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Singed Build Guide by report singed ty

platinum

The Extensive Singed Bible (S9 Revamping)

By report singed ty | Updated on June 5, 2019
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Choose Champion Build:

  • LoL Champion: Singed
    Standard
  • LoL Champion: Singed
    delet this
Array ( [champion_id] => 18 [display_name] => Standard [skin_id] => 938 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => Current best setup [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => Ghost is an absolute incredible rune for low elo carrying, and in fact it's what I personally used even in platinum to diamond 4 elo up until recently because I don't trust myself with flash. Refer to the runes chapter for the breakdown on why. [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) [1] => Array ( [display_name] => Strong 5v5's (flash fling picks) [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => If you're good at using flash it's great for flash-flinging the enemy's carry right before a teamfight breaks out. You can also use this for a very broken animation cancel I will teach with my mega-update coming up. [display_order] => 2 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 70-410 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 180 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) [2] => Array ( [display_name] => TP to snowball botlane [summoner_spell_ids] => Array ( [0] => 14 [1] => 6 ) [description] => [display_order] => 3 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4 seconds, teleports your champion to target allied minion, turret, or ward. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) ) ) ) [item_builds] => Array ( [0] => Array ( [display_name] => Starting [item_ids] => Array ( [0] => 303 [1] => 305 ) [description] => Some people talk of going straight for corrupting, or starting dorans, but this is the most gold efficient start using my method and I'll explain why in the guide [display_order] => 1 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 303 [display_name] => The Dark Seal [url] => the-dark-seal [client_id] => 1082 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Basic [description] => [recipe_cost] => 350 [total_cost] => 350 [sell_value] => 140 [category] => Ability Power,Mana,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 100 [mana_regeneration] => 0 [ability_power] => 10 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => +25% increased healing from potions. [unique_passive] => Do or Die: Grants 2 Glory per champion kill or 1 Glory per assist, up to a maximum of 10 Glory stacks in total. Upon dying, you lose 4 stacks of Glory. UNIQUE Passive: Dread: Grants 3 Ability Power per stack of Glory. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 3 [last_comment_ts] => 2018-11-01 18:25:21 ) [1] => Array ( [item_id] => 305 [display_name] => Refillable Potion [url] => refillable-potion [client_id] => 2031 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 150 [total_cost] => 150 [sell_value] => 60 [category] => Health Regen,Consumables,Jungling,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Consume a charge to restore 125 Health over 12 seconds. Holds up to 2 charges and refills upon visiting the shop. Limited to one type of Healing Potion. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2017-10-16 07:06:18 ) ) ) [1] => Array ( [display_name] => First back [item_ids] => Array ( [0] => 307 [1] => 1 ) [description] => With futures market you get both of these after the cannon wave. If you're not using futures market just get the corrupting potion. [display_order] => 2 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 307 [display_name] => Corrupting Potion [url] => corrupting-potion [client_id] => 2033 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Consumable [description] => [recipe_cost] => 350 [total_cost] => 500 [sell_value] => 200 [category] => Health Regen,Mana Regen,Consumables,Laning [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => Consume a charge to restore 125 Health and 75 Mana over 12 seconds and grants Touch of Corruption during that time. Holds up to 3 charges and refills upon visiting the shop. While under Touch of Corruption, your single target spells and attacks burn enemy champions for 15 magic damage over 3 seconds. [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 1 [last_comment_ts] => 2017-11-13 15:25:45 ) [1] => Array ( [item_id] => 1 [display_name] => Boots of Speed [url] => boots-of-speed [client_id] => 1001 [icon] => /content/item/312e302e302e37302d31303031.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Basic [description] => UNIQUE Passive: Enhanced Movement 1 [recipe_cost] => 300 [total_cost] => 300 [sell_value] => 210 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 1 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +25 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2016-11-14 12:56:53 ) ) ) [2] => Array ( [display_name] => boots [item_ids] => Array ( [0] => 38 [1] => 82 [2] => 53 [3] => 40 ) [description] => Always get completed boots as your first core item. Generally rush ninja's because they're just so good because these mean you can tank towers. If the enemy composition is heavy AP + CC get mercs instead though, you really need tenacity for team fighting. Swifties are good if ahead because these will let you get your core item powerspike sooner (they're cheaper) Sorcery shoes are a new option in season 8 now that everyone is going full sorcery and heavy AP. If you're doing the lane singed sorcery build I'd go with ninja tabi still unless you're going to be fed. [display_order] => 3 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 38 [display_name] => Boots of Swiftness [url] => boots-of-swiftness [client_id] => 3009 [icon] => /content/item/312e302e302e37302d33303039.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => UNIQUE Passive: Enhanced Movement 3 [recipe_cost] => 600 [total_cost] => 900 [sell_value] => 630 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 60 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +55 Movement Speed. UNIQUE Passive: Slow Resist: Movement slowing effects are reduced by 25%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 11 [last_comment_ts] => 2015-11-16 12:56:09 ) [1] => Array ( [item_id] => 82 [display_name] => Mercury's Treads [url] => mercurys-treads [client_id] => 3111 [icon] => /content/item/312e302e302e37302d33313131.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +30 Magic Resist UNIQUE Passive: Enhanced Movement 2 Reduces the duration of stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 40%. [recipe_cost] => 350 [total_cost] => 1100 [sell_value] => 770 [category] => Magic Resist,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 25 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 30 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduced by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 8 [last_comment_ts] => 2013-12-16 13:03:23 ) [2] => Array ( [item_id] => 53 [display_name] => Ninja Tabi [url] => ninja-tabi [client_id] => 3047 [icon] => /content/item/312e302e302e37302d33303437.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +23 Armor +11% Dodge Chance UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 500 [total_cost] => 1100 [sell_value] => 770 [category] => Armor,Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 20 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. UNIQUE Passive: Blocks 12% of the damage from basic attacks. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2019-05-07 09:27:03 ) [3] => Array ( [item_id] => 40 [display_name] => Sorcerer's Shoes [url] => sorcerers-shoes [client_id] => 3020 [icon] => /content/item/312e302e302e37302d33303230.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2 [recipe_cost] => 800 [total_cost] => 1100 [sell_value] => 770 [category] => Movement,Boots [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 18 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 2 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Enhanced Movement: +45 Movement Speed. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2013-04-10 16:57:44 ) ) ) [3] => Array ( [display_name] => Core build [item_ids] => Array ( [0] => 85 ) [description] => Rylai's is an essential item on singed. It's insanely underrated. I rush it every game as my first core item after my full boots. I'll go into more details in the item chapter. [display_order] => 4 [is_grouped] => [is_core] => 1 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 85 [display_name] => Rylai's Crystal Scepter [url] => rylais-crystal-scepter [client_id] => 3116 [icon] => /content/item/312e302e302e37302d33313136.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Advanced [description] => +500 Health +80 Ability Power Passive: Dealing spell damage slows the target's movement speed by 35% for 2 seconds (15% for multi-target spells). [recipe_cost] => 915 [total_cost] => 2600 [sell_value] => 1820 [category] => Health,Ability Power [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 90 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Your spell damage and summoned minions will slow the target's movement speed by 20% for 1 second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 29 [last_comment_ts] => 2018-12-16 10:27:23 ) ) ) [4] => Array ( [display_name] => general situational (in order of usefulness) [item_ids] => Array ( [0] => 153 [1] => 253 [2] => 287 [3] => 56 [4] => 379 [5] => 34 [6] => 76 [7] => 61 [8] => 282 [9] => 102 [10] => 44 ) [description] => You'll be building deadmans or righteous glory after your core stuff most games, but sometimes the threat is AP so you go visage. Banshee's is great if you're carrying vs AP and need both more damage and more MR, but visage is generally the way to go since you want to let your team do the damage and you should focus on being tanky enough to stay alive during a fight and get them a lot of kills. Shurelya's Reverie is fantastic. Insanely cheap, give you useful stats, and the active can be used not only to engage like Rightous Glory but can be used to escape as well. Thornmail is good when you're against something absurd like a nasus or tryndamere, especially when the enemy ADC is strong on top of that. I teach you how to use zzrot properly later in the guide but the gist is that if your team is going even or the enemies waveclear too fast for you to push in to their base, placing a zzrot behind your team while you're all pushing waves in makes sure the tower actually goes down. This used to be way more of a problem but Riot has since made changes that fix this scenario mostly, so that's why I moved it near the end. Randuins is nice but only get it if you already have deadmans, rightous glory, ninja tabi, etc. and can't tank enough still. If you're missing any of these, getting them will help you a lot more than randuins will vs heavy AD. [display_order] => 5 [is_grouped] => [is_core] => 0 [group_display_name] => [items] => Array ( [0] => Array ( [item_id] => 153 [display_name] => Liandry's Torment [url] => liandrys-torment [client_id] => 3151 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 750 [total_cost] => 3100 [sell_value] => 2170 [category] => Health,Ability Power [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Madness: Damaging champions increases the damage you deal by 2% per second until exiting combat (up to 10%). UNIQUE Passive: Torment: Dealing spell damage burns enemies for 1.5% of their maximum health per second. Lasts for 3 seconds. If their movement is impaired, they take 2.5% of their maximum health per second instead. 100 max damage per second vs monsters. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 32 [last_comment_ts] => 2019-02-09 19:06:51 ) [1] => Array ( [item_id] => 253 [display_name] => Righteous Glory [url] => righteous-glory [client_id] => 3800 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1100 [total_cost] => 2650 [sell_value] => 1855 [category] => Health,Health Regen,Armor,Cooldown Reduction,Mana [health] => 400 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 30 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 300 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => [consume] => [active] => [unique_active] => Grants +75% Movement Speed to your champion when moving towards enemies or enemy turrets for 4 seconds. After 3 seconds or upon nearing an enemy champion, a shockwave is emitted, slowing nearby enemy champion Movement Speed by 75% for 2 seconds (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 2 [last_comment_ts] => 2018-04-24 19:44:37 ) [2] => Array ( [item_id] => 287 [display_name] => Dead Man's Plate [url] => dead-mans-plate [client_id] => 3742 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1100 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 425 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 60 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Dreadnought: You build Momentum stacks while moving, increasing movement speed by up to 60 at 100 stacks. Momentum quickly decays while under the effects of a stun, taunt, fear, silence, blind, polymorph, or immobilize effect. UNIQUE Passive: Crushing Blow: Basic attacks discharge all momentum stacks, dealing 1 damage per momentum consumed. [i]Melee only[/i]: If at maximum momentum, the next basic attack also slows the target by 50% for 1 second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 4 [last_comment_ts] => 2016-07-01 14:49:07 ) [3] => Array ( [item_id] => 56 [display_name] => Spirit Visage [url] => spirit-visage [client_id] => 3065 [icon] => /content/item/312e302e302e37302d33303635.