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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Surging Tides (PASSIVE)
Nami Passive Ability
Threats & Synergies
Blitzcrank
Ban. Noob Blitzcrank gets lucky grabs and spams his abilities. GOOD Blitzcrank makes plays and really cranks. For safety, ban, but if your adc has dashes and you are confident to dodge his Q, ban something else. REMEMBER A GOOD BLITZCRANK AND FLASH Q and crank. THE BEST COUNTER TIP IS TO WET HIM WITH YOUR ABILITIES AND MAKE HIM RUST.
Introduction










IMPORTANT
Runes Masteries are fixed (unless scaling with something). Make sure it's useful for the whole game.


Your job is to cast more abilities and not deal more damage. An extra 5% CDR from start to end and raising the CDR cap is the best thing ever.


Your job is to survive and provide sustain for your adc instead of tanking the damage. You are unlikely to build a lot of armor and mr for to be effective.

Extra Armor and Mr under turret increases your survivability when being dived. Other 2 masteries aren't so rewarding.

TBH I think all 3 masteries at this tier are nice. As support though,


IMPORTANT
Runes Masteries gives fixed stats(unless scaling with something). Make sure its useful for the whole game.

No excuse. Flash increases survivability in any occasion and allows you to get picks and outplay under your tower. Champions that don't use flash are those that relies on melee spells and AA like




Classic support summ. I think only






NO OTHER MASTERIES ARE VIABLE IF YOUR ADC HAS




Standard AP support starting item. Maximize your tribute gold by poking enemies once a while. Try to land 2 bubbled AAs (not 3 because you can't get gold with your W) at a time.
First Back

Try not to buy it. See how your team reacts.
Warding and vision are basics. Learn them somewhere else.

Increases speed out of combat allows getting in lame faster, and escape faster. Cheap boots, good for supports.

You are not Ionian, but if you want some earlier CDR, you can migrate there.
Tabi, Treads, Swiftness boots are situational. Just see enemy team composition and builds.
Full items

There is a trend in LCS of supports buying ruby sightstone first item. People think eye of the oasis is better and it is true. But with this build, your item actives are very important so ruby is better then oasis, as its 600 g cheaper. Doesn't give cdr, ap, mana regen like oasis does, but give 300 more health.

One of the best actives in the game. Allows you to scout from far, and predict enemy plans. Use it to catch up with enemies in teamfights. It gives gold like spellthief so still poke in safety.

OP item, Gives nice stats and cdr, mana regen which = health regen from mikhail's crucible passive. Also gives 10% heal and shield power.
Redemption's active can be used in 4 ways.
1. The first type is an aggression. For example,

2. Use

3. Use

4. Use

Mikhael's crucible
Crucible is situational but it is usually useful. If not applicable, get



Crucible and Grail is just the passive trading for more CDR and the Blood Charges. You have to deal damage to gain blood charges so poke.

Gives nice armor and mr. The paasive wastes enemy time and allow your teammates to get away. Also decrease the chance of dying to dives. Support isn't tank but support's secondary job is "don't die" so GA does the job. If your survivability is no problem, get


Great item. Nice chunk of armor and mr, health regen, and movement speed near void gates and turrets. Increase escape chance by a lot and provides lane push and lane defense. Low elo don't know how, when and why to push lane. If you don't know how to Zzrot, don't Zzrot. (I think

In some games, a teammate gets super fed. If the Fed is a champion that can just snowball the game, some items can help him or her snowball. Champion that can just snowball are those like





As a support this is naturally your job, and there are items that can help them snowball.

This is considered a troll item. As a ranged champion you gain 6% of damage dealt by your partner as heal and redirects 6% damage your partner takes at true damage. If it is someone like




See above. Works well with a fed teammate obviously. But if you are really focussing on the fed, don't use for other teammates. This is wuite selfish but ya.

Snowball champions that are required to go in like



If your fed teammate is god, buy this. Keep assisting him or her and gain AP and movement speed. This is more like investing in your teammate but economics is a concept of LoL...
Generally situational items. Use to adjust your offense and defense, survivability, tankiness and utility.

Spirit Visage gives much more sustain in lane, health and cdr. I use it for




Nice stats. Remember mana regen = extra health regen(grail/crucible). Gives CDR, some AP and extra heal/shield power. Doesn't give extra healing on yourself. Buffs attack speed so best to embrace your adc. +8% Movement Speed is awesome too.

Classic defensive item against ap burst. Take this when enemy team has burst mages or generally more ap then ad.
Randiun's omen
Classic tank item. Good against AA based champions. Only buy if there is 2+ aa(crit) champions or 3 ad champions as you are likely to need MR too. Obviously if you have enough MR, this item gives you a chunk of health and armor.

Only take if enemy team has 4 ad champions and 2+ of them are crit based. Only buy if your team needs more tank and you are stacking armor.

