Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Ignite
Ghost
Items
Ability Order
Noxious Slipstream (PASSIVE)
Singed Passive Ability
Notes From the Author
Many would consider this guide full of "walls of text." Call it what you want, but I wrote what I feel was necessary to get my full point across without over simplifying things and losing meaning. But I also realize that gamer's have a short attention span, so if you do not feel like reading all of it, I bolded and greened the key point of the passages.
I am not some 1700 elo author. I am level 30, and right now I am in elo hell. I have played


All that I ask is that you leave a comment with constructive criticism that could benefit my guide before you upvote or downvote. I ask that you do not downvote because you do not build this way, think I am knowledgeable enough at my elo to make a guide, or simply want to troll. Pay me this respect, and I will do the same for you.
![]() |
![]() ![]() ![]() |
Pros
+Great CC +Strongest slow in the game +Powerful ganks +Naturally tanky +Can carry games +Strong kiting potential |
Cons
-CC destroys initiation potential -Weak early game -Countered by spell shields -Easily kited -Vulnerable skills and items that counter health stacking |
E X P L A N A T I O N S |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() What to be cautious of as ![]() ![]() |
These are the masteries I recommend whilst playing




Choose
![]() ![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
![]() ![]() ![]() |
I admit, I started using this just to get some extra points in the utility tree, and, well, I spoiled myself. This is optional, but sometimes that one second less you get from
![]() |
These are necessary on



The Shalt Not Pick's:
This part is crucial. What you should not pick is more important than what you should. You could essentially waste a mastery, simply, because one like


space |
![]() ![]() Caution, wall of text: ![]() |
space |
![]() ![]() Caution, wall of text: ![]() |
space |
![]() ![]() Caution, wall of text: ![]() |
space |
Runes




These runes are pretty standard for an offtank and tank (how you should be playing

There is not much debate over these. You want to be tanky from level 1, so flat armor and magic resist are a must. Movement Speed Quintessences are necessary for chasing, kiting, and roaming. A fast

Choose magic penetration runes so that




I can't think of any other possible reasons to get something different on


There are really only 3 viable summoner spells to choose from when using
Singed:
Ignite,
Exhaust, and
Ghost.




Explanations
I recommend the use of ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() I do not take ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() In Depth and Tips: ![]() |
![]() In Depth and Tips: ![]() |
![]() Description and Tips: ![]() |
![]() ![]() In Depth and Tips: ![]() |
![]() ![]() In Depth and Tips: ![]() |
Skill Sequence
You should take one point in


Take one point in


Take one point in





As with most ultimates, take

Because of


Starting

Core

Midgame

Late Game/End Game

Situational Items

Choosing Your Role
See the cheat sheet for quick view of the different builds.
If you had a successful laning phase, and your team has a good tank like


If you had a rough laning phase, a few deaths, and your top lane opponent has more kills than you, you should take the offtank role if you have a tanky support (


If you had a horrible laning phase, many deaths, or your top lane opponent is fed you need to take the tank role.
If your AP Carry had a rough laning phase against that


If you had an amazing laning phase, you facerolled your laning opponent and his tower, and you are super fed, you should take the Troll role.
I recommend going to your lane with







To Zone, or Not to Zone
You should only zone an enemy you know you counter or if you get extremely fed (see Lane Matchups).
Zoning Your Enemy: If you counter your enemy, or if you get fed early, zone your enemy. What zoning means is that your opponent cannot come in and last hit his minions, and he is stuck behind his turret. He evidently loses his gold income. The key factor to remember when zoning your enemy is to make sure you ward behind the brush at the edge of baron. This is the only route the jungler can take to effectively gank you. You must remember to check the map for an incoming gank, as it is easy to become less aware of your map as your farming. Great use of this strategy will ensure that your top lane opponent will be underleveled and underfarmed. |
Being Zoned: Very rarely will there be an evenly matched lane. Usually, the lane will be controlled by strongest champion, most likely whoever counters the other. Since this is the case, you will be on top of your turret, losing gold to your turret. This means you have to last hit minions under your turret. The key is timing. For melee minions, let the turret hit twice, then autoattack. For caster minions, autoattack once, let the turret hit, and autoattack again. Only use ![]() |
Controlling Your Lane
The most efficient way to get kills in your lane is to control it. This works when you counter the enemy, or when the enemy counters you. In order to control your lane, you cannot outfarm your enemy while he is in the lane. It is very tempting to run up to the minion wave, turn on

Do not kill all of the enemy's minions. If you let his wave grow, it is easier for him to push towards your turret. The best way to ensure you are not completely outfarmed is to try and kill all three melee minions, the siege minion, and one or two of the caster minions.
Do not over-harass the enemy. If he knows that you deal more damage than him, why would he try zoning you? Now this does not mean to ignore him. The enemy champion will be trying everything in his power to harass you.

