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Spells:
Flash
Exhaust
Ability Order
Runic Blade (PASSIVE)
Riven Passive Ability
Quick Note
Have fun people!

Unfortunately I see so many mistakes with the current guides, and even though

So I've dedicated some of my time with my new favorite Attack Damage Champion, and to answer my own question, she is an amazing AD burst anti-carry who can truly devastate the opposing team. She is not built like most other AD champions as she, as noted by riot themselves, possess a real "flow" to her ability set. Even her passive comes into play as an important asset to this champion. So let's get this started shall we?
Pros
Amazing Fun.
Dangerous ultimate that can be used right throughout a fight.
Amazing gap closer.
Has some nifty escape mechanisms.
Can farm incredibly quick during mid late game.
Has all her skills purely scaled off AD.
Has reasonably high scaling on all abilities (even passive).
Has a little bit of survivability compared to some other AD champions.
Cons
A little difficult to lane against ranged champions.
Often focused, though she is still new.
Not very "noob" friendly.
Her Valor cannot jump walls or ridges.
May be I'm a tad biased, but I haven't found a lot of flaws to her yet, though I'm still working out the kinks.
Masteries are rather basic and I think "Phreak" has it right on the ball here.



I think most of the offensive masteries are self explanatory. The reason we don't put extra points from utilities into the defensive tree, is that they are wasted on

For extra overall damage, Armour Penetration Quints and Marks help to pierce that annoying armour. A little extra survivability is placed in our seals (more armour for us), and I chose Cooldown reduction Glyph's.
Now here is the catch; runes are personal preference; runes don't directly carry you to late game.
The main reason we buy runes is to give ourselves a leg up early game. The statistics they provide for us aren't significant in comparison to those we gain from items. Make sure you are choosing runes that will allow you to further survive or get kills in the early laning process NOT for taking out champions down the line.
Indirectly, runes carry us over to late game, as they have helped boost our early game. People argue that some characters are "late game", but isn't it nicer to get to "late game" mode before your enemy does? That is where runes come in and that is what you as a player should always be aiming for.
So what I'm basically trying to say is, please, PLEASE choose the runes that best suit your play style. My rune set works for me, but I have tried out many combination's, and this works for me personally. It should generally work well for most of you as well, but take the time to dabble in what you think is right.
The Great



Now you have ALOT of gap closing power so you may wish to choose something that will help support your champ in other ways.
The Good




The Plausible







...And the Wasteful

A quick dash in using





If you play cautiously and harass whenever the chance arises (when one goes off to gank or heads back to base) you will find that you have no trouble keeping up with the rest of the team.
You are a great farmer, but an AMAZING tower pusher. Late game you should be able to wipe out towers within ten seconds. That isn't anything to impress a







I have saved myself oh so many times by using her skills in a defensive manner. The range of each skill by themselves is negligible, but luckily we don't have mana so we can spam, spam, spam, and we are away, or alternatively, bait them to our allies turn around and clean 'em out. It's just that easy.
Remember, make sure you correct her direction with right click as she will


First off, I will need to talk about



Every skill of hers' is scaled on AD, and not attack speed. Attack speed also does not allow our champ to use her skills any faster, nor does it directly give her any more survivability.




So what do we do about attack speed? During those small periods where we have cool downs on all our abilities and/or are making the most out of Blade of the Exile (ultimate).




Important Note: Remember, I am building her as a burst champion in this guide. If you wish to use her as a straight auto attack champion be my guest, this is merely my opinion on the matter.
First Item


This is all relative to how you play her. Just like every other item recommendation in this guide. Personally I start with the infamous



Boots



Once again situation and preference comes into play here. Generally I find myself buying




End of Early Game Items



Yet another choice for you to make. Personally




Finally we can also choose to start off our legendary tier item with a nice

Whichever way you go, you are going to need that B.F. Sword at some point, and I highly recommend grabbing the brutilzer during your build, even if you aren't keen on grabbing a

Rise to power; Mid-game items
At this point we want to build up our attack power, so if you haven't already done so, grab yourself that B.F. Sword as fast as you can. If you didn't buy


Now if you thought I was going to straight up and tell you what to buy next, you're dreaming.
Here is your new list of items:



I don't recommend grabbing








Late Game; Final Struggle
This is all about who got fed, and who didn't. The quicker you reach your late game build, the better but we don't always come out on top, or we may be versing a team that is built to counter you like mad. Choosing late game items really is something that changes a lot, game by game. If you are carrying the team like crazy and nothing can stop you, you can keep choosing items that will make you even more of a powerhouse. I do, however, recommend survivability later on in the game, for a few reasons.
All it takes is an Ace (or 3 to 4 consecutive deaths) against your team and the enemy can wipe out your base. This happens frequently, so make sure you can sit in the battle.
Squishy, high damage characters are focused heavily, especially ones who are built for frontline combat like



Enough of the late game analysis, onto the items. This section of the chapter is a little different though.



















































Don't like that there is SO many item choices? Don't worry, a small guide will be added to help you figure out what you really need!

I am a firm believer that you don't put snowball items into a character build unless they are imperative to a strong character. In

Just remember, you will be targetted even further by the enemy and that if things don't go your way, the item is rendered virtually useless. But this is all apart of the calculated risks of grabbing one, so if you are comfortable with one, be my guest as if you can make it work for you, it is a devastating item for a


I personally don't grab this item for

I'm giving this item a mention because many believe it is a great starting item for

The Conclusion:
Possible - not viable.


This (top figure) is my best jungle so far and that was against a terrible team (I was pre-made). I will add some more up soon and a little guide on her Jungling habits as well. You need to gank alot and hard. Be incredibly aggressive early game to get fed quick and not be underlevelled, anyway guide coming soon.
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