Rengar Build Guide by Frozerlol
Season 9.23 In-Depth Rengar Jungle Guide ~1.700.000 MasteryBy Frozerlol | Updated on November 20, 2019
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Choose Champion Build:
Pridestalker all the way up in S9 !
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
She's free food in the early game under Diamond 3 because noone know how to play her properly but she will be a pain in the butt in the late.
You can pretty much beat her in every situation of the game when shes not fed af
Amu is kinda annoying to deal with- easy fightable pre 6 when you dodge his q but after 6 its quite risky
His E Steroids are pretty insane tbh. Try to sneak up on him or he will beat you hard
Same as Elise but with a backup r
Fiddle isnt hard but rather hard to not get mad against due to his cc just go in after his fear and you are fine
He was annoying but grag is dead atm
Okayish matchup against a decent Graves we have the better clear, so try to cheese him. Avoid walls and his w later
Strong jungler atm prob my most banned champ
Easy to invade but annoying to catchup to w/o bushes
Its based on how he and you are able to play around his e
To be fair its easy when hes without a form or assasin but hard when he is darkin try to avoid his w and you should be able to burst him if hes not tanky
Try to play around the bushes and suprise him. You have higher burst which lets you decide the matchup early on. Just care that you dont fall behind, he can perma invade your jungle then-
you see where her stacks will spawn free feed
Strong duelist but useless without q or when you jump on him early + you outscale him
Easy early but annoying with rageblade and red smite try to get his stack before that or he denies you hard
She has a good clear, but you should be fine when you outjungle her early gather vision and kill her early
He's strong 1v1. Try to get him behind early set up vision in his jung and try to outjungle him throught cs or counter ganks/objektives.
His clearspeed isnt that good but his ganks are reliable. Early fights should be close try to cheese him at a crab orso. And try to not q its his shield or he will win the skirmish.
Don't try to risk any fights in this matchup in that you arent 100% sure that you are gonna win this
He stacks armor, taunts you and you are dea just avoid him and try to crossmap play and os the carries before he can taunt or taunts somebody else
She is easy to kill just respect her W Range when she is under the earth and try to kill her by not moving in a bush and cheese
it's an annoying matchup just try to crossmap play as you do when playing against rammus, but she is easier bc you can cheese her early
He's quite strong atm and mostly played by only Mains. Try to get him early game its a snowball heavy matchup
She has a good 1v1 if you fight her fair and square. Just try to sneak up her back when she has CD's or is low
Same procedure as with Rammus and Seju
Avoid fighting him on his ground and in the early game very strong duelist
He needs to scale up you should be able to 1v1 him pre phantomdancer and you can outplay his r in the near of bushes
He is free food. Easy invades, bad clear just take the 2nd Jungle
Tiger Stance is insane atm dont try to 1v1 early
Annoying cc try to kill her pre 6 when her q is out
Try to burst him early most volis lose their passives in the Jungle early game dont underestimate his w dmg
Annoying just avoid him
Easy early hard late nothing more to say try to snowball
He is pretty much insane atm good 1v1 potential try to sneak on him early he can screw you after 6 tho
Try to counter jungle and counter gank as much as you can
Try to get his R out before fighting her can peel you off quite good but you can cleanse his only stun.
Danger,Danger,Danger she can deny 100% of your Burst you have to rush Edge after Draktharr
She will CC you for years just try to let her engage on your sup or adc and clean up.
She's quite easy to deal with, just sidestep her Q or cleanse it and after that you have a free kill or zhonyas force.
Free food when she's near bushes just care her Speedup / slow and sidestep the slow bubble
Same thing as with Janna. She can deny you with R on ADC and polymorph on you.
Its either oneshot or getting chunked from her, dont underestimate her e and q+r Burst
He's a free oneshot, just fake an engage on someone else or kill before he can react.
She has only one heavy CC-Spell and that's her R. Pre 6 free food after that just cleanse her R or one shot her based on your Items.
You should ignore taric lanes early until you have some more items to one shot the ADC before his R comes throught or his e stun.
Just keep and eye on his hook+ lanturn disengage
The only annoying about Soraka is her E silence.
Try to sidestep his w and you won't have any problems pre 6.
Runes: Most of EUW
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Currently playing on many accounts while having SoloGrinding as tryhard acc on EUW and Ziduro on EUNE .
I put a lot of effort into this guide and I hope I can teach you how to play Rengar properly :).
