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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Notes
Apparently there was a


Please do not let the rating affect your own personal opinion about this guide. Judge it fairly based on how useful and informative this guide was. Not based on just the build, because anyone can put together a build full of expensive/strong items. Remember to comment in order to vote! Thanks again.
To all Mobafire users:
If you don't like any of my item builds I'm ok with it. Just ignore those item builds if you want and build the way you prefer(but at least try out the builds first before deciding whether or not they suck). If you like the item builds and think they're great I'm very ok with that too :D!
I simply ask that you read and judge the guide for its information. For you, the item builds may "suck" but I don't think the information in this guide sucks. I think it can help you with playing

I can't believe how many

It truly hurts me to see all my hard work go from a steadily rising rating of 66%(which filled me with joy) down the drain to a 55% rating due to the downvotes of so many trolls.
I can't believe how selfish and greedy some people are when trying to get their own guide to the top by hurting all the other guides that have so much work, time, and effort put into them by their authors. After reading my guide and voting, please go check out the other

I don't care if my guide doesn't get to be the best, but of course it would be awesome if it did. I just want my guide to be rated honestly and fairly to see how I did for my guide. I want to see how much people I've helped and feel good about it. I want a fair competition between the guides and NOT some corrupted and rigged contest. And I don't want to see all the trolling jerks that are sadly part of the Mobafire community.
Although the Solo Top/Jungle builds are very similar to Slayus's Solo Top build I DID NOT copy or model it after his. Plagiarism absolutely DISGUSTS me and to be accused of it truly depresses me. As you can see my guide was published before his guide. Even though it is possible to change the item build whenever I want, I SWEAR that the shown builds are original and made by me. They have ALL stayed the same(except Build 4 Infinity) from the day this guide was published and up til now.

Hello fellow summoners! I am CrimsonSkyz and this is my

This is also my first guide on Mobafire. I had been thinking about building a guide a long time ago but there are already plenty of great guides on Mobafire and I do not object to the way they have been made. It is also because I am a lazy S.O.B.(for those who don't know what that means, hint: it's related to the male offspring of a female dog).
As you can probably tell this guide is REALLY LONG. Because this is my first guide I tried to make it as in-depth as possible with USEFUL INFO NOT SPAM AND SHET. Be prepared for a long read or you can simply go to the section you wish to know more about and just read that.
Many that have already read this guide said that it is really informative and useful and worth the read. Thank you all! :D
So some people have been questioning me about Build 4: Infinity and here is my response:
This build is for people who feel like trying something new and fun(well for me it is, you; however, may not find it fun). As you can probably tell it is not very well balanced as


There are also other builds that I use on

Please remember that when reading this guide:
- I am in no way telling you that this is the "best" guide there is for
Rengar . This is simply my own way to play
Rengar. It is all of my own personal preference.
- Do not blindly follow this guide as if it were set in stone. You must always remember to adapt to the situation at hand.
- If you do terribly in one game with this guide remember that everyone has his or her bad games. Try this build several times in several games. If you still do terribly, go try out one of the other wonderful
Rengar guides created by other Mobafire users. Our game play styles may differ and this build just isn't for you.
- The first build is based on
Rengar soloing top lane. It is also the standard tanky build for Solo Top. The second build is for jungling while the last two builds are alternative builds for Solo Top
Rengar. The
Trinity Force build(Build 3) is for players who wish to be more offensive than tanky as solo top
Rengar. Builds 3 & 4 can also be used bot lane if you plan on being the AD carry with
Rengar.
- After reading the guide please remember to comment and vote!!! Constructive criticism is always welcome :). As for plain rude insults...
GTFO BICHES!!!(╯°□°)╯︵ ┻━┻
- If you downvote my guide please give me your reasons to why you did. This guide has taken me a long time to make and it would be nice to see why you downvoted, so that I can learn from my mistakes so that I can make an awesome guide in the future!
- If you are this:
and you downvote just cause you feel like it. Here is my response to you:
- If you upvote my guide... THANK YOU SO MUCH I LOVES YOU!!!(bad grammar was intentional ^_^). If you upvoted the guide because you liked it and don't want my love... FINE HAVE IT YOUR WAY Q_Q (cries in dark and lonely corner)!
And now... *sniff sniff* I present to you my

Beware the Beast...

