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Choose Champion Build:
Spells:
Ghost
Ignite
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Changelog
02/09/2012 - reformated runes and summoner spells, finally guide starts to look decent, need graphical tweaks though
01/09/2012 - visual tweaks, reformated masteries and abilities, also voting now require comment, due to trolls and no feedback ;(
31/08/2012 - added bruiser and AP sections
28/08/2012 - added playstyle sections and few tweaks, also found out that since release this guide was marked as "build only" despite amount of information in it and wasn't visible in Rengar Guides-im an idiot >.<
27/08/2012 - Completed itemization section
26/08/2012 - Added itemization section for laning
25/08/2012 - Complete guide overhaul, no longer focusing on roaming alone, tweaks to visuals for better reading
24/08/2012 - Guide creation in progress, adding informations and making tweaks over all sections, for better visuals, adding new content
Introduction
Greetings, im Palenozord, welcome to my first ever MOBAFire guide!. It will be focused on


Note that this guide is still in progress and i will be adding new stuff constantly, be sure to return to check updates!

IMPORTANT
Cheat sheet above is only to give you general idea of what's good for
Rengar, not what will work every game. You should always build ANY champion according to situation. I don't always build him like this and neither should you!


Whenever you you draw sadistic pleasure from stalking unaware champions, laughing as they pointlessly struggle to run away, or brutally tear them apart before they even realize whats going on, or maybe driving them paranoid with lethal game of cat and mouse, You will love playing

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Pros
+ // Manaless + // Tremendous burst since lvl 1 + // Amazing map control + // Extremally potent with bush usage + // Snowballs easily + // Incredibly fun to play |
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Cons
- // Get's focused in teamfights - // No hard CC - // May be countered easily |
Runes



Q u i n t s |
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Q u i n t s |
Runes



M a r k s |
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M a r k s |
Runes



S e a l s |
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S e a l s |
Runes