My Discord for questions
A List of all EUW Acounts
A List of all EUNE Acounts
+ Insanely fun to play
+ High Burst / One Shotting
+ Variation on Fero Spells
+ Attack speed steroids
+ Bush Jumps
+ Very adaptive
|Rengar is one of the best Solo Queue Jungler since he was released, due to his very unique Duel/Assassination Kit. He has the ability to 1v1 nearly every jungler in the early game and his clear speed is very good ( he's even faster with his first camps than graves !). You won't get bored because you can play him in so many different ways and you have to adapt every game item/playstyle wise.|
- Hard to master
- Very unique Playstyle
- Rip if they group
- Only Camouflage
- Interuptable ult
- Countered by tankyness
Rengar is a double-edged sword, either you get ahead and stomp or you get stomped. It's hard to come back, if the enemy plays it correctly. He needs to engage and you will most likely die, when the targets you need to engage on won't get one shotted. So you have to try to get ahead early by utilizing your strengths and try to compensate your weaknesses.
I will mark the most important things for you (instead of shortening it) .
Starting with his passive:
Unseen Predator EFFECT RADIUS: 50 SPEED: 1450
INNATE: While in Brushmaker brush or Ambush 2 camouflaged, Rengar's basic attacks gain 600 bonus range and cause him to leap to enemies beyond his normal Melee role melee range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Leaping when on 0 Ferocity generates 1 Ferocity.
FEROCITY: Rengar generates 1 Ferocity whenever he casts a basic ability. Upon reaching 4 Ferocity his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants Rengar 30% / 40% / 50% bonus movement speed for 1.5 seconds, and consumes all of his Ferocity. Reaching 4 Ferocity with Savagery or Bola Strike locks its empowered version for 0.1 seconds before and after casting it. All Ferocity is lost after being out-of-combat for 8 seconds.
Bonetooth Necklace Green
BONETOOTH NECKLACE: Enemy champion Damage rating takedown, within 1.5 seconds of being damaged by Rengar, grants him a Trophy, up to one per unique enemy champion and to a maximum of 5. An Head of Kha'Zix additional one is made available through the event The Hunt is On! Trophies grant 1% - 36% (based on Bonetooth Necklace Green trophies) bonus AD as bonus attack damage.
So basically you get Stacks for every Champion you damaged in the last 1.5 s and get bonus AD for them. You can look up which stacks you already got by hovering over the icon of the passive above your skills. But that's just a nice to have, the more important thing is that you get 1 ferocity whenever you use a skill. You get a Fero for free, when you have no ferocity and attack someone out of a bush or when you jump onto him.
Savagery Q: COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
ACTIVE: Rengar's next two basic attacks within 3 seconds gain 40% bonus attack speed, with the first also dealing bonus Attack damage physical damage and having 25 bonus range.
BONUS PHYSICAL DAMAGE:
30 / 60 / 90 / 120 / 150 (+ 0 / 5 / 10 / 15 / 20% AD)
Savagery resets Rengar's basic attack timer.
This Spell is where your DMG comes from. You use it to reset your AA, to speed up in your jungle when you have no camp to clear or you won't make it to the next one with full fero.
Your Fero Q gives your even more DMG and Attackspeed for the next 5 Seconds.
Battle Roar W: EFFECT RADIUS: 450 COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
PASSIVE: Rengar stores 50% of the damage he's taken in the last 1.5 seconds as Grey Health (75% versus monsters).
ACTIVE: Rengar lets out a battle roar, dealing magic damage to nearby enemies and Heal power healing Rengar for his Grey Health.
50 / 80 / 110 / 140 / 170 (+ 80% AP)
EMPOWERED ACTIVE: Battle Roar's base damage is modified to 50 - 220 (based on level) and additionally Cleanse cleanses.
Rengar's W is his backup/aoe spell. You store 50% of the damage you took in the last 1.5s and heal for this amount when you use your W. Your empowered W is also a Cleanse, so you can jump in do your combo and when you get stunned just press w and run out.
Bola Strike E: TARGET RANGE: 1000 COOLDOWN: 10
55 / 100 / 145 / 190 / 235 (+ 80% bonus AD)
30 / 45 / 60 / 75 / 90%
EMPOWERED ACTIVE: Bola Strike's base physical damage is increased to 50 - 305 (based on level) and using it Root icon roots its target for 1.75 seconds.