Storytime!

―Rengar


- Insane early game damage
- Great lane sustain with his W(
Battle Roar) 15% heal!!!
- Excellent 1v1 champ
- Not too hard to master
Savagery' and its empowered version's buffs stack!
- NO MANA!
- Empowered abilities have no CD!
- One B.A. looking champ! HE'S A FREAKING LION!

- He is great at 1v1 but not so good in team fights.
- Like many carries/bruisers,
Rengar is quite squishy early game.
- Damage starts to fall off late game.
- Not exactly a fast champion when it comes to clearing the jungle.
- Earning trophies for the Bonetooth is sometimes hard since
Rengar tends to be focused on A LOT.
- It is easy to accidentally cancel your ulti
Thrill of the Hunt by right-clicking an enemy to attack.
- No real escape mechanisms(you can use
Bola Strike but that will only slow one enemy it will not work against multiple opponents,
Thrill of the Hunt can also be used but not recommended as it is
Rengar's ultimate and should not be used so often simply as an escape tool).
- Must be patient when using
Thrill of the Hunt you don't want to waste the % bonus movement speed and ferocity build up right after using it(unless you use the ulti just so you can leap and deal a killing blow to an escaping enemy champion when not close to brush).

-
Summoner's Wrath : The point in this will let you have the bonuses of
Ignite when it is on cooldown.
-
Brute Force : Giving you a bit more early game damage and last hitting power.
-
Alacrity : Attack speed!
-
Weapon Expertise : 10% Armor pen.
-
Deadliness : More damage.
-
Lethality : The 10% more crit damage is a nice bonus for only 1 mastery point and is needed to get 20points total in the offense tree for
Executioner .
-
Vampirism : Life steal.
-
Sunder : Helps against enemies that build armor. If used against squishies that don't bother building armor... AHAHAHA. Another trophy for your collection ;).
-
Executioner : MORE DAMAGE!
For jungle:
-
Butcher : One point is taken from
Summoner's Wrath because there is no need for it when jungling as
Rengar, unless you took
Ghost. In that case just leave the point in
Summoner's Wrath . Then a point is taken from
Brute Force and placed into
Butcher . You will deal more damage on jungle creeps with points in
Butcher than with points in
Brute Force . That is because the +3 atk damage from
Brute Force is reduced by the armor of jungle creeps.
Butcher applies additional damage so it is unaffected by armor.
-
Resistance : MR for those mages.
-
Hardiness : Armor for those physical damage dealers.
-
Durability : More health per level!
-
Veteran's Scars : More health!
For jungle:
-
Summoner's Resolve : The bonus gold from using
Smite will add up over time, and its good because the jungle isn't exactly the best place to farm for gold.
-
Hardiness has 3 points and
Resistance has none because the monsters in the jungle deal physical damage, so it is better to have armor over magic resist.

Runes




Greater Mark of Desolation runes help late game since

Greater Mark of Attack Damage runes are also viable as they help you with your early game damage. Please keep in mind though that getting these runes will affect your late game.


- Greater Seal of Vitality is a good alternative choice if you want more health than armor. It also synergizes well but not too well with
Atma's Impaler from the Solo Top build.

Greater Glyph of Magic Resist is viable but casters generally do not do too much damage with their spells early game.

- Greater Quintessence of Desolation runes are a viable choice to have if you really want to have even more armor penetration than you already do. You can also take these if you decided to go with
Greater Mark of Attack Damage runes.
Greater Quintessence of Movement Speed are also a viable choice for
Rengar due to his lack of escape mechanisms. The extra movement speed will help
Rengar when fleeing from pursuing enemies or when chasing prey. I would like to thank anagram for suggesting this rune.

















































When using empowered abilities remember that you can only use ONE of them because it costs five



After using an empowered ability










Range: 600, 750 with 9 trophies on Bonetooth Necklace.






