Nobody’s LOL Experience
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Choose Champion Build:
- The Donger is never not meta
- A Stick Of Fiddle
- UDYR(the champ with everything execpt range and engage the two most important things in the game)
- GNAR!
- there is no P
- K santa -benched
- bard mid cause yeah -benched
- -Bench KLED KLED JG KLED KLED JG KLED KLED KLED!
Recommended Items
Runes: Always
Sorcery
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
base
Flash
Ignite
Items
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Heimerdinger
Your success hinges on your teams combined iq being at least 20 to fight in your turrets
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
What champs I play when?
Top Lane: There are two very differing champs I play Ornn and Gnar, Ornn is a champ with good long-range engage and good tank-killing capabilities with the abilities to upgrade teammates late game and crazy percentage scaling for stats. Gnar is most of the time a hit-and-run champ without any engage who pokes the enemy down with short three hits trades. He Rages out and becomes a champ with Very good CC and Massive short-range engage though with long dashes. Two almost opposite playstyles that compliment each other very well.
Jungle: In the Jungle, my first pick is Udyr a champ that should really only be played in certain situations like when your team has good engage like Ornn, Maokai, and Malphite. Without heavy engage like those you sort of get stuck at a distance without the ability to fight at all. So as a backup I have someone who needs no engage Fiddlesticks who can blink fear an entire team for 2.25 seconds while also dealing 3000 damage. While also being ranged and having multiple ranged CC and sustain abilities in his Kit.
______BENCHED_ROLES____________
Mid Lane: I'll play either Heimerdinger or Bard, I'll blind pick Heimer most of the time since I think he's my best champ, but things I wouldn't want to play him into are champs with tons of AOE like Ziggs since they can easily blow up all your turrets and stop your laneing phase entirely or champs with tons of range like Caitlyn since they can safely farm outside of my nade range and take out my turrets easily. That's when I would play bard since he doesn't care about his lane matchup whatsoever since he's going to be roaming most of the time anyway.
So you have the champ with the highest damage, and longest range engage in the game as a backup KLEDKLEDKLED
Jungle: In the Jungle, my first pick is Udyr a champ that should really only be played in certain situations like when your team has good engage like Ornn, Maokai, and Malphite. Without heavy engage like those you sort of get stuck at a distance without the ability to fight at all. So as a backup I have someone who needs no engage Fiddlesticks who can blink fear an entire team for 2.25 seconds while also dealing 3000 damage. While also being ranged and having multiple ranged CC and sustain abilities in his Kit.
______BENCHED_ROLES____________
Mid Lane: I'll play either Heimerdinger or Bard, I'll blind pick Heimer most of the time since I think he's my best champ, but things I wouldn't want to play him into are champs with tons of AOE like Ziggs since they can easily blow up all your turrets and stop your laneing phase entirely or champs with tons of range like Caitlyn since they can safely farm outside of my nade range and take out my turrets easily. That's when I would play bard since he doesn't care about his lane matchup whatsoever since he's going to be roaming most of the time anyway.
So you have the champ with the highest damage, and longest range engage in the game as a backup KLEDKLEDKLED
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