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Kayn Build Guide by Kayn Mains

Jungle challenger

r/KaynMains | Comprehensive Guide [10.21]

By Kayn Mains | Updated on October 27, 2020
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Choose Champion Build:

  • LoL Champion: Kayn
    Rhaast
  • LoL Champion: Kayn
    Shadow Assassin
  • LoL Champion: Kayn
    Lane Kayn

Runes: Rhaast | Page 1

1 2 3
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Domination
Sudden Impact
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Summoner Spells
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

LeagueSpy Logo
Jungle Role
Ranked #19 in
Jungle Role
Win 52%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
If you prefer having a quick and accessible way to inform yourself about matchups before each game, check out our Matchup Sheet. It contains the same information as above in a handy google document layout.





































We are a chill and friendly community dedicated to Kayn, the Shadow Reaper. Our community has existed since his release in 2017. We have several social media outlets and our goal is to share our passion for the character and help others find success in playing him. This guide was made to provide people with quick, reliable, and easy to understand information. We will continue to work and improve this guide with every new patch. We hope it can teach you some new things. Feel free to leave us some suggestions!


Check out our Subreddit, Discord, and other Social Media











Kayn, the Shadow Reaper: One of the most fun and edgiest champions in the game! This section will provide you with some insight on who he is as a character and how he functions ingame.


A peerless practitioner of lethal shadow magic, Shieda Kayn battles to achieve his true destiny — to one day lead the Order of Shadow into a new era of Ionian supremacy. He wields the sentient darkin weapon Rhaast, undeterred by its creeping corruption of his body and mind. There are only two possible outcomes: either Kayn bends the weapon to his will... or the malevolent blade consumes him completely, paving the way for the destruction of all Runeterra.



Kayn is one of the most unique junglers out there. Thanks to his passive, The Darkin Scythe, he allows you to choose between different playstyles depending on the circumstances in your game. One of them is taking the form of a zealous Assassin, skilled in shadow magic, and able to make your foes disappear within seconds thanks to a significant amount of burst damage. Abilities such as Shadow Step provides you with excellent mobility and slipperiness. Catching out squishies and assassinating them with only two abilities is some of the most fun you'll have with this form.

You may also choose to succumb to your weapon however, Rhaast, and become a gruesome Darkin that wants to slaughter everything that crosses his path. In this form, you give up some of your mobility in exchange for mild crowd control, %max HP damage, insane healing, and utility. You will be able to duel tanks and bruisers for days. While healing off their pain, you will be able to kill them slowly but surely.

Now, which one of the two shall you choose? Such a decision can already be a difficult task for some people. If you would consider yourself as one of those players, simply click here to learn more about Kayn's Form Choosing Philosophy.




KAYN'S POSITIVES

» Easy to learn
» Fast jungle clear
» High mobility
» High damage output
» Unique gank pathing
» Great snowballing potential

Kayn's abilities are quite straight forward. Reaping Slash makes you dash forward, letting you deal damage upon cast and impact. Blade's Reach provides you with a decaying 90% slow and Shadow Step allows you to set up ganking paths that enemies usually would not expect. By using your ultimate, Umbral Trespass, you become untargetable, entering your targets body for up to 2.5 seconds and dealing damage upon exit. Choosing to become either The Darkin Scythe: Rhaast or The Darkin Scythe: Shadow Assassin only changes up the effects of these abilities slightly. Kayn is an easy champion regarding mechanics, making him very beginner-friendly. If you want to climb, you will find yourself having to mainly focus on your macro play.


Kayn is a very snowbally champion. Once you get your form and obtain a few kills you will be a pain to deal with for the enemy team. However, if you actually want to win your games, you need to be very cautious about closing out your games quickly. Reaching late game can be very troubling, especially for Shadow Assassin.

Going up against champions such as Cassiopeia, Vayne, or Kindred will give you a very hard time due to Kayn being vulnerable to kiting. Getting immobilized or missing your Blade's Reach can lose you a fight easily. You need to plan and think ahead when you try to go for picks. Being aware of items or abilities that could counter you is a necessity.

In regards to rune choices, it might be a bit boring at times. The maximum amount of keystones to choose from for each form comes down to two at best. Being creative can be fun, but if you want to climb effectively, you will have to stick to what the current meta demands.


KAYN'S NEGATIVES

» Weak early game
» Falls off late game
» Can get kited easily
» Struggles against peeling
» Requires good macro play
» Limited rune choices

Which Form do I choose? When should I go Red or Blue? Which form is better to climb with? These are only a few of the biggest questions new Kayn players will have. This section should provide you with answers to all the things you might be wondering about.

First off, you never want to wait until you get into game to choose your form. That decision should have already been made once you enter the champion selection screen. This is very important since red and blue Kayn vary quite a lot in terms of rune choices. Going for a form when you do not have the ideal runes can make you lose out on a significant portion of damage and functionality.




CHOOSING RHAAST

Rhaast, aka. Red Kayn, is a drain tank bruiser that looks to take down his targets slowly but surely.

You generally want to go for this form whenever the enemy team consists of more than two bruisers and/or tanks.

Thanks to The Darkin Scythe: Rhaast this form performs best in prolonged fights. This in addition to Blade's Reach: Rhaast is what makes red Kayn more teamfight friendly than blue Kayn. Despite this, don't ever feel pressured to going Rhaast when your team asks you to. If your logic tells you that it's better to play Blue Kayn into four squishy enemies, then do so. In low elo (Platinum and below) you should overall try to go for Rhaast whenever you can. Low elo games are proven to be longer, because of this you will reach the late game in most of your matches. At that stage of the game, Shadow Assassin falls off more than Rhaast.


PROS

» Great teamfighter
» Great duelist
» Great sustain
CONS

» Loses to Grievous Wounds.
» Loses to kiting.
» Loses to crowd control.





CHOOSING SHADOW ASSASSIN

Shadow Assassin, aka. Blue Kayn, is a slayer that looks to swiftly take down his targets.

You generally want to go for this form whenever the enemy team consists out of more than three squishies or poke champions.

Thanks to The Darkin Scythe: Shadow Assassin this form performs best in catching out isolated opponents and eliminating them. Don't ever feel pressured to going Rhaast when your team asks you to. If you are really fed early on, going Blue Kayn isn't a bad idea as long as you are confident in your ability to close out games quickly. In low elo (Platinum and below) you should overall try to go for Rhaast whenever you can. Low elo games are proven to be longer, because of this you will reach the late game in most of your matches. At that stage of the game, Shadow Assassin falls off more than Rhaast.