No cost
Cooldown: 6 seconds
Physical Damage: 30 / 55 / 80 / 105 / 130 (+1.0 per attack damage)
Attack Speed: 30 / 35 / 40 / 45 / 50 %
Empowered Savagery (Active) - Ferocity Bonus: Savagery deals additional damage equal to 150% of Rengar's attack damage, and the Attack Speed bonus is doubled.
Cost: 5 Ferocity
No cooldown
Empowered Damage: 30 / 55 / 80 / 105 / 130 (+2.5 per attack damage)
Empowered Attack Speed: 60 / 70 / 80 / 90 / 100 %


After being activated


The normal

Activating this ability will also RESET your auto attack timer. It is good to land an auto attack then activate this skill to reset you auto attack timer to get an extra hit. Technically






No cost
Cooldown: 15 / 14 / 13 / 12 / 11 seconds
Magic Damage: 75 / 120 / 165 / 210 / 255 (+1.0 per ability power)
Bonus Armor & Magic Resistance: 20 / 30 / 40 / 50 / 60
Empowered Battle Roar (Active) - Ferocity Bonus: Battle Roar also heals Rengar for 15% of his maximum health.
Cost: 5 Ferocity
No cooldown

If it hits an enemy


The heal from its empowered version will proc even if it doesn't hit an enemy. Basically a built in







No cost
Cooldown: 12 / 11 / 10 / 9 / 8 seconds
Physical Damage: 60 / 105 / 150 / 195 / 240 (+0.7 per bonus attack damage)
Slow: 50 / 55 / 60 / 65 / 70 %
Empowered Bola Strike (Active) - Ferocity Bonus: Bola Strike initially roots his target for 1 second. The slow is applied in full after the 1 second, and decays over the remaining 1.5 seconds.
Cost: 5 Ferocity
No cooldown


The empowered version roots


Cooldown: 120 / 85 / 50 seconds
Vision Radius: 2000 / 3000 / 4000
Movement Speed Bonus: 10 / 15 / 20 %




Although it says that you will gain 1









Having his stealth cancelled like that also means that






















A point is taken at level 3 and put into







As for

This sequence is based onajungling with


I invest a point in



At level 2 a point in placed in


At level 3 you put a point in





This setup is focused on

An early point in



As the AD carry/bruiser, you will want to take down enemy champions fast. Maxing









The reasons behind this ability sequence is pretty much the same for Build 3: Triforce.













Unique Passive: +2 attack damage per level
Rengar collects trophies when killing Champions, and gains bonus effects based on how many trophies he has. Kills and assists grant 1 trophy, and 1 trophy is lost on death.


- +10 armor penetration
- +5% cooldown reduction

- +25 movement speed

Rengar's leap from his innate,
Unseen Predator, gains 150 bonus range.

Thrill of the Hunt's duration is increased by 3 seconds. Additionally,
Rengar's next ability used after activating
Thrill of the Hunt generates 1 bonus Ferocity. The ability still has to hit at least one enemy or you will not gain any Ferocity.

Item Sequence











Ninja Tabi when facing AD heavy teams.
Ionian Boots of Lucidity a lot of people love CDR on
Rengar and if you think you don't need the tenacity or magic resist from
Mercury's Treads get these boots instead.





Warmog's Armor if you feel like you need more health than magic resist then get this. It also synergizes well with your
Atma's Impaler.
Banshee's Veil an item with an awesome spell shield that can block an enemy spell every 45seconds. The mana is wasted so I prefer getting
Maw of Malmortius over this. Get this if you don't have too much gold to waste and/or the enemy is using heavy damage spells often.
Force of Nature the one item with the highest amount of magic resist in the game. The passive synergizes greatly with all the health items you have bought. A bit overkill for the magic resist since you already have
Mercury's Treads and
Greater Glyph of Scaling Magic Resists, so get it if the enemy is AP heavy or if the AP carry of the enemy team is really fed.
Guardian Angel if you love reviving, getting away to piss the enemy team off, and/or finishing the enemy that you almost killed but you died first, this is the item for you.
- Remember that by getting these items you are losing attack damage with your already low attack damage build(
Warmog's Armor is somewhat of an exception as it indirectly provides AD through the passive of
Atma's Impaler).














The reason why I didn't list










The


If you think you can handle your lane without the extra armor then go for







Get ![]()
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Get ![]()
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However, I do not recommend doing this for people who are jungling with














Item Sequence











Ninja Tabi when facing AD heavy teams.
Ionian Boots of Lucidity a lot of people love CDR on
Rengar and if you think you don't need the tenacity or magic resist from
Mercury's Treads get these boots instead.