G l y p h s |
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G l y p h s |
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Top tier
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Ignite
Works wonders over whole game adds up even more burst to your arsenal, as well as shutting down victim regeneration. As ![]() ![]() |
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Ghost
Extra mobility always comes in handy, with ![]() ![]() |
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Smite
This is obviously a must pick for junglers. Not only it helps you jungle faster than you could with any other spell, it also grants you amazing buff controls. I can't even stress how important ![]() ![]() |
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Honorable Mentions
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Teleport
Teleport gives simply amazing map control. Teleporting on wards and other invisible/hidden objects allows you to gank very effectively. With this spell you can push or defend wherever it's needed. Also works great when backdooring(although i usually don't approve it), simply put ward inside enemy base and teleport to it when they are away. ![]() |
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Heal
Heal is very strong right now very overlooked. During Early Game it's probably the strongest spell, lets you top almost anyone in 1vs1 fight, escape ganks and provides amazing lane control. Coupled with empowered ![]() |
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Cleanse
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Clairvoyence
Woot?! Clairvoyance! Even though next to noone uses this spell anymore(at least in normal games/my elo range), it's still strong team oriented spell. It gives your team free map awareness and let's you track your enemy's jungler. Protect people from ganks, let's your team move as a group without stumbling into a trap. But why would anyone pick it on ![]() |
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Tips & Tricks
- It fades off after 0.5sec after leaving bush, if you move fast enough you will be able to Pounce into dragon or baron through walls
- During teamfights try to utilize it to dodge skill-shots and kite those annoying bruisers by Pouncing around
- Ward or have your team ward jungle, ability to leap between neutrals camp will improve your juking and chasing potential greatly
- When Pouncing out of stealth provided by
Thrill of the Hunt you can Pounce twice if u click fast enough, this allows you to cover pretty large distance when chasing/running away
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Tips & Tricks
- Bonus Attack Speed from Savagery and its empowered version stacks up to 150%, increasing his burst even further
- Usage of this ability resets your auto-attack timer, use to your advantage in small skirmishes by timing your combo immediately after landing auto-attack
- Activating this ability won't break stealth from
Rengar ultimate
- You can surprise enemies while on low HP by luring them in once you have 4 Ferocity bars and burst them down from 70% withing split second
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Tips & Tricks
- Try to save it to shrug off initial burst in teamfights
- Heal from Empowered Battle Roar will work even if you don't hit any enemies with it
- Using Battle Roar and Empowered version works great in jungle provides great sustain as well as fast clear time, use it after 3sec because resistances doesn't stack
- Try to maintain bonus resistances when using it's empowered version, they won't stack so use it in intervals to prolong they duration
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Tips & Tricks
- It's devastating during ganks, immoblize+heavy slow over 5sec should be more than enough to secure most kills
- Don't use it for sheer damage alone, it's slow component is too great to waste
- Builds Ferocity while kiting, this may allow to punish overextending chasers
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Multi purpose ultimate. Makes Rengar stealthed, while revealing enemies in large area, rapidly fills Ferocity bar and increases his movement speed significantly. Versatility of this skill allows to use it both defensively and offensively.
Tips & Tricks
- Using items or abilities such as
Youmuu's Ghostblade,
Savagery and
Ghost/
Flash won't break stealth, this allows you to attain huge mobilty bonus(other items and summoner spells require further testing)
- Use it's reveal component to setup ganks and catch lone champions
- This ultimate is great escape mechanism, it has 2sec fade time though so requires some timing to be effective
- During teamfights use it to bypass hostile tanks and bruisers to assassinate squishes
- If you use it to reveal enemy stealthers remember attacking them will interrupt reveal
If you play wizard
Rengar feel free to skip this section, you always want to max W first, hope it saved your time.
There is an ongoing debate on which ability should be maxed first, this guide will not tell you which one is superior. Each of
Rengar abilities is viable, each have good damage, each is unique and each serves different purpose. Im not gonna tell you that you should level-up the same ability in every game, i want to encourage you to try to find your own mix. Just as you buy items to counter enemies, exploit their weaknesses or take advantage of your strong points, you should carefully consider which ability will give you the biggest advantage after each level-up.
There are many different factors which should be considered in every game, thus im not able to cover every possible scenario. I can however, lay the basics.
Obviously you want to level up your Ultimate whenever possible, higher movement speed bonus, wider range of it's reveal component and shorter CD are all invaluable. You want use it as often as possible.
Deciding which ability to level up is tricky, but after a bit of experience with
Rengar you should know pretty well what will benefit you the most. Generaly You want to level:
Remember it's not mandatory to max an ability ASAP, theres nothing in the way if you think leveling all abilities simultaneously will benefit you more. In fact it gives you more versatility over maxing an ability. In every game you will find yourself in different situations, deciding which ability should be empowered with Ferocity is what separates good from bad
Rengar players, if situation doesn't favor your maxed ability you will suffer from dimnished efficency. It's all situational and i strongly recommend to try out different skill sequences, no seriously feel free to experiment during games, dont blindly follow cheat sheet.

There is an ongoing debate on which ability should be maxed first, this guide will not tell you which one is superior. Each of

There are many different factors which should be considered in every game, thus im not able to cover every possible scenario. I can however, lay the basics.
Obviously you want to level up your Ultimate whenever possible, higher movement speed bonus, wider range of it's reveal component and shorter CD are all invaluable. You want use it as often as possible.
Deciding which ability to level up is tricky, but after a bit of experience with

Savagery
when:
-snowballing, it's perfect option to secure your dominance after succesful early game
-facing easy lane opponent such as
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-you need heavy burst and can rely on your teammates CC
-you want more pushing power
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Battle Roar
when:
-facing opponent(s) with heavy harass and/or armor(i.e.
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-enemy has some way to neglect your physical burst
-you need to be tanky during team fights
-you want to mitigate heavy burst champions
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Bola Strike
when:
-your jungler got high damage but lacks hard CC/gap closer(i.e.
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-your team is low on CC
-you will need to peel off enemies training your squishes
-you need some way to secure kills due to enemies having high mobility
-youre jungler/roamer and beign concerned about CC more than DMG
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Remember it's not mandatory to max an ability ASAP, theres nothing in the way if you think leveling all abilities simultaneously will benefit you more. In fact it gives you more versatility over maxing an ability. In every game you will find yourself in different situations, deciding which ability should be empowered with Ferocity is what separates good from bad