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +33 Magic Resistance +25 Health Regen per 5 sec UNIQUE Passive: Reduces ability cooldowns by 12%. [recipe_cost] => 800 [total_cost] => 2800 [sell_value] => 1960 [category] => Health,Magic Resist,Health Regen,Cooldown Reduction [health] => 450 [health_regeneration] => 100 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Increases all healing, regeneration and drain effects on yourself by 30%. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 33 [last_comment_ts] => 2019-05-11 06:36:36 ) [4] => Array ( [item_id] => 379 [display_name] => Shurelya's Reverie [url] => shurelyas-reverie [client_id] => 2065 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 475 [total_cost] => 2250 [sell_value] => 1575 [category] => Health,Ability Power,Cooldown Reduction,Mana Regen,Movement [health] => 200 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 100 [ability_power] => 40 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => +10% cooldown reduction UNIQUE Passive: +5% movement speed [consume] => [active] => [unique_active] => Grants yourself and nearby allies 40% bonus movement speed for 3 seconds (90 second cooldown). [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [5] => Array ( [item_id] => 34 [display_name] => Abyssal Mask [url] => abyssal-mask [client_id] => 3001 [icon] => /content/item/312e302e302e37302d33303031.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +70 Ability Power +57 Magic Resistance UNIQUE Aura: Reduces the Magic Resist of nearby enemy champions by 20. [recipe_cost] => 1180 [total_cost] => 3000 [sell_value] => 2100 [category] => Health,Magic Resist,Cooldown Reduction,Mana [health] => 350 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 300 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => Enemy champions within 325 range take 15% more magic damage. [passive] => [unique_passive] => Eternity: Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 19 [last_comment_ts] => 2019-02-01 14:56:09 ) [6] => Array ( [item_id] => 76 [display_name] => Banshee's Veil [url] => banshees-veil [client_id] => 3102 [icon] => /content/item/312e302e302e37302d33313032.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 0 [available_in] => Classic [tier] => Legendary [description] => +450 Health +400 Mana +57 Magic Resist UNIQUE Passive: Blocks one negative spell every 30 seconds. [recipe_cost] => 800 [total_cost] => 3000 [sell_value] => 2100 [category] => Magic Resist,Ability Power,Cooldown Reduction [health] => 0 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 60 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 75 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 10 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2019-03-07 10:53:40 ) [7] => Array ( [item_id] => 61 [display_name] => Thornmail [url] => thornmail [client_id] => 3075 [icon] => /content/item/312e302e302e37302d33303735.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +100 Armor UNIQUE Passive: On being hit by standard attacks, returns 25% of damage taken as magic damage. [recipe_cost] => 400 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 250 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 80 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Thorns: Upon being hit by a basic attack, reflects magic damage equal to 25 + 10% of your bonus Armor, inflicting Grievous Wounds on the attacker for 3 seconds. UNIQUE Passive: Cold Steel: When hit by basic attacks, cripples source's attack speed by 15% for 1 second. [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 22 [last_comment_ts] => 2015-03-23 18:56:58 ) [8] => Array ( [item_id] => 282 [display_name] => Zz'Rot Portal [url] => zzrot-portal [client_id] => 3512 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 0 [is_howling_abyss] => 0 [is_crystal_scar] => 0 [is_classic] => 0 [is_dominion] => 0 [available_in] => [tier] => Legendary [description] => [recipe_cost] => 1080 [total_cost] => 2700 [sell_value] => 1890 [category] => Magic Resist,Health Regen,Armor,Movement [health] => 0 [health_regeneration] => 125 [health_multiplier] => 0 [dodge] => 0 [armor] => 55 [magic_resistance] => 55 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => [unique_passive] => Point Runner: Builds up to 20% Movement Speed over 2 seconds while near turrets, destroyed turrets or Void Gates, the movement speed build up decays upon leaving the area. [consume] => [active] => [unique_active] => Spawns a Void Gate at target location for 120 seconds. Every 4 seconds the gate makes a Voidspawn that travels down the nearest lane. Voidspawn explode when attacking structures. Voidspawn ignore champions and void targets (120 second cooldown.) The first and every fourth Voidspawn made by Void Gate gains 15% of your total Health as damage. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 3 [last_comment_ts] => 2017-01-23 15:57:12 ) [9] => Array ( [item_id] => 102 [display_name] => Randuin's Omen [url] => randuins-omen [client_id] => 3143 [icon] => [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => [recipe_cost] => 900 [total_cost] => 2900 [sell_value] => 2030 [category] => Health,Armor [health] => 400 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 70 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 0 [mana_regeneration] => 0 [ability_power] => 0 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Reduces the damage you take from critical strikes by 20%. [unique_passive] => Cold Steel: If you are hit by a basic attack, you slow the attacker's Attack Speed by 15% for 1 second. [consume] => [active] => [unique_active] => Slows the Movement Speed of nearby enemy units by 55% for 2 seconds (500 range). 60 second cooldown. [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 14 [last_comment_ts] => 2014-03-01 07:54:48 ) [10] => Array ( [item_id] => 44 [display_name] => Rod of Ages [url] => rod-of-ages [client_id] => 3027 [icon] => /content/item/312e302e302e37302d33303237.gif [is_consumable] => 0 [is_summoners_rift] => 1 [is_twisted_treeline] => 1 [is_howling_abyss] => 1 [is_crystal_scar] => 0 [is_classic] => 1 [is_dominion] => 1 [available_in] => Classic,Dominion [tier] => Legendary [description] => +380 Health +425 Mana +50 Ability Power Passive: Your Champion gains 18 Health, 20 Mana, and 2 Ability Power every 1 min. Bonuses cap at +270 Health, +300 Mana, and +30 Ability Power. [recipe_cost] => 650 [total_cost] => 2600 [sell_value] => 1750 [category] => Health,Ability Power,Mana [health] => 300 [health_regeneration] => 0 [health_multiplier] => 0 [dodge] => 0 [armor] => 0 [magic_resistance] => 0 [attack_damage] => 0 [attack_speed] => 0 [critical_strike] => 0 [critical_strike_chance] => 0 [critical_strike_damage] => 0 [life_steal] => 0 [spell_vamp] => 0 [tenacity] => 0 [mana] => 300 [mana_regeneration] => 0 [ability_power] => 60 [armor_penetration] => 0 [lethality] => 0 [magic_penetration] => 0 [cooldown_reduction] => 0 [attack_range] => 0 [gold_generation] => 0 [movement_speed_multiplier] => 0 [movement_speed_rank] => 0 [energy] => 0 [energy_regeneration] => 0 [experience] => 0 [unique_movement_speed_rank] => 0 [unique_movement_speed_multiplier] => 0 [unique_armor] => 0 [unique_magic_resistance] => 0 [unique_attack_damage] => 0 [unique_health_regeneration] => 0 [unique_mana] => 0 [unique_mana_regeneration] => 0 [unique_magic_penetration] => 0 [unique_armor_penetration] => 0 [unique_lethality] => 0 [unique_life_steal] => 0 [unique_spell_vamp] => 0 [unique_tenacity] => 0 [unique_attack_speed] => 0 [unique_cooldown_reduction] => 0 [unique_ability_power] => 0 [unique_critical_strike_chance] => 0 [unique_critical_strike_damage] => 0 [unique_dodge] => 0 [unique_gold_generation] => 0 [unique_health] => 0 [unique_death_time_reduction] => 0 [unique_energy] => 0 [unique_energy_regeneration] => 0 [unique_experience] => 0 [unique_health_multiplier] => 0 [aura] => [passive] => Your Champion gains 20 Health, 10 Mana, and 4 Ability Power every 1 min. Bonuses cap at +200 Health, +100 Mana and +40 Ability Power. (Not included in stats) [unique_passive] => Eternity: Your champion gains 15% of damage taken from champions as Mana and spending Mana restores 20% of the cost as Health, up to 25 per spell cast (toggle spells heal for up to 25 per second). [consume] => [active] => [unique_active] => [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_published] => 1 [comment_count] => 7 [last_comment_ts] => 2018-02-16 12:00:22 ) ) ) ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 2 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 3 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [reforged_rune_builds] => Array ( [0] => Array ( [display_name] => Current best setup [primary_path_reforged_rune_id] => 61 [primary_reforged_rune_ids] => Array ( [0] => 69 [1] => 17 [2] => 20 [3] => 24 ) [secondary_path_reforged_rune_id] => 62 [secondary_reforged_rune_ids] => Array ( [0] => 29 [1] => 31 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => shield [url] => /images/shards/shield.png [text] => 6 Armor [id] => 4 ) ) [description] => [display_order] => 1 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 61 [display_name] => Precision [url] => precision [description] => Improved attacks and sustained damage. [short_description] => Improved attacks and sustained damage. [client_id] => 8000 [path] => Precision [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 69 [display_name] => Conqueror [url] => conqueror [description] => Damaging attacks and abilities grant 2-6 adaptive force (levels 1-18) for 2 seconds (8 seconds for melee), stacking up to 5 times to a max of 10-30. At 5 stacks, 8% of your damage against champions is converted to true damage and you heal for that amount. Damage-over-time effects and ongoing sources of damage can grant one stack every 5 seconds [short_description] => Damaging attacks and abilities grant 2-6 adaptive force for 2 seconds (8 seconds for melee), stacking up to 5 times. At 5 stacks, 8% of your damage against champions is converted to true damage and you heal for that amount. [client_id] => 8010 [path] => Precision [slot] => Keystone [display_order] => 4 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 1 [last_comment_ts] => 2018-09-09 08:53:09 ) [1] => Array ( [reforged_rune_id] => 17 [display_name] => Triumph [url] => triumph [description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [short_description] => Takedowns restore 12% of your missing health and grant an additional 20 gold. [client_id] => 9111 [path] => Precision [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-09-06 19:44:13 ) [2] => Array ( [reforged_rune_id] => 20 [display_name] => Legend: Tenacity [url] => legend-tenacity [description] => Gain 5% tenacity plus an additional 2.5% for every [i]Legend[/i] stack (max 10 stacks). [color=#fff]Legend:[/color] Gain [i]Legend[/i] stacks for every 20 points earned, up to 10: [list] [*] 20 points for champion takedowns [*] 20 points for epic monster takedowns [*] 5 points for large monster kills [*] 1 points for minion kills [/list] [short_description] => Takedowns on enemies grant permanent Tenacity. [client_id] => 9105 [path] => Precision [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 24 [display_name] => Last Stand [url] => last-stand [description] => Deal 5-11% increased damage to champions while you are below 60% health. Max damage gained at 30% health. [short_description] => Deal more damage to champions while you are low on health. [client_id] => 8299 [path] => Precision [slot] => Tertiary Rune [display_order] => 13 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 29 [display_name] => Taste of Blood [url] => taste-of-blood [description] => Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level) Cooldown: 20 seconds [short_description] => Heal when you damage an enemy champion. [client_id] => 8139 [path] => Domination [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 31 [display_name] => Ravenous Hunter [url] => ravenous-hunter [description] => Heal for 1.5% (+ 2.5% per [i]Bounty Hunter[/i] stack) of the damage dealt by your abilities. Earn a [i]Bounty Hunter[/i] stack the first time you get a takedown on each enemy champion. Healing reduced to one third on Area of Effect abilities. [short_description] => Unique takedowns grant permanent healing from ability damage. [client_id] => 8135 [path] => Domination [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [1] => Array ( [display_name] => 9.8 [primary_path_reforged_rune_id] => 63 [primary_reforged_rune_ids] => Array ( [0] => 7 [1] => 70 [2] => 38 [3] => 40 ) [secondary_path_reforged_rune_id] => 62 [secondary_reforged_rune_ids] => Array ( [0] => 29 [1] => 31 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => Obviously change the armor to MR if vs a difficult MR toplaner or the enemy team is mainly MR. You can change [gathering storm] for [scorch] if you want, but [gathering storm] is safer since it means you won't fall off so hard lategame if the game gets that far. Since Singed doesn't build tons of AP, gathering storm is a huge boost to his damage as well, because it add's an extra 25% basically (as opposed to an AP damage champion like [veigar] where this rune adds only a slight increase relatively) [display_order] => 2 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 7 [display_name] => Summon Aery [url] => summon-aery [description] => Your attacks and abilities send Aery to a target, damaging enemy champions or shielding allies. Damage: 10-40 (based on level) (+ 10% AP) (+ 15% bonus AD) Shield: 35-80 (based on level) (+ 25% AP) or (+ 40% bonus AD) [i]Aery[/i] cannot be sent out again until she returns to you. [short_description] => Your attacks and abilities send Aery to a target, damaging enemies or shielding allies. [client_id] => 8214 [path] => Sorcery [slot] => Keystone [display_order] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 70 [display_name] => Nimbus Cloak [url] => nimbus-cloak [description] => Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds. For the