Sunfire Aegis is an excellent item to replace
Warmog's Armor as it also provides a good amount of health and armor. It also provides a useful AoE damaging passive. Because
Rengar is melee he will have to stick to enemies, something that
Rengar excels at with his
Bola Strike and the passive from
Trinity Force, to deal damage. Over time the damage output from
Sunfire Aegis can devastate the enemy's health pool.
Thornmail is very useful if the enemy team is mostly AD or if the enemy AD carry/bruiser is fed. Getting this item will punish their ADC a lot. The
Thornmail also provides the highest amount of armor in game.
Spirit Visage provides health, CDR, magic resist, and an excellent passive that increases healing effects on
Rengar! That means healing from your
Bloodthirster and
Battle Roar will be better buy 15%!!!
Spirit Visage is not part of the main build because I don't think it provides enough health especially late game. You may take a
Spirit Visage early game and then sell it late game to make room for a
Warmog's Armor. However, I don't really recommend this because you need to get a
Warmog's Armor early in order to earn stacks on it a.s.a.p.
Randuin's Omen overall a great item for
Rengar. If you like getting this better than getting pure health, then go for it. I chose to get
Warmog's Armor because I am already getting a sufficient amount of armor from
Guardian Angel and your
Greater Seal of Armors and do not need to have an excess amount of armor.























- When you are about to die remember to obtain 5
Ferocity before your death. Once you revive immediately activate empowered
Battle Roar to heal 15% of
Rengar's max health.
- If you only have 4
Ferocity before your death while you are "reviving" activate
Bola Strike so that you can right click an enemy(after being revived) to gain that last
Ferocity and use empowered
Battle Roar.
- If you only have 3
Ferocity before death, do the same step in the previous tip^, and then activate
Savagery to stab an enemy to gain that 5th
Ferocity and use empowered
Battle Roar. The stab from
Savagery should also heal you due to the life steal granted by
Bloodthirster. The small heal should be enough for you to take a bit more damage before you can use empowered
Battle Roar and heal.
After doing one of those steps^:- If you are running away from one enemy slow them down with
Bola Strike and make a run for it. Use
Flash if necessary.
- If you are running from multiple enemies don't use
Bola Strike yet. Simply
Flash past a wall and run(if
Flash is off cooldown). If not, just run away and
Bola Strike the fastest enemy that is catching up to you.
- If you are NOT running but staying in the fight spam
Rengar's abilities and used empowered
Battle Roar at each chance you get. Rely on using
Savagery and its attack speed buff to help you deal damage and heal you with the life steal from
Bloodthirster
- If you are running away from one enemy slow them down with





You can choose

Now we move on to getting 2x






Next take













A






The next item is



To increase your survivability,







Here is one variation of my favorite builds to use. It is of my own personal preference, and I simply play it for fun. You might like this build if you love to see yourself as

I will also provide the other builds as it seems that several people are interested in seeing them. I will not; however, provide detailed explanations to the other builds. I will only be providing a detailed explanation and item sequence to the one currently featured on this guide.
If you think that one of the builds should be actually featured(given a detailed item explanations, item sequence etc.) on this guide just let me know. If there are enough requests I will feature it on the guide.
My Other Builds:
CDR:






Glass Cannon:










Now it's time for the actual item build and explanations for Build 4: Infinity
Item Sequence











Ninja Tabi when facing AD heavy teams.
Ionian Boots of Lucidity a lot of people love CDR on
Rengar and if you think you don't need the tenacity or magic resist from
Mercury's Treads get these boots instead.




















Phantom Dancer an item often paired up with
Infinity Edge. It provides attack speed, % movement speed and critical strike chance. However I find
Youmuu's Ghostblade superior as it provides more boosts and each benefit
Rengar greatly.












