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Choose Champion Build:
Spells:
Ghost
Teleport
Ability Order
Soul Eater (PASSIVE)
Nasus Passive Ability
Introduction
Don't judge by only looking at my item build, read more about that build then judge
There might be some grammar mistakes because english isn't my main language
Pros
Extremely big damage
Easy farming
Can jungle
Has great lane staying power
Can solo vs. duo
Can clear caster minnions with lvl 4
Spirit Fire, which is great in solo vs. duo lane
Can mid (in lower Elo)
Can debuff enemy team with
Spirit Fire
Is great in teamfights for his Ulti for eating enemy team alive
Great at pushing
Cons
"Squishy" early game
If you spam
Spirit Fire to much you run out of mana fast
If you use wither on wrong target you may mess up a teamfight
Easy to overextend
Extremely big damage
Easy farming
Can jungle
Has great lane staying power
Can solo vs. duo
Can clear caster minnions with lvl 4

Can mid (in lower Elo)
Can debuff enemy team with

Is great in teamfights for his Ulti for eating enemy team alive
Great at pushing
Cons
"Squishy" early game
If you spam

If you use wither on wrong target you may mess up a teamfight
Easy to overextend
Skill sequence is very situational for Nasus. If you are doing really good in lane and you need no pushing power just follow the sequence that i showed you up top, if your lane is being pushed really bad choose to max
Spirit Fire instead of
Siphoning Strike, if enemy Carry is overfed or building a lot of attack speed choose to max
Wither over
Spirit Fire ( but always make sure that you have it at least at level 4 for ganks on your lane)
If I know i'm going to have to take mid lane i will always max
Spirit Fire first, and if i know that i'm getting a lane with a babysitter (
Alistar) who can ensure that i will stay safe while last hitting i choose to max out
Siphoning Strike




If I know i'm going to have to take mid lane i will always max




Nasus drains his foe's spiritual energy, giving him a natural 14/17/20% lifesteal. The lifesteal value increments at levels 1,6, and 11.
This is the main thing that keeps you alive in teamfights, lane, jungle.

Nasus's next attack will deal an additional 30 / 50 / 70 / 90 / 110 damage. Siphoning Strike permanently gains 3 damage whenever it kills an enemy.
Try to last hit creeps with this ability only, but don't loose creeps if this ability is on cooldown, you need the +3 damage, but you need gold too. With sheen it gets really easy to last hit, if you have sheen and lvl 3 SS you can autoattack a caster creep and last hit him with SS

Nasus ages his target, slowing their movement and attack speed by 35% and reducing it further by 3 / 6 / 9 / 12 / 15% each second for 5 seconds.
Use this to completely disable their carry (i.e. Ashe, Vayne, Miss fortune,..)
Use it to escape a gank by slowing the champion that has more CC
Use it to make a gank successful by slowing your target
Never use it on the closest enemy, there are champions with priorities for this skill

After a brief delay, the target area becomes desecrated. Enemies in the area have their armor reduced by 20 / 25 / 30 / 35 / 40 and are dealt half of its damage initially and the other half over the duration -- initial 55/95/135/175/215 (+0.6 ability power) Magic Damage and 11/19/27/35/43 (+0.12 ability power) Magic Damage each second for the next 5 seconds
Rank 4 of this skill can clear caster minnions
Use this skill in teamfights to lower enemy armor
Use this skill to push and enemy turret
Use this skill to prevent enemys from farming/damaging your turret

Nasus becomes empowered in the sandstorm for 15 seconds, gaining 300 / 450 / 600 health. While the storm rages, he drains 3 / 4 / 5 (+1% of ability power)% of nearby enemies' health each second (240 damage max per second) and converts it into bonus attack damage.
Use this skill in teamfights to eat enemys alive
Use this skill when taking baron since it deals % of enemys health
Don't use this skill under the turret, because if it hits an enemy champion you will draw turret agro
Use this skill when in 2v1 to change the tides of that fight
Never use it before teamfight, it's best to use it in the middle of the fight so that you know that enemys won't escape it before teamfight even started
Use this skill to save your life
I run
Ghost and
Teleport on nasus almost always
Ghost is an exceptional chasing/fleeing spell i.e. you start a fight and
Wither the target, he uses
Flash but doesn't get far away, so you use
Ghost and he's a dead man because of your
Phage/
Trinity Force, and for another situation you are geting ganked by an
Udyr you use
Wither on him, and activate
Ghost and get safely to your turret. But if you are
Flash player you can always exchange
Ghost for flash
Teleport is great spell for backdooring at which
Nasus is great, for geting back to a lane after being harrased, and after geting some items, and for doing a ward gank. teleport can be exhanged with a spell more usefull for team like
Exhaust,
Fortify, but other spells just don't go so well on nasus
But there's and exception for when you take
Smite instead of
Teleport, and that exception is when you go jungling (captain obivious strikes again :D) I wouldn't reccomend jungle
Nasus but if you still want to do it it is viable

