duration of the movement speed increase, you can pass through units. Cooldown: 60 seconds. Affected by Cooldown Reduction. [short_description] => Shortly after casting your Ultimate, gain a burst of movement speed. [client_id] => 8275 [path] => Sorcery [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 38 [display_name] => Celerity [url] => celerity [description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [short_description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [client_id] => 8234 [path] => Sorcery [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-07-23 11:40:29 ) [3] => Array ( [reforged_rune_id] => 40 [display_name] => Scorch [url] => scorch [description] => Your next damaging ability hit sets champions on fire, dealing 15-35 bonus magic damage based on level after 1 second. Cooldown: 10 seconds [short_description] => Your first ability hit every 10s burns champions. [client_id] => 8237 [path] => Sorcery [slot] => Tertiary Rune [display_order] => 10 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 29 [display_name] => Taste of Blood [url] => taste-of-blood [description] => Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level) Cooldown: 20 seconds [short_description] => Heal when you damage an enemy champion. [client_id] => 8139 [path] => Domination [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 31 [display_name] => Ravenous Hunter [url] => ravenous-hunter [description] => Heal for 1.5% (+ 2.5% per [i]Bounty Hunter[/i] stack) of the damage dealt by your abilities. Earn a [i]Bounty Hunter[/i] stack the first time you get a takedown on each enemy champion. Healing reduced to one third on Area of Effect abilities. [short_description] => Unique takedowns grant permanent healing from ability damage. [client_id] => 8135 [path] => Domination [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) ) [2] => Array ( [display_name] => 9.8 [primary_path_reforged_rune_id] => 64 [primary_reforged_rune_ids] => Array ( [0] => 12 [1] => 44 [2] => 48 [3] => 43 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 70 [1] => 38 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => shield [url] => /images/shards/shield.png [text] => 6 Armor [id] => 4 ) ) [description] => [display_order] => 3 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 64 [display_name] => Resolve [url] => resolve [description] => Durability and crowd control. [short_description] => Durability and crowd control. [client_id] => 8400 [path] => Resolve [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 12 [display_name] => Aftershock [url] => aftershock [description] => After immobilizing an enemy champion, increase your Armor and Magic Resist by 70 + 50% of your Bonus Resists for 2.5 seconds. Then explode, dealing magic damage to nearby enemies. Damage: 10-120 (+4% of your maximum health) Cooldown: 35 seconds Resistance bonus from Aftershock capped at: 80-150 (based on level) [short_description] => After immobilizing an enemy champion gain defenses and later deal a burst of magic damage around you. [client_id] => 8439 [path] => Resolve [slot] => Keystone [display_order] => 2 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 5 [last_comment_ts] => 2017-11-23 04:34:14 ) [1] => Array ( [reforged_rune_id] => 44 [display_name] => Demolish [url] => demolish [description] => Charge up a powerful attack against a tower over 3 seconds, while within 600 range of it. The charged attack deals 100 (+35% of your max health) bonus physical damage. Cooldown: 45 seconds [short_description] => Charge up a powerful attack against a tower while near it. [client_id] => 8446 [path] => Resolve [slot] => Greater Rune [display_order] => 4 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 48 [display_name] => Conditioning [url] => conditioning [description] => After 10 minutes gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%. [short_description] => After 10 minutes gain +9 Armor and +9 Magic Resist and increase your Armor and Magic Resist by 5%. [client_id] => 8429 [path] => Resolve [slot] => Secondary Rune [display_order] => 7 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 43 [display_name] => Unflinching [url] => unflinching [description] => After casting a Summoner Spell, gain 15% Tenacity and Slow Resistance for 10 seconds. Additionally, gain 10% Tenacity and Slow Resistance for each Summoner Spell on cooldown. [short_description] => After casting a Summoner Spell, gain Tenacity and Slow Resistance for a short duration. Additionally, gain Tenacity and Slow Resistance for each Summoner Spell on cooldown. [client_id] => 8242 [path] => Resolve [slot] => Tertiary Rune [display_order] => 13 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 70 [display_name] => Nimbus Cloak [url] => nimbus-cloak [description] => Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds. For the duration of the movement speed increase, you can pass through units. Cooldown: 60 seconds. Affected by Cooldown Reduction. [short_description] => Shortly after casting your Ultimate, gain a burst of movement speed. [client_id] => 8275 [path] => Sorcery [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 38 [display_name] => Celerity [url] => celerity [description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [short_description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [client_id] => 8234 [path] => Sorcery [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-07-23 11:40:29 ) ) ) [3] => Array ( [display_name] => 9.5 (Minishcap1) [primary_path_reforged_rune_id] => 62 [primary_reforged_rune_ids] => Array ( [0] => 6 [1] => 29 [2] => 26 [3] => 31 ) [secondary_path_reforged_rune_id] => 63 [secondary_reforged_rune_ids] => Array ( [0] => 70 [1] => 38 ) [shards] => Array ( [0] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [1] => Array ( [type] => diamond [url] => /images/shards/diamond.png [text] => 9 Adaptive (5.4 AD or 9 AP) [id] => 1 ) [2] => Array ( [type] => heart [url] => /images/shards/heart.png [text] => 15-90 HP (lvls 1-18) [id] => 6 ) ) [description] => Minishcap1's current way to do things which a lot of top singed players are starting to use. Hard to get used to but its probably the only truly viable setup right now in 9.5 [display_order] => 4 [primary_path_reforged_rune] => Array ( [reforged_rune_id] => 62 [display_name] => Domination [url] => domination [description] => Burst damage and target access. [short_description] => Burst damage and target access. [client_id] => 8100 [path] => Domination [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [primary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 6 [display_name] => Dark Harvest [url] => dark-harvest [description] => Damaging a champion below 50% of their maximum health deals 20-60 (based on level) (+ 5 per Soul) (+ 25% bonus AD) (+ 15% AP) bonus Adaptive damage and reaps 1 Soul. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion takedown. [short_description] => Damaging a champion below 50% of their maximum health deals bonus Adaptive damage. This cannot happen again for 45 seconds, resetting to 1.5 seconds on champion takedown. [client_id] => 8128 [path] => Domination [slot] => Keystone [display_order] => 3 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 29 [display_name] => Taste of Blood [url] => taste-of-blood [description] => Heal when you damage an enemy champion. Healing: 18-35 (+ 20% bonus AD) (+ 10% AP) health (based on level) Cooldown: 20 seconds [short_description] => Heal when you damage an enemy champion. [client_id] => 8139 [path] => Domination [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [reforged_rune_id] => 26 [display_name] => Ghost Poro [url] => ghost-poro [description] => When your wards expire, they leave behind a Ghost Poro, which grants vision for 60 seconds. Nearby enemy champions scare the Ghost Poro away. Gain an adaptive bonus of 1.2 Attack Damage or 2 Ability Power for every Ghost Poro spawned and when your Ghost Poro spots an enemy champion, up to 10 stacks. After gaining 10 stacks, additionally gain 10 adaptive force. [short_description] => When your wards expire, they leave behind a Ghost Poro. The Ghost Poro grants vision until discovered. Gain permanent AD or AP, adaptive for each Ghost Poro and when your Ghost Poro spots an enemy champion, bonus upon completion. [client_id] => 8120 [path] => Domination [slot] => Secondary Rune [display_order] => 9 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [3] => Array ( [reforged_rune_id] => 31 [display_name] => Ravenous Hunter [url] => ravenous-hunter [description] => Heal for 1.5% (+ 2.5% per [i]Bounty Hunter[/i] stack) of the damage dealt by your abilities. Earn a [i]Bounty Hunter[/i] stack the first time you get a takedown on each enemy champion. Healing reduced to one third on Area of Effect abilities. [short_description] => Unique takedowns grant permanent healing from ability damage. [client_id] => 8135 [path] => Domination [slot] => Tertiary Rune [display_order] => 11 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [secondary_path_reforged_rune] => Array ( [reforged_rune_id] => 63 [display_name] => Sorcery [url] => sorcery [description] => Empowered abilities and resource manipulation. [short_description] => Empowered abilities and resource manipulation. [client_id] => 8200 [path] => Sorcery [slot] => Path [display_order] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [secondary_reforged_runes] => Array ( [0] => Array ( [reforged_rune_id] => 70 [display_name] => Nimbus Cloak [url] => nimbus-cloak [description] => Shortly after casting your Ultimate, gain 100 movement speed, decaying over the next 2.5 seconds. For the duration of the movement speed increase, you can pass through units. Cooldown: 60 seconds. Affected by Cooldown Reduction. [short_description] => Shortly after casting your Ultimate, gain a burst of movement speed. [client_id] => 8275 [path] => Sorcery [slot] => Greater Rune [display_order] => 6 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [reforged_rune_id] => 38 [display_name] => Celerity [url] => celerity [description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [short_description] => All movement speed bonuses are 7% more effective on you and you gain 1% Movement Speed. [client_id] => 8234 [path] => Sorcery [slot] => Secondary Rune [display_order] => 8 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 2 [last_comment_ts] => 2018-07-23 11:40:29 ) ) ) ) [threats] => Array ( [0] => Array ( [champion_id] => 51 [rank] => 5 [description] => Very easy. You simply outdamage him in all early trades and can zone him off from all cs. Spread poison across your minions and he'll have to trade 1/5th of his hp every single time he goes in for one. [display_order] => 1 [champion] => Array ( [champion_id] => 51 [display_name] => Garen [url_str] => garen [title] => The Might of Demacia [key] => [description] => Throughout Valoran, the resolve of Demacia's military is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence. "The most effective way to kill an opponent is to slice through the man next to him." - Garen, on front line strategy [spotlight_embed_url] => https://www.youtube.com/watch?v=Q7oyW6LjxrA [role] => Fighter [defense_rating] => 7 [magic_rating] => 1 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 616 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.933 [health_18] => 2049 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 78.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 134.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.3 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *Garen's regeneration greatly increases if he can avoid receiving damage for several seconds. *Courage increases the effectiveness of defensive items. Be sure to itemize appropriately against your opponents damage types. *Garen is only constrained by cooldowns, making items such as Youmuu's Ghostblade and Brutalizer very effective for him. [tip_playing_against] => *Stack armor items to lower the large amount of physical damage that Garen deals out. *Try to run away from Garen as your health gets lower, as he can execute you quickly with Demacian Justice. *Be careful about attacking Garen in a brush. It often will lead to taking full damage from Judgment. [client_id] => 86 [riot_points] => 260 [influence_points] => 450 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 31782 [view_count] => 9410378 [comments] => 2 [comment_count] => 25 [votes] => 9 [vote_count] => 15 [community_tier_list_vote_count] => 615 [community_tier_list_score] => 0.499837 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-05 20:13:28 [last_comment_ts] => 2018-11-17 15:29:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 879 [create_ts] => 2010-04-27 00:00:00 ) ) [1] => Array ( [champion_id] => 128 [rank] => 5 [description] => She can outdamage you after 6 if you're not careful, but assuming you can dodge her fairly slow abilities you can win lane easily. [display_order] => 2 [champion] => Array ( [champion_id] => 128 [display_name] => Illaoi [url_str] => illaoi [title] => The Kraken Priestess [key] => [description] => "I'm not big on sermons. Broken bones teach better lessons." Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the "Truth Bearer of Nagakabouros" soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side. [spotlight_embed_url] => https://www.youtube.com/watch?v=UFkCDRlb9FA [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 586 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 340 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2201 [mana_18] => 980 [movement_speed_18] => 340 [armor_18] => 90.6 [magic_resistance_18] => 53.4 [attack_damage_18] => 145 [critical_strike_18] => 0 [health_regeneration_18] => 23.1 [mana_regeneration_18] => 20.3 [attack_range_18] => 125 [tip_playing_as] => * Tentacles are an immense source of power. Don't fight without them. * Spirits inherit their target's current Health. If making a Vessel is your goal, try whittling your opponent's health down a bit first to make killing the Spirit easier. * Leap of Faith is best used to follow-up a strong engage or when being engaged upon. Be careful about being the first one into a fight. [tip_playing_against] => * Killing Tentacles whenever possible will make it much easier to win a fight against Illaoi. * When your Spirit gets pulled out, fight back if you can. Dealing damage to Illaoi reduces the Spirit's duration. * Avoid grouping up for Leap of Faith to reduce the number of Tentacles available to Illaoi. [client_id] => 420 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 3204662 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 603 [community_tier_list_score] => 0.444776 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2015-11-24 00:00:00 ) ) [2] => Array ( [champion_id] => 73 [rank] => 5 [description] => Rare to see lee sin top but when you do it's free. Dodge Q and you can outdamage him in every trade. [display_order] => 3 [champion] => Array ( [champion_id] => 73 [display_name] => Lee Sin [url_str] => lee-sin [title] => The Blind Monk [key] => [description] => As a young teen, Lee Sin was intent on becoming a summoner. His will and dedication were unmatched by any of his peers, and his skill drew the attention of Reginald Ashram, the League's High Councilor at the time. While studying at the Arcanum Majoris, Lee Sin became frustrated with instruction paced for the other students. He spent his free time researching the nuances of summoning in hopes of graduating sooner. He made amazing advances in his arcane studies, surpassing all other students. By all indications, he would have become one of the League's greatest summoners were it not for one terrible mistake. Too impatient, he attempted to test his ability by summoning a beast from the Plague Jungles. What he summoned instead was a young boy, but not in one piece. He barely had time to look the boy in what was once his face before the jumbled human mass fell lifeless to the floor. A League investigation later revealed that the boy's entire village was obliterated by feedback from the ritual. Lee Sin's talents were so promising that the League was willing to overlook the incident, but he could never forgive himself. He left the Institute and journeyed to the Shojin Monastery for eternal repentance, swearing never to practice magic again. Years later, hoping to atone for his crime with martyrdom, he set himself ablaze as a protest of the Noxian occupation of Ionia. He remained alive in this state, enduring searing agony for weeks. His actions paved the way for a League match wherein Ionia prevailed, but by the time he was doused, his eyes had been burned completely from their sockets. Hailed as a savior, he was reborn, and his will to act invigorated. He joined the League of Legends to continue his atonement with sweat and blood, a true monk's only possessions. ''The actions of one may sunder the world, but the efforts of many may rebuild it.'' - Lee Sin [spotlight_embed_url] => http://www.youtube.com/watch?v=e6SleHuJjLo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 571 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.2 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.4 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 2016 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 87.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.6 [critical_strike_18] => 0 [health_regeneration_18] => 19.3 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Use Sonic Wave before Dragon's Rage so you can chase the target with Resonating Strike. * Take advantage of Flurry by weaving in basic attacks between spell casts -- this maximizes damage output and minimizes energy loss. * Self-casting Safeguard and using Iron Will are powerful tools for killing neutral monsters (in the jungle). [tip_playing_against] => * Stay spread out to minimize the impact of Lee Sin's ultimate, Dragon's Rage. * Lee Sin has powerful tools to combat physical damage in Iron Will and Cripple but he is still vulnerable to magic damage. * Lee Sin relies heavily on following up with his abilities. Use disables to prevent him from chaining together his abilities and attacks. [client_id] => 64 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 9042485 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 674 [community_tier_list_score] => 0.429674 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-02 10:55:40 [last_comment_ts] => 2013-09-24 07:05:04 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-04-01 00:00:00 ) ) [3] => Array ( [champion_id] => 35 [rank] => 5 [description] => You can completely put him out of lane and zone him off from cs. There's nothing he can do about it. He's also insanely bad at tower farming AND tanking minions in lane, so if you proxy all through laning phase he's completely screwed. He's forced to either miss half of his cs under tower or give you a free kill by trying to tank it in lane a bit. [display_order] => 4 [champion] => Array ( [champion_id] => 35 [display_name] => Malphite [url_str] => malphite [title] => Shard of the Monolith [key] => Malphite [description] => There is a world of perfect harmony, where all are part of the whole. The Monolith is the essence of all creation, and its denizens are but singular pieces of it. It is beautiful in its symmetry, and in its almost complete lack of uncertainty. The rocky beings that live there know their place and work to fulfill their duties to the fullest extent, functioning almost as a superorganism or hive. Malphite has always strived to live up to his full potential, as his own personal part of the whole, serving the role of a distinguished creature questing to enforce his people's flawless vision of order. One day, without warning, a dimensional rift opened, and he was summoned across the cosmos to the world of Runeterra. The transition was painful and terrifying for him, as he was cut off from the song of his people and the Monolith - things that had been ever-present in him since the day he was born. He raged, trapped in the Summoning Circle, as those who had called him made their plea. Runeterra was a world that had nearly been consumed by its disharmony. It was a world that needed champions to bring order out of chaos. It was to that end that the rock-creature was summoned, so that he could aid them in this quest. Looking past his own fear and apprehension, Malphite could see that this was a respectable goal, and one in which he could participate - perhaps uniquely so. Today, as part of the League of Legends, he hammers those who would seek to upset Valoran's movement toward order, especially turning his attention to those that wield chaotic magic. Unfortunately, Malphite has also begun to change, as he has been forced to face his own profound loneliness among the world's vibrant individuality. Beware, minions of chaos! The Shard of the Monolith has come. [spotlight_embed_url] => [role] => Tank [defense_rating] => 9 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 2 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 82 [mana] => 282 [mana_increase] => 40 [movement_speed] => 335 [armor] => 28.3 [armor_increase] => 3.75 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2104 [mana_18] => 962 [movement_speed_18] => 335 [armor_18] => 92.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 130 [critical_strike_18] => 0 [health_regeneration_18] => 16.4 [mana_regeneration_18] => 16.7 [attack_range_18] => 125 [tip_playing_as] => * Armor reduces the rate that attacks go through Granite Shield. Activate Brutal Strikes before an enemy can destroy the shield to minimize your damage intake. * Despite his abilities scaling on Armor, some games require Malphite to get Magic Resist. When those games occur, try getting Aegis of the Legion, Mercury's Treads, and Guardian Angel. [tip_playing_against] => * If you're a physical damage character stay behind your allies when fighting Malphite. Ground Slam can significantly reduce your damage output. * Malphite is one of a couple tanks who are capable of jungling. Watch out if he gets Smite. [client_id] => 54 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3534.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 24785 [view_count] => 8838346 [comments] => 0 [comment_count] => 12 [votes] => 6 [vote_count] => 6 [community_tier_list_vote_count] => 515 [community_tier_list_score] => 0.534369 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-04-07 16:10:53 [last_comment_ts] => 2014-07-28 20:22:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 252 [create_ts] => 2009-09-02 00:00:00 ) ) [4] => Array ( [champion_id] => 93 [rank] => 5 [description] => Not a hard lane, you can put him under tower and then just proxy. He will eventually try to tank minions in lane to avoid all the tower damage the minions are doing and then you have the advantage when you run back to lane. You win the 1v1. [display_order] => 5 [champion] => Array ( [champion_id] => 93 [display_name] => Nautilus [url_str] => nautilus [title] => The Titan of the Depths [key] => [description] => Once, Nautilus was a sailor commissioned by the Institute of War to explore the uncharted reaches of the Guardian’s Sea. This expedition took him deep into unknown waters where he and his crew found a vast section of the ocean’s rich blue waves were replaced by a black, oozing liquid that none of the crew could identify. Though their job was to investigate anything new that they found, no man aboard was willing to brave the murk except Nautilus. Only moments after he donned the hulking diver’s suit and climbed over the ship’s rail, something lurking in the muck grabbed hold of him. He clung to the side of the ship, but the thing below pulled him fiercely, rocking the entire ship. The other sailors grew afraid and made a terrible decision. As he stared and pled for help, they wrenched his grip free of the rail. He tumbled to the ink, grabbing the anchor in futile desperation. As he sank, he could do nothing but watch as the dark outline of his ship faded away. Then everything went black. When Nautilus awoke, he was something different. The great iron suit was now somehow part of him, he could not tell where it ended and he began. All the details of his memory were fuzzy and indistinct but one fact remained clear: he was left here, alone in the sunless depths, to die. In his hands he still clutched the anchor that belonged to the men who had condemned him. Having no other purpose, he took this clue and trudged - too heavy to swim or run – in search of answers. He wandered without direction or sense of passing time in what felt like an eternal dream. By the time he stumbled upon the shores of Bilgewater, he could find no traces of the man he was. No house, no family, no life to which he could return. Terrified sailors who’d heard his tale directed Nautilus back to the Institute, but the summoners refused to relinquish the names of the others they commissioned. By then Nautilus had learned about the League of Legends and there he saw an opportunity to discover and punish those responsible for the time and life he lost. "When lost in utter darkness, there is nothing left but forward." Nautilus [spotlight_embed_url] => http://www.youtube.com/watch?v=IyOeyjwZT28 [role] => Tank [defense_rating] => 6 [magic_rating] => 6 [attack_rating] => 4 [difficulty_rating] => 6 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 577 [health_increase] => 0 [mana] => 400 [mana_increase] => 0 [movement_speed] => 325 [armor] => 26.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.4 [health_regeneration_increase] => 0 [mana_regeneration] => 8.6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.715 [health_18] => 2039 [mana_18] => 1199 [movement_speed_18] => 325 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 117.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 17.1 [attack_range_18] => 175 [tip_playing_as] => * While ganking, consider aiming Dredge Line at nearby terrain and following t up with Riptide for a higher hit rate. * Riptide has a delayed blast timing on activation - you can use this while running away or when enemies are incoming to serve as a deterrent. [tip_playing_against] => * If Nautilus uses Riptide right next to you, hold in place until the ripple effect finishes before running. Running early will run you straight into the secondary explosions, causing you to take additional damage and slow. * While Nautilus is shielded, he is capable of dealing large amounts of area of effect damage with his basic attacks - consider taking down the shield if you have time. [client_id] => 111 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4531318 [comments] => 0 [comment_count] => 7 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 513 [community_tier_list_score] => 0.530214 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-02-20 09:12:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 294 [create_ts] => 2012-02-14 00:00:00 ) ) [5] => Array ( [champion_id] => 18 [rank] => 5 [description] => My absolute favourite lane. Lots of Singed picks are bad at him, so chances are you will win this if you have any experience at all on him. Get rylais before him and then initiate 1v1's and stomp him. [display_order] => 6 [champion] => Array ( [champion_id] => 18 [display_name] => Singed [url_str] => singed [title] => Mad Chemist [key] => ChemicalMan [description] => Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice. "My deadliest dose shall bear my patron's name!" - Singed, having just christened the Insanity Potion [spotlight_embed_url] => http://www.youtube.com/watch?v=ZOpT__qwjdQ [role] => Tank [defense_rating] => 8 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 580 [health_increase] => 78 [mana] => 291 [mana_increase] => 45 [movement_speed] => 345 [armor] => 27.9 [armor_increase] => 4.