Now you can buy



To improve your damage even more rush a





However, if you bought






Next on the list is



To finish off the mid game build, buy a




The last item to finish off your build is



This is where all the situational items are listed. This list will show situational items for ALL of the guides. However, some of them will refer to a specific build(s), which means that I find it situational for ONLY the specified build(s), which will be listed. I will also give reasons to why it is not situational for the other builds.
Remember that the situational items replace items that are NOT core items. Some of the core items have a special note that references its own possible replacement. Only for those type of items can you use a situational item as a replacement for that particular "core item", although I personally do not recommend it. But since it is you who is playing

If you want to suggest a situational item or suggest it to be added as a core item of a certain build you are welcome to do so.






































































- Enemy
Malzahar or
Warwick appears and sees you. In his head he is probably thinking:, "I'm gonna ulti(
Nether Grasp or
Infinite Duress whichever champ it is) you and get an easy kill :D!"
- -
Malzahar or
Warwick ultis you-
- Then *SURPRISE* you activate
Quicksilver Sash and cancel their ulti.
- Then you either punish him for suppressing you and kill him or get away and live!
- Either way you can watch him RAGE for wasting his ulti. huehuehue...








zeke's herald













OMFG I'M NOT STAYING NEAR THE FHUCKING BRUSH ANYMORE...

Explanation: Since it is 1v2 the odds are in the enemies' favor so you can't really risk getting in melee range. All you can really do is constantly







For 1v1 situations, champs like


For 1v2 situations, if you're facing two champs like



For a more in-depth look at zoning click here.
Some people wanted know the music at the end of the tutorial so here it is: Bad Apple!!







While the enemy champ is rooted, start out with




One second after the enemy champ is no longer rooted, toss your regular






Empowered ![]()
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Empowered ![]()
|
SPACE |
Empowered ![]()
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- If the enemy carry makes a run for it you will still have
Bola Strike to use, even if you used the empowered
Bola Strike earlier. It will help slow down the enemy carry and hopefully give you and/or your team enough time to finish off the carry.
- It is also possible for the team fight to be unsuccessful and you will need to escape. You can then
Bola Strike a pursuing enemy, slow him or her down, and make your escape.
Thrill of the Hunt is also saved for later because:
- If the enemy carry escapes and there is a wall of enemy champs blocking your way you can use
Thrill of the Hunt to stealth and hunt down the carry.
- If the team fight is unsuccessful and you need to escape a.s.a.p. you can use
Thrill of the Hunt to stealth and escape.
- If the enemy carry escapes and there is a wall of enemy champs blocking your way you can use



*Important: All laning game play can be found here while jungle game play is in a separate section(the chapter after this one). This game play chapter, although it only mentions solo top, can be applied to playing bot lane as well.
Early Game:
As the solo top you must be cautious but you can't let the enemies ambush you at the start of the laning phase. Enter the brush closest to your turret and stay there so that the enemy champion(s) will not be able to occupy that brush. Then:
- If one enemy champ enters your brush, attack him with
Bola Strike.
Bola Strike will do a fair amount of damage and he should retreat.
- If two enemy champs enter your brush do the same thing you would do if against one enemy champ. Except this time launch it at the squishier champ or whichever champ is in your range. The squishy champ should retreat and his lane mate should retreat with him. Usually the enemy laner( who didn't get hit with
Bola Strike) would not charge you since it would be more favorable for him if it was 2(enemy)v1(you) unless he knows he can take you on (i.e.
Darius).




By now or soon, the minions should have spawned and reached the middle of each lane. Last hit as much as possible but do not attempt a last hit if the enemy champ(s) is/are close to the minion. He/They will punish you for getting too close just to last hit.
If the enemy champ(s) is/are still in the brush stay close to the river( but still near your turret and in range to last hit minions) so that he/they cannot harass you with any ranged auto attacks or skills. Continue to farm and last hit and he/they will eventually come out either to attack you or to start farming on minions.
If he/they come out of the brush to attack you should be able to get away with ease but do not get zoned out. Harass him/them with




Soon after a few minutes, your jungler should be ready to gank top. Before a gank, remember to store up to five