PROS

» Great at snowballing
» Great burst damage
» Great map pressure
CONS

» Falls off late game.
» Loses to peel.
» Loses to crowd control.



FLASH
The absolute best Summoner Spell in the game. It can be used both defensely and offensively, allowing you to increase or decrease the distance between you and your enemy. It may have a respectively long cooldown of 300 seconds, but the possibilities this spell leaves open for you make it worth it.
Taking Ghost or Ignite is out of question if you are not a laner. You do not benefit much from the movement speed increase apart from being able to negate kiting. Its offensive and defensive usage is inferior to the one of Flash since you are unable to get over terrain. Additionally, it leaves open a much bigger window for the enemy to react to if you are trying to go for unexpected plays. No matter the circumstances, you do not want to pick Ignite. You aren't a champion made to invade, nor duel others early on. Once you reach your powerspike mid game, the spell isn't of any use to you anymore. As Shadow Assassin your kit alone should be enough to kill someone, meanwhile, on Rhaast it isn't your job in the first place to assassinate targets. You are a drain tank bruiser, if you want to negate healing there are enough items you can build to do so.

SMITE
Junglers need Smite. There are no ifs, ands, or buts. If you don't have it, you are unable to buy jungle items such as Hunter's Talisman or Stalker's Blade. Smite also improves you clear in terms of both speed and health. It is also required for securing major objectives such as Dragons or Baron Nashor.






PRIMARY


Conqueror: Rhaast's specialty as a drain tank bruiser is to stay in combat for as long as possible. The goal is to dish out damage while being able to heal yourself to put out even more damage. Conqueror enhances said key mechanic of the champion by rewarding you with increasing AD and healing throughout combat. It is absolutely mandatory on Kayn if you play against a tank/bruiser heavy enemy team.

Triumph: Restores 12% of your missing HP on Takedown as well as granting an additional 20 gold. This rune allows you to have a bigger reach in fights and can save you from tower shots, ignites, and stray auto attacks. Choose wisely between this rune and Presence of Mind.

Presence of Mind: This rune is similar to Triumph, but for mana/energy. Takedowns will restore 20% of your missing resource and permanently increase your maximum mana. This rune is very strong on Rhaast against teams that will take a while to kill, eg. tank/healing heavy compositions.

Legend: Tenacity: A stacking rune that increases in power whenever you kill minions, monsters, and champions. The cap is at 30% tenacity which is the same amount as Mercury's Treads would give. This allows you to go Ninja Tabi into AD heavy teams and still be able to resist the enemy's crowd control. The less time spent under enemy cc, the more time for you to attack and heal!

Last Stand: This rune will grant you bonus damage when you fall below 60% HP, reaching its cap at 30%. It is the golden standard for AD junglers in the Precision tree and its benefits simply outweigh that of Coup de Grace on a skirmish heavy champion like Rhaast.


SECONDARY


Sudden Impact: A rune that grants you bonus lethality when you deal damage after using a dash. This means that landing the first part of your Reaping Slash will proc this rune and benefit the second part as well. It is one of Kayn's best runes due to his high uptime with it.

Ravenous Hunter: The perfect rune for Rhaast. It adds additional ability healing that is non-conditional. This effect is very beneficial since Rhaast's passive only activates against champions. It allows you to stay healthier while clearing the jungle and fighting Epic Monsters.


SECONDARY 2


Magical Footwear: This is a rune that will provide you with a free pair of boots after your game hits the 12-minute mark. You cannot purchase boots before you reach the set threshold, but you can gradually reduce the time it takes to obtain them by taking down opponents. These boots will provide you with 10% additional Movement Speed unlike regular Boots of Speed do. On top of that, you will also save 300 gold, which allows you to get your powerspike items faster.

Cosmic Insight: Since Rhaast is an AD caster, the extra Cooldown Reduction benefits him greatly. Increasing your maximun CDR for both your items and summoner spells allows you to make flash plays more often. While 5% may not seem to be much, it can be the difference between an additonal cast in teamfights, as well as allowing your ult to be up more often since it starts at a high cooldown.


SECONDARY 3


Nimbus Cloak: Nimbus Cloak gives you a lot of additional speed every time you use either one of your summoner spells, which also includes Smite. This effect helps you to not get kited as easily and also serves for some better escape/catching up potential after you use you Flash.

Transcendence: Transcendence is a rune that rewards you with AD for each 10% CDR Item built after capping at 40%. This is incredibly useful against full Mage compositions as you're able to build Death's Dance, Spirit Visage, and Maw of Malmortius together. All of these items will reward you with very valueable stats, without the excess cooldown reduction going to waste.


RUNE SHARDS







You choose Adaptive Damage for the following reasons: Damage is nice and you can't really go wrong with it. Kayn has no attack speed scalings and a poor auto windup/animation, thus you do not want to go for for the Attack Speed shard. Your goal is to snowball quickly, so going for the Cooldown Reduction shard probably is the worst option you could go for as it would not provide you with anything useful until level 10. Going for the Armor or Magic Resist shard is dependant on the enemy team's composition. The Health shard is late game oriented while Kayn as a champion isnt, so ideally you shouldn't take it.






PRIMARY


Dark Harvest: Assassin relies on quick burst damage as he isn't capable of staying in combat for a longer period of time without dying due to his low amount of HP. Dark Harvest is a keystone that adds a quick source of burst damage that also resets if the enemy dies, which means you could potentially use the keystone multiple times in a team fight.

Sudden Impact: A rune that grants you bonus lethality when you deal damage after using a dash. This means that landing the first part of your Reaping Slash will proc this rune and benefit the second part as well. It is one of Kayn's best runes due to his high uptime with it.

Eyeball Collection: This rune grants you a bit of adaptive power every time you kill (or assist killing) an enemy champion, leaving you with a maximum of 18 extra AD after ten takedowns. Kayn isn't a champion that you necessarily want to invade with constantly. Early on, most junglers are able to beat him easily in duels. If you want to assert your dominance to the enemy jungler you should most likely wait until you get your form. So while some people might consider running Ghost Poro as their second-tier rune, Eyeball Collection is simply the more consistent option.

Relentless Hunter: The speed Shadow Assassin gains from both Shadow Step and building Boots of Mobility or Youmuu's Ghostblade is unmatched. You want to use this to your advantage and focus on getting as much map pressure as possible, which Relentless Hunter helps you with.


SECONDARY


Magical Footwear: This is a rune that will provide you with a free pair of boots after your game hits the 12-minute mark. You cannot purchase boots before you reach the set threshold, but you can gradually reduce the time it takes to obtain them by taking down opponents. These boots will provide you with 10% additional Movement Speed unlike regular Boots of Speed do. On top of that, you will also save 300 gold, which allows you to get your powerspike items faster.