This item deserves individual section
bonetooth necklace Bonetooth Necklace is Rengar exclusive item, its incredibly cost-effective and fits very well into his hunter theme. Also turns our feline pupil into badass tooth fairy who not only pulls teeth straight fromkidschampions mouths but steal their money as well!
For 800gold we receive:
10(+2 per level) Attack Damage totaling 46 AD at level 18. That's right 1AD more than
B. F. Sword for less than half of it's price! On top of that it's will give you significant boost after successful hunting:
Summarizing, it's one the best cost-efficient item in the game even if you can't pile up your trophies. Buy it in EVERY game! Although it will lose some of it's shine toward end game, there's nothing in the way to sell it and replace with stronger item, by the time it' come to it, bonetooth necklace will surely return it's cost with surplus
Hidden Passive
With the release of Kha'Zix hidden passive of bonetooth necklace was impremented. When facing your
Kha'Zix, both of you will get a buff named "The Hunt Is On" champion who first kills his nemesis will trigger hidden passive, assists count as well. For
Rengar it turns your necklace into Head of Kha'Zix, which is equivalent of fully stacked bonetooth necklace, it will no longer lose effectiveness on death. You will gain equivalent of 14 stacks despite how many you have at the moment of killing Kha'Zix.
Exact conditions to active "The Hunt Is On" aren't known yet but
Rengar must have his bonetooth necklace and Kha'Zix must have 3 evolved abilites.
bonetooth necklace Bonetooth Necklace is Rengar exclusive item, its incredibly cost-effective and fits very well into his hunter theme. Also turns our feline pupil into badass tooth fairy who not only pulls teeth straight from
For 800gold we receive:
10(+2 per level) Attack Damage totaling 46 AD at level 18. That's right 1AD more than

- 3 trophies will provide you with additional 5% Cooldown Reduction and 10 Armor Penetration
- 6 trophies result in 25 bonus FLAT movement speed, as long as you can manage those stacks this makes Rengar one of the fastest champions in game.
- 9 trophies increase Pounce distance from your passive by 150, this open whole new spectrum of creative plays while prowling in the jungle.
- 14 trophies is your ultimate goal, it offers buff to your
Thrill of the Hunt increasing it's duration up to 10 seconds and causing your next ability to generate additional Ferocity
Summarizing, it's one the best cost-efficient item in the game even if you can't pile up your trophies. Buy it in EVERY game! Although it will lose some of it's shine toward end game, there's nothing in the way to sell it and replace with stronger item, by the time it' come to it, bonetooth necklace will surely return it's cost with surplus
Hidden Passive
With the release of Kha'Zix hidden passive of bonetooth necklace was impremented. When facing your


Exact conditions to active "The Hunt Is On" aren't known yet but

Starting Items
Not much of an option here:







Assassin build
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Mobility Boots
1000

Bonetooth Necklace (Blue)
0

The Brutalizer
1337

Bloodthirster
3400

Youmuu's Ghostblade
2800

Maw of Malmortius
3100

Guardian Angel
3200
Hes much tougher than it looks like sure he lacks HP, but lifesteal coupled with 350-400AD depending on missing HP and

For more details and options click below

Bruiser Build
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Bonetooth Necklace (Blue)
0

Mercury's Treads
1250

B. F. Sword
1300

Phage
1100

Bloodthirster
3400

Frozen Mallet
3100

Randuin's Omen
2700

Force of Nature
2800
Bruiser is a bit tricky, because you need to build your items around your opponents strong and weak sides.
For more details and options click below