Remember to ward the brush in the river at top to see incoming ganks from their jungler. Get items whenever you have to recall(if you have the gold) or want to use the large amount of gold you have gained and if the enemy laner(s) are far from your turret or MIA. Have your jungler keep an eye on top lane while you are back at base.
Early-Mid Game:
By now one or a few turrets should have been destroyed. If the top lane turret was destroyed, then:
- If it was you who destroyed the enemy turret at top, push a little more so that the enemy minion wave is far from your turret and let your minion wave continue pushing. Then go help out one of the other lanes(mid or bot) with pushing or defending. Continue to push and destroy more turrets, but always keep an eye on your own lane so that your own turret doesn't get destroyed while you are away.
- If it was your own turret that was destroyed and the enemy laner(s) is/are MIA, push back a little then leave the lane and help out the other lanes. Destroy some enemy turrets. If the enemies decide to push top lane, go back top lane to defend/push back.
Mid Game:
This is around the time team fights start breaking out. As

Late Game:
Now there should constantly be team fights and you should have most of the build completed. Remember to contribute to the team by being involved in each team fight! The absence of a champion during a team fight can affect whether or not his or her team wins the battle. There is power in numbers!!! Other than that continue to focus and kill the carries.

This is the section where I show you how I jungle with

For people creating




**Note: If you want to know the aggressive jungler just pm me and I will send it to you. It will not be in depth as the other builds in this guide. I will only provide you with the item build/sequence and ability sequence(masteries and runes are the same). If; however, there are a lot of people asking for the build I will add it to this guide. The aggressive jungler is basically the opposite of the supportive jungler. You build more offensive than tanky and take most of the kills from ganks. You will become more like an AD carry.

Route:
Wraiths--> Lizard Elder--> Mini Golems--> Wraiths--> Wolves--> Ancient Golem
You first go to



Next go to the mini golems, you can use the shortcut(found below this part) so that you don't waste time walking around the wall. Even though you attack the smaller golem with

By now the wraiths should have respawned and you should go kill them. After killing them go to


The other times let your mid laner get the buff. Because


If you still want the blue buff for yourself try to steal the buff from the enemy jungle(later on, not early game).
Remember to build up




After killing the

The majority of a jungler's gold income and gained experience come from ganks/teamfights. You should gank at every GOOD opportunity and help push lanes at every GOOD opportunity. Take advantage when the enemies recall back to base to heal then PUSH the lane and you might destroy a turret or severely damage it.

Your role as jungler is to:
- GANK, GANK, and GANK
- Keep watch of ALL the lanes in case your teammates need to recall(to get items or if they are severely injured) and need someone to watch over their lane til they get back(go to the lane and push back either to get the playing field "neutral" or push hard if the enemy laner(s) is/are not there so that you can land several hits on his/their turret(s), and possibly destroy them.
- Counter jungle(for experienced junglers).
Simply answer these questions:
- Is the ___ laner getting harassed a lot and/or zoned?
- Did your ___ laner ask for a gank?
- Is the ___ laner having any difficulty with his or her opposing laner(s)?
- Did a teammate say "care" to a lane? If yes, which lane?
- Are there enemies that are MIA? If yes, which of your lanes is getting pushed the most? An enemy gank is most likely going to occur at the lane that you or your team has pushed the most.
If you answered yes to any or several of those questions, you should gank the lane that is in need of help(ex: "care top" means you should go to the top lane and help counter the incoming gank).
When you try to gank:
- Make sure that you don't run into the enemy jungler or MIAs if they are also ganking the lane you want to gank/counter-gank. You want to be the one feeding off the enemy NOT the other way around.
- Make sure that the player you are going to gank with has a good amount of health to survive if the gank is unsuccessful.
- Pay attention to the enemy of the lane you are about to gank. If they are moving away and keeping a good distance from the river it means an enemy is nearby and saw you arriving or there is a ward somewhere along your path.
- In that case get an
Oracle's Elixir or
Vision Wards to dispose of enemy wards, but if the "ward" is a trap like
Teemo's
Noxious Trap either let your team's ranged champ(s) dispose of it or kill it with
Bola Strike(which is not recommended, but you can still do it if you want to).
- If the trap is something like
Caitlyn's
Yordle Snap Trap or
Nidalee's
Bushwhack just go around them because their vision range is quite small. They also do not last as long as
Teemo's
Noxious Traps.
- In that case get an
- MAKE SURE that your teammate KNOWS that you are about to GANK. I can't stress enough on how IMPORTANT this is!!! If they don't know you are ganking they will not help which leads to an unsuccessful gank which may lead to your own death which then leads to you saying." WHAT THE FHUCK MAN! WHY DIDN'T YOU F@#%ING HELP ME! FHUCKING NOOB!!!" Well guess what? YOU DIDN'T FHUCKING TELL THE PERSON THAT YOU WERE GONNA GANK. PINGING IS NICE BUT YOU SHOULD ALSO TYPE IT JUST TO MAKE SURE THE PERSON WILL HELP. DON'T BLAME OTHER PEOPLE FOR YOUR OWN MISTAKES.
If; however, you did tell the player to help gank the enemy and he or she does not help. Either the person is too low on health and should not risk going into a fight that he or she might die in(this means you should not have decided to gank that particular lane) or you can think in your mind aaYOU NOOB!!!