Future's Market: This is a very snowbally rune that focuses on allowing you to obtain your damage items faster than you usually would. Shadow Assassin tends to snowballs very hard by default. Giving him the chance to rush his items makes him an absolute monster to deal with pre-late game.


SECONDARY 2


Presence of Mind: This rune is similar to Triumph, but for mana/energy. Takedowns will restore 20% of your missing resource and permanently increase your maximum mana. On Shadow Assassin this allows you unparalled mobility, essentially letting you cast Shadow Step on cooldown to move around the map. It can be valuable to take this rune while first learning this form as it will remove the need to manage your mana.

Coup de Grace: A very standard 8% damage increase against low health (below 40% HP) targets. This rune should be taken over Last Stand because it is more common for your target's HP to be lower than yours, given that you're playing an Assassin.


RUNE SHARDS







You choose Adaptive Damage for the following reasons: Damage is nice and you can't really go wrong with it. Kayn has no attack speed scalings and a poor auto windup/animation, thus you do not want to go for for the Attack Speed shard. Your goal is to snowball quickly, so going for the Cooldown Reduction shard probably is the worst option you could go for as it would not provide you with anything useful until level 10. Going for the Armor or Magic Resist shard is dependant on the enemy team's composition. The Health shard is late game oriented while Kayn as a champion isnt, so ideally you shouldn't take it.




Are you a lazy reader that just wants an importable item set? No worries, simply click here!
If you encounter an issue with this link, please message us on Reddit or Discord!




With preseason just around the corner, make sure to educate yourself a bit on the upcoming item rework! Once it hits live servers this section will partially be under construction while players figure out the best build for Kayn. Until then, check out this video by Rhaastafarian for some first thoughts and theories on the change!


Rhaastafarian | NA Grandmaster

Testing and discussing preseason items






STARTERS


HUNTER'S TALISMAN
This item applies a burn to jungle monsters and heals you off doing so. It is a great starter item for Kayn thanks to him having AoE abilities and being able to apply the previously mentioned effect to multiple units at the same time. Extra mana regeneration while being in the river is also a great passive you can make use of.

REFILLABLE POTION
Kayn's clear is fairly healthy and quick. He does not need a lot of healing to survive, hence two charges of Refillable Potion are much more useful than three of Health Potion. The gold value is way higher, considering you get to reset the item with each trip to your base. As a jungler, you should ideally always go for this type of potion.


CORE


ENCHANTMENT: WARRIOR
This one should be self-explanatory. You are an AD champion, so this is your only jungle item option. While some might consider buying Enchantment: Cinderhulk on Rhaast, it isn't viable at all. He might be a bruiser, but he still wants to have that juicy damage to be able to melt tanks. Going for any enchant other than AD would be trolling.

SKIRMISHER'S SABRE - WARRIOR
Challenging Smite was very popular upon Kayn's release because people liked to associate the terms "Red Kayn" and "Red Smite". Nowadays you only want to go for this item in games where you are going to be fighting against more than three bruisers/tanks. It is also fairly useful against assassins such as Kha'Zix because its active effect works similar to Exhaust, essentially reducing the damage your opponent deals for a few seconds.

STALKER'S SABRE - WARRIOR
Lots of high elo Kayn mains like to go for this item on Rhaast since it can do a whole lot of things. Thanks Chilling Smite's slow, it is a great tool that helps you with either catching up to someone or potentially escaping a fight. The instant damage is also able to proc Dark Harvest or account for a stack of Conqueror. Another amazing part of Blue Smite is the fact that it allows you to get off an instant cast of Umbral Trespass. Ever get jumped on by an enemy and don't think you'll have enough time to damage them with an ability before they kill you? Simply cast Chilling Smite and mark them instantly.

BLACK CLEAVER
Rhaast's core items consist of Black Cleaver and Death's Dance.
Black Cleaver is rushed after your jungle item. The reason why is the following: Rhaast loves all stats the item provides. More HP means you can heal for more. More AD means you can deal more damage. More damage lets you heal you heal more. CDR allows Rhaast to use his abilities more often which loops back into more damage and healing. The Phage proc of Black Cleaver allows you to stick onto enemies easier than you usually would thanks to the movement speed. Lastly, the armor shred it provides is crucial to the champion since otherwise, you would be dealing less damage to enemies with armor items which also means less healing.

DEATH'S DANCE
Death's Dance is an incredibly good item for Rhaast for numerous reasons. It provides Kayn with AD & CDR just as Black Cleaver does, however instead of the HP you get both Armor and Magic Resistance that protect you from both sources of in-game damage. The massive amount of passive healing makes you an almost unstoppable force in 1v1s against tanks and bruisers.

BOOTS OF SPEED
On Rhaast there aren't any boots you can take that provide you with consistent damage, hence it is best to go for utility options.

NINJA TABI
This is your default choice. Obviously good against AD enemies. Legend: Tenacity already provides you with some resistance to immobilization, so the MR boots are not needed unless the enemy has a considerate amount of magic damage or heavy crowd control.

MERCURY'S TREADS
As explained above, Mercury's Treads is a great item to take against AP or CC heavy team compositions. If there aren't any notable AD threats on the enemy team, go for these.

BOOTS OF SWIFTNESS
If you're ahead, these boots can potentially assist you in extending to your lead. The extra speed greatly improves map presence and helps you negate slows. Not all high elo Kayn players agree on whether this item is actually worth considering or not, however, another interesting thing to note is that your Reaping Slash's cast on Rhaast scales with your own movement speed. Your Q has two damage parts, one when you dash, and one upon impact. The faster your movement speed, the faster your ability animation, the faster you get off both damage parts.

IONIAN BOOTS OF LUCIDITY
Flash is great. Who doesn't love to flash Q into the enemy team and casually secure a quadra kill? Well, Ionian Boots of Lucidity help you with experiencing such moments more often thanks to its cooldown reduction to both items and summoner spells. You may choose these boots based on personal preference.


SITUATIONAL


TIAMAT
Taking this item on Rhaast is something fairly new, invented by currently best Kayn NA "Vakin". He builds Tiamat on both forms, the reason for Rhaast being that it increases your early skirmish potential. Its active also accounts for a Conqueror stack, which is able to compensate for the nerfs the rune received a few patches back. Other high elo Kayn mains that we have connections to have not fully tested out this item yet, so it is totally up to you whether you want to try taking it.