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62.3 [attack_damage_increase] => 3.375 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.802 [health_18] => 2025 [mana_18] => 1056 [movement_speed_18] => 345 [armor_18] => 87.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.7 [critical_strike_18] => 0 [health_regeneration_18] => 17.4 [mana_regeneration_18] => 16.9 [attack_range_18] => 125 [tip_playing_as] => *Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in. *Insanity Potion is very useful for pushing towers. *Flinging enemies into your tower can deal heavy amounts of damage to them. [tip_playing_against] => *Keep your distance to avoid being Flung back into Singed's allies *Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies. [client_id] => 27 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3237.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18756 [view_count] => 4156768 [comments] => 1 [comment_count] => 8 [votes] => 9 [vote_count] => 16 [community_tier_list_vote_count] => 559 [community_tier_list_score] => 0.573166 [community_tier_list_rank] => 3 [score] => 16 [lastpost_ts] => 2011-03-24 15:22:50 [last_comment_ts] => 2013-10-03 01:42:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 391 [create_ts] => 2009-04-18 00:00:00 ) ) [6] => Array ( [champion_id] => 117 [rank] => 5 [description] => One of the easiest lanes. Your poison make his shield passive irrelevant and you can just keep running around and killing him in lane. Even if he gets ult off on you it forces him to poison himself for the duration, so you simply fling him after and he's dead. [display_order] => 7 [champion] => Array ( [champion_id] => 117 [display_name] => Yasuo [url_str] => yasuo [title] => the Unforgiven [key] => [description] => Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor. Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain. Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer. Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone. Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side. Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms. Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back. [spotlight_embed_url] => https://www.youtube.com/watch?v=fkM20LgOdKQ [role] => Fighter [defense_rating] => 4 [magic_rating] => 4 [attack_rating] => 8 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 518 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.955 [health_18] => 1912 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 82.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.8 [critical_strike_18] => 0 [health_regeneration_18] => 21.8 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => * Dash through a minion to have Sweeping Blade available to chase your opponent should they flee; Dash directly to your opponent to preserve a minion as your escape route. * At level 18, Yasuo's Steel Tempest reaches its Attack Speed cap with 55% Attack Speed from items. * Last Breath can be cast on any target that is knocked Airborne, even by one of your allies. [tip_playing_against] => * Steel Tempest is very narrow. Dodge laterally if possible. * When Yasuo lands two Steel Tempests in a row, his next will fire a tornado. Watch and listen for the associated sound to prepare to dodge. * Yasuo is at his weakest just after he has launched a whirlwind. Engage at that point. * Yasuo's shield from Resolve lasts only 2 seconds. Dealing damage to him will trigger it. Wait it out, then engage. [client_id] => 157 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 7358072 [comments] => 0 [comment_count] => 3 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 708 [community_tier_list_score] => 0.435876 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-02-15 10:45:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 608 [create_ts] => 2013-12-13 00:00:00 ) ) [7] => Array ( [champion_id] => 78 [rank] => 4 [description] => His cage is going to tilt you to death but he's really an easy fight. You outdamage him especially if you make him miss his E and W. You outrun his W (the cage) if you ult and ghost because of its cast-time so just constantly be moving when all-inning him. [display_order] => 8 [champion] => Array ( [champion_id] => 78 [display_name] => Yorick [url_str] => yorick [title] => The Shepherd of Lost Souls [key] => [description] => "These isles... How they scream." The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick's monstrous actions belie his noble purpose: to free his home from the curse of the Ruination. [spotlight_embed_url] => https://www.youtube.com/watch?v=RUVveKdiU_U [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 564 [health_increase] => 0 [mana] => 294 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 6.8 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.944 [health_18] => 2009 [mana_18] => 889 [movement_speed_18] => 345 [armor_18] => 86.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 117 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 14.4 [attack_range_18] => 125 [tip_playing_as] => * You do not need to cast Awakening to regain the ability to cast Last Rites. * The Maiden will attempt to assist you in a fight, so choose your targets well. * You can send the Maiden down a lane alone, be careful though, as she represents a large portion of your combat power. [tip_playing_against] => * You can cast Smite on Mist Walkers and the Maiden of the Mist to damage or kill them. * Try to thin out Yorick's minions before you engage him, Mist Walkers will die from a basic attack or a single target spell. * You can attack Dark Procession to break the wall down. [client_id] => 83 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3184251 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 542 [community_tier_list_score] => 0.524723 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 524 [create_ts] => 2011-06-22 00:00:00 ) ) [8] => Array ( [champion_id] => 132 [rank] => 4 [description] => Get ninja tabi and just keep poisoning him. He can't do anything about it. Dodging or breaking his rope is easy. [display_order] => 9 [champion] => Array ( [champion_id] => 132 [display_name] => Kled [url_str] => kled [title] => The Cantankerous Cavalier [key] => [description] => A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as "The Great Hussar", "The High General Marshal Sergeant", and "The Mountain Admiral" trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has "acquired" every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his... and to take whatever he can get. [spotlight_embed_url] => https://www.youtube.com/watch?v=Pz145kVa-4w [role] => Fighter [defense_rating] => 2 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 340 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.997 [health_18] => 1530 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Kled generates some courage by killing minions, but gets much more from fighting Champions. *The last hit of Violent Tendencies deals more damage than the first three - make sure you hit it! *Chaaaaaaaarge!!! can be cast at a great range. Try and predict where the enemy team will be by the time you reach them. [tip_playing_against] => *Kled generates courage by damaging enemies with his Pocket Pistol and basic attacks, killing minions, and attacking structures or epic monsters. *Watch Kled's courage bar when he's off his mount - when it reaches 100%, he will remount and regain a significant amount of health. *Kled is much more threatening when he has Violent Tendencies ready. [client_id] => 240 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2032673 [comments] => 0 [comment_count] => 4 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 558 [community_tier_list_score] => 0.451613 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2016-08-10 20:51:19 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-08-10 00:00:00 ) ) [9] => Array ( [champion_id] => 70 [rank] => 4 [description] => Boring lane because you're never going to kill him and he's never going to kill you. You can just proxy farm laning phase and neither of you are going to come out on top unless he's bad. I marked it as easy because as long as you don't try anything stupid you won't lose. [display_order] => 10 [champion] => Array ( [champion_id] => 70 [display_name] => Maokai [url_str] => maokai [title] => The Twisted Treant [key] => [description] => Maokai was bound to a gnarled tree by the dark magic that transformed the Shadow Isles. The once-peaceful nature spirit is now a corruption of his former self. Infused with power that he never asked for, he has become a destructive force, sundering his enemies with wild magic and crushing limbs. Maokai continues to wander Valoran, seeking the means to bring life back to his forest home. [spotlight_embed_url] => http://www.youtube.com/watch?v=Gw8f-VqAcQo [role] => Tank [defense_rating] => 8 [magic_rating] => 6 [attack_rating] => 3 [difficulty_rating] => 3 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 565 [health_increase] => 0 [mana] => 377 [mana_increase] => 0 [movement_speed] => 335 [armor] => 30 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.945 [health_18] => 2175 [mana_18] => 1108 [movement_speed_18] => 335 [armor_18] => 98 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.6 [critical_strike_18] => 0 [health_regeneration_18] => 17.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => * Saplings can be tossed into brush or over terrain to gain line of sight of your enemies. * Save Vengeful Maelstrom for after your opponents have fully committed to a fight. * Ranking up Arcane Smash and Twisted Advance gives Maokai powerful crowd control moves, while ranking up Sapling Toss will improve your damage output and ability to farm. [tip_playing_against] => * Saplings can be avoided by placing friendly minions between yourself and them. You can also just outrun them if you're fast. * Vengeful Maelstrom does more damage if you attack Maokai or his allies within the area of effect. Stay out of the area to avoid the damage. * Maokai will avoid taking damage while he's using Twisted Advance, so don't waste your spells. [client_id] => 57 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4832974 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 616 [community_tier_list_score] => 0.458117 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-09 14:15:12 [last_comment_ts] => 2015-09-04 01:41:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 862 [create_ts] => 2011-02-16 00:00:00 ) ) [10] => Array ( [champion_id] => 22 [rank] => 4 [description] => Easy laning phase but he can become a real problem afterwards for your team no matter how well you do against him earlier (kind of like Singed). [display_order] => 11 [champion] => Array ( [champion_id] => 22 [display_name] => Cho'Gath [url_str] => chogath [title] => The Terror of the Void [key] => GreenTerror [description] => There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance. Woe betide the day when Cho'Gath grows weary of the League. [spotlight_embed_url] => http://www.youtube.com/watch?v=GJ8QI_7puvU [role] => Tank [defense_rating] => 7 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 80 [mana] => 272 [mana_increase] => 40 [movement_speed] => 345 [armor] => 28.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 4.2 [critical_strike] => 2.5 [critical_strike_increase] => 0.31 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1934 [mana_18] => 952 [movement_speed_18] => 345 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 132.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results. *If you're having difficultly feasting upon champions, try eating minions until you're larger. *Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana. [tip_playing_against] => *Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly. *Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him. [client_id] => 31 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3331.