Now to his only CC-Ability. Your E is a slow which gets stronger per point into it and when you throw a 4 Ferocity E onto someone, he's snared for 1,75s.
Thrill of the Hunt R : EFFECT RADIUS: 2500 / 3000 / 3500 COOLDOWN: 110 / 90 / 70
ACTIVE: Rengar channels his predatory instincts, becoming Ambush 2 camouflaged after 2 seconds and gaining bonus movement speed for the duration. Attacking or casting most spells ends Thrill of the Hunt.
CAMOUFLAGE DURATION: 12 / 16 / 20
BONUS MOVEMENT SPEED:40 / 50 / 60%
Rengar gains True Sight icon true sight of the nearest enemy champion, who he can leap to deal 50% AD bonus physical damage and reduce their armor for 4 seconds.
ARMOR REDUCTION: 12 / 18 / 24
This is the essential of Rengar's Kit which makes him a real Hunter. He gets one with his surrounding and enters camouflage mode. When Rengar is in Camo he gains movespeed, true sight on the nearest enemy, keeps it and can jump on someone. So you try to scout as much as you can before oneshotting. However if you come to close to the enemy, he will get an ! as a warning above his head, that you are near and marked him. You reduce the Armor of the target you jump on and deal bonus damage when the target was marked.
The Keystone question
First of all you can take Electrocute, Hail of Blades or Predator in the Domination Tree and Fleet Footwork.
EYEBALL COLLECTION / ZOMBIEWARDYou normally take Eyeball Collection due to the snowballpotential through dmg but If you wanna support your team more for example in flex queue, you can also go [[ZOMBIE WARD] because you clear many wards with Rengar due to Red Trinket and Duskblade.
Relentless Hunter |
You take this one because you really want that movement speed for more traveling distance in your R and overall faster movement around the map.
HoB,Fleet or Predator if you don't like Electrocute ?
Let's see the potential and Pro's and Cons of each one.
HAIL OF BLADES
-strong if you get 3 aa's out
CONS-not the highest damage
-weaker then electro dmg wise
PROS-healthier jungle clear
-great in chases
-hard to utilize perfect
CONS-not the highest damage
-falls off after full build
-you need early boots
-they see when you are near
As you can see Electrocute has the least CONS that's why you should take Electrocute on Rengar when you don't like to play with FleetFootwork and want more DMG.
gives you 10 free Lethality|
Free AD for every stack
Increases MS for better ganks
Second Tree Runeoptions
The most common 2nd tree is inspiration right now due to the utility it provides.
But before that some clear help:
- try to kite the camp
- try to generate fury before you start your red buff and jump 1:22 on the blasting cone with Q, this way you already have 2 fury when you start the buff and can q him instantly again for another stack.
- And keep in mind that you don’t need to burst the jungle camps, so just reset every AA you can with a Q. So instead of Q mid-air on a camp, you jump and instantly q after you did your jump aa on the target you want to kill.
The XP Changes in the Jungle doesn’t allow you to buff, camp, buff for level 3 anymore, there are other ways you should take. The following paths are without the crab to get level 3. You can find those on
Dekar’s Channel .Those clears are all without the crab, so you can adapt very much if you want to get a pre lvl 3 crab.
Here you can see where most of the people place their wards and where you should place your wards. If you want a full warding tutorial just let me know and I will add it, but my focus for now lays on the Rengar Part obviously.
Respawn timer buffs: 5 min
Respawn timer normal creeps: 2 mins
Jungle Item XP:
Removed Catchup XP + First Camp Bonus: 120 ⇒ 165
|Jungle XP Changes|
Base XP: 115 ⇒ 95
Base Gold: 112 ⇒ 85
Base HP: 1800 ⇒ 2100
Base XP: 115 ⇒ 135
Base Gold: 86 ⇒ 105
Base XP: 115 ⇒ 95
Base Gold: 84 ⇒ 70 .
Base XP: 247 (217 first clear) ⇒ 160
Base Gold: 125 ⇒ 120
Spawns minute 2 and Respawns every 2.30 mins
Crab: You should take the scuttle crab whenever you can later on in the game. The only thing you need to care about are lanepriority, where the enemy jungler is and If you can fight him. You can either choose to make the crab lvl 3 when you look for a skirmish or a safe crab or lvl 4 when u know that he won't do the crab or you just simply don't wanna 1v1 him.
