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Recommended Items
Runes: FREE MONEY
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Heal
Items
Ability Order PERMANENT MAX ORDER
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Threats & Synergies
Yasuo
If you see this ****er in the bottom lane, you are bad because you should have dodged. Unless you can poke this ****er out from level 1 he will dash through 20 minions, keyblade both of you and destroy you while keeping even in farm and items. When you try to kill him he presses W and laughs as you stand there pathetically. Goal is to try and survive.
Thresh
If you get a good thresh, count your lucky stars. He'll read your behaviour and know when to save his CC for peel or all ins as well as setting up ganks and kills perfectly. However, be wary of the autofilled threshes who always q in.
Thresh
If you get a good thresh, count your lucky stars. He'll read your behaviour and know when to save his CC for peel or all ins as well as setting up ganks and kills perfectly. However, be wary of the autofilled threshes who always q in.
Champion Build Guide
As you can also see, I have no fancy borders or logos or pictures and **** all formatting. As such, it looks like garbage (maybe it is).
If I can find the motivation to touch it up, I might.
However, my main focus at the moment is to pour all my knowledge on how to play

Pros:
- Has 2 blinks (flash and

- Insane damage mid game
- Very satisfying to play
- Solid poke and farm ability in the form of Q
- Skill based champion (for those who like mechanical prowess)
- Respected champion
- Straightforward champion
Cons:
- Close to useless early game unless you know what you're doing
- Falls off decently late game
- EXTREME mana issues early
- Can do jack without good support
- Awful last hitting early
- Have to stack tear
- Hard to pick up and hard to master (in my opinion)

So for our keystone we're going obviously with


Precision

Summary
These runes aren't bad for




This rune does alright burst and I'm pretty sure it procs on Q... but Ezreal is not supposed to auto that much especially early, normally you want to deal damage while not taking any yourself. And your attack speed without passive stacks is Karthus/Anivia tier.


Self explanatory...


Ok so in theory this rune would provide movement speed and sustain. Not bad, but we can still do better (like getting health pots from klepto).


This rune is god awful on ranged champs unless it can be stacked extremely quickly, which for

Domination

Summary
Most unhelpful runes for



So this rune isn't actually bad, can be stacked off of




Self explantory...


Not bad due to all the poke you do, but proccing it is more inconsistent than electrocute and takes time to scale which



See

Sorcery

Summary
Mostly horrible runes here only outdone by Domination. You really don't want to get locked into here (but you do want to dip into it for secondary).


Not a bad poke keystone but you don't have a shield to use it on or to apply. Also is pretty useless past early game.


Kind of useless for



Honestly in theory not a horrible keystone due to the kiting potential it gives, but

Resolve

Summary



Only viable keystone in this tree and even then it's underwhelming unless you are proccing the auto on cooldown.


Come on...


Unless you are playing full tank support

Inspiration

Summary
Here we go, the undisputable best rune tree on




Unless you are setting up hype plays with





I can see a heal and then swapping to TP strat as well as the other utlity extra summoners and CDR provides. However, the next keystone beats this by far and that is


Well you already knew this is the only keystone viable on

Lesser Runes
So now you have to choose your lesser runes, well obviously 3 from

For the first row you really want




Secondly, you'll want to take







Lastly you'll want to take




For your secondary tree runes you really want to go








The reason I don't go











Oh yeah and you can take




Nothing too special about this passive. Simply when you hit something with any ability you get 1 stack of this passive, up to 5. You can also instantly stack it by ulting a wave, for example. Each stack gives a scaling amount of attack speed, which is useful at all points in the game and also means


Q:








One tip with this ability is in lane, when you are trying to hit the enemy botlane, preferably do it near their minions so that if it misses you don't lose your CD reduction and passive stacks.
Always max this ability first, the CD and damage scale way too well compared to your other spells, as well as being the one you use most by far, NEVER max anything else.
W:








So then when should you use

Apart from obviously using it on the tower for faster plating,





You will max this spell last as though the damage scales, so does

E:



Probably your most important spell to be honest, it's the extra flash that makes

In lane, you use this spell to dodge crucial abilities and to trade (bonus points for doing both at the same time!). If your support has been poking enough at level 1, or if you are CONFIDENT on




Prudent use of this spell is absolutely essential when playing



Something else to take into account when trading with



Max


R:

One also very recognisable ability in


In the previous iteration of this ability, it was mostly used for waveclear purposes and only rarely used to snipe things due to its less consistent damage, but after the mini rework things have changed. You will be doing a lot of sniping with this thing, both at objectives and low health champions who get too greedy with their back position. In addition, you will rarely if not ever use


The most wise decision would be to hold your ultimate for a combat situation where it does very good burst (though you have to be cautious as channeling it makes you vulnerable and it can be easily flashed).
In addition, its cooldown is normally decently long but due to the inbuilt CDR that you get from hitting

Something small is that you can flash while you are channeling to dodge a skillshot or gap close as

Obviously, put a point in this spell every chance you get for the damage and CDR.


Minute 0
I personally take this about 40% of the time. Stats are pretty self explanatory - the hp, ad and lifesteal are all juicy stats for ![]() I only take this item if the enemy bot lane seems to not have much poke at all and/or is primarily based on all ins. For example, a lane with ![]() ![]() ![]() ![]() ![]() |
I take this the other 60% of the time. This is due to the cancer poke lanes being still quite prevalent in today's meta. The +80 HP as well as the regen passive is invaluable for staying in lane as it helps with managing your health resource. You already have to worry enough about your mana anyway. Disgusting poke lanes I would take this into include ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Absolute garbage, never buy this item, not for start or anything else. The stats you get are abysmal and the time to the gold return is just too damn long, simply awful for even other champions but especially for ![]() ![]() ![]() |
I have never taken this item before, but from a purely theoretical standpoint the item seems perfect for ![]() ![]() Although, since I am not a korean Challenger player there must surely be a reason this is not taken all the time on ![]() Edit: Indeed, it appears there is. Take a step back and look at the stats: Though it is true that ![]() ![]() ![]() ![]() ![]() ![]() |
Laning Phase
Pretty basic item, but essential and ubiquitous in your build, just gives you a cool +250 Mana. Of course, the more the merrier, but what's better is that it builds into great items for ![]() ![]() ![]() ![]() ![]() |
Wtf is this item and why should I build it? Good question. Provides +25% Mana Regeneration when bought and stacks with other ![]() ![]() ![]() ![]() |
Not bought nearly as often as ![]() ![]() ![]() ![]() ![]() ![]() |


Oh yeah, if you want a GET OUT OF JAIL FREE CARD to ignore this chapter and stay in silver levels of macro and lane decision-making then feel free to take

Let's run this through from the start of the game:
00:00-02:00
At this point you will probably only have a point in



If you leash your jungler, my suggestion is to use only 2

02:00-10:00
Laning phase. This is definitely the most crucial point at which you must use your mana carefully so listen up.
Unless you are a pro player, or playing in an ALL IN AT LEVEL 2 duo partner who knows what they are doing, you should not be spamming





If you notice a slow push favouring you (i.e. you have few more minions than them), and you have EQUAL or GREATER waveclear than the enemy botlane, then congratulations! You just got given a free back. Just push the minions slowly until a massive wave is going to crash into their tower, and then take your leave.
If the enemy botlane has GREATER wavelear than you, you still have to stay. For example, a


Now, if the minion wave is pushing against you, you may be in a tough spot. Hopefully, you can spot this before it becomes too much of an issue, spamming auto attacks and



However, sometimes it is truly unavoidable that you will miss a lot of CS. Maybe the enemy

So therefore, it's important to learn when playing




10:00-20:00
This is the second most important period to be mana conscious. At this point, you will have a decent mana pool with your levels and a



Still, we're in the clear yet.
When to Buy Tear, and How to Stack it?
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