Ward the blue buff and start at either of the red points(enter the bush). Now that you are in the brush and at the starting point and if the






Using the leap for this one is tricky. You can only do it the exact way shown in the picture(unless you have 9-13 trophies on your Bonetooth Necklace then it will be easier). Red buff must also be warded! Now you must exit the brush and go left of the map until the


Remember that you only have 0.5seconds before you can no longer leap on


If you simply right click the


You can only do it on the left because the wall to the left of the


This one is really easy. Just start at the red point in the brush and right click the smaller golem. Now


This is the section devoted to warding the map. Warding is not the sole responsibility of the jungler. It is everyone's job to ward their areas and the map.
Wards can help:
- SAVE LIVES FOR ONLY 75 GOLD OR 125 GOLD!!!
- keep track of the red and blue buffs.
- prevent potential ganks.
- prevent kill steals on
Dragon and
Baron.
- It can also be the other way around and you can be the one to kill steal
Dragon or
Baron from the enemy team, in this case your team will be like," NICE! GJ DUDE!" and the enemy team will be like "
aU BICH!!!"
- prevent you and/or your teammates from walking on one of
Teemo's
Noxious Traps when low on health(if they are
Vision Wards). I like this one the most...



YOU ARE FINALLY FINISHED! I hope you found this guide informative and useful! Remember to comment and vote fairly! Some people have asked me how long this guide took me and I think about 40+hrs total~ I never thought making my first guide would take so long O~O, but I hope you enjoyed reading this(maybe not lol) as much as I enjoyed writing this. But I admit I got bored sometimes when typing this xD.

Change Log:
-23.08.2012:Guide was released(Intro, background, pros/cons, masteries, runes, and summoner spells).
-24.08.2012: Guide will continue to be updated. Newly released: Abilities, Ability Sequences and Explanations, and The Bonetooth Necklace.
-25.08.2012: Build 1 & 2 Solo Top/Jungle: Item Build & Explanations finished and released, Build 1 & 2 Solo Top/Jungle: Item Sequence, Jungle Rengar, Jungling Route/Tips & Tricks, Warding.
-26.08.2012: Build 3 Triforce: Item Build & Explanations, and Build 3 Triforce: Item Sequence finished and published. Build 4 Infinity: Item Build & Explanations(currently in progress). The "Situational Items" chapter will be finished after I have completed "Build 4 Infinity: Item Build & Explanations".
-27.08.2012: Special Thanks/Credits published.
-28.08.2012: Build 4 Infinity:


-29.08.2012: Situational Items published. Build 4 Infinity: Item Sequence(finished).
-31.08.2012: Game Play published. Guide finally completed!!!
-01.09.2012: Ability Combos section added.

I would like to thank jhoijhoi for her AWESOME guide on making a guide! It has really helped me a lot in making this. I would also like to thank her for her line dividers and template :). A link to jhoijhoi's GREAT Making a Guide guide: Making a Guide by jhoijhoi
I would also like to thank:
- All the people that took their time to read this very very long guide!
- All the people who gave me constructive criticism and/or suggestions that helped me polish and improve this guide!
- All the people who upvoted this guide<3!!!
- anagram for suggesting
Greater Quintessence of Movement Speed(viable quintessence) and
Youmuu's Ghostblade(situational item and now part of Build 4 Infinity).
- palenozord for reminding me to clean up and polish the formatting of this guide.
- strive2dream for reminding me about making the Ability Combos section. I sorta forgot about it lol.
- Shurelia, whose tutorials have helped many players including me! :)

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