Weird item. Stat wise its good. Point runner passive wouldn't stack with


Push item. Good if enemy team doesn't have good ad waveclears. Obviously use on cannon minions. Doesn't work on super minions.

Some damage, some health, some ap, more mobility chase potential and escape. Because I play


More mana, health and AP. Gives mana and health sustain from






It clearly states that theee is a cast time. You cannot fire the other way when escaping and you will stop for a moment before firing. Good for sacrifying yourself. R I P (clear change of language and style)
Talisman of ascension
Good for sieging as a team and escaping as a team. Gives health and mana sustain, works with grail/Crucible passive. Don't waste the active as it can safe your whole team's lives.

Buying this item usually cause you to end up with too much CDR. I take 10% CDR in runes so I can build more flexibly. If you are building this, don't take cdr runes.
Generally this item gives a good amount of mana, 20% cdr and very good armor. The passive isn't that useful as you aren't tank. Don't buy unless you will get dived/there's multiple melee champions.

Actually very good if your team has multiple CCs. WORKS WITH



Seems good but not. You need to stack 300 health which limits your item pool. Health is good to keep yourself alive but other items are much more effective. Does give 10% CDR and a lot of regeneration. There is better choices of health items.


Uh... Good items if your team is bm ing the enemies. I tried in poro king going full ap. The movement speed bonus from ult is awesome. But if you want AP as Nami, you should buy hextech glp/protobelt, as they give utility too.

What the, are you gonna dive them?
Theoratically useful if you use the active, run to enemies,





But if theres a








It takes time to be useful. You need to stack mana to make it useful, and AP isn't the most important stats you need. Stacking mana limits your item pool again, and your main items doesn't give mana (mana regen though). Give this to


SLOW DOES NOT STACK. ONLY YOUR W WILL SLOW. It gives 20% slow for 1 second, which is within Q's stun time, less than E's slow and less then R's slow. It basically cost 2600 for 300 health and 75 AP. (Just like rito selling skins o_O)

Price isn't always proportional to usefulness. Don't be trolled by the price.
Basically any other full items should not be bought. If you decide to full AD, heres a recommanded build.






This should be able to take out an enemy within 3 seconds after landing a bubble. Remember to empower your AAs with E, and your ult can be used to chase enemies.
Why not

20% life steal is good, but it doesn't help too much to kill an enemy after landing a bubble.
KAPPA
Max ult

Max

Then max

Last, max






Your passive gives allies movement speed when your abilities hit them. The movement speed bonus scales with AP and does not increase with level.

Q :

Your Q is your Hard CC. It has a 14 seconds cooldown at rank 1 so use it wisely. This is also your only self-peel ability besides your ult. 1.5 second stun is quite long and can lead to a kill at level 3-4 with the help of your jungler.

W :

Your W is an OP ability. You can pick an ally or an enemy to use it. It can deal damage to enemies and heal allies. Each target can be only hit once, hitting up to 3 targets. At 0 AP, each bounce reduces the next heal/damage by 15%, and each AP reduce the reduction percentage by 0.075.
Etc. 40 AP = 15-40x0.075 = 12% heal/damage reduction.

E :

Your E is your buff ability. It empowers the next 3 basic attacks of an ally, dealing a bit more damage scaling with your AP and apply a slow, also scaling with your AP. Remaining empowered attacks are indicated by bubbles orbitting around the person.
*bubble = empowered attack

R :

Your ult gives you and your team much more kill potential in lane and in teamfights. It knocks up enemies for a short duration and apply a fixed slow. The slow goes for 2-4 seconds depending on the distance travelled by the tidal wave.










IMPORTANT : As slows don't stack, nly the stronger applies until its duration is over, then the weaker slow applies for the remaining duration.
Extra tips :
Her crit is "more slow" not "more damage"

When she is chasing in front of you, you can W




Very long Extra tips :
Her ult

Caitlyn has no AoE except for


Bounce W far when she is kiting.
Bubbles GREATLY increase her poke and chase power.
If you have good communication, bait enemies into bushes with multiple traps.

Draven is known for his high damage and global ult.


Ezreal is a mobile caster with a global ult. Ezreal has no CC until he builds





Extra Tips
Ezreal's burst is skillshot reliant. Your CC is the best help.
Hold enemies in an area when Ezreal ults from far.






Playing around lotus trap
When Jhin is coming to lane, his traps remains. Bait enemies to his trap(s). They are then slowed, so land an easy Q. They will either flash or take damage. W around and stall, Jhin can land a long range W. Continue stalling with your E while Jhin ults. The enemy killed is guarantee to be salty.
(Doesn't work on champions with dashes/blinks, don't use on tanks)
Extra Tips
Jhin is vulnerable when reloading.
Mikail's Crucible is very good to help Jhin because he needs the time to deliver the damage.
Jhin will be focused down as he is squishy.
Use




Jinx is a classic hypercarry. If you can get Jinx fed early, you have 70% chance of winning the game. Jinx is squishy and her only self peel is






Extra Tips
Get her fed.
She's faster then you after she get excited so use your abilities before she's out of range.