Rift Herald :
Opens his eye every 10sec -2.5 sec the minimum is 3 seconds.
The eye won’t open anymore when he’s lower than 15%.
Herold Spawntimer: 8:00min
Baron Nashor :
You can normally take him down with 3ppl if one of them can tank for you. If you are very fed and are fullbuild min 30 with hydra you can actually solo it. Just try it a few time in normal games to get a hang of your dmg on him. His buff lasts for 180 seconds now
Spawntime: 5:00 plus each 5mins respawn until one team has slain 4 drakes.
The first three drakes are now always three unique once. The subsequent drakes will be the same element as the third drake.
The first team to slay four Elemental Drakes gains a Dragon Soul matching the Elemental Rift
I'm going to display the normal drake buff yellow and the permanent Dragon Soul Buff in red.
Mountain Drake :
There is a small trick pretty much everyone uses but doesn’t talk about,so you can do this drake very easy because of his combination of high dmg and low attackspeed. You start with an e on the drake wait until it flies up (that you don’t get knocked) and aa q the drake. You use your W only after he hit you. You are on 3 Fero now, except when you managed to either start the drake with one fero through jumping from the bush on the drake or using the Blast Cone before. When you are on 4 fero don’t q when you are solo doing it, use your w. You will only take one full hit every time when you repeat those steps I just told you about.
Gives you now +8%/+16%/+24%/+32% armor and magic resist.
After not taking damage for 5 seconds, gain a shield for 225 (+0.2 bonus attack damage) (+0.15 ability power) (+0.15 bonus health)
Infernal Drake :
The infernal is ok to do solo. He’s easy to do, but he’s very important for the late game. That’s why it’s a bit risky to solo it, unless you see the enemy jungler somewhere or you are that fed, that you can solo it quite fast, when you have enough vision around bot side.
Gives you now +5%/+10%/+15%/+20% attack damage and ap.
Every 3 seconds, your next damaging attack or ability on an enemy unit triggers a small explosion, dealing 90 (+0.25 bonus attack damage) (+0.15 ability power) (+0.03 bonus health) damage to the target and nearby enemies.
Ocean Drake :
He’s annoying, because his Attackspeed is low but his AA’s slow you, that’s why you can’t really drag him out without getting much dmg. Try to do this one either with your teammates or alone when you are fed or when you are sure that noone is in the near.
Gives you now +5%/+10%/+15%/+20% missing health regen per 5 seconds.
Dealing damage to enemies heals you for 180 (+0.4 bonus attack damage) (+0.25 ability power) (+0.1 bonus health) and restores 90 (+0.04 maximum mana) mana over 3 seconds.
Damage to minions or monsters regenerates with 30% effectiveness.
Cloud Drake :
You don’t heal yourself that much compared to the Mountain Drake for example when you use your Fero W because his hits don’t deal that much dmg.He compensates the lack of dmg per hit with his high attackspeed.
Gives you now +10%/20%/+30%/+40% ultimate CDR.
Passively gain 10% increased movement speed.
After casting your ultimate, gain an additional 30% movement speed for 3 seconds (30 second cooldown).
Elder Drake The Boss, the Sugardaddy of the Drakes.You can pretty much solo this drake when you have 3 Items. A team needs to gather the dragonsoul before he spawns.
Tick-Damage + below 20% Execute: The buff lasts 3mins and the respawntimer on the drake is 6mins.
But keep in mind the Trick I told you, how you are able to start with 2 ferocity.
Here is a link to his reddit post.
Red -> Raptors -> krugs [this makes your top invadable]
Red -> Raptors -> 2 small wolves -> Blue [secure]
Red -> 3 Raptors -> wolves -> Blue [secure as well]
Red -> 2 small wolves -> Gromb -> Blue [a bit riksy (botside invade]
The normal route that I take is Red -> Crugs -> Raptors -> Wolves -> Blue -> Crab -> Either gank/invade or gromb.
With Full Fero
Full Fero Q+JUMP -> MID AIR E + W + TIAMAT +Fero Q
GANKING OR WHEN YOU COULD GET KITED
Q+ JUMP -> MID AIR E + W + Tiamat + FERO E or try to gather some stacks before the best is full fero and JUMP+ FERO E +W + Tiamat + Q
WHEN YOU GET BURSTED / CC'D
Jumping in either with Q or not , midairbola tiamat w -> FERO W
I will add some videos in the next days.
