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Spells:
Flash
Exhaust
Ability Order
Colossal Smash (PASSIVE)
Galio Passive Ability
Introduction
Galio is an AP-tank with a very strong shield, a lot of CC and poke damage. He is not very item dependant and - once his Mana problems are solved - he can be a great support.
There are only short guides on Galio here on Mobafire and none of them is focusing on his supporting potential. Appart from this nice overall guide it is high time that someone writes about Support-Galio.
My guide is about a very unusual and strikingly different build; it will draw teammate aggro and might not work on your first attempt. I don't pretend that everyone else is wrong and that I have the only true

Feel free to contact me for questions and feedback,
my IGN is "Gott der 7 Meere" on EUW.
While


Runic Skin (Damage): See your passive as an additional MR-ratio on your skills. Allthough it is not cost-effective to just get MR for damage, MR related itmes, runes and masteries will give you more benefit than other AP-carries.
! MR-Reduction lowers your damage !




Resolute Smite (Damage, CC): This short CD AOE-nuke is your main damage skill. Try to wither your enemies down, thus disrupting their CS and giving your AD-carry kills or save freefarm. The slow can turn ganks in your favour. Be aware that this skill can easily push lanes when used incorrectly.




Bulwark (Buff, Heal, Damage): This high MR and Armor buff allows you to temporarily turn someone into a decent tank. You can use this on yourself (e.g. in conjunction with your ultimate) or on a teammate that is beeing focussed to reduce enemy burst damage. The additional self-





Righteous Gust (Buff, Damage): Probably the greates AOE speedup of the game - twice as good as





Idol of Durand (CC, Damage): Your ultimate is a long AOE taunt with considerable damage. If you manage to hit the entire enemy team, they should not survive this. Make sure you lower the huge CD by maximising your CDR early. Practice this as a failed Galio-ult may mean a lost game. Your ultimate requires you to have some HP because you will have to take quite some damage late game. Always use a


Concerning my skillorder: All of Galios skills are pretty good. You can decide to max


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Supports need map awareness, making Clairvoyance the best support spell. | SPACE |
Flash extends the range of your skills, (especially
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If your team lacks CC or vs
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SPACE | Teleport because you can push lanes and turn around fights. |
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Your shield eliminates any need for a










-






Starting Gold: 475 + 20/40

Gold gain: 13 on SR/TT + 0.25




Assist Gold: 58% of the bouty (15 - 600g) split on all assisting +8/16/24

Gold items are the way to go. One is enough, two are good, three may take up too many item slots. Take gold runes if you don't die due to lack of survivability.

-









Cooldown reduction works wonders on Galio because his skills have both high damage and long CD's. We get the to the 40% CDR cap to ...
- ... almost chain-slow enemies with
Resolute Smite.
- ... gain a more reliable speedup from
Righteous Gust.
- ... reduce the incredibly long CD of
Idol of Durand to make sure its available in teamfights.
- ... compensate for the short shield duration of
Bulwark.


-













Both





-







Allthough his passive converts MR to AP, this is a very ineffective conversion. MR is a lot more expensive than AP and once you reach 150 MR (without Bulwak), you shouldn't continue stacking it but rather buy AP, wich is your best secondary stat. Try to get items like




- Zeke's Herald



You don't need to stack aura items, but in every game, you should have the one that gives your team the best. I mostly get




-










As a tank that already stacks MR and has a 90 MR/Armor shield, HP becomes hugely important for your durability. Get HP items like





-








Due to


-








MR means nothing if you face a team with a lot of physical damage. Get armor and forget about your passive. Good Armor items are




-







Key element for your survival. Especially usefull early game. Please don't rush




Stats not listed here are rather ineffective on Galio (APen, AD, Crit) or go against the logic of this build.
Get as many - cheap - tire 1 items and gold/10 items as you can. Good upgrades will give you auras that synergize with you and your team.