STERAK'S GAGE
A very versatile item with lots of awesome stats: AD, HP, tenacity, and a shield! The only thing potentially making this item gold inefficient is you having both Legend: Tenacity and Mercury's Treads. The way that tenacity works in the game is that it has diminishing returns, meaning the more you build of it, the less you get. Besides this fact, it is still an amazing item with an amazing winrate. You can essentially build it every game and not go wrong with it.

GUARDIAN ANGEL
Whenever there is a big shutdown on you that you want to protect, this item is the right call. Aside from some nice extra damage, it also gives you lots of play reach, meaning it won't be a problem to go for bold plays as long as your own team is there to follow up.

RANDUIN'S OMEN
This item becomes essential when the main threats on the enemy team build lots of critical strike. You should definitely be getting this item if the enemy has more than two crit based champions. Do not confuse Randuin's Omen for a good anti-AD item, it is only useful against crit.

THORNMAIL
Only build this item when you have also built Death's Dance. Thornmail deals damage to people that attack you, while Death's Dance heals you for dealing damage. In short, this item combination makes it so that champions who auto attack you will involuntarily be healing you as well. Do not build Thornmail in order to negate some of the healing on the enemy team, Mortal Reminder and Executioner's Calling are vast superior items to do that.

SPIRIT VISAGE
This item is just very fun. It enhances your healing and gives you some nice defensive stats. You generally want to build Spirit Visage whenever the main threats on the enemy team are AP. Two to three sources of magic damage are sufficient enough of a reason to incorperate it into your build.

MORTAL REMINDER
An extremely good item against all types of healing. Mortal Reminder is just an Executioner's Calling upgrade, you should however only commit to upgrading it early on if you find yourself in the same position as for Lord Dominik's Regards listed above.

LORD DOMINIK'S REGARDS
This item gives you some very solid armor penetration. You should purchase it whenever you are either up against more than two tanks or when the majority of your own team is AD-based.


CONSUMABLES


ELIXIR OF WRATH
Since you are an AD bruiser, the only late game consumable you'll benefit best from is Elixir of Wrath, since it allows you to heal for an insane amount off the damage you deal to opponents. It also provides you with 30 extra AD, which only increases your healing even more thanks to your Passive.

ELIXIR OF IRON
Elixir of Iron can be a solid choice in situations where you are facing a team with lots of burst damage. Beware though, as you do not want to buy this if you have Mercury's Treads in your build, as it is really gold inefficient. The way that tenacity works in the game is that it has diminishing returns, meaning the more you build of it, the less you get. Only go for this elixir if you aren't stacked on tenacity.

CONTROL WARD
Try to always have a Control Ward in your inventory when there's a free item slot. Vision control becomes very important late game, so make sure to also switch out your Warding Totem with an Oracle Lens or Farsight Alteration.





STARTERS


HUNTER'S TALISMAN
This item applies a burn to jungle monsters and heals you off doing so. It is a great starter item for Kayn thanks to him having AoE abilities and being able to apply the previously mentioned effect to multiple units at the same time. Extra mana regeneration while being in the river is also a great passive you can make use of.

REFILLABLE POTION
Kayn's clear is fairly healthy and quick. He does not need a lot of healing to survive, hence two charges of Refillable Potion are much more useful than three of Health Potion. The gold value is way higher, considering you get to reset the item with each trip to your base. As a jungler you should ideally always go for this type of potion.


CORE


TIAMAT
Shadow Assassin wants to rush Tiamat as soon as possible every game. Its AOE burst damage comes close to Duskblade of Draktharr's passive while being 1000+ gold cheaper. This item is what essentially allowed Shadow Assassin to resurface in the current Meta. It provides him with immense reach and combo potential. Do NOT upgrade it! Keep it in your inventory until you run out of item slots late game, at that point you can replace it with an item such as Lord Dominik's Regards.

STALKER'S SABRE - WARRIOR
Blue Kayn is an assassin and therefore not meant to stay long in fights. Your goal is to get in, kill someone, and get out again. Overall, it is a great tool that helps you with either catching up to someone or potentially escaping a fight. The instant damage is also able to proc Dark Harvest. Another amazing part of Blue Smite is the fact that it allows you to get off an instant cast of Umbral Trespass. A squishy flashed away from you and they aren't damage marked for your ultimate anymore? Simply cast Chilling Smite on them and it will solve your problem.

BOOTS OF SPEED
Assassin is very versatile in terms of Boot choices. Some time ago people were even going crazy with Sorcerer's Shoes on him since it complimented his Passive. You can still take them nowadays if you like to have some fun, the options listed below are currently proven to be the best ones however.

BOOTS OF MOBILITY
The default choice for most players. It greatly improve your map presence and potential to catch out squishies on sidelanes. With Boots of Mobility you might be speedy, but always make sure to remind yourself that you are giving up some strength in combat itself. However, your Shadow Step alone provides you with immense movement speed already, so choosing to pass on this item isn’t detrimental.

IONIAN BOOTS OF LUCIDITY
Flash is great. Who doesn't love to flash Q into the enemy team and casually secure a quadra kill? Well, Ionian Boots of Lucidity help you with experiencing such moments more often thanks to its cooldown reduction to both items and summoner spells. You may choose these boots based on personal preference.

NINJA TABI
Defensive boots on Assassin are usually a rare sight, however quite a few high elo Kayn players have started to build them. Your base mobility is already immensely high by itself, so you aren't missing out on anything by deciding to build this item. Purchase Ninja Tabi against AD heavy teams.

MERCURY'S TREADS
Defensive boots on Assassin are usually a rare sight, however quite a few high elo Kayn players have started to build them. Your base mobility is already immensely high by itself, so you aren't missing out on anything by deciding to build this item. Purchase Mercury's Treads against AP and CC heavy teams.


SITUATIONAL


YOUMUU'S GHOSTBLADE
After rushing Tiamat and getting your jungle item, you want to look into building one of the more "traditional" damage items below. Here, it all comes down to game situations and personal preference. Youmuu's Ghostblade is the most popular option since it enhances your already immense mobility even more. It's a good item to take against teams that have lots of mobility themselves or champions that you will not always be able to auto attack. Why auto attack? Because Duskblade of Draktharr's proc would require you to do so. Kayn has one of the slowest windups in the game and the animation is fairly clunky as well. Accidentally cancelling an auto attack is something that's very likely to happen, even to the best players. If the enemy is very mobile, you do not want to be in a position where auto attacking becomes crucial to killing them, hence you should be taking Youmuu's Ghostblade.

