent recalls after loosing a trade or getting poked too much, since you run demolish you should be taking at least a plate each time your opponent leaves, provided the enemy jungler lets you do so.
As soon as plates or the first tower falls, you should leave lane and join the teamfights, Thresh has great catch potential and joining the fights might turn an otherwise less winnable game by locking down possible carries, you should stick to teamfighting and objective control for the rest of the game.
Pros -You're tanky -You have great crowd control -You don't need to farm in lane in order to scale -You have cool skins -You're great at feeding adcs (both of them) |
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Cons -You're easy to poke in lane -The hook is easy to read -You need an adc with more than two braincells -Your cooldowns are extremely high -Same thing for your mana costs -You're great at feeding adcs (both of them) |
Your laning phase should start passively, you wont be able to do much engaging with your hook alone without getting poked down by the enemy adc, you should focus on punishing poke attempts with your hook and using your support item's charges to help your adc farming.
You should start roaming past 10 minutes or so if you're well ahead, try to stay in lane with your adc if you're loosing most fights or trades with your opponents, roaming allows you to secure kills for other laners and establishing vision on objectives like the rift herald or dragon.
You should stick to teamfights or try to catch out lacking enemies or their support while they try to get key vision on objectives, spli pushing isn't much in Thresh's domain of experise.


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Presence of mind is another rune that can is used to stay in lane longer, sustaining your mana instead of sustaining health all the while permanently increasing it for the later stages of the game. |
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Triumph is used if you can do without the extra mana, granting you extra gold from takedowns, the rune increases your income well enough for later items to build. |
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Overheal synergizes well with your ![]() |
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This is the other alternative to ![]() |

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This keystone is another alternative for the ad marksman Thresh, stacking it allows you to build towards the later game, you'll probably be able to one shot most squishies if you can make it to late game using this, this is the primary Domination keystone you'll be running, the second one is ![]() |
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This is your second dominaton keystone, you'll run this instead of ![]() |
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This rune isn't much useful outside of jungle, but in that peculiar role it's essential, you can't gank without it, jungle Thresh should focus on that keystone and build around it accordingly. |
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This rune deals absurd amounts of damage, since your whole kit is filled with cc, more precisely, a 1.5 seconds stun, a knockup/displacement and two slows, running ![]() |
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This is a good sustain rune since you'll heal from the magic damage your ![]() |

No keystones needed here, you will most likely never be running sorcery as a main rune, Arcane comet wont deal damage since you displace them with your abilities, no point in running it. Phase rush isn't that essential since you wont need the movement speed given you'll probably stay in fights. Lastly, Aery is literally useless, you don't use it enough outside of lane for the rune to be worth it at all.
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This rune gives you extra ability haste for the later game, always welcome since your ability to be useful in fights relies on you landing abilities. |
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This rune is used in the jungle, just like predator, you'll be using it to gank more effectively for your laners, this rune increases your movement speed permanently along with making other movement |
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Gathering Storm improves on one of your strenghts, late game. Running this makes you deal more and more damage the longer the games goes on, this allows you to scale even better, as said beforehand. |

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Hexflash gives you an extra gap closer, this rune is useful since Thresh doesn't have that, despite this, you probably wont be running this in most matchups as Thresh, |
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This rune gives you a stopwatch, obviously. This rune is useful since you get to use the stopwatch to build into your later objects like your ![]() ![]() |



Usual combo, not the best at all times, but reliable, this should be the main combo you'd be using all game, hooking them allows you to dash to them then E to push them in any direction while they're still stunned, possibly throwing the target into your four other teammates.



Your other alternative,




An obvious yet inefficient combo, Flashing before your Q leaves more room to reaction for your opponents than a regular hook who can flash away from it just as well or setup an engage and kill you.



A better alternative to the previous combo in my opinion,






This combo would usually put an enemy to near death unless they flash out, activating


I always wanted to play Thresh in a solo lane but I couldn't find a viable way to do so in any other place than top lane, so I started trying stuff out, eventually I came up with the full tank grasp rune page you can see at the beginning of the guide and have been majorly using this one in general, although I like using a different one from game to game.
-Feel free to check out my other guide about everyone's favorite tin can here
-You can also check out my friend Sunfalk and his Yuumi top/mid/whatever guide over here, he was of a great help while making this guide, feel free to give him C L O U T
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