This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Salvation (PASSIVE)
Soraka Passive Ability
Please Read Me
Real feedback consists of three parts:
- Things I should change
- The reason(s) why
- Good manners
Without the reasons, you aren't really giving feedback. You're just telling me what to do, which does not help me learn what I need to.
There are parts of this guide that I suggest you DON'T read, which I will state at the beginning of each and in the table of contents- for these chapters, I recommend referring to them when you are in a tough spot and need advice. Thank you, and by all means, read on!

Hello to all of my fellow Mobafire friends and all that. This is the second draft of this guide. The first one was downvoted by many people who did not read it, which did not help much at all. As I said in the previous chapter, I want good feeback to help me help the new and otherwise

I'm going to talk about me for a moment- if you don't care (you probably don't), please skip to the next chapter by clicking here.
I am mostly a casual player. I have played a few ranked games, but I avoid it because I don't trust my internet to not cr@p out on me. I have played








spce |
Pros
+ Immense amounts of healing from each spell + Can still support when out of mana + Can serve as an off-tank during late game + Can get assists without engaging + Global healing spell + Silence + Combination of AOE and healing often turn the tide of team fights + High cooldown reduction + Carries the team via support + Multiple sources of healing + Is a unicorn |
space |
space |
Cons
- Squishy - Slow cash income during early game - Only one disable, which doesn't help secure kills because it's a silence - Horribly high cooldowns on her healing spells - Terrible mana curve - Only 4 skins including classic (only really a con to people who care...) |

Beyond the Pros and Cons: Why to Play Support
- With experience, every team you join will have reason to appreciate you
- Support is an underpicked position, which means you assist in making a better team composition
- Even without attacking or casting spells, your presence greatly affects the outcome of fights
- You aren't focused as much as the ADC
- Your assistance can be minor, but still add up. Because of this, it's not noticed as much, so enemies won't rage at you as much
- WARDS, enough said
Even Further Beyond the Pros and Cons: Why to Play Tanky
Soraka, as a support, will often be focused. This won't happen as much to her as to the ADC, but it is still a common danger
Soraka needs to last the team fight to get the most damage in from
Starcall and keep as many people alive as possible

ignore me

Recommended Masteries




































Ignore me




My runes are very typical support runes. I build Greater Marks of armor to provide physical durability. For my seals I build Greater Seals of Armor. Mostly the point of these 2 rune sets is to provide durability before building whatever armor I end up using. Then for glyphs I build Greater Glyphs of Cooldown Reduction to help deal with my terrible early game cooldowns. Finally, I increase my ability to cope without kills by using Greater Quintessences of Gold.
TL/DR: Gold, Defensive, and Cooldowns
Alternative Runes
Mark options: Magic Penetration.
Seal options: Mana Regeneration/Level, Mana Regeneration, Health.
Glyph options: Cooldown Reduction/Level, Ability Power/Level.
Quintessence options: Ability Power, Experience, Cooldown Reduction, Mana Regeneration/Level, Mana Regeneration, Health.
So far we have:
- Durability
- CDR
- Passive Gold
- Sustain shooting out of our @$$
So what are we missing?
- An Escape
- Hard CC
To cover these weak spots, a good



They need actives, they need passives, and they need some ability power.
So. What do we buy?
Starting Off
Starting Load 1



This starting load is meant to keep you in lane for a good 10 minutes or so. It provides you with the appropriate sustain through potions and mana regen, as well as providing the staple- wards.
Starting Load 2


The goal of this start is to rely solely on mana regen and

Laning Staples
Your goals in early laning are to maintain your warding, gather gold/10 items, start to make your boots and durability, and keep your ADC alive. To this end, the following items are great at this point in the game.
philosopher's stone, kage's lucky pick,




Core Items
Now that you have reached later in the game, you need to start being very picky about warding. You also need to be more durable in order to survive team fights.

You also need to have enough mana to keep your team alive. Are you running out of mana uber fast?


Choosing Boots and Enchantments




























zeke's herald: Helping your ADCs and fighters survived fights.





Subchapter 1: Harassing
Common misconception: "A


To initiate your harassment, watch the health bars of your team's minions. When the enemy ADC walks in for a last hit is the ideal time to harass, as you can get most of the damage in for free. Another way to do this is to do it from brush, so that they do not have time to respond. Simply hit them with a banana.


Ignore me

Subchapter 2: Assists
Since





I know this video isn't from early game, but it's the best I could manage.

Subchapter 3:
Wish Spotting
If an ally ping targets an enemy, disengage and focus your screen on the target so that you can time your



Subchapter 4: Warding

...
Dude. It's a passive. It needs no handling...

Throughout team fights this spell should be spammed. This will do great damage and assist all of the magic damage that your team throws out, thanks to the magic resist reducing stacks.

Use this spell on you allies when they get very low on health. You should try to save this spell to save your ADC if you can, but if you have to, use this spell on any squishy, low health ally being focused.
In between team fights, use this spell to restore your allies' health to prepare for the next one.

Try to save this spell for a moment when an enemy channels a dangerous spell.

After these spells have been wasted, focus you silences on targets with the biggest team fight presence through spells. Most often, this will be the Casters who have large amounts of AOE damage.
In between team fights, use this spell to restore your allies' mana to prepare for the next one.

Save this spell for when your whole team can benefit from its healing. If you can also use it to keep an ally alive at the same time, it's good to do so.

Many players (myself included) don't want to have to test a build to know it works, so this chapter is my evidence. Most of them use more or less the coded build, but that's just because of personal preference. Anyway, if you have a good game with a build based on this guide, feel free to link it to me via private message and I'll add you in. Note: Feel proud regardless of your deaths as long as you get more assists. Kills are unimportant as a support.

I also hope that I have inspired more people to play support. It's hard to get all the bases covered these days (I can't go top or jungle no matter how much I practice). Please leave me feedback, and I hope that I have not misinformed anybody.
Thank you, and have a good day!
~ HeadinPants
-All my friends who help review and give me advice on this guide.
-"busubusu" on Deviantart, for letting me use his "Babysitting Every Day" artwork in the early game-harassing section.
-"Rippchen3" on YouTube for allowing me to use his "Lucky Karthus Ulti Survive" in the "Wish Spotting" portion of the Early Game chapter.
-jhoijhoi for her amazing Making a Guide guide.
-"Shiroze" on Deviantart, for letting me use her "How I See Soraka" artwork in the early game-assists section.
-"MeteorShower2" on Deviantart, for letting me use his "Soraka Summoner" artwork in the introduction.
-"Cacti" on Deviantart/"GeneralCacti" on Youtube, for letting me use his "Urf and Turf" and "Urf and Turf 2: Revenge" in the lore section.
-To every League player who happens to appear in my videos- I didn't take the time to go through and look at all the names because I'm too busy to do so.
-To the people who gave constructive feedback on the original guide without just downvoting out of disgust.
01/29/2013 : Original Guide Published
05/25/2013 : Revised Version Published (Coming Soon: Table of Contents and GoTos)
05/26/2013 :





You must be logged in to comment. Please login or register.