Edit: Im sry, im busy and a lazy **** after work xd that's why I still haven't implemented it.
Most builded items
Duskblade of Draktharr: This item increases your burst and you can pull of ganks way better than before because you know if its warded or not ( even when the item is on cooldown, you just have to take a look over your ui and see if the DuskIcon is there or not). That's why I rush this item normally.
Youmuu's Ghostblade: This item gives you the needed mobility for some jumps(as I showed you in the video above) or enables you to gank better because they have a shorter reactingtime window when you use this item in your R and jump on them.Combined with the Lethality of the Duskblade a pretty nice two item powerspike.
Edge of Night: This item can be your choice If you play against champs that can interupt you or shut you down instantly when you jump into a fight for example Janna , Lulu , Malzahar or Veigarwith his cage. This is the third and last item of the Lethality Items and it's a quite expensive one.
Stormrazor: This item is great against squishy teams. You normally dont need it because your damage output is high enought when you buy Lord Dominik's Regards and it gives you overall just the great feeling to crit someone and truly oneshot. I will add some more info in the 8.13 bc there are currently attempts to buff this item let's see how it turns out.
Situational Damage Items
Mortal Reminder: This item has less armor pen compared to the Dominik's but reduces the healing of the opponent. You could buy this item when you play against an Mundo,Swain etc. But I wouldn't buy this item normally.
Ravenous Hydra: This is normally the 5th or last item you are building. This item pushes your burst and clearspeed even harder than tiamat and gives you a huge AD bonus on top of it. And the burst damage scales with the ad that you have later in the game you can go up to 600 ad easily. So I'd really recommend this due to the overall efficiency.
Mercurial Scimitar: This item is extremly expensive and you normally don't need to build this when you use the Edge of Night right or your Fero W.That's why I never build this item because you will get the hang of the other two methods quite fast and it is not good to buy this item because you just need to wait until your team engages and the enemy uses the CC onto them or them trying to engage with their CC.
Guardian Angel: This item is a nice to have when you are fed for example and can kill 2 of the enemies. When you die you fall into the stasis but you could soak enought CC or damage for your team to let them clear up.
Statikk Shiv: This item gives you a good Burst combined with the crit of the Stormrazor. But there are better items than this one. I can only see myself building this item, when I want to have fun in normal games.
Situational Offtank Items
Maw of Malmortius: You buy either this or Sterake Gage if you go Offtank or they have a LeBlanc for example which could blow you up. But you normally don't build the Hexdrinker early into the Maw because it's already quite efficient in terms of gold and slot efficiency. This item gives you lifesteal when the shield pops.
Sterak's Gage: This is the anti-ad item compared to Maw.Keep in mind that you cant stack both of these items,due to them having the same passive. You can buy this on toplane Rengar and this item gives you a nice tenacity boost when the shield pops. You can buy this item in matchups like kha when you are playing offtank.
Death's Dance: This item is a bit contradictive with your W. It negates 15% of the burst which can't get healed up from it. But without your W it's a nice item when you want to survive but also deal dmg and have the CDR. If you think about building this or Maw (when they have more AP Burst than AD) you should choose the Maw its cheaper and has a big shield tbh.
Titanic Hydra: This is the Bruiser variant of the Ravenous. You deal more when you build HP so that's why you normally build the Ravenous Hydra instead of this one. Im not really recommending Tank Rengar because it doesn't suit my playstyle and bc there are way better offtanks then Rengar but if you want to play him you can still try it.
Trinity Force: This item is nice but also very expensive. I wouldn't recommend this item on Assasin Rengar, because there are better gold efficient items. You could try this item on Rengar Toplane tho but as I mentioned above this guide is based on the jungle. IF you want something to toplane reng just let me know.
Situational Tank Items
Dead Man's Plate: This item can be build when you want to get HP and Armor and the enemy has no crit. The movementspeed buff of this item is very nice and you can catch enemys quite good with this item. But it doesn't fit into the normal Rengar playstyle. But it's mentionable that's why it's in this category.
Randuin's Omen: You build this item when the enemy has crit. It gives you nearly the same stats as Dead Man's Plate but his ü***ive isn't getting movementspeed over time, it's slowing the Atk.speed of attacking enemys and recieving less damage from crits.