Jungler build
Item Sequence






Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Health Potion
50

Madred's Razors
750

Boots
300

Bonetooth Necklace (Blue)
0

Ionian Boots of Lucidity
900

Wriggle's Lantern
1800

Phage
1100

Frozen Mallet
3100

Black Cleaver
3000

Zeke's Harbinger
2250
Items after

For more details and options click below

After playing few games as Rengar i was shocked to notice that so many players don't know what is roamer, leave it be how to play one or what his role is. I'll start with some explanations.
So what is Roamer?
Put simply, a Roamer is a high risk high reward hero who, rather than playing in a set lane, roams the map ganking other lanes. They are mostly used as part of ganking strategies to help put early pressure on the other team, although the metagame does not currently favor the practice.
Advantages of A Roamer:
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There are many options to start game with roamer and its up to you and your team mates creativity to gain advantage over enemy team.
This example cover the most basic since it's doable in solo queue.
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Early game is crucial when roaming, if you're successful you will most likely snowball and carry your team to victory. It's high risk high reward play style and it will be much more efficient if you do this with team you know you can trust.
After buying your starting items(
Boots+pots or
Doran's Blade you should carefully chose your first victim. Take into consideration potential lane partners, summoner spells and champion abilities. Obvious choices are low mobility enemies, squishes and aggressive nukers. Avoid stunners, high mobility or just though, if you have team mate with hard CC probability of success increase drastically.
This map shows the best spots to stack your ferocity with arrows linking them to preferred lane to gank. Obviously this routes are for blue team, red team has the opposite.
1. Your safest bet, bot lane will usually consist of AD carry and support, you will also have 2 team mates to help you, use bush to your advantage. However this is also most obvious place for gank and might be warded.
2. If your mid champion have some strong CC, or enemy has no flash/ghost feel free to rush to this spot. Also allows to gank bot lane a bit later but u must remain cautious of enemy jungler movements.
3. Dangerous spot when enemy team has a jungler whos not starting at blue buff, but allows to gank top and mid lane depending on situation.
4. Similar to 3rd but allows faster top lane gank, which is easiest to recover if unsuccessful. Watch out when moving through yellow marked spot!
After your first gank depending on how successful it was you might want to rush to another lane(after stacking ferocity) or stay in lane for some last hits and experience. Keep ganking and roaming as much as possible, your presence alone will keep your enemies at disadvantage. Sometimes after failed gank it's good idea to try it again after dozen seconds, players will rarely expect it. You might also try hunting for enemy jungler. At level 4 game becomes much easier, thx to your
Battle Roar you will be able to clear jungle camps fast and keep you healthy.
At your first back it would be perfect to grab bonetooth necklace and upgrade your boots. From now on ganking will be even more rewarding. If you had bad start take
Long Sword+
Ruby Crystal and focus on jungling. This should help you recover. Otherwise by now you and your team should outleveled and outfarmed your enemies. After reaching level 6, your ganks will be much easier.
Mid game starts after obtaining your core.
For Mid and Late game sections scroll below for your chosen playstyle.
So what is Roamer?
Put simply, a Roamer is a high risk high reward hero who, rather than playing in a set lane, roams the map ganking other lanes. They are mostly used as part of ganking strategies to help put early pressure on the other team, although the metagame does not currently favor the practice.
Advantages of A Roamer:
-
Frees up a second solo lane
Allows you to gank dangerous opponents effectively to help keep them down
Puts pressure on the opposing side, as they can never be entirely sure that they're safe
Greater map and jungle control than most of junglers
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Roamers are generally under-leveled and under-farmed
Your second solo may suffer in a 2v1 laning situation
If your Roamer is unsuccessful, you are likely to be at a disadvantage for the remainder of the game
Your team should be built around the Roamer - having a poorly chosen lanes can cause the loss of the game. This makes Roaming in pubs a risky business
You will be called troll, fail jungler, etc.
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Rengar ganking potential is tremendous, he able to almost one-shot people at level 1 and he still wins early fights without putting much effort in it.
Here are some cardinal rules you want to stick to:
- Never try to gank without 3 bars of Ferocity(4 are mandatory on lower levels)
- Be pattient, dont just leap out of bushes immediately coordinate with your team mates, let them know you're ready and let them make a setup
- Pay attention to map, constantly look for gank opportunities and be warry of enemies movement(especially junglers!)
- Help your team, buy some wards, report misses cover lanes while team mates go shoping/regen etc.
- Be unpredictable, strike where they expect you the least
- Don't feed, 1 for 1 trades aren't permitted
There are many options to start game with roamer and its up to you and your team mates creativity to gain advantage over enemy team.
This example cover the most basic since it's doable in solo queue.
Level 1 gank
- After purchasing starting items we rush to neutral camp closest to our first target(pick it carefuly considering summoner spells, probable items, masteries, abilities).
- At 1:40 min mark we start stacking Ferocity viaHIT AND RUN as shown in this video.
- Hide in bushes and wait for kill opportunity(Rengar can burst down almost any champion in split second at this point so you can go pretty much rambo)
- Stack Ferocity up to 4 and you're ready for next gank
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Early Game
Early game is crucial when roaming, if you're successful you will most likely snowball and carry your team to victory. It's high risk high reward play style and it will be much more efficient if you do this with team you know you can trust.
After buying your starting items(


This map shows the best spots to stack your ferocity with arrows linking them to preferred lane to gank. Obviously this routes are for blue team, red team has the opposite.

