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Spells:
Teleport
Flash
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
NOTE
I haven't entered that much amount of Ranked games so I am not writing this for experienced player to broaden their already so un-ousmart-able brains, but to everybody (including Ranked players) to gain an indicated amount (maybe huge, maybe just a tad bit) of advices and information about Xerath.NOTE NUMBER 2
Like any other guide writers, I will feel extremely grateful if you show me your care to this guide. 'Care' doesn't mean upvotes at all, just your comments of how good/bad/hybird this guide is. Thank you.
From the above information, you can see that Xerath is a RANGED MAGE with extremely low Health and pitiful attacks. So the goal of Xerath is to damage people severely with his SPELLS, not his ATTACKS.

MY COMMENTS ON XERATH
Well, the above parts was RIOT'S comment on


- Strong burst
- Immense range
- Extremely weak when close-up-ed/ ambushed.
Yep, so those are what you need when you read this guide: understand what is

spaaaaaaaaaaaaaace |
Pros
+ Good early, mid and late game due to his long range + Painful harassment right at level 1 + Doesn't require Recalling that much + Shines in teamfights greatly when fed + Eliminate carries before they know what just happened + Short cooldown on all of his skills, giving a nice balanced amount of burst and sustained damage kit. |
space |
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Cons
- Gets down to really low health if you cant balance your aggressiveness - Pushes lanes a lot if you don't know what you are doing - Dies when gap-closed - Not that strong if he is not fed - Very vulnerable to assassins - Keen enemies can outsmart you if they know how to dodge skillshots and you don't know how to land them correctly |
Transfers 15% of your Ability Power into Armor
Comparing this to the friendly





Tik, tik, boom. Fires a long-ranged beam of cute purple things after a short channel (very short, yet noticeable)
Okay, so basically this is what people call




locus of powerLocus of Power
After a short (not brief) channel,


Without this skill,


mage chainsMage Chains
Fires a bunch of mystical white things to the target. The thingy takes a while to fly to the target though. After it has reached the target, it deals damage and summons Purple Bubbles above the target's head. If

This is


After a short delay,


This is what makes you a beast in teamfights. Though each blast separated is considered 'weak', 'waste', combining all 3 blasts make this one of the gay-est nuke in teamfights. Consequently, dodging even 1 of these harshly decreases your chance to kill, or even stun the target(s)

SKILL BUILD JUSTIFICATION
The main reason why this small extra part is created - many people's question of considering maxing mage chains first or locus of power first.
The reason why I choose to max locus of power other than mage chains is because of the Cooldown of locus of power and the Stun duration of mage chains. During the very first levels,


The only reason why mage chains is taken at level 2 is for situational ganks or escapes. With locus of power, your poking potential is incredible, just incredible. While maxing mage chains first, you will burst down both your enemies' Health and your Mana faster, resulting in an open lane, really interesting for open ganks from that


Furthermore, since the Stun from mage chains and also the Cooldown doesn't get improved, I take locus of power over mage chains
All of


locus of powerLocus of Power has a delay before

While





mage chainsMage Chains as I said in the upper part, this skill usually hits and gets detonated when


















First of all, combo-ing your spells cost a lot of mana, so you have to think it neatly before you do so.
Laning Phase is a really simple chrono-ball. You should never do anything but using

Lane-Changing Ganks when your allies request help or your lane is over-pushed, you can choose to travel to other lanes and have a neat surprised gank. In these ganks, if you have the surprise advantage i.e. BRUSHES, use locus of powermage chains





Teamfights are a combination of those twos. You have to use locus of











These are quite self-explanatory to me.



VIABLE, THOUGH I DON'T RECOMMEND












The other Spells won't be needed on Xerath in any case. However, I really am considering and need your help with deciding about
















After this state of the game, you can burst down pretty hard. However, this is critical to notice:





- Rushing this = vulnerable from 0-1600 gold
- Not enough Mana Regeneration
After getting your


This gives you some Cooldown Reduction, capping it alongside the ![]() ![]() ![]() |
SPACE | Typical shoes for casters. If you can handle the Blue Buff well, getting this will increase your damage by some tad bits. Really helpful | SPACE |

This is a very solid item that grants you Ability Power and Armor. I usually get this when the enemy team tends to focus me a lot.
Same as the above case, but I get this if the enemy team has a strong disable skill from afar i.e. ![]() ![]() ![]() ![]() Those two items require clicking their Active ability to save your ***. You have to always remember it as well as bind the item with a key (I use A and S). Forgetting the actives and you just wasted your cash on a non-sense occasion. |
SPACE |
This can be your third Ability Power item after your ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
SPACE |
This gives you sustain in late game combats, pretty nice to me. However, your allies will not inherit the Aura 24/7 since you are quite far from them.
If you really seriously cannot have Blue at all, you can replace ![]() ![]() ![]() |