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 29817 [view_count] => 9090565 [comments] => 2 [comment_count] => 13 [votes] => 10 [vote_count] => 18 [community_tier_list_vote_count] => 642 [community_tier_list_score] => 0.442056 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2010-10-17 23:04:40 [last_comment_ts] => 2019-06-08 09:53:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-26 00:00:00 ) ) [11] => Array ( [champion_id] => 64 [rank] => 4 [description] => Common-sense lane. She can stun you but it's not a big deal as long as you're aware she can do that and play accordingly. [display_order] => 12 [champion] => Array ( [champion_id] => 64 [display_name] => Irelia [url_str] => irelia [title] => The Blade Dancer [key] => [description] => The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland. [spotlight_embed_url] => https://www.youtube.com/watch?v=SGxQAs9ULWY [role] => Fighter [defense_rating] => 4 [magic_rating] => 5 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 550 [health_increase] => 0 [mana] => 350 [mana_increase] => 0 [movement_speed] => 335 [armor] => 34 [armor_increase] => 0 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 200 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.691 [health_18] => 1995 [mana_18] => 860 [movement_speed_18] => 335 [armor_18] => 85 [magic_resistance_18] => 53.3 [attack_damage_18] => 128 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 21.6 [attack_range_18] => 200 [tip_playing_as] => [tip_playing_against] => [client_id] => 39 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5364021 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 616 [community_tier_list_score] => 0.418182 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-04-03 11:18:51 [last_comment_ts] => 2018-11-23 11:38:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 728 [create_ts] => 2018-04-04 00:00:00 ) ) [12] => Array ( [champion_id] => 56 [rank] => 4 [description] => You win after 6, but pre-6 he's going to harass you a lot and heal everything you try to trade back so just proxy until then. [display_order] => 13 [champion] => Array ( [champion_id] => 56 [display_name] => Vladimir [url_str] => vladimir [title] => The Crimson Reaper [key] => [description] => There is a temple hidden in the mountains between Noxus and the Tempest Flats, where the secrets of an ancient and terrifying sorcery are kept. The area surrounding the temple is littered with the exsanguinated corpses of those who have mistakenly wandered too close. These served only to pique the curiosity of Vladimir, when - in his youth - he trekked through these mountains during his flight from Noxus. A day earlier, the teenaged Vladimir had brutally murdered two boys his age, for no better reason than to enjoy the intoxicating scarlet bloom that surged forth. He realized immediately that he would never be able to suppress his murderous desires, and if he remained in Noxus, his foul deeds were sure to catch up with him. Without hesitation, he abandoned the city-state, and journeyed south. The trail of bodies led him to a crumbling stone temple. Inside he found an aging monk who appraised him with eyes of pure crimson. Vladimir surprised the monk by returning the wicked gaze with zeal. Recognizing the boy's sinister craving, the monk taught Vladimir how to manipulate and control the fluid of life, often practicing on passing travelers. When it came time for Vladimir to learn the final lesson, the monk warned that failure would result in death. Vladimir did not fail, but success bore a grisly surprise. During the ritual, every drop of the monk's blood was drawn from his body and fused with Vladimir's, imbuing him with his master's magical essence, and that of every hemomancer before him. Left alone and suddenly without purpose, Vladimir resolved to return to Noxus, demanding enrolment in the League to prove the supremacy of his craft. When the Noxian High Command observed the gruesome fates which befell the palace guards, they elected to avail themselves of Vladimir's unsavory talents. 'That which runs through you will run you through.' -Vladimir [spotlight_embed_url] => http://www.youtube.com/watch?v=eiUgrEWRx6M [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 550 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 330 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 450 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.882 [health_18] => 1953 [mana_18] => 0 [movement_speed_18] => 330 [armor_18] => 79.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 0 [attack_range_18] => 450 [tip_playing_as] => * Transfusion instantly deals damage to the enemy before healing Vladimir, making it one of the best last hitting tools in the game. * Cast Hemoplague where it will afflict the most units. * Sanguine Pool pops incoming missiles, so it can be used to dodge disables. [tip_playing_against] => * Be wary of team fights while affected by Vladimir's Hemoplague. * Making Vladimir use Sanguine Pool at the start of a fight will maximize the Health cost of the ability to him. * Items that counter Health Stacking, such as Deathfire Grasp and Blade of the Ruined King, are very effective against Vladimir. [client_id] => 8 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 25002 [view_count] => 9242429 [comments] => 2 [comment_count] => 11 [votes] => 10 [vote_count] => 26 [community_tier_list_vote_count] => 651 [community_tier_list_score] => 0.41874 [community_tier_list_rank] => 2 [score] => 24 [lastpost_ts] => 2011-03-04 20:29:39 [last_comment_ts] => 2012-05-16 14:14:34 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 641 [create_ts] => 2010-07-27 00:00:00 ) ) [13] => Array ( [champion_id] => 44 [rank] => 4 [description] => Will hurt you bad pre-6 but once you hit 6 you can all in with ghost and ruin him. You can also stop his ult with your W and tilt him if he doesn't know to do it while hidden. [display_order] => 14 [champion] => Array ( [champion_id] => 44 [display_name] => Pantheon [url_str] => pantheon [title] => The Artisan of War [key] => Pantheon [description] => Far above the clouds on Mount Gargantuan resides a stalwart tribe of people known as the Stanpar who still revere combat and war as ultimate artforms. They remember the Rune Wars of Runeterra and know that the League of Legends can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Noxian or Demacian armies only when outnumbered at least ten to one. Stanpar warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence - and it comes as no surprise that they have found their way to the League of Legends in the hands of Pantheon. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat. Pantheon found it insulting that the people of Valoran would install an organization to replace war, complete with so-called champions, without including the Stanpar. Gathering the blessings of his tribe and armed with the relics of his ancestors, he has descended on the League to show the world a true warrior. He cares not who he fights, and cares nothing for the pageantry or prestige of a League champion, but lives only for the austere glory of battle. As long as Pantheon breathes, he thirsts for another foe to vanquish. "I was hoping they had more reinforcements." - Pantheon, standing amidst the pieces of a brutalized Noxian battalion. [spotlight_embed_url] => http://www.youtube.com/watch?v=h2yjpxzTNvs [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 579 [health_increase] => 80 [mana] => 317 [mana_increase] => 32 [movement_speed] => 355 [armor] => 27.7 [armor_increase] => 3.66 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.6 [attack_damage_increase] => 2.778 [critical_strike] => 2 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.105 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.04 [attack_range] => 150 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.967 [health_18] => 2058 [mana_18] => 844 [movement_speed_18] => 355 [armor_18] => 94 [magic_resistance_18] => 53.4 [attack_damage_18] => 104.9 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 15 [attack_range_18] => 150 [tip_playing_as] => * Using Aegis of Zeonia quickly followed by heartseeker strike can devastate your enemies. * Using spear shot frequently in a battle, along with attack speed items can help defensively by charging Aegis Protection. * Using Grand Skyfall to assist your allies across the map can quickly turn the tides of battle, putting your allies at an advantage. [tip_playing_against] => * Keeping yourself hidden in brush can make it harder for Pantheon to target you with Grand Skyfall. * Watch out for when Pantheon has a stunning or snaring partner in lane with him (example: Morgana, Sion) as he can cause devastating damage with his Heartseeker Strike. * Pantheon's Aegis Protection shield will block a single champion basic attack or turret shot, but he's vulnerable until he brings it back up again by attacking or using abilities. [client_id] => 80 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 48966 [view_count] => 9374674 [comments] => 2 [comment_count] => 12 [votes] => 18 [vote_count] => 24 [community_tier_list_vote_count] => 587 [community_tier_list_score] => 0.452811 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2011-12-27 06:58:18 [last_comment_ts] => 2014-08-02 12:42:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 328 [create_ts] => 2010-02-02 00:00:00 ) ) [14] => Array ( [champion_id] => 9 [rank] => 3 [description] => Teemo is known as THE Singed counter, and people in ranked who see you lock in singed will pick teemo thinking its the best counterpick. However, I have never had issues with Teemo. All you have to do is proxy until 6 and buy merc treads. Once you hit 6, your ult and ghost all-in outdamage him flat out. He can't do anything about it especially if you have rylais because he won't be able to run either. So, avoid him until merc treads + ult and all in. Easy win. Seriously thats all you need to do, but make sure you do it right away or the window of time you have the advantage is going to be lost. [display_order] => 15 [champion] => Array ( [champion_id] => 9 [display_name] => Teemo [url_str] => teemo [title] => The Swift Scout [key] => Teemo [description] => Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. Bandle City chose Teemo as their first champion for the League, and he has taken to it like a duck to water. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow League champion and fellow member of Bandle City's Special Forces. This connection is healthy for both yordles, though now Valoran's voracious media outlets circulate rumors that the friendship is turning into a romantic relationship. Regardless, Teemo is a crowd favorite in the League of Legends, and a pint-sized foe that many have come to fear. "Teemo rides a thin line between chipper compatriot and unrepentant killer, but there's no one else I'd rather have as a friend." - Tristana [spotlight_embed_url] => http://www.youtube.com/watch?v=Qj48qHM1MXE [role] => Marksman [defense_rating] => 3 [magic_rating] => 7 [attack_rating] => 5 [difficulty_rating] => 6 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 516 [health_increase] => 77 [mana] => 267 [mana_increase] => 40 [movement_speed] => 330 [armor] => 24.3 [armor_increase] => 3.75 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 49.5 [attack_damage_increase] => 3.3 [critical_strike] => 2.85 [critical_strike_increase] => 0.4 [health_regeneration] => 5.7 [health_regeneration_increase] => 0.13 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 500 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.082 [health_18] => 1910 [mana_18] => 947 [movement_speed_18] => 330 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 100.5 [critical_strike_18] => 0 [health_regeneration_18] => 16.8 [mana_regeneration_18] => 14.9 [attack_range_18] => 500 [tip_playing_as] => * Teemo's mushrooms can be used to farm creep waves very effectively. * Place your mushrooms at key locations on the map, such as by the Dragon or Baron Nashor, to reveal when your enemies might be attempting to kill them. [tip_playing_against] => * Teemo's Toxic Shot punishes players who get hit and back out, stay at a safe range until you're ready to commit. * It can be valuable to use Oracle's Lens (Trinket) to destroy mushrooms around key locations. [client_id] => 17 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3137.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 32836 [view_count] => 10717099 [comments] => 5 [comment_count] => 35 [votes] => 14 [vote_count] => 25 [community_tier_list_vote_count] => 657 [community_tier_list_score] => 0.545814 [community_tier_list_rank] => 3 [score] => 21 [lastpost_ts] => 2011-04-10 10:25:18 [last_comment_ts] => 2019-06-04 10:51:21 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) ) [15] => Array ( [champion_id] => 37 [rank] => 3 [description] => Nasus is good at tower farming. A good Nasus will purposefully hug tower and farm up like crazy and then be hard to manage later. Also at level 6 he can outdamage you easy so don't 1v1 him until you have Rylais. Your best bet is to play in-lane and keep flinging him into poison pre-6. After 6 you'll have to proxy a lot and avoid him until you have Rylais. [display_order] => 16 [champion] => Array ( [champion_id] => 37 [display_name] => Nasus [url_str] => nasus [title] => The Curator of the Sands [key] => Nasus [description] => To some, Nasus is a demigod who walks among the ruins of an ancient civilization; to others, he is nothing more than a myth. Legend speaks of his dominion over death and time. Millennia ago, he stood at the apex of Shuriman society as curator and guardian. He now roams the arid wastes, seeking to release his brother Renekton from the grip of madness. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 5 [magic_rating] => 6 [attack_rating] => 7 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 561 [health_increase] => 90 [mana] => 326 [mana_increase] => 45 [movement_speed] => 350 [armor] => 24.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 59.2 [attack_damage_increase] => 3.5 [critical_strike] => 1.6 [critical_strike_increase] => 0.4 [health_regeneration] => 9 [health_regeneration_increase] => 0.18 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.015 [health_18] => 2091 [mana_18] => 1040 [movement_speed_18] => 350 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 118.7 [critical_strike_18] => 0 [health_regeneration_18] => 24.3 [mana_regeneration_18] => 15.9 [attack_range_18] => 125 [tip_playing_as] => *Paying attention to last hitting with Siphoning Strike will have a large impact at the end of a game. *If you're solo, Spirit Fire is a great way to farm a lane. It can be bad if you're in a lane with 2 and you push too far. Find the right balance between Siphoning Strike last hits and AE farming *If you have low defenses, people will focus you down even during your ultimate. Try buying some survivability items even in your DPS builds. [tip_playing_against] => *While transformed by his ultimate, Nasus is stronger than most champions in the league. Engage him only if you have a clear advantage. *Max rank Wither is a very effective counter to Attack Damage characters, so try to avoid getting caught alone by it. *Nasus is prone to being kited. Try not to engage him at full health. [client_id] => 75 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3735.