Zhonya'S Hourglass: If you want to believe it or not, there is a Korean Challenger Player in Korea that builds this item in the toplane.He has a very unique playstyle but it's good if you want to play offtank Rengar and got the utility to be able to Zhonyas in a teamfight after jumping in and dealing the damage you can do.
Gargoyle Stoneplate: I personally have never build this item before on Rengar but I could imagine that some people rock this item on tank Rengar due to the fact that he jumps into 5 man, activates it has double hp and after the team using everything on Rengar he uses Battle Roar twice to get out.
Warmog's Armor: This item is nice for having long fights where you are able to regenerate yourself up and jump in again. But again I wouldn't recommend playing Rengar because there are champs that are way better at being a meatball.
Spirit Visage: I like to build this item when my team needs an offtank and I just can't build assasin because of their teamcomp. The heal up of your Battle Roar increases and you have overall a bit more HP.
Adaptive Helm: You can build this, if you are toplane Rengar and have to play vs a Teemo , Cassiopeia, Syndra or Malzahar for example to reduce their over-time damage of their skills.
This will be a personal statement to the skins:
Normal Skin: He's actually quite fine and its not as ugly as Udyr's normal skin for example.
Head Hunter: Probably my favourite among all those skins, even when he's the oldest skin for rengar. He looks quite nice, either using him or Night Hunter. This is the most used Skin among the Rengar Playerbase. And a big plus for this skin are his Chromas. Every Chroma of this Skin looks nice.
NightHunter: Playing him more often in the Nighttime, you can put his cap on If you want to with strg+2. As you can think this is the 2nd most used skin of Rengar.
SSW Rengar: Dont buy him except when you love sneakers. He has ****ing big ones.
Mecha Rengar: He sure looks fancy and new but he feels a bit clunky to play. I dont see any Mains using him , im only playing with this skin when I dont need to tryhard for examples in Normals.
So If you want to buy a Skin for Rengar don't waste the money on the mecha one and buy urself the Headhunter with one/two chromas or you decide yourself for the Nighthunter If you like the more assasine looking style. And Sneaker Boy only with a foot fetish.
[8.16]: Hecarim Buff he's maybe one danger level higher now but I have to test it. Taliyahs early is a bit weaker now which makes her more punishable. Trundle got finally nerfed and he probably goes down one or two level.Same with Wukong and Tryndamere. Amumu got buffed and you probably wont be able to kill him in the late unless you buy % Armorpenetration. Rammus is stronger now aswell due to his resistance buff, but this will affect the late game a bit more than the early game. The rune changes dont really matter you only lose some Movespeed and AD in the late but you won't take Domination because that got nerfed aswell. Maybe we should try to give Inspiration a chance.
And a special thanks to jhoijhoi's Making a Guide guide.
[27/06/18]: I added the crab section and corrected some spelling issues and corrected the Patch. Nothing has changed about rengar and his itemization.Except that you get 1 mroe ad when you run Domination+Precision]
[18/07/18]: I took a look over all matchups and their difficulty and updated the things based 8.14 patch. And I made the combo videos and found out some more jumps.
[29/07/18]: I connected my stream with mobafire would like to see you sometimes in my chat when you have questions.
[01/08/18]:[8.15] Stromrazor might be better for Rengar now.
[plans]: Im going to add the Combo Videos, found out a few more jumps and will add a trick part. And when my stuff is working properly, some more cheese strats.
[16.08.18]: Hecarim Buff he's maybe one danger level higher now but I have to test it. Taliyahs early is a bit weaker now which makes her more punishable. Trundle got finally nerfed and he probably goes down one or two level.Same with Wukong and Tryndamere. Amumu got buffed and you probably wont be able to kill him in the late unless you buy % Armorpenetration. Rammus is stronger now aswell due to his resistance buff, but this will affect the late game a bit more than the early game. For the runes
[28.08.18]: Rengar shorter CD on his R -Duskblade less Dmg but more Penetration and Stormraizor less DMG overall more ATKspeed. Theses are the important things for Rengar so I think its better to buy something different then Stormraizor now for example Youmuus.
[19.10.18]: I have to check if the runes are still perfect like that due to the DH early game nerf.
[21.11.18]: Ok so im curios about how the Rengar runes are changing, I will keep you updated.
[06.02.19]: Due to the adc changes there might be some changes on how to build rengar which I will test in the next day.
[21.03.19]: Okay so I finally had enougth spare time to actually change the things I wanted to change. Changed the runes so you dont get confused.