DUSKBLADE OF DRAKTHARR
While this item may not be the wisest choice against enemies with mobility as mentioned above, it certainly is very good against a team that lacks it. Together with Tiamat, Duskblade of Draktharr gives you unparalleled early game damage. Procing both items together in a combo gurantees you to blow up almost every squishy in the game. Being able to take out lots of people also means that you get to snowball way easier.

MANAMUNE
This item is relatively new. While most Kayn players liked to meme about it back then, it has become a fairly strong late game choice by now. It serves as some sort of insurance policy considering how strong its scaling is. Not only does it give you the highest AD in the game, but it also amplifies your Umbral Trespass's damage and synergizes extremely well with your Chilling Smite, once it evolves into Muramana. It is very important to note however that most high elo Kayn players have stopped building the item (eg. Vakin, Karasmai, Rhaastafarian, Nivarem) as situations where it would actually be worth to get it occur very rarely.

UMBRAL GLAIVE
Upon being spotted by an enemy Warding Totem, this item disables traps and other wards around you for 8 whole seconds. If you are good at playing around with vision control and catching enemies off guard, then this item is for you.

EDGE OF NIGHT
Edge of Night grants you a spell shield that blocks the next ability enemy ability. It is very useful to take against champions such as Morgana, Syndra, or Zilean. Basically any champion that could stop you from going in and out of the enemy team through hard CC.

LORD DOMINIK'S REGARDS
This item gives you some very solid armor penetration. You should purchase it whenever you are either up against more than two tanks or when the majority of your own team is AD based.

MORTAL REMINDER
An extremely good item against all types of healing. Mortal Reminder is just an Executioner's Calling upgrade, you should however only commit to upgrading it early on if you find yourself in the same position as for Lord Dominik's Regards listed above.

GUARDIAN ANGEL
Whenever there is a big shutdown on you that you want to protect, this item is the right call. Aside from some nice extra damage, it also gives you lots of play reach, meaning it won't be a problem to go for bold plays as long as your own team is there to follow up.


CONSUMABLES


ELIXIR OF WRATH
Since you are an AD assassin, Elixir of Wrath is the only late game consumable you'll benefit best from. Extra AD is always nice and its passive "Bloodlust", which heals you off damage you deal to opponents, provides you with some increased survivability.

CONTROL WARD
Try to always have a Control Ward in your inventory when there's a free item slot. Vision control becomes very important late game, so make sure to also switch out your Warding Totem with Farsight Alteration. Getting an Oracle Lens is also great as long as you did not build Umbral Glaive. Its passive is almost identical to the one of the sweeper, essentially making either item useless.




















RHAAST
ABILITY SEQUENCE




SHADOW ASSASSIN
ABILITY SEQUENCE








PASSIVE: THE DARKIN SCYTHE

Kayn wields an ancient weapon and fights the darkin within it, Rhaast, for control. During each game, one will consume the other. Kayn hones his shadow skills by hunting ranged opponents, while Rhaast fuels his bloodlust by going toe-to-toe with melee enemies. If Kayn wins the struggle, he ascends to become the Shadow Assassin. If Rhaast is the victor, he will consume his host and take center stage.

Protip: You can transform into either one of your forms outside of the fountain. The limit is roughly around the nexus turrets. So in case you ever purchase your items and forget to choose a form: Don't worry, you still got a few extra yards to do so!

RHAAST
Heal for a chunk of all spell damage dealt to champions. Rhaast is a drain tank champion that heals through other's pain. Thanks to bonus percent-health damage on both Reaping Slash and Umbral Trespass, you become ideal at melting tanks and bruisers. As long as you aren't behind, you become an unstoppable duelist. The only threats facing you over the course of the game are Grevious Wounds and crowd control. The longer the match goes on, the more the enemy team gets to build to counter your healing. Be aware of items such as Executioner's Calling, Mortal Reminder, Morellonomicon, or Thornmail as they will prevent you from winning fights based on only your healing. If you want to win games as Rhaast you must be able to choose fights wisely and occasionally rely on your teammates to follow up on knock-ups. You will be able to read more about this topic in our Late Game section.

SHADOW ASSASSIN
Deal bonus magic damage during the first few seconds of combat with champions. Shadow Assassin, as the name implies, makes you into an assassin. Your main purpose from now on will be to take out squishies and high priority targets such as ADCs.
Using everything that's available to you ( Tiamat, Reaping Slash, Blade's Reach, Umbral Trespass, Chilling Smite) should usually be enough to assassinate a non bruiser without them using any defensive items or summoner spells. Your newly gained stats are focused on three things: Damage, Range, and Speed. Many people would consider this form to be more fun and easy. Do not be fooled however, if you want to win games as Shadow Assassin you must be able to close out games quickly before the enemy team stacks up on items like Zhonya's Hourglass. You will be able to read more about this topic in our Late Game section.






Q: REAPING SLASH

Kayn dashes forward, striking nearby enemies at the end of the dash. Both the dash and the strike itself deal physical damage. Reaping Slash deals bonus damage to monsters.

Whenever you do your jungle camps, make sure to use your Reaping Slash AGAINST a wall. It will trigger an animation cancel and deal both damage parts of your Q at the same time. Doing this can improve your overall clearing speed by quite a bit.

You're able to use this ability while Shadow Step is active. Being inside of a wall does not hinder you from casting it. This helps you gain some extra distance, especially on Rhaast whose Shadow Step remains unchanged upon transforming.

RHAAST
This ability deals bonus percent-health damage against all enemies except minions. In short: You are able to melt tanks and bruisers easily. It can still do a respectable amount of damage to squishies, but it certainly isn't what you excel at. Whenever in fights, you should try to use it on cooldown to get off as much damage and healing as possible.

SHADOW ASSASSIN
Ability remains unchanged. You can cast Tiamat together with your Reaping Slash by using its active during the dash animation for some quick burst damage.






W: BLADE'S REACH

Kayn deals damage in a line and applies a 90% decaying slow to all enemies hit.

Try holding onto this ability whenever you decide to go for a gank. You ideally want to bait out a movement ability or summoner spell out of the enemy first. If needed, you can use Reaping Slash or Chilling Smite to close the initial gap between you and the enemy laner.

You're able to use this ability while Shadow Step is active. Being inside of a wall does not hinder you from casting it.

RHAAST
You briefly knocks up struck enemies and apply a 60% decaying slow to them. This ability is the main reason why the average teammate prefers having a Rhaast on their team. Who doesn't like to play together with crowd control heavy champions? Getting a 4-man knockup can win you fights easily, and managing to pull it off late game can be a guranteed win in most cases.