1. Your safest bet, bot lane will usually consist of AD carry and support, you will also have 2 team mates to help you, use bush to your advantage. However this is also most obvious place for gank and might be warded.
2. If your mid champion have some strong CC, or enemy has no flash/ghost feel free to rush to this spot. Also allows to gank bot lane a bit later but u must remain cautious of enemy jungler movements.
3. Dangerous spot when enemy team has a jungler whos not starting at blue buff, but allows to gank top and mid lane depending on situation.
4. Similar to 3rd but allows faster top lane gank, which is easiest to recover if unsuccessful. Watch out when moving through yellow marked spot!
After your first gank depending on how successful it was you might want to rush to another lane(after stacking ferocity) or stay in lane for some last hits and experience. Keep ganking and roaming as much as possible, your presence alone will keep your enemies at disadvantage. Sometimes after failed gank it's good idea to try it again after dozen seconds, players will rarely expect it. You might also try hunting for enemy jungler. At level 4 game becomes much easier, thx to your

At your first back it would be perfect to grab bonetooth necklace and upgrade your boots. From now on ganking will be even more rewarding. If you had bad start take


Mid game starts after obtaining your core.
For Mid and Late game sections scroll below for your chosen playstyle.
Early Game
You preferably want and probably get Solo Top lane, however

Starting items should be chosen depending on what champion/champions will be faced.







Remember to help your jungler, he gains faster clear time and you get bonus ferocity, its a win-win. If you got no jungler/he has different route than wolves/blue or you simply went for dual lane stack it on neutrals by hitting an ability and running away(as portrayed in section above) Bonus ferocity will let you put amazing pressure during first contact with enemy.
In lane focus on last hitting and build up Ferocity, landing your double

Depending on situation your first recall should get one of:






Mid game will start when either you or your opponent/opponents take down top tower or both mid and bot towers gone. Mid and Late game section is covered below depending on your playstyle.
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Matchup Section
Champions in alphabetical order for better navigation. On left you have your opponent portrait, skills leveling priority(note that this is only for cursory glance only for better insight you should read skill sequences section) and difficulty of the lane. Middle contains explanation and on right you have preferred items against specific champion.
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Easy
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![]() You easily out-trade her early, be as aggressive as possible. Shes not really a threat to you, at least until lvl 6. Utilize your passive, if possible last hit from bushes and harass with your Q+Pounce combo followed by immediate return to bushes. Your kit counters her in every aspect, mitigate her burst with your ![]() ![]() ![]() ![]() |
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Medium
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![]() To be honest im yet to play against ![]() ![]() ![]() |
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Medium
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MORE COMING SOON
Start with
Cloth Armor+5
Health Potion unless you go for an early gank, if so get
Boots instead.
Wraiths=>Red Lizard=>Gank/Golems=>Wraiths=>Wolves=>Blue Golem=>Gank
If you have leash, great if not - no big deal. Start with big wraith and hit your Q immediately after first auto-attack, spam your
Savagery on every CD and last wraith should die leaving you at 4 Ferocity. Now move to Red. Open on big Lizard in the same way auto-attack followed by immediate Q, repeat this on every
Savagery Cooldown to reset your melee swing. You will still want to pop potion and smite here. After killing large and one small lizard, leave last one to stack Ferocity up to 4 at this point you're free to gank or continue jungling.
Usually it's good idea to let your Mid/Top lane champion get Blue buff, you should consider it. From level 3 on jungling will become far easier thank to
Battle Roar
First back to base should be after obtaining +1000g to get your
Madred's Razors and
Boots.
With those you can clear jungle pretty fast, focus on jungling but pay attention to map and punish overextending enemies.
Since level 6 you will be much more aggressive, you ultimate lets you bypass normal wards to some extent so it will be much harder to defend from your ganks. The only tricky part is deciding which ability you should empower with Ferocity. Normally if you have team mates with strong CC,
Savagery is the way to go, otherwise throw
Bola Strike letting your team catch up. You want to gank at every CD of
Thrill of the Hunt
Note that
Rengar is exceptional pusher as his
Savagery deals bonus damage to towers. Sometimes all it takes is single gank to bring tower down from full HP.
Keep nice mix of ganking, jungling and pushing, completing Core items will start your Mid Game, this section will be covered below depending on your chosen playstyle.