0/9/21 - Overall, the defense tree works very nicely for Galio. You can also go for a 9/0/21 AP-support setup.
Sight Ward These will prepare and prevent jungle invasion and make good decision in ganks and can avoid zoneing from bush-hugging enemies. When stealthers or early game gankers are involved, get a


























Sometimes your team really needs an item to win the next decisive teamfight over baron. You bought gold items them to have money for wards, now you can sell them without hesitation.















Get gold items and

Protect your main carry with every possible action. Buy many wards and oracle. Get AP items like







(This should be the general case.)






(This is a build vs heavy magic damage.)




(Here I face a strong physical damage team.)
I hope by now you realize that a clever build needs to be flexible. Every game has its own requirements and obviously teamplay is better than any build. Don't dismiss items just because you have never seen them on Galio, you might just never have witnessed the situation where they come in handy.
- Buying wards. Every player should spent the rest of his money on Sight wards. Supports should always have enough wards in the inventory to cover at least 2 important spots always and prioritize them over items. Have a
Vision Ward whenever you can, you need "true vision" for specific areas, to destroy enemy wards, discover stealthers or bait the enemy! Recall when you are OOW. "A truly outstanding support will win games with only basic boots, having spent the rest of his money on wards. He will have prevented every enemy gank, stolen every enemy neutral champ, totally defeated their jungler and goten every single dragon and baron for his team. He will never have died facechecking as opposed to his enemies."
You can type funny comments into the chat... like this true story, to make your teammates buy wards. - Where to place wards. Placing wards on lane bushes, jungle entrances and bufs, enables your team to gank and steal bufs properly. Still, they are only as good as their placement. Read this summary on warding and learn to place your wards better with every game you play - just buy some wards for "learning" purposes and place them on "new" spots every game.
Warding also includes the wards of your teammates. One isolated ward helps far less than a line of two or 3 wards spread across the map. Tell your Mid/Top/Jungler to ward if they don't, explain to them if they place wards poorly. This helps a lot if done correctly and ganks will become virtually impossible for the enemy. - Destroying wards. Getting an
Oracle's Elixir is a high risk-reward action. It has the potential to totally cripple enemy map awareness and prevents the enemy team from ganking and steal buffs effectively. Get it when you have Tire 2 boots at least, because else you loose it too quickly. Generally you should prefer
Vision Wards over Oracles. Let you jungler, who is more tanky and comes around more than you, take one.
- Reacting to enemy Oracles. Everyone has been angry about the enemy getting an Oracle, but you should just continue with your job, never let them prevent you from warding. Rather, place your wards in unexpectd locations and bushes. And bring that enemy Oracle-Bearer down! Remember that he has wasted 400 gold and his advantage is only temporary.
- When to place wards. You are supposed to know the spawn and respawn times of major neutrals by heart and type them in the chat so your warding is timed well!
- Baron Nashor will spawn at 15:00 and respawn every 7 minutes, his kill will give 300 gold AND 900 xp to each player of the successful team.
- Dragon Ebenmaw will spawn at 2:30 and respawn every 6 minutes, his kill will grant 190 gold - but NO xp - to each player of the successful team.
- Big Golem and Elder Lizzard (Blue and Red Buf) will spawn at 1:55 and respawn every 5 minutes.
- General summary of warding locations:
- Early game: River and - if asked - buffs, dragon (dragon always with a
).
- Mid game: Mid cross-sections and buffs/dragon when respawn is imminent.
- Late game: Defensive or offensive warding of jungle cross-sections and of Baron - but avoid soloing.
Remember that you will only become a good support if you master warding. - Early game: River and - if asked - buffs, dragon (dragon always with a
- "That heal/stun/slow/attack/ult saved my life, that was soo close, thank you very much."
- "I underestimated my enemy, it was my mistake, it won't happen again, I promise."
- "Kind Sirs, getting Mercs against that team is a decent thing to do."
- "[all] Talk kindly to your fellow gentleman, it is hard for them too."
I am happy with this guide as it is. If you have something to add to my line of thoughs write to me. I greatly appreciate discussion and arguments about builds, I don't want you to adapt my style, I see it as an experiment that yields good results and should be appreciated as such.
Thank you for reading!
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