SHADOW ASSASSIN
Your Blade's Reach has increased range. Using this ability will leave behind a living shadow that casts Blade's Reach for you. What this means: You are able to cast other abilities such as your Reaping Slash, making you dash forward and deal the damage of both skills at the same time. This ability is what makes you one of the best assassins out there, you essentially just need to slam your head on the keyboard in order to deal insane amounts of damage within one second.






E: SHADOW STEP

Kayn gains a burst of movement speed and the ability to walk through walls for a few moments. When he first enters a wall, he'll heal for a small amount and the duration of Shadow Step will be greatly extended. You won't get the duration extension if you're in combat with enemy champions. Getting immobilized will interrupt this ability and force you out of any terrain you're in.

While Shadow Step is active, you're able to use abilities and summoner spells. Being inside of a wall does not hinder you from casting them.

RHAAST
Ability remains unchanged. As mentioned above, you are able to cast abilities while being inside of terrain. Use this to your advantage by casting Reaping Slash inside of a wall to get across the map faster or escape certain fights.

SHADOW ASSASSIN
Gain additional movement speed and immunity to slows when activating Shadow Step. Activating this ability also lets you cancel the duration of slows already applied to you, some examples being Exhaust, Wither, Zephyr, or Twin Shadows. Use your Blade's Reach as a driveby while being inside of a wall to intimidate squishies or poke enemies while remaining out of their attack range.






R: UMBRAL TRESPASS

Kayn may infest any nearby enemy champion who he has recently damaged. Trespassing into a champion makes Kayn untargetable for a few seconds. Reactivating the ability during this period ends the effect early. Kayn then wrenches himself free from his victim's body, dealing a burst of damage.

Be aware of the term untargetability as it does not equate to invincibility! This means that you can still die inside of enemy champions to things such as burn damage coming from Grievous Wounds or Ignite.

You're able to use this ability while Shadow Step is active. Being inside of a wall does not hinder you from casting it. You are also able to use Smite while being inside of an enemy champion, allowing you to either deal some extra damage with Chilling Smite or apply the effect of Challenging Smite before exiting.

RHAAST
Umbral Trespass deals extra damage as a percentage of the victim's maximum health, healing Rhaast in the process. Thanks to your passive, The Darkin Scythe: Rhaast, stacking with this ability you will usually get a heal equal to 1000HP every time you use it. Building Death's Dance will only amplify this effect, making it one of the best items to get on Rhaast. You generally want to use this ability as either a tank/bruiser execute or to heal yourself. If your target happens to die to other damage sources while you are still inside of them you will be forced out without receiving a heal. Teammates like to forget about this fact a lot of the times, so if possible make sure to remind them that you depend on your healing in teammfights and they ideally should not touch low HP targets that you casted Umbral Trespass on.

SHADOW ASSASSIN
Umbral Trespass can be cast from further away and resets the bonus magic damage from The Darkin Scythe: Shadow Assassin after the Shadow Assassin exits his victim.
This ability is very fun to use, it feels quick and clean. You gain about 200 extra range from the base version of it which lets you cast this ability from further away. It also lets you to exit your targets body with more yards between the both of you, allowing you for an easier getaway. There are a few things to look out for if you want to get the maximum damage potential from this ability. Make sure to deal damage to your victim over the course of three seconds WITHOUT using your Umbral Trespass. Cast Blade's Reach, Reaping Slash, and Tiamat before resorting to ulting. Optionally, you can also try to throw in Chilling Smite or an auto attack. You want to make full use of your passive effect, The Darkin Scythe: Shadow Assassin, before it gets reset by using your ultimate. If you built Duskblade of Draktharr, make sure to wait one second before leaving your target's body to reset its effect as well.




If you prefer listening over reading, check out the video guides below made by Rhaastafarian. While they might not go as in-depth as our guide does here, they should still be able to give you a solid, overall idea of pathing on Kayn.



Rhaastafarian | NA Grandmaster

How to path properly as Kayn: A Guide.



Rhaastafarian | NA Grandmaster

How to clear your jungle before Scuttle spawns.





First things first, as a jungler it is important for you to already establish a plan for your upcoming game in champion select. Not only is it important for you to choose your form in advance in order to go for your most optimal runes, but also to think ahead of pathing, matchups, and objective control. Take a look at the enemy team's champions and yours. Which laners will have a matchup advantage? Who is vulnerable to ganks? Is there anyone you should avoid early on? Asking yourself questions and analyzing several things will help you with adapting to several game outcomes.

A common misconception for lower-ranking players is that jungle pathing is very binary. They tend to go the same route every game, no matter the circumstances. However, it is very important to modify your pathing based on many factors, just like mentioned above. Determine which lanes have priority, are gankable or need help early on. You want to adjust your clear based on this and what you think the enemy jungler is going to do.

A concept out that was out there for some time is that your clear should be based on which form you want to go. This idea is wrong, however. Just make sure to stick to what we wrote above: Never forget to look into modifying and adjusting your pathing depending on your game's circumstances. Below, you will find some standard routes to draw inspiration from.











STEP 1

Put a point into your Reaping Slash and start at your Red Buff together with a leash from your laners. While on Kayn's release people were amazed by how fast he could clear Raptors, you do not want to start off with that camp anymore unless your teammates refuse to give you a leash. The burn you get from Red Brambleback speeds up your clear significantly on other jungle monsters. If you take a look at the image above, it should also show you how a Red Buff start allows you for a much smoother transition onto the opposite side of the map due to you not having to walk all the way from Krugs to Wolves. Make sure to smite your buff once it hits 390 HP. This lets you continue your clear with a higher amount of HP.



STEP 2

After Red Brambleback is killed you will hit level 2. Put a point into your E, Shadow Step and use it right away to get down to your Krugs. Your W might give you more initial damage, but you will still lose a significant amount of HP. Your E's heal makes your clear much healthier and puts you at less risk of immediately dying upon being engaged on. Use your Smite on the big Krug once it has loses enough HP to be executed by it.



STEP 3

This is where flexibility comes in. Take a look at botlane/toplane (depending on which side you are on) and whether your teammates are pushed in or have strong CC that allows for a likely successful gank. If the answer to either of these examples is "Yes", then feel free to pay your teammate(s) a visit. However, if you think that you will only be able to force the enemy to use a summoner spell, you should most likely refrain from ganking. Showing yourself on the map this early on allows the enemy jungler to steal camps of yours that you haven't cleared yet. This will cause you to fall behind significantly. Only resort to ganking if you are 90% sure of it ending in success. If you decide not to gank, you may tend to your chickens. After killing raptors you will hit level 3. Proceed to put a second point into your Q, Reaping Slash. Your W will still have to wait a bit as its cooldown is fairly high and will slow down your clear.