Standard route:
Wraiths=>Red Lizard=>Gank/Golems=>Wraiths=>Wolves=>Blue Golem=>Gank
If you have leash, great if not - no big deal. Start with big wraith and hit your Q immediately after first auto-attack, spam your


Usually it's good idea to let your Mid/Top lane champion get Blue buff, you should consider it. From level 3 on jungling will become far easier thank to

First back to base should be after obtaining +1000g to get your


With those you can clear jungle pretty fast, focus on jungling but pay attention to map and punish overextending enemies.
Since level 6 you will be much more aggressive, you ultimate lets you bypass normal wards to some extent so it will be much harder to defend from your ganks. The only tricky part is deciding which ability you should empower with Ferocity. Normally if you have team mates with strong CC,



Note that


Keep nice mix of ganking, jungling and pushing, completing Core items will start your Mid Game, this section will be covered below depending on your chosen playstyle.
Early game was covered in sections above as they will vary depending on your chosen path: Roaming, Laning or Jungling
Mid game will consist of ganking, small skirmishes, dragon control, ganking, farmin and ganking in that order.
Remember that if you did not buy
Phage you gonna need Red Lizard Buff the best option to get it is naturally kill previous wielder of it but don't bet on it. Unless you got fed you will need some kind of slow for reliable ganks.
Mid game team fights are where
Rengar really starts to shine, your power peaks right now so use it to your advantage.
During team clashes you will usually want to save your ultimate either as defensive CD or to hunt fleeing enemies. Wait for tank to initiate and try to Pounce above their beef into squishes. Don't get obsessed in targeting squishes though, your damage is high enough to tear almost any champion and
Battle Roar will let you to take some punishment. If you get focused, pop ultimate, it can get you out of sticky situation, remember it has fade time though.
Thrill of the Hunt might be also used offensively, by popping it immediately after burning your Ferocity, wait for full Ferocity bar and unleash your full combo.
Remember that even when on low hp full Ferocity bar makes
Rengar significantly stronger. His burst is enough to bring most squishes from 70% to 0 before they realize what's going on, use this to lure overconfident players into a trap. Getting hold of what are you capable of and what not will surely take some time(and inevitably, deaths) but once you master it you will be able to turn any situation into your advantage.
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While your damage and burst potential are great, you will notice drastic drop in your survivability when CCed.
If you have good initiator like amummu or anti-initiator like
Alistar, you will have the luxury of using your ultimate as in mid game. If not you will need to use it offensively in most situations.
Most common strategy is to pop
Thrill of the Hunt, wait for 5 bars of ferocity, get into position and activate your
Savagery +
Youmuu's Ghostblade(won't break your stealth) followed by immediate opener on your victim and use your
Savagery again if you did not pick a bruiser or god forbid tank, he should be dead before anyone realize, bonus movement speed from ghostblade will most likely let you get away if you picked too much attention or move on another squishy.
Don't ever initiate, NEVER. Let tanks do their job and focus on yours which is wrecking carries. When team fight start you want to take down enemy carry ASAP, however you can't rush it mindlessly. Sometimes you will need to wait for enemies to blow their CC away. Assassin
Rengar can rape any squishy in blink of an eye but if you get CCed you will fail miserably.
Sometimes you will be able to Pounce their carry from the bush, look for and exploit those situations, your ultimate will come in handy later on.
Quick tip if enemies don't have an oracle try to move into melee range instead of Pouncing from max range. Nothing gives you more unwelcome attention than loud roar preceding sight of a big, fat cat flying across half of a map to rape poor little
Teemo, god i hate him so much.
If you managed to kill that pesky carry, congrats you just lifted whole lot of pressure from your team, now lay your sights on any remaining squishy, rushing for CC heavy champions might be also good idea unless they we are talking about super beefy champion like
Alistar. Stay away from tanks until others enemies die.
ALWAYS try to use bushes to your advantage, Pouncing over the battle field will discourage people from targeting you and is great to kite bruisers and avoiding skill shots.
Your ultimate since level 16 has pretty low CD especially when Cooldown Reduction is stacked. You might want to pop it occasionally and look for lone champions. Other than that you should focus on ganking, Baron/Buff control, ganking, farming and ganking whenever possible.
Mid Game
Mid game will consist of ganking, small skirmishes, dragon control, ganking, farmin and ganking in that order.
Remember that if you did not buy