But there's and exception for when you take



Dps
Nasus is the build that i use the most, because he can do damage like in hell, he has survivability, and can 1v1 anyone.
Items
My core items on DPS







I buy them in situational order: I buy


Now for other items they are all situational if the enemy team is strong in AD (they have more than 2) i suggest you getting















Masteries and runes
I run 21/0/9 masteries, because of the +4% damage dealt and crit damage
I use Greater Mark of Desolation because it gives you some early damage against enemy champions and makes it easier to last hit, i think this is the most usefull rune on all AD champions
greater seal of vitality because that +175 health at level 18 is quite nice
greater glyph of shieldin because magic resist is nice, and it's /lvl because you don't need much magic resist early game

Farming
Now for farming, i know i'm repeating my self but it's the most important part of

FARM UP YOUR
Siphoning Strike
, if you don't farm up your Q, you are failing 


You can get blue easily when you have sheen, i usually do it at lvl 5-7, because if you get blue you can do some real pushing with spaming your

Gameplay
Early to mid game try to farm up your


Your main job at teamfights is to disable enemy's carry by using



Late game/End game you should always participate in teamfights because you are one of the most valuable player/champion in your team, because you can take out their carry in seconds
Tank
Nasus is build made for tanking and still doing some nice damage
Like in all except jungling builds start off with a
Sheen, it gives all the damage you need as a tank, then get situational boots, depending on the enemy team, if they are AD heavy pick up
Ninja Tabi, if they are balanced/ap heavy/CC heav pick up mercury's threads. 3rd item is situational just like all others, if you are geting beat down by their AD carry get
Thornmail or frozen hearth, if you are geting beat down by their AP carry get
Banshee's Veil or
Force of Nature, if you just want some health get
Warmog's Armor or
Sunfire Aegis(never run two
Sunfire Aegis because their passive doesn't stack) which will provide you with some armor aswell.
4th item depends on what you got at 3rd slot, if you got some armor and enemy casters aren't doing much damage get health:
Warmog's Armor or
Sunfire Aegis, and if you bought magic resist and enemy AD carrys don't do much damage get health aswell:
Warmog's Armor or
Sunfire Aegis, if you got health item as your 3rd you should get some armor like
Thornmail or frozen hearth, or some magic resist like
Banshee's Veil or
Force of Nature.
5th item should be armor if you got 4th as magic resist, or magic resist if you got armor, or you can always stick with health stacking which won't work very well
6th item i strongly suggest
Guardian Angel
And last you should upgrade your sheen into trinity force if game lasts that long
As tank
Nasus i run 0/21/9 masteries because dodge mastery goes well with your dodge seals, 46 health at start is really nice, and others to fully fulfill your tank role.
Now for runes:
greater mark of desolation because of easier farming early game
Greater Seal of Evasion because it goes well with masteries and is one of the best seals in game
Greater Glyph of Scaling Magic Resist because magic resistance is always nice, and /lvl because you don't need much magic resistance in early game
Greater Quintessence of Health because health quints are good on all champions
Early to mid game try to farm up your
Siphoning Strike as much as you can, because it will be the only damage you will do at late game, if a teamfight starts and you're not there use your teleport to get into the battle, but teamfights should never start without you or your team is lost.
Your main job at teamfights is to disable enemy's carry by using
Wither on them, and start attacking their most fed player with or go protect your carry for assassins, always rush in first in teamfights because you are the tank, you must always be in front of your teammates,
Wither and go smash some faces, just don't forget to ping before engaging... You may not get kills, but killing isn't your job so it's ok, let your teammates have that gold.
Late game/End game you should always participate in teamfights because you are the tank, you must be there, if you're not there you are doing it wrong then

