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Zac Build Guide by Sammystinky


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League of Legends Build Guide Author Sammystinky

Preseason Zac Jungle guide [Diamond/Master guide] Top 10 Zac

Sammystinky Last updated on November 14, 2017
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Cheat Sheet

Zac Build

Resolve
LoL Path: Resolve
LoL Rune: Aftershock
Aftershock
LoL Rune: Font of Life
Font of Life
LoL Rune: Conditioning
Conditioning
LoL Rune: Revitalize
Revitalize

Inspiration
LoL Path: Inspiration
LoL Rune: Cosmic Insight
Cosmic Insight
LoL Rune: Magical Footwear
Magical Footwear
Bonus:

+130 Health

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Jungle Role
Ranked #14 in
Jungle Role
Win 50%
Get More Stats

Ability Sequence

2
8
10
12
13
Ability Key Q
1
14
15
17
18
Ability Key W
3
4
5
7
9
Ability Key E
6
11
16
Ability Key R


Threats to Zac with this build

Threat
Low
High
Show all
Threat Champion Notes
2
Kha'Zix
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Strengths relative to other junglers

1 to 10 relative to other junglers

Early game:
4- Mobility
4- DPS
4- Burst
6- Clear speed
7- Sustain/health
6- Ganking
3- Difficulty
9- Tankiness
7- 3 v 3
5- 2 v 2
3- 1 v 1
58- Sum

Mid game:
9- Mobility
4- DPS
3- Burst
5- Clear speed
8- Sustain/health
7- Ganking
4- Difficulty
8- Tankiness
8- 3 v 3
6- 2 v 2
3- 1 v 1
65- Sum

Late game:
8- Mobility
6- DPS
3- Burst
4- Clear speed
9- Sustain/health
8- Ganking/catch
5- Difficulty
8- Tankiness
8- 3 v 3
5- 2 v 2
4- 1 v 1
70- Sum


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Summoner Spells

The only way you can mess this up is putting flash on f, so just don't



Ghost
In theory I guess it is possible to maybe take ghost on Zac. You already have a jump and your e and flash don't make a good combo.

The most common used flashes are when I miss an E (which is never) or simply need more distance to get behind someone and knock them back towards teammates or away from tower.

It would allow you to get around fights easier, pick up blobs faster, and be more of a menace, but the fact that your ult gives you movement speed makes it unnecessary.

(I will try this more and get back to you.)


So I don't think Zac needs flash cause of E or ghost due to ult

Heal- 6: you get spirit visage bigger heal, good 2 v 2 early

Barrier- 3: cause you heal like a ***** they might have Mortal Reminder or Morellonomicon so with reduced healing barrier might be better, but just go heal

Ignite- 6: lets burn some ****, reasons Shaco runs it: he has escapes, good for early gank, this is somewhat true for Zac, but the instant mobility of flash is nice to have for tanks

Exhaust- 6: this is a pansy summoner, but it isn't bad for early ganks and scales into late by exhausting carries

TP- 2: ever wanna farm so much you are never with your team, go tp, you can even tp to you blobs for op combo (this is a joke, please don't)


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Abilites

E is Zac, without E you suck

it gives you cd, range, and damage- mostly cd and range tho

W is your most commonly used spell and a lot of your constant damage
Putting points into it does more damage, no cd, doesn't help you gank and is a capped spell in the jungle.
Late with Zac the goal is to carry dive from out of vision 60% of the time, so an ability based around percent health damage is ineffective to kill carries

Q points slow more, hurt more, and lower cd

Ult does stuff, don't be edgy with your level 6 point


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