She can proc bubbles fast.






Extra Tips
Wombo Combo!
Make sure you don't miss Qs with her slow/your slow.
Use R for disengage/peel.
Communicate for Wombo Combos.
MF have a low attack speed. She may miss some CS early so take them if you are sure she can't get it.

[Through]Sivir is an adc that doesn't use a bow or a gun.
Sivir is an adc that can chase very well and can deal a lot of damage from afar. Sivir has



Extra Tips
Her chasing and disengage is on her Ult, but damage is on her on other abilities.
You don't need to catch up with Sivir when she ults. Stay at your backline to heal unless you have Q up (which should be used before needing to chase)

Tristana is mobile adc with multiple disengage abilities. She is one of those champions with abilities with ap scale and abilities associated with attack speed, like






Extra Tips
Buster shot knocks enemies surrounding the target away. Ganks from the other side is vulnerable to her.
You are more squishy than her.
Maximize her DPS. Zeke's harbringer?
Her abilities are mainly AP so her damage mostly comes from her AA.

Twitch is a great adc to duo. Twitch has a weak laning phase but can be decent with Nami's good peel. Getting kills with Twitch is easier than other adcs as he can

During the laning phase, Twitch is weak. Twitch shouldn't do weird stuff pre 6 so just stay around an poke. Leave Q for peel unless you two are healthy. Post 6, set up assassinations for Twitch and help him disengage. Late game Twitch can penta from far. Twitch has a weak slow with


Extra Tips
Act like Twitch isn't there when he ambushes from river/bush.
Remove enemy wards in botlane bushes with



Communication based lane!
Don't W/E twitch when he is stealth as enemies will notice.

Everyone knows that Vayne sucks early and becomes a god late game. Vayne does poor trades (basically cannot) and is squishy. Vayne isn't too vulnerable to ganks though as she has a knockback and invisible for escape. In lane, just make sure Vayne doesn't feed. If the game can go over 30 minutes and the teams are generally balanced, she can carry. Early just farm and help her survive trades. Freeze the lane if needed as she needs to get items asap to carry. Your team should focus on protecting her so you should buy those "Snowball items". As Vayne tumbles around in a fight, redemption will be weird to use so try to predict her next target. If you are close enough to her fight, spam heal and buffs as she will be out of range.
Extra Tips
Don't use abilities on Vayne while she's invisible.
Vayne is the center of your team.
Lategame, use Crucible the moment she is cc ed. She needs the flow to get multi kills.
Seriously your ability usage depends on the Vayne's playstyle. If she is those noob Vaynes that only want to Penta and you have no way but to compramise, stay behind her and spam heal and buffs. If she knows her capability AS A CHAMPION, good for you. Prepare for the next target if you know she can kill him, leave ult for disengage.
She gains speed towards enemy champions.

Varus is a bad performing adc currently. Varus is all about hitting skillshots so your CC can help him a lot. He has his ult as CC which can immobilize the whole enemy team. I have seen that before. Vayne doesn't need to get fed to carry the game
Obviously this doesn't happen every game. But in lane, peel for Varus. He has an aoe slow and aoe immobilize but this is probably not enough to deal with multiple enemies. Varus has very strong and long range poke. Varus can then engage with a good ultimate. Depending on enemy health, chain CC on the initial target or CC the enemy trying to get out of the spread range. Varus's ult is very good againist multiple engaging enemies but he excels on single target target damage, so focus attacks on one enemy. Yet, if the initial target is low, prepare for another target as Varus gains attack speed on kill/assist for 5 seconds, and has no cooldown. Kills in lane really depend on your judgement. Varus should always have 20% bonus attack speed from his passive, so he can proc bubbles quickly.
Extra Tips
Remove CC with

He need to proc his

Defense>Offense, Offense when Varus lands ult.

Ziggs botlane are gaining popularity on solo queue. Supporting Ziggs will be peel based as his only peel is

Possible ADCs i didn't do are
Corki, Kalista, Urgot, Quinn, Kindred, Graves,
Nami is a CC utility support with very high flexibility of playstyle and item builds. She can poke effectively and works well with most adcs. She can both provide offense and defense for herself and the adc, and she has one of the best kits for peel in League. A good Nami and a bad Nami is about the efficiency of each item and ability, and their general strategy in game. "LoL is strategy game as much as a mechanical game" (i forgot the source again).
This build utilizes items with actives, with the core being


So, thats all. This guide is updated whenever I am bored on public transport, which means at least 2 times everyday. Any suggestions, objections and questions, please leave a comment!
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