Mid game team fights are where

During team clashes you will usually want to save your ultimate either as defensive CD or to hunt fleeing enemies. Wait for tank to initiate and try to Pounce above their beef into squishes. Don't get obsessed in targeting squishes though, your damage is high enough to tear almost any champion and


Remember that even when on low hp full Ferocity bar makes

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Late Game
While your damage and burst potential are great, you will notice drastic drop in your survivability when CCed.
If you have good initiator like amummu or anti-initiator like

Most common strategy is to pop




Don't ever initiate, NEVER. Let tanks do their job and focus on yours which is wrecking carries. When team fight start you want to take down enemy carry ASAP, however you can't rush it mindlessly. Sometimes you will need to wait for enemies to blow their CC away. Assassin

Sometimes you will be able to Pounce their carry from the bush, look for and exploit those situations, your ultimate will come in handy later on.
Quick tip if enemies don't have an oracle try to move into melee range instead of Pouncing from max range. Nothing gives you more unwelcome attention than loud roar preceding sight of a big, fat cat flying across half of a map to rape poor little

If you managed to kill that pesky carry, congrats you just lifted whole lot of pressure from your team, now lay your sights on any remaining squishy, rushing for CC heavy champions might be also good idea unless they we are talking about super beefy champion like

ALWAYS try to use bushes to your advantage, Pouncing over the battle field will discourage people from targeting you and is great to kite bruisers and avoiding skill shots.
Your ultimate since level 16 has pretty low CD especially when Cooldown Reduction is stacked. You might want to pop it occasionally and look for lone champions. Other than that you should focus on ganking, Baron/Buff control, ganking, farming and ganking whenever possible.
Early game was covered in sections above as they will vary depending on your chosen path: Roaming, Laning or Jungling
During Mid game
Rengar effectiveness peaks, you want to take your part in every fight. Even though you're not a tank sometimes it's good idea to initiate, especially if their team is out of position. If possible save your ultimate to chase fleeing opponents or refill your Ferocity after your combo.
Your job in team fights is to bring down the most threatening enemy ASAP(note that this doesn't exactly mean a carry).
Your presence alone will be disruptive to their team so you want to stay in fight as long as possible. This translates roughly to Ferocity management and is something one must learn by them self via practice. I can however give you some starters:
As a bruiser i don't recommend opening with full Ferocity, preferably start with 2 bars. After Using your first set of abilities you will have full resource bar anyway, in addition better insight at situation. In example: when taking heavy damage use your heal, enemy assassin going for squishes? root him with your Bola, when you don't have to worry about protecting your teammates or dying yourself nuke someone with your
Savagery.
Remember that
Battle Roar gives you huge boost to your defenses but only for a short time, try using it to mitigate burst and high damage spells.
When running away utilize you
Bola Strike and
Battle Roar, prioritize using bola if chased by one bursty champion and roar otherwise. With full ferocity you might want to use your double
Savagery combo to burst down unsuspecting chaser, it's risky but works quite often.
When having problem in surviving fights due to a lot of Burst damage or CC rush
Frozen Mallet, otherwise get
B. F. Sword and work for your
Bloodthirster. You need both of them to stay effective and if you manage to get them fast you will wreck enemy team easily.
Aside from small team fights you should focus on ganking when possible and farming while not. Buff/Dragon/Baron control may make or break the game so be sure to keep an eye on them.
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Late game your power will start to deteriorate, and you will need to rely on your team much more. Remember you are not a tank, don't initiate, your job is to disrupt enemy carries from doing damage.
If you know fight is about to start, you want to save
Thrill of the Hunt to chase down fleeing enemies but if they got strong initiation with some heavy AoE CC, it might be good idea to rush stealthed into enemy squishes when fight break out. In this scenario you want to put as much pressure as possible, forcing defensive CDs and shutting down enemy DPS output.
Try not to wander off too far from your team or you may find yourself in though situation. Mix offensive and defensive use of your Ferocity, peel off enemies focusing your carry with
Bola Strike and perma-slow from your auto attacks, disrupt enemies DPS with your burst and try to maintain bonus resistances from your
Battle Roar as long as possible.
Thrill of the Hunt has pretty low CD, using it to reveal enemies might lead into catching them of position and allow your team for great initiation. Use it to scout nearby territory when you can't see whole team or simply want to hunt champion who is wandering alone. Works wonders in department of Baron control.
Mid Game
During Mid game