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22519 [view_count] => 15845843 [comments] => 2 [comment_count] => 13 [votes] => 6 [vote_count] => 10 [community_tier_list_vote_count] => 601 [community_tier_list_score] => 0.456905 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-10-04 12:58:39 [last_comment_ts] => 2013-11-28 16:11:11 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 291 [create_ts] => 2009-10-01 00:00:00 ) ) [16] => Array ( [champion_id] => 114 [rank] => 3 [description] => He can do a fair bit 1v1 with you but if you play smart it's not a problem. Just have to learn how his patterns work and know where to step to get out the fastest. [display_order] => 17 [champion] => Array ( [champion_id] => 114 [display_name] => Aatrox [url_str] => aatrox [title] => the Darkin Blade [key] => [description] => Whether mistaken for a demon or god, many tales have been told of the Darkin Blade... but few know his real name, or the story of his fall. In ancient times, long before desert sands swallowed the empire, a mighty champion of Shurima was brought before the Sun Disc to become the avatar for a now forgotten celestial ideal. Remade as one of the Ascended, his wings were the golden light of dawn, and his armor sparkled like a constellation of hope from beyond the great veil. Aatrox was his name. He was at the vanguard of every noble conflict. So true and just was his conduct that other god-warriors would always gather at his side, and ten thousand mortals of Shurima marched behind him. When Setaka, the Ascended warrior-queen, called for his help against the rebellion of Icathia, Aatrox answered without hesitation. But no one predicted the extent of the horrors that the rebels would unleash—the Void quickly overwhelmed its Icathian masters, and began the grinding annihilation of all life it encountered. After many years of desperate battle, Aatrox and his brethren finally halted the Void’s perverse advance, and seared the largest rifts shut. But the surviving Ascended, the self-described Sunborn, had been forever changed by what they had encountered. Though Shurima had triumphed, they all had lost something in their victory... even noble Aatrox. And in time, Shurima fell, as all empires must. Without any monarch to defend, or the existential threat of the Void to test them, Aatrox and the Sunborn began to clash with one another, and eventually this became a war for the ruins of their world. Mortals fleeing the conflict came to know them instead by a new and scornful name: the darkin. Fearing that these fallen Ascended were as dangerous to Runeterra’s survival as the Void incursions had been, the Targonians intervened. It is said that the Aspect of Twilight gave mortals the knowledge to trap the darkin, and the newly reborn Aspect of War united many in fighting back against them. Never fearing any foe, Aatrox and his armies were ready, and he realized only too late that they had been deceived. A force greater than a thousand dead suns pulled him inside the sword he had carried into battle countless times, and forever bound his immortal essence to it. The weapon was a prison, sealing his consciousness in suffocating, eternal darkness, robbing him even of the ability to die. For centuries, he strained against this hellish confinement... until some nameless mortal was foolish enough to try and wield the blade once more. Aatrox seized upon this opportunity, forcing his will and an imitation of his original form onto his bearer, though the process quickly drained all life from the new body. In the years that followed, Aatrox groomed many more hosts—men and women of exceptional vitality or fortitude. Though his grasp of such magics had been limited in life, he learned to take control of a mortal in the span of single breath, and in battle he discovered he could feast on his victims to build himself ever larger and stronger. Aatrox traveled the land, searching desperately, endlessly, for a way return to his previous Ascended form… but the riddle of the blade proved unsolvable, and in time he realized he would never be free of it. The flesh he stole and crudely shaped began to feel like a mockery of his former glory—a cage only slightly larger than the sword. Despair and loathing grew in his heart. The heavenly powers that Aatrox had once embodied had been wiped from the world, and all memory. Raging against this injustice, he arrived at a solution that could only be born of a prisoner’s desperation. If he could not destroy the blade or free himself, then he would embrace oblivion instead. Now, Aatrox marches toward this merciless goal, bringing war and death wherever he goes. He clings to a blind hope: if he can drive all of creation into a final, apocalyptic battle—where everything, everything else is destroyed—then maybe he and the blade will also cease to exist. [spotlight_embed_url] => https://www.youtube.com/watch?v=0iiGWVhUqLA [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 2 [health] => 580 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 38 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 3 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 2110 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 93.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 145 [critical_strike_18] => 0 [health_regeneration_18] => 20 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 266 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 4104119 [comments] => 0 [comment_count] => 23 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 723 [community_tier_list_score] => 0.621577 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2019-01-28 09:36:05 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 643 [create_ts] => 2018-06-27 00:00:00 ) ) [17] => Array ( [champion_id] => 46 [rank] => 3 [description] => Just keep flinging him in lane into poison and try not to let him get you down too much. Lvl 6 1v1 you can generally win but it's still hard. [display_order] => 18 [champion] => Array ( [champion_id] => 46 [display_name] => Mordekaiser [url_str] => mordekaiser [title] => The Iron Revenant [key] => Mordekaiser [description] => The vicious wraith Mordekaiser is among the most terrifying and hateful of spirits that haunt the Shadow Isles. Entombed in ancient armor, the Master of Metal is said to be the first of the unliving, a revenant who existed even before the Shadow Isles were wrought. His twisted soul thrives on his own suffering, as well as the anguish he inflicts upon others. Those who dare face Mordekaiser in battle risk a horrific curse: he enslaves his victims' souls to become instruments of destruction. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 575 [health_increase] => 76 [mana] => 0 [mana_increase] => 0 [movement_speed] => 335 [armor] => 37 [armor_increase] => 3.31 [magic_resistance] => 32 [magic_resistance_increase] => 1.18 [attack_damage] => 61 [attack_damage_increase] => 3.278 [critical_strike] => 2.5 [critical_strike_increase] => 0.425 [health_regeneration] => 4 [health_regeneration_increase] => 0.104 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.731 [health_18] => 2105 [mana_18] => 0 [movement_speed_18] => 335 [armor_18] => 88 [magic_resistance_18] => 53.3 [attack_damage_18] => 129 [critical_strike_18] => 0 [health_regeneration_18] => 16.8 [mana_regeneration_18] => 0 [attack_range_18] => 175 [tip_playing_as] => *You can control a pet by holding down the alt key and using the right mouse button. *Sometimes the best defense is more offense; use Mordekaiser's abilities to charge up his shield. *Remember that Children of the Grave can be used defensively because of its lifesteal component. [tip_playing_against] => *Mordekaiser's abilities charge up his shield, making him tougher to kill over time. Try focusing fire on Morderkaiser to burst him down. *Keep your distance and don't stand near creep waves since he'll be aiming Siphon of Destruction at them. [client_id] => 82 [riot_points] => 585 [influence_points] => 1350 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 40035 [view_count] => 5515462 [comments] => 5 [comment_count] => 21 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 725 [community_tier_list_score] => 0.693517 [community_tier_list_rank] => 4 [score] => 12 [lastpost_ts] => 2011-04-05 05:37:23 [last_comment_ts] => 2019-05-16 19:23:51 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 278 [create_ts] => 2010-02-24 00:00:00 ) ) [18] => Array ( [champion_id] => 43 [rank] => 3 [description] => You go fairly even with poppy but she can win trades if you let her get too much Q damage off, so make sure you're always moving around when you fight her. [display_order] => 19 [champion] => Array ( [champion_id] => 43 [display_name] => Poppy [url_str] => poppy [title] => Keeper of the Hammer [key] => Poppy [description] => "I'm no hero. Just a yordle with a hammer." Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the "Hero of Demacia", a fabled warrior said to be the rightful wielder of her weapon. [spotlight_embed_url] => https://www.youtube.com/watch?v=Oe-NJKTgz7c [role] => Tank [defense_rating] => 7 [magic_rating] => 2 [attack_rating] => 6 [difficulty_rating] => 6 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 540 [health_increase] => 81 [mana] => 280 [mana_increase] => 30 [movement_speed] => 345 [armor] => 29 [armor_increase] => 4 [magic_resistance] => 32 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.35 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.891 [health_18] => 2070 [mana_18] => 960 [movement_speed_18] => 345 [armor_18] => 88.5 [magic_resistance_18] => 53.3 [attack_damage_18] => 124 [critical_strike_18] => 0 [health_regeneration_18] => 21.6 [mana_regeneration_18] => 18.9 [attack_range_18] => 125 [tip_playing_as] => * Iron Ambassador tends to land near walls, try to take advantage of this with Heroic Charge. * Keeper's Verdict can be released immediately to send the enemy straight up, take advantage of this in duels. [tip_playing_against] => * Poppy can stop nearby enemies from dashing with Steadfast Presence. * When Poppy starts to spin her hammer, she is charging Keeper's Verdict. * You can step on Poppy's shield to deny it from her. [client_id] => 78 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3738.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 22536 [view_count] => 5288342 [comments] => 1 [comment_count] => 11 [votes] => 7 [vote_count] => 7 [community_tier_list_vote_count] => 573 [community_tier_list_score] => 0.481675 [community_tier_list_rank] => 2 [score] => 7 [lastpost_ts] => 2011-01-20 18:56:44 [last_comment_ts] => 2016-07-02 16:18:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 334 [create_ts] => 2010-01-13 00:00:00 ) ) [19] => Array ( [champion_id] => 83 [rank] => 3 [description] => Riven is pretty hard to deal with. Your W prevents her abilities which sounds like an easy counter, but in practice you won't get many good disables on her and she will just outdamage you. Play it smart and you can still win the lane though and even some trades once you have ult. [display_order] => 20 [champion] => Array ( [champion_id] => 83 [display_name] => Riven [url_str] => riven [title] => The Exile [key] => [description] => In Noxus, any citizen may rise to power regardless of race, gender, or social standing - strength is all that matters. It was with committed faith in this ideal that Riven strove to greatness. She showed early potential as a soldier, forcing herself to master the weight of a long sword when she was barely its height. She was ruthless and efficient as a warrior, but her true strength lay in her conviction. She entered battles without any trace of doubt in her mind: no ethical pause, no fear of death. Riven became a leader amongst her peers, poster child of the Noxian spirit. So exceptional was her passion that the High Command recognized her with a black stone rune sword forged and enchanted with Noxian sorcery. The weapon was heavier than a kite shield and nearly as broad - perfectly suited to her tastes. Soon after, she was deployed to Ionia as part of the Noxian invasion. What began as war quickly became extermination. Noxian soldiers followed the terrifying Zaunite war machines across fields of death. It wasn't the glorious combat for which Riven trained. She carried out the orders of her superiors, terminating the remnants of a beaten and fractured enemy with extreme prejudice. As the invasion continued, it became clear that the Ionian society would not be reformed, merely eliminated. During one bitter engagement, Riven's unit became surrounded by Ionian forces. They called for support as the enemy closed in around them. What they received instead was a barrage of biochemical terror launched by Singed. Riven watched as around her Ionian and Noxian alike fell victim to an unspeakably gruesome fate. She managed to escape the bombardment, though she could not erase the memory. Counted dead by Noxus, she saw an opportunity to start anew. She shattered her sword, severing ties with the past, and wandered in self-imposed exile - on a quest to seek atonement and a way to save the pure Noxian vision in which she believed. ''There is a place between war and murder / in which our demons lurk.'' [spotlight_embed_url] => http://www.youtube.com/watch?v=V_ERvayBr3M [role] => Fighter [defense_rating] => 5 [magic_rating] => 1 [attack_rating] => 8 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 559 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 24.4 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.4 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.997 [health_18] => 2021 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 78.