STEP 4

Take a look at your midlane on whether they are in need of a countergank or similar.
If not, your next objective is to move over to your wolves. Make sure to only use auto-attacks on the big wolf! The smaller ones will get killed automatically by Reaping Slash's AOE damage.



STEP 5

After killing your wolves, you want to clear Blue Sentinel along with Gromp. Take another look at your nearby lanes on whether your assistance is needed. If you see an opportunity for a successful countergank make sure to head there right away.
If you're free to continue your clear, start off by first auto attacking your Blue to make it move towards you. Next, you hit Gromp with an auto attack and move back immediately as to not lose aggro on your Blue. Try to stay in the middle of the two camps, while stacking both monsters on top of each other. Use both charges of your Refillable Potion and focus your Blue Buff. Once it hits 700 HP, use Smite on it and start targeting with your autoattacks Gromp. After about two uses of your Reaping Slash they will be dead. Afterwards you should be level 4 with about 500-550 HP (70% of max). Now it is time to get your W, Reaping Slash.



STEP 6

Scuttle Crab is your last objective. Getting this jungle monster can be quite scary at times, due to how contested it is. You want to act based on whether your lanes have priority or not. For the ones not knowing what "having priority" means: A lane having priority is a lane is pushed to the enemy's turret. So for instance, if teammates from both your nearby lanes are sitting under their own turret you want to refrain from trying to take it unless you have vision on the enemy jungler and laners. Trying to take Scuttle while not knowing their location is quite risky and can lead to you getting ambushed. If your laners have priority and you can rely on them helping you out if it comes to an encounter with the opposing jungler you can feel more than free to contest it.






WORK IN PROGRESS - MORE COMING SOON!



If you prefer having a quick and accessible way to inform yourself about matchups before each game, check out our Matchup Sheet. It contains the same information as below in a handy google document layout.






TINY
Amumu


MINOR
Cho'Gath


MINOR
Dr. Mundo


MINOR
EKKO


EXTREME
ELISE


EVEN
EVELYNN


EVEN
FIDDLESTICKS


MINOR
GRAGAS


EXTREME
GRAVES


MAJOR
HECARIM


TINY
IVERN


EVEN
JARVAN IV


MINOR
JAX


MINOR
KARTHUS


EXTREME
KHA'ZIX


EXTREME
KINDRED


EXTREME
LEE SIN


EVEN
LILLIA


EXTREME
MASTER YI


EVEN
NIDALEE


EVEN
NOCTURNE


MINOR
NUNU & WILLUMP


EXTREME
OLAF


MINOR
RAMMUS


MAJOR
REK'SAI


EXTREME
RENGAR


MINOR
SEJUANI


TINY
SHACO


MINOR
SHYVANA


EVEN
SKARNER


EVEN
TRUNDLE


TINY
TWITCH


MINOR
UDYR


EVEN
VI


EVEN
VOLIBEAR


EVEN
WARWICK


EVEN
WUKONG


MAJOR
XIN ZHAO


EVEN
ZAC







Kayn is a champion that is rather weak early game due to his powerspike essentially being his transformations through The Darkin Scythe. You should always be aiming to get a form by around 10 minute into game. The best way to execute Kayn's early game is to farm as much as possible since he is very efficient at doing so. Clearing your camps on respawn is ideal.

Do not try to force ganks or fights for passive orbs!

Greeding for them will most often backfire and allow your enemy to snowball off of such mistakes. Try looking for ganks whenever enemies are pushing in and or do not have summoner spells. Make sure to read through our pathing section to get an overall better idea of this concept.

Depending on your matchup, you most often should not try to go deep into the enemy jungle since most of your opponents will be able to beat you early on. While your Reaping Slash and Shadow Step might provide you with excellent mobility and solid escape potential, trying to counter jungle in the early game simply isn't rewarding enough. If you ever do decide to do so, it is absolutely essential for you to have good map awareness. Knowing where the enemy jungler is, how your laners are pushed in, and who's currently missing on the map can be the deciding factor as to whether your bold Blue Buff steal ends in a success or int. Your safe space however will always be Raptors. Sneaking them from the enemy jungler usually proves to be no problem since it doesn't take long nor require you to dive deep into the enemy's territory.


This is the point of the game where Kayn truly shines as a champion. Once you get either one of your forms it's time to force dives with your team, preferrably winning lanes, as well as trying to get as many objectives as possible. If you are confident in 1v2ing on Rhaast, go for it.

Always make sure to put up as much vision as you can. Most people tend to immediately jump in once they see an insolated target even though they don't know where the rest of the enemy team is at. More often than not, this ends in a bad suprise of suddenly being outnumbered.

All in all, you want to apply lot's of pressure together with your newly gained power. Gank, fight, and force objectives. If your enemy happens to be ahead, try going exclusively solo. Start split pushing and punishing squishies that are out of position.




LATE GAME ON RHAAST

Due to the enemy team building more items that counter your healing the longer the game goes on, you should refrain from trying to pick fights against multiple people unless all of them are tanks/bruisers. Regardless, Rhaast still loves to pick 1v1s, so it's important to keep an eye on lanes and seeing whether anyone comes up alone to farm. Besides that your job in team fights is to keep your carries alive by killing assassins, bruisers or tanks all of which will be trying to focus them down. If your team happens to have no tank or any sort of good engage, you will have to provide for them. Use your Flash together with your Blade's Reach to knock up multiple enemies. In most cases it can be a huge win condition. Before you try to go for any flashy plays however, make sure you know where your own team is and ideally let them know through pings that you are planning to go in. Hitting four people at once usually gurantees you to win a teamfight as long as your own teammates are able to follow up.





LATE GAME ON SHADOW ASSASSIN

On Shadow Assassin your job is to assassinate enemies that isolate themselves from their team on the map. You see an ADC going to farm a wave by themselves? Run towards them immediately and secure a kill. This allows your team to have a significantly easier time while teamfighting, since you will be outnumbering the enemy. If there is no opportunity for this however and the enemy team stays grouped up, be patient. Using your Shadow Step to wait inside of walls for a fight to be started by your teammates is very important as you must be able to react quickly. During teamfights people tend to be very distracted due to all the things happening within a short span of time. You want to use this time frame to assassinate enemy carries.
Beware of items such as Zhonya's Hourglass, Banshee's Veil, and Edge of Night. Lots of squishies will resort to building defensively in order to block your damage, which is what makes Shadow Assassin objectively worse the longer the game goes on. Supports will be stacked on protective items, as well as carries themselves. There is no need to panic however, just be patient, track the enemy team's cooldowns, and wait for opportunities to dive in.