Getting these items means being a global taunt. And since ![]() ![]() |
SPACE | These will kill you because they force you to join some areas of danger to be effective, even the Aura items. Leave them there and find other choices. | SPACE |
If you by anyhow get focused and died, stay away from this. Your whole mission is to nuke the other team's squishies AND tankies down. Do it even if you die. The Revival will make: - You mad because dumb players ignored you. - Good players mad because they have to switch targets to protect you |

SIGHT WARDS
Yes, I know. You are an Ability Power Carry. But that doesn't mean you don't do any wardings. You have to ward in order to prevent ganks. Guides of warding are full out there, so basically you can visit any of those for more information. My advice is to always have 150 gold left for two sight wards whenever you Recall. Plant them in the near-Dragon and near-Baron brushes. Though planting there isn't as effective as planting in the mid brushes, it helps you AND your teammates detect the ganks much earlier.

- Guess who is going mid with you?
- Do they have a jungler?
- Do they have any Clairvoyance?
- Do they have any assassins?
This is urgent: if they DO have a


Okay, you now have to guess who is taking mid with you. Look at there Summoner's Spells to decide which items you should buy. i.e:
- The only one who can mid in their team is





- They have a cocky assassin, and that one can mid i.e.





- They send their bruiser to mid. This guy is slow and sloppy, with some dead harassment. For example it might be very gay like



- The most formal and usual case: they send their caster to mid. You have to do some more judging. Is there caster more of farm reliant i.e.








After choosing your Start item, head to your desired lane. If you are taking Mid:
- Never ever ever ever come out of your lane too early, except when


- Balance the lane's minion wave. If the enemy is deliberatingly using skills or auto attacks to push the lanes, you have to unleash your


- Don't miss any creep scores. Make your opponents miss it. When a minion's health bar is low, send a Q right in front of that minion. If they took the last hit, they lost a chunk of health. If not, they lost a CS.
- Stay after the minions if they have any 1-skill-shot champions i.e.



- Let your lane get pushed if the enemy team has a Jungler (yes this IS opposite from what I said in the upper part). Just don't let the minion waves reach your turret. Do not overextend unless your supporter is smart enough for some sight ward or


- If you are the one who have to

- If the enemy is


If you aint taking Mid:
- Do not enter the brushes too early. You might risk your life.
- If your lane partner is not as item-dependent as you, kindly ask him to lend you CS while you farm and harass.
- If your lane partner IS VERY ITEM-DEPENDENT. i.e.




- Buy 2 sight wards and protect yourself as I said above. This allows your


- Control the Blue buff. If your Supporter is doing well, you will be able to have Blue buffs nearly 24/7
- Balance your farming and ganking. Farming too much can lead to devastate results (if your team isn't ganking).
- Never ever ever ever gap-close anyone at the start. You are supremely weak in this state. Always stay at the back and snipe them.
- NEVER EVER EVER EVER EVER EVER CHASE a fleeing enemy after your full combo of locus of powermage chains





- If someone from other lanes suddenly comes to gank you, don't blame your teammates for not reporting. Creating arguments between team members is the worst thing a LoL-er can do, especially when you are playing a team-dependent champion like

- Always call for your Supporter's

-Witter down their team with your locus of power

-Stay back, keep in position every second.
-Ask for your team's cover.
-Check their Assassin's location.
-Stun the squishiest one that you can. Or stun a channeling ultimate. (


-Throw all your 3

-Spam the rest of what you've got.
If you are getting focused. Or you know that someone from their team is trying to focus you, save your mage chains


Some other important things:
- Make good use of your

- At this time of the game, the Supporter cannot hold all the wardings responsibility. You have to encourage, threaten or whatever, all your teammates to buy several sight wards and

- Always Tab every 5 seconds to watch the enemies' Death Timer. Command all your team to fall back if you know they're going to respawn. Being greedy is really bad. 70% of the we-are-winning-but-we-lost-suddenly is due to an Ace at the enemies' base where you all focus the turrets and the enemies are focusing you.
- DON'T FORGET YOUR

- Say GGWP


Her



His






Pretty much the same as










Apart from the cool fact that his





Her burst is Magic based so basically your ascended form won't help that much here. Her







Pretty much the same as




The sad fact that you will die mostly to







Though she is considered trash, she still stands a perfect assassin to gank you. However, due to the fact that she is EXTREMELY fragile, you can take her out with your full combo before she kills you. The same statement is for



If she didn't have her





The only hard point that most people have while killing him is that they miss their skills when he


Still a squishy target. However, she can



Usually,





His






SMART-CASTING
It is extremely vital that you smart cast all of




RESOLUTION
Another thing that most people don't notice is that controlling




JhoiJhoi - you guided me through my whole guide with your excellent guide-guide
Plentakill - I was in love with your Till the World Ends parody featuring

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