Items
Like in all except jungling builds start off with a








4th item depends on what you got at 3rd slot, if you got some armor and enemy casters aren't doing much damage get health:







5th item should be armor if you got 4th as magic resist, or magic resist if you got armor, or you can always stick with health stacking which won't work very well
6th item i strongly suggest

And last you should upgrade your sheen into trinity force if game lasts that long
Masteries and runes
As tank

Now for runes:
greater mark of desolation because of easier farming early game



Gameplay
Early to mid game try to farm up your

Your main job at teamfights is to disable enemy's carry by using


Late game/End game you should always participate in teamfights because you are the tank, you must be there, if you're not there you are doing it wrong then
Jungle
Nasus is the build i really wouldn't reccomend doing. But if you really want to, here you go.
You should start off with
Cloth Armor and 5x
Health Potion
Jungle route would look like this:
, yeah i stole this picture from solomid.net hope they don't mind...
Start of at blue golem, have someone to pull/leash it, then you will have easier time killing it, then go to wolves, wraiths, and after you finish wraiths your smite should be up for red, after red get small golems and then you should be really low, so go B, get
Boots, sight ward and some
Health Potion, go thru jungle looking for a gank, and when you are ready for a gank inform your teammates by pinging the target. Lead with wither and if your team responds quickly you should get a kill or an assist.
As jungle
Nasus you must roll 0/21/9 masteries or you will have trouble jungling
Runes:
Greater Mark of Attack Speed because you need the most attack speed you can get
Greater Seal of Armorbecause early armor for jungler is really helpful
Greater Glyph of Attack Speed because you need the most attack speed you can get
Greater Quintessence of Health because early 78 HP gives you safer jungling, or you can run
Greater Quintessence of Attack Speed
As jungle
Nasus your items will be very similar to tank
Nasus, except for
Sheen, instead of
Sheen get something like
Atma's Impaler

Gameplay
You should start off with


Jungle route would look like this:

Start of at blue golem, have someone to pull/leash it, then you will have easier time killing it, then go to wolves, wraiths, and after you finish wraiths your smite should be up for red, after red get small golems and then you should be really low, so go B, get


Masteries and runes
As jungle

Runes:





Items
As jungle





AP
Nasus should be never used in normal/ranked games, unless your whole team goes trolling
For ap
Nasus you start of like in a normal game with
Sheen. Then you get
Sorcerer's Shoes, build up
Hextech Revolver, with this item your
Spirit Fire and
Fury of the Sands will heal you too, after
Hextech Revolver you should finish your
Sheen into a
Lich Bane, now that you have some damage you will want some survivability so get a
Rylai's Crystal Scepter it will provide you with some HP aswell as some AP, for more AP + survivability you should get
Abyssal Mask because you are melee, so
Abyssal Mask's aura will affect your target, then you should finish up your
Hextech Gunblade, why not
Will of the Ancients you may ask, it's because
Hextech Gunblade and
Will of the Ancients gives you the same Spell vamp, so
Hextech Gunblade is superior in this build, and for your last item i would suggest
Zhonya's Hourglass
For masteries you should go 9/0/21
And for runes:
Greater Mark of Magic Penetration because you need all the magic penetration you can get
Greater Seal of Scaling Mana Regeneration because you will be spamming your spells as hell
Greater Glyph of Cooldown Reduction because cooldown reduction is very nice
Greater Quintessence of Magic Penetration because you need all the magic penetration you can get
With this troll build you will be able to do some damage aswell as take some, but i repeat myself you should never do this build

Items
For ap


















Masteries and runes
For masteries you should go 9/0/21
And for runes:




Summary
With this troll build you will be able to do some damage aswell as take some, but i repeat myself you should never do this build
This concludes my guide on
Nasus
I'm looking forward into your votes and comments, if you vote up say what did you like, maybie you have some suggestions, if you vote down say what you didn't like and what should i change
RepersentDK (EuNE)
urmamasllama (NA)
Thank you, for reviewing my guide, and commenting

I'm looking forward into your votes and comments, if you vote up say what did you like, maybie you have some suggestions, if you vote down say what you didn't like and what should i change
Credits for taking their time to help me with good suggestions go to:
RepersentDK (EuNE)
urmamasllama (NA)
Thank you, for reviewing my guide, and commenting
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