In this section you can find some talented and devoted Kayn lovers that like to share their gameplay on twitch regularly. They are all approved by us and will hopefully be able to teach you a thing or two if decide you watch them!

If you are a Kayn streamer looking to be featured on both our subreddit and here, check out our discord! You will find all the requirements in the #server-info channel.




This section will list various coaches you can contact in order to improve your Kayn gameplay. If you encounter a problem with any of the coaches during a coaching session, please contact us on Reddit or Discord. This includes things such as scamming or rude behaviour.

If you'd like to apply as a coach yourself, head over to our discord and read through our #kayn-coaching channel. There, you will find requirements as well as an application form.

» Regedice
» GhostlyCat
» Rhaastafarian
» Bearface
» Verdal
» Sotos





Regedice
IGNs: Regedice
Region: NA
Peak Rank: Challenger 680LP (S9, S10)
S9 final rank: Grandmaster 573LP
Coaching background: Hours of coaching through ProGuides.
Schedule: Typically free anytime. Might be doing something that can't be interrupted, however the session should be able to take place within 24 hours of contact if all goes well.
Prices: 25$ per game.
Coaching methods: Live VOD review where he first analyzes your gameplay, takes notes, and then goes over the game with you. Will additionally help with mentality, detailing indepth high elo macro, etc.
Additional Info: Might tend to stutter sometimes.
Contact Info: Discord: @rege#6708 | Twitter: @Regedice

Regedice Reviews



GhostlyCat

IGNs: GhostlyCat
Region: NA
Peak Rank: Challenger 455LP
S9 final rank: Masters 61 LP
Coaching background: One year of coaching across all ranks.
Schedule: Extremely flexible. Arranged dates have to be met.
Prices: $15 per session - One session equals to 1 hour 30 minutes
Coaching methods: VOD review or live game commentary.
Additional Info: Is currently Challenger and has hit Grandmaster with a 68% winrate on Kayn.
Contact Info: Discord: @GhostlyCat#7790 | Twitter: @GhostlyCatLoL

GhostlyCat Reviews



Rhaastafarian

IGNs: Rhaastafarian
Region: NA
Peak Rank: Grandmaster 241 LP
S9 final rank: Grandmaster 241 LP
Coaching background: VOD review experience, has coached on the server before.
Schedule: Flexible schedule.
Prices: First review for everyone is free, after that $5.
Coaching methods: VOD review/replays.
Additional Info: Will only be doing three sessions a week at most, based on who he believes will benefit most.
Contact Info: Discord: @Rhaastafarian#8534

Rhaastafarian Reviews



Bearface
IGNs: Bearface CM
Region: NA
Peak Rank: Masters
S9 final rank: Diamond 3
Coaching background: Competitive Coaching and multiple players.
Schedule: Flexible - College student
Prices: Free unless consisted coaching is requested.
Coaching methods: VOD review
Additional Info: Hit masters as a Kayn Main, hit D1 with a 90% winrate on Kayn. Also a coach for Lee Sin and Olaf.
Contact Info: Discord: @Bearface#8753

Bearface Reviews



Verdal
IGNs: QMR Verdal | RushVoid
Region: EUW
Peak Rank: Grandmaster
S9 final rank: Diamond 1
Coaching background: Two years of coaching on different servers.
Schedule: Free weekends, not available on Sunday mornings. Free during mornings and nights on weekdays, not available 3-9 PM.
Prices: 15€ per session - One session equals to 1.5-2 hours
Coaching methods: Live game with screenshare followed by a VOD review, talk about mentality/OP.GG pre-game.
Additional Info: Best at coaching JG/Mid, but can do ADC/Top as well to a lesser extend.
Contact Info: Discord: @Verdal#8209 | Email: vicentecupello24@gmail.com

Verdal Reviews



Sotos
IGNs: CoKayn Dealer
Region: EUNE
Peak Rank: D2
S9 final rank: D4
Coaching background: Has coached friends before.
Schedule: Friday (after 10 am), Saturday, Sunday (after 7 am).
Prices: 3€ per VOD | 5€ per game spectate over Paypal or Paysafe.
Coaching methods: VOD review or live game spectate.
Additional Info: Kayn & Udyr 2 Trick.
Contact Info: Discord: @Sotos#5584

Sotos Reviews



A compilation of video guides for our readers that aren't fond of reading. If you want to suggest a video of yours to be added here, don't hesitate to message us on Reddit or Discord!





COMPREHENSIVE GUIDES



Karasmai | NA Challenger

All the basics regarding items, runes, and pathing in one video.


Mobalytics

Five tips and tricks for your jungle clear and abilities.






SPECIFIC GUIDES



Rhaastafarian | NA Grandmaster

Indepth rune guide for 10.16. Debunking the use of Electrocute and more.



Rhaastafarian | NA Grandmaster

A discussion about itemization on both Rhaast and Assassin



Rhaastafarian | NA Grandmaster

How to path properly as Kayn: A Guide.



Rhaastafarian | NA Grandmaster

How to clear your jungle before Scuttle spawns.



Rhaastafarian | NA Grandmaster

A video giving you insight on when to go Red or Blue Kayn.



Naracid | Nivarem | Rhaastafarian

A comprehensive Kayn Mains Q&A hosted by Naracid, Nivarem, and Rhaastafarian.



Rhaastafarian | NA Grandmaster

Educational gameplay commentary on the Kha'Zix matchup.



Have a question? Ask us on Reddit, Discord, or Mobafire. We will be featuring the most frequent ones down below!



Q:
If you happened to pick the wrong form (i.e. Rhaast vs full squishy team), should you purchase items for the other form?
If you accidentally picked Red Kayn, get yourself either Duskblade of Draktharr or Youmuu's Ghostblade instead of your Death's Dance. For Blue Kayn, stick to regular assassin items but make sure to add a Black Cleaver to your build.






Thank you for reading our guide and making it all the way down here!

Kayn has a lovely design that reawakens the inner edgelord in oneself that you never knew you had. His playstyle is incredibly fun and versatile, making it quite hard to ever get bored of him. This guide was made in collaboration with lots of passionate and skilled Kayn lovers. We truly hope it helped you learn some new things about the champion.

We put lots of effort, time, and love into this project, so if you enjoyed reading, please leave us a like or comment!
If you would like to discuss Kayn with others, or simply just receive updates about him and his gameplay, make sure to drop by our discord!


A huge thanks to the following individuals who helped making this guide possible:



Arcuves
Design, Writing, Code


Nivarem
Information, Data


Rhaastafarian
Information, Data


Vakin
Information, Data


Alleria
Proofreading


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