Do not let the enemy harass you. If they use skill shots, juke them (see Juking). I cannot stress how important it is to avoid being harassed as often as you can. If you are below 50% at your turret, you are a free kill if that



Call your jungler for a gank when your enemy has pushed to the turret. When your jungler ganks:
- Open up with
Mega Adhesive in front of your laning opponent.
- Allow your jungler to open up on the enemy with some form of crowd control (i.e.
Bandage Toss).
- Follow up with
Fling and
Poison Trail turned on.
- Autoattack and stay in front of enemy with
Ghost.
Ignite and
Mega Adhesive again if necessary.
- You just got your team a kill.
As








Using Fling
The use of






Are they a tank? Do not



Are they valuable? If you have to decide whether or not




Where is the rest of their team? The worst possible thing would be for you to


Are you AD Carry and AP Carry safe? These are the two components that make up a team's damage. If you see an enemy whacking away at your carries, line yourself up behind them, and

Are you lined up properly? More often than none, you will see a




Where is the rest of your team?



peaches, Y ur guide no give me tons of kills?
As









Even though you happen to be


Abusing Anticipation
Remember when you had 200 health left? Remember when that



Abusing Vision
This is one of


Single target spells and autoattacks require vision in order to be used. Say






Skill shots require a the enemy to predict and anticipate where you are moving. You should always combine abusing anticipation with abusing vision. If you move into the brush and the enemy aims their skillshots just ahead of you, then you can avoid it if you stand still for a moment. This is harder to do because it requires you to anticipate what the enemy is anticipating. Then follow the same strategy as above. Kite the enemy through your

1.Thou shalt always take

2.Thou shalt not Rambo the entire enemy team in a 1 versus 5.
3.Thou shalt

4.Thou shalt always turn on


5.Thou shalt trust thy team to secure a kill after

6.Thou shalt farm and push lanes when able.
7.Thou shalt not forget the power of auto-attacks.
8.Thou shalt remember that

9.Thou shalt gank mid when possible whilst laning.
10.Thou shalt not forget to troll with the active on


All joking aside, follow these tips throughout your game, and you are on your way to winning. Do not go for the kill unless you are positive you could and should get it. Assists OP.
If your question is not here, please message me or comment in the discussion section. What you will see below are actual important comments and responses I feel are beneficial for the reader so they will not have to skip through the guide.
Aggressive Build?
Mars Stone wrote:
Way too agressive build for me. If you snowball and are the carry maybe
GimmeYoPeaches wrote:
Maybe I should include that, but Singed is an aggressive champion. He is not a typical passive tank. The only real passive part of Singed is his laning phase, and that is my personal preference on laning him.
Playing Singed passively as a tank is not efficient for your team. An aggressive tank will get aggro and be focused. With all due respect, that's what you are supposed to have happen.
The actual build itself is not overly aggressive, if you look at my standard preference. Singed needs offensive items to effectively kite. With little AP, Singed will fall off late game. At the same time, he excels at having a moderate amount of defenses, because his ultimate gives him a strong buff in his defenses.
Additionally, Singed needs lots of movement speed for better kiting, escaping, and initiating. If he is played without detail to movement speed, AD carries will outrun him. As Singed, you need to be the fastest character in the match (in combat), otherwise he is a useless, kitable, hunk of gold for the enemy team.
The reason why I made this build "aggressive" is because after reviewing the other builds, they focus too much on the tank aspect, or too much on the AP Carry aspect. I'm sorry, but Singed is not your traditional tank. His ratios are too good to ignore and not capitalize in, and his passive and ultimate make him too tanky to just ignore.
Playing Singed passively as a tank is not efficient for your team. An aggressive tank will get aggro and be focused. With all due respect, that's what you are supposed to have happen.
The actual build itself is not overly aggressive, if you look at my standard preference. Singed needs offensive items to effectively kite. With little AP, Singed will fall off late game. At the same time, he excels at having a moderate amount of defenses, because his ultimate gives him a strong buff in his defenses.
Additionally, Singed needs lots of movement speed for better kiting, escaping, and initiating. If he is played without detail to movement speed, AD carries will outrun him. As Singed, you need to be the fastest character in the match (in combat), otherwise he is a useless, kitable, hunk of gold for the enemy team.
The reason why I made this build "aggressive" is because after reviewing the other builds, they focus too much on the tank aspect, or too much on the AP Carry aspect. I'm sorry, but Singed is not your traditional tank. His ratios are too good to ignore and not capitalize in, and his passive and ultimate make him too tanky to just ignore.
Special thanks to jhoijoi for her Making a Guide Guide.
Special thanks to people who gave me guidance for building

Special thanks to people who flamed me for being bad with

Special thanks to all the players whom I have crushed for helping me perfect my strategies with

And special thanks to

You must be logged in to comment. Please login or register.