Your job in team fights is to bring down the most threatening enemy ASAP(note that this doesn't exactly mean a carry).
Your presence alone will be disruptive to their team so you want to stay in fight as long as possible. This translates roughly to Ferocity management and is something one must learn by them self via practice. I can however give you some starters:
As a bruiser i don't recommend opening with full Ferocity, preferably start with 2 bars. After Using your first set of abilities you will have full resource bar anyway, in addition better insight at situation. In example: when taking heavy damage use your heal, enemy assassin going for squishes? root him with your Bola, when you don't have to worry about protecting your teammates or dying yourself nuke someone with your

Remember that

When running away utilize you



When having problem in surviving fights due to a lot of Burst damage or CC rush



Aside from small team fights you should focus on ganking when possible and farming while not. Buff/Dragon/Baron control may make or break the game so be sure to keep an eye on them.
space

Late Game
Late game your power will start to deteriorate, and you will need to rely on your team much more. Remember you are not a tank, don't initiate, your job is to disrupt enemy carries from doing damage.
If you know fight is about to start, you want to save

Try not to wander off too far from your team or you may find yourself in though situation. Mix offensive and defensive use of your Ferocity, peel off enemies focusing your carry with



I hate to admit it but it does work. It's stupid, skilless and not fun, but i'll be damned it really does work.
This playstyle turns





There is no much to say your playstyle will revolve around mashing your


There are no individual sections for Early, Mid and Late game on this playstyle, because it's binary and nothing really changes.
Nothing surprising here, start with





Farm until you have enough gold to upgrade your boots into






For the rest of your game you will run around map one-shouting creep waves and looking for a fight. When it comes to it pop your ultimate and place yourself between enemies and use your double

Just follow this build and you should be fine:
Quick explaination:





This build is perfect to ruin you game experience with
Rengar. I don't like playing him this way, but it's very easy and effective and should be mentioned.
This section will hopefully be soon filled with Screenshots and Replay links boasting scores achieved by players using this guide
elPaleniozord-15/7/15 Rengar roamer while far from perfect(first blood fail, some stupid deaths and plays) should give you the idea of what his playstyle looks like
Spoiler: Click to view
Replays
elPaleniozord-15/7/15 Rengar roamer while far from perfect(first blood fail, some stupid deaths and plays) should give you the idea of what his playstyle looks like
Screenshots

This guide is still under construction, be sure to return regularly as i add new stuff on daily basis
Thanks for reading my guide i hope you enjoyed it and found something useful for yourself. Since this is my first guide constructive criticism, tips, suggestions and help in any form are all much appreciated. Please leave some feedback in comments, especially if you down voting, ill try to make it better, all ideas are welcome.
Happy Hunting!
Special thanks to:
jhoijhoi - for awesome guide tutorial, without it this guide might be as well notepad file
bloofyre - for templates
Lord Drek - for full guide review, granted some nice tips. Check out his
Irelia guide aswell
Everyone who contributed creation of this guide, voted, or commented, Your help is very appreciated. Seeing this guide going up from 36% guide rating despite excessive trolling is very rewarding, Thank You all for reading.
jhoijhoi - for awesome guide tutorial, without it this guide might be as well notepad file
bloofyre - for templates
Lord Drek - for full guide review, granted some nice tips. Check out his

Everyone who contributed creation of this guide, voted, or commented, Your help is very appreciated. Seeing this guide going up from 36% guide rating despite excessive trolling is very rewarding, Thank You all for reading.
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