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Choose Champion Build:
-
ADC Ezreal
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Blue Ezreal (Noob Friendly)
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AP Ezreal
Recommended Items
Spells:
Flash
Barrier
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction to Blankaex
Hello and welcome to Blankaex's first Mobafire guide on Ezreal! Before we get into the nitty gritty, a bit about myself and why I'm qualified to teach Ezreal.
Actually, I'm not. I main mid lane, and only play Ezreal every once in a while. I'm in Bronze II right now, and have never played a ranked game with Ezreal. So why does someone like me want to write about Ezreal? Well...
The reason I started actively playing League in general, is Ezreal. Being a pretty dedicated anime fan, I couldn't help but notice Ezreal's dance and how much it appealed to me. From the moment I saw that YouTube clip, I decided that I would play League, that I would earn the arrangement of pixels on my screen that is Ezreal and that I would bask in the glory of his dance.

The Role of the AD Carry
Primary objectives:
- Deal damage
- Stay alive to deal damage
- Get kills
- Focus the squishies
- Trying to "make plays"
- Trying to "get kills because I'm ADC"



His







Bearing these facts in mind, let's move on to how I play


Runes






I take Life Steal Quintessences because the additional sustain is invaluable when starting without potions. It also allows me to build my core faster since I won't need to build any Life Steal early on, and get off better in trades.
Attack Damage Marks are standard, and I use 1 Critical Chance Mark, which has been surprisingly effective. The random, unexpected crit has helped me numerous times when last hitting & trading with the other ADC. It goes without saying that 9 Attack Damage Marks works too.
Armour Seals are also standard. They're the best option to put in the Seal slot, since they allow you to tank not only the other ADC's harass more effectively, but also minion damage, which is an often overlooked factor, despite its overwhelming power in the early game.
I use Scaling MR Glyphs as opposed to Flat MR,1 following the mindset that you shouldn't be taking much magic damage early game. Sure you might be against a





I go for a maxed

- It lowers the cooldown so that it's more likely to be up when you need it to escape or engage.
- As an ADC, your auto attacks are your main damage tool, and therefore you should use those to harass, fight & trade.
Mystic Shot doesn't crit.
- The base damage on
Arcane Shift is ridiculously high - on par with your auto attacks at low levels, even. This can turn the tides of a trade more reliably than a weak, easy to miss
Mystic Shot.
I max




Summoner Spells
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Alternative Spell Pairings
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If you're feeling confident in yourself, or you have someone like ![]() ![]() ![]() ![]() |
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Bringing ![]() ![]() |
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If you're in draft pick and you see the enemy has a ![]() ![]() ![]() |

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Starting ![]() ![]() If you're against a heavy poke opposition and you don't have a support with a heal, starting with a ![]() ![]() ![]() ![]() |
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This is the most underrated item in the game. You heard it here first. The base AD is huge, and the passive is amazing. Your girly auto attacks that hit less than 100 suddenly turn into 500 damage crits the second you get this item. Get it. First. Always.![]() ![]() ![]() ![]() |
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Standard. |
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A cheaper ![]() ![]() ![]() |
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This item is probably the one that raises the most eyebrows. It's not even an ADC item! It gives AP and Armour, and no AD! Don't fret, this is still an ADC ![]() ![]() ![]() ![]() ![]()
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I'm pretty sure this item gives the most AD in the game, and it also gives life steal, which is a valuable stat on ADCs. Due to the runes, masteries and ![]() ![]() ![]() ![]() |
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My Blue Ezreal Build Order










Getting











My Thoughts on Bluezreal
Blue


Now that that's all said and done, why Blue

- The build is cheaper than a standard ADC build, letting you get 6 items faster.
- High cooldowns = more readily available
Arcane Shift.
- Readily available
Arcane Shift +
Iceborn Gauntlet = kiting all day.
- All the on-hits = poke and harass.
And what do I think about Blue


Blue




Otherwise, play Blue


My AP Ezreal Build Order










Now that you can start












My Thoughts on AP Ezreal
The current meta for AP Carries is high, sustainable damage or strong burst with survivability and CC. AP


I wouldn't recommend AP







I play


The main idea is just to get more money than the other ADC. Kills are overrated, and farm is underrated. Assuming minions give 20 gold each, 15 CS is equivalent to 300 gold - 1 kill. If your enemy ADC is 2/0/0 and you're 1/1/0 with 30 more CS, you're still effectively ahead. So:
- Focus on farming
- Don't take big risks & make mistakes
- Take advantage of the enemy's mistakes



As an AD Carry, your job in team fights is:
- To deal damage
- To aim the fed guy
- To aim the squishies
- To aim the other ADC
- To aim anything
- To tank
- To dive
- To initate
- To do anything but attack something
To elaborate, the AD Carry has the highest sustained damage of his/her team. Therefore, you are a priority target for the enemy team. In team fights, figure out where it's safe to stand - understand the enemies' zone, and stay out of it. Stay out of




Once you're standing somewhere you feel is safe - and only then - start attacking someone. Don't rush to jump into the fight - let your tanks tank. They do this to give you time to position and start fighting. When you start attacking, don't try to focus priority targets. Leave that job to your assassins and bruisers. Just attack whoever you can from safety, even if it's


Naturally, if there are multiple targets in your zone, it would be advisable to attack a higher priority target, but don't risk yourself and to try to kill the



As for the whole attacking thing, that's just it. Attack. Auto-attack. Don't spam your abilities everywhere, they don't crit, auto attacks hit more. Use your




Quick recap: find a good spot and right-click the closest person.

- Don't go in with
Arcane Shift unless:
1. You are sure you won't need it to escape, or
2. You haveFlash and are confident you can use it in time and it will save you.
- Use
Trueshot Barrage at the start of the fight to instantly gain 5 stacks of
Rising Spell Force.
- Get used to smart casting (Shift+Q/W/E/R). It helps you pull off combos like a quick EQW to burst down a low HP champion running away.
- Don't change your key bindings to smart cast, though. Sometimes you might want to regular cast and you can't change those in the middle of a fight. It also messes with your other champions.
- I cannot stress this enough: your auto attacks hit more than your
Mystic Shot. Keep calm, don't button mash and use your auto attacks. Unless you're blue - in that case, welcome to New Zealand!
- When behind, split push. Go find an empty lane and push it - it's a great way to farm up, and when you rejoin your team later, your score will be the same but you'll have a bunch more items which means a bunch more damage!
Janna is arguably the best support with
Ezreal and my personal favourite. Their unique traits compliment each other perfectly.
- Try not to get carried away. Just because you're winning doesn't mean you've won. Stay true to the play style until the very end and don't let the enemy make a comeback.
- Don't be a ****. Following my guide may have won you the game, but maintain a gentleman's etiquette: "humble in victory, graceful in defeat". Taunting your enemies by talking **** or using your champion's laugh is frowned upon by educated players.
*cough*teamsiren*cough*

I actually don't have much to say here, apart from thanking the readers who have respected the effort put into writing this guide and reading it 'til the end.
。" ゚☆,。・:*:・゚★o(^▽^*)/♪ありがとうございました!♪\(*^▽^)o゚★,。・:*:・☆゚"
If you have any comments, feedback, suggestions, discussion topics, constructive criticism, anything of the like, go ahead and drop a comment and I'd be happy to receive them.
Good luck on the Fields of Justice, and remember to show your enemies a true display of skill!
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