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 13.9 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *Riven's Broken Wings locks onto the champion your cursor is over at the time of cast. If you want to move past your opponent, make sure that your cursor is past your opponent as well. *Riven lacks a source of healing or strong defense and must compensate with burst combos. Lead into fights with Broken Wings and Ki Burst, while using Valor to escape and absorb counter-harass. [tip_playing_against] => *Riven has a great deal of mobility but she cannot move very far with one skill. Rooting or Silencing her during her combo will greatly reduce her effectiveness. *All of Riven's damage is physical, prioritize high armor if an opposing Riven gets out of control. *Riven excels at dueling multiple melee attackers at once, as she will be on an almost equal footing damage-wise. If pairing up against Riven, don't go in as double melee until she has expended her full combo. [client_id] => 92 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 8514107 [comments] => 0 [comment_count] => 13 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 643 [community_tier_list_score] => 0.430482 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2012-04-24 16:47:17 [last_comment_ts] => 2013-08-24 05:57:59 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2011-09-14 00:00:00 ) ) [20] => Array ( [champion_id] => 48 [rank] => 3 [description] => You go kind of even with Shen, but if you try to run by him under tower like is common on Singed he's going to taunt you and make you take tower aggro, so don't. [display_order] => 21 [champion] => Array ( [champion_id] => 48 [display_name] => Shen [url_str] => shen [title] => Eye of Twilight [key] => Shen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice. Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium. [spotlight_embed_url] => http://www.youtube.com/watch?v=uH_ZuyB-frY [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 3 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 3 [health] => 540 [health_increase] => 80 [mana] => 0 [mana_increase] => 0 [movement_speed] => 340 [armor] => 34 [armor_increase] => 3.78 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 2.94 [critical_strike] => 2.4 [critical_strike_increase] => 0.33 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.33 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.651 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.983 [health_18] => 1985 [mana_18] => 0 [movement_speed_18] => 340 [armor_18] => 85 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 21.3 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Feint can almost completely eliminate an enemy's damage early in the game, but it is ineffective against damage over time spells like Rune Prison. * Shen can be built as a fighter, mage or tank. * Try to keep an eye on your allies' health, even if in remote lanes, as Stand United can be used anywhere on the map. You can use F2-F5 to target them quickly. [tip_playing_against] => * Shen is a very durable champion, which multiple ways to absorb damage. Be wary about attacking him when he seems weak. He can also teleport to any ally's aid, regardless of location, so be aware that a 1v1 fight can turn into a 1v2 very quickly with Shen. [client_id] => 98 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34535 [view_count] => 6429393 [comments] => 4 [comment_count] => 15 [votes] => 15 [vote_count] => 15 [community_tier_list_vote_count] => 597 [community_tier_list_score] => 0.451591 [community_tier_list_rank] => 2 [score] => 13 [lastpost_ts] => 2011-04-09 10:07:30 [last_comment_ts] => 2013-12-29 10:59:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 379 [create_ts] => 2010-03-24 00:00:00 ) ) [21] => Array ( [champion_id] => 58 [rank] => 3 [description] => A skill matchup for the most part. He really hurts you during levels 1-3 so watch out. [display_order] => 22 [champion] => Array ( [champion_id] => 58 [display_name] => Urgot [url_str] => urgot [title] => The Dreadnought [key] => [description] => Once a powerful Noxian headsman, Urgot was betrayed by the empire for which he had killed so many. Bound in iron chains, he was forced to learn the true meaning of strength in the Dredge—a prison mine deep beneath Zaun. Emerging in a disaster that spread chaos throughout the city, he now casts an imposing shadow over its criminal underworld. Raising his victims on the very chains that once enslaved him, he will purge his new home of the unworthy, making it a crucible of pain. ''There is only one way to measure a man. Tear him… into… pieces.'' --Urgot [spotlight_embed_url] => https://www.youtube.com/watch?v=AEd1aq77tBo [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 585 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 330 [armor] => 39 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 63 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0 [attack_range] => 350 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.024 [health_18] => 2081 [mana_18] => 1065 [movement_speed_18] => 330 [armor_18] => 111.3 [magic_resistance_18] => 53.4 [attack_damage_18] => 131 [critical_strike_18] => 0 [health_regeneration_18] => 19.4 [mana_regeneration_18] => 17.5 [attack_range_18] => 350 [tip_playing_as] => [tip_playing_against] => [client_id] => 6 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 9308 [view_count] => 2450078 [comments] => 1 [comment_count] => 5 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 646 [community_tier_list_score] => 0.525387 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-04 06:22:33 [last_comment_ts] => 2015-05-16 12:46:23 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 474 [create_ts] => 2017-07-26 00:00:00 ) ) [22] => Array ( [champion_id] => 55 [rank] => 3 [description] => Xin is stronger post-rework but you can still win vs him if you play decent. [display_order] => 23 [champion] => Array ( [champion_id] => 55 [display_name] => Xin Zhao [url_str] => xin-zhao [title] => The Seneschal of Demacia [key] => [description] => Xin Zhao is a resolute warrior loyal to the ruling Lightshield dynasty. Once condemned to the fighting pits of Noxus, he survived countless gladiatorial bouts, but after being freed by Demacian forces, he swore his life and allegiance to these brave liberators. Armed with his favored three-talon spear, Xin Zhao now fights for his adopted kingdom, audaciously challenging any foe, no matter the odds. ''Death is inevitable, one can only avoid defeat.'' - Xin Zhao [spotlight_embed_url] => http://www.youtube.com/watch?v=9l1lj_9Xg-E [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 2 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 600 [health_increase] => 0 [mana] => 274 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 57.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.2 [health_regeneration_increase] => 0 [mana_regeneration] => 7.3 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.645 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.979 [health_18] => 2164 [mana_18] => 869 [movement_speed_18] => 345 [armor_18] => 85.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 113.6 [critical_strike_18] => 0 [health_regeneration_18] => 20.1 [mana_regeneration_18] => 14.9 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 5 [riot_points] => 585 [influence_points] => 1350 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29187 [view_count] => 9284733 [comments] => 1 [comment_count] => 31 [votes] => 17 [vote_count] => 24 [community_tier_list_vote_count] => 582 [community_tier_list_score] => 0.44433 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-03-10 19:56:50 [last_comment_ts] => 2015-12-19 22:38:45 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 699 [create_ts] => 2010-07-13 00:00:00 ) ) [23] => Array ( [champion_id] => 134 [rank] => 3 [description] => Pretty even matchup now-days. Sometimes its easy sometimes its hard, depends on the player and also depends on their jungler. Cam can set up ganks for her jungle so easily at any time with her wall-jump-stun so you have to hope their jungler ignores top like they always do. [display_order] => 24 [champion] => Array ( [champion_id] => 134 [display_name] => Camille [url_str] => camille [title] => The Steel Shadow [key] => [description] => Weaponized to execute outside the boundaries of the law, Camille Ferros is an elegant and elite operative who ensures the commerce of the Piltover machine with its Zaunite underbelly runs smoothly. Raised among manners and money, she is the Principal Intelligencer of House Ferros, and runs down the family's darker problems with surgical precision. Others in Piltover may carry hextech, but Camille's single-minded devotion to her profession has left many to wonder if she is more machine than woman. With a mind as sharp as the blades she bears, Camille is adaptable and patient, viewing chaos and sloppy technique as a thing that must be put to order. [spotlight_embed_url] => https://www.youtube.com/watch?v=YaNANTQH0zc [role] => Fighter [defense_rating] => 6 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 3 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 576 [health_increase] => 0 [mana] => 339 [mana_increase] => 0 [movement_speed] => 340 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 1.63 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.9177 [health_18] => 2021 [mana_18] => 883 [movement_speed_18] => 340 [armor_18] => 90.6 [magic_resistance_18] => 53.4 [attack_damage_18] => 122 [critical_strike_18] => 0 [health_regeneration_18] => 22.1 [mana_regeneration_18] => 4.18 [attack_range_18] => 125 [tip_playing_as] => *Try waiting until the other team is distracted with fighting your team, and use Hookshot to pick off vulnerable targets. *Use the CC from your abilities to land both of your Precision Protocol attacks on enemies. [tip_playing_against] => *Camille's shield only works against one damage type, so hit her when she's vulnerable to your damage. *The Hextech Ultimatum has a very short range to cast, so try to flash away from her before she gets close. [client_id] => 164 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2003770 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 617 [community_tier_list_score] => 0.42269 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2016-12-12 00:00:00 ) ) [24] => Array ( [champion_id] => 15 [rank] => 3 [description] => Not sure to mark him as the easiest or almost the hardest, because it entirely depends on their elo. In bronze to gold he's the easiest but once you hit plat+ and they have extensive laning and trading knowledge he's impossible. Jax outdamages you plain and simple. You can kite him out with rylais but otherwise he will just keep killing you time and time again if you try to lane with him. Just proxy until rylais, and when you have rylais you need to make sure he doesn't get to stun you. You only win if you can hurt him without him hurting you, as soon as he gets close he will just burst you down until you're a lot tankier, and in lane he will just keep going in for trades that you can't even respond to until you're dead. [display_order] => 25 [champion] => Array ( [champion_id] => 15 [display_name] => Jax [url_str] => jax [title] => Grandmaster at Arms [key] => Armsmaster [description] => It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment. Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost. "Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends." - Gragas [spotlight_embed_url] => http://www.youtube.com/watch?v=B18qApcVCRg [role] => Fighter [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 593 [health_increase] => 86 [mana] => 339 [mana_increase] => 30 [movement_speed] => 350 [armor] => 27 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2038 [mana_18] => 883 [movement_speed_18] => 350 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 19.5 [attack_range_18] => 125 [tip_playing_as] => *Using Empower early enables you to farm or harass effectively. *Defensive masteries such as Nimbleness benefit Jax greatly. [tip_playing_against] => *Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output. *Jax's survivability comes from dodge. If you're another melee champion, try employing the help of a caster. [client_id] => 24 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3234.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 34856 [view_count] => 10707270 [comments] => 4 [comment_count] => 20 [votes] => 27 [vote_count] => 31 [community_tier_list_vote_count] => 681 [community_tier_list_score] => 0.389427 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-01-21 09:33:32 [last_comment_ts] => 2014-08-17 22:03:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 179 [create_ts] => 2009-02-21 00:00:00 ) ) [25] => Array ( [champion_id] => 61 [rank] => 2 [description] => Very hard lane. No real useful counter tips here. [display_order] => 26 [champion] => Array ( [champion_id] => 61 [display_name] => Swain [url_str] => swain [title] => The Noxian Grand General [key] => [description] => Swain is the Grand General of Noxus, visionary ruler of an expansionist nation that reveres only strength. Though he was cast down and crippled in the Ionian wars, he seized control of the empire with ruthless determination. Now, Swain commands his warhosts from the front lines, marching against a coming darkness that only he can see. In a swirl of sacrifice and secrets, the greatest secret of all is that the true enemy lies within. "If you haven't yet lost the ability to ask, you may not yet ask for relief." - Swain [spotlight_embed_url] => https://www.youtube.com/watch?v=Utt-sd2FJNY [role] => Mage [defense_rating] => 6 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 516 [health_increase] => 0 [mana] => 374 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.7 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 52 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 500 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 2046 [mana_18] => 1173 [movement_speed_18] => 335 [armor_18] => 90.7 [magic_resistance_18] => 38.5 [attack_damage_18] => 103 [critical_strike_18] => 0 [health_regeneration_18] => 18.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 500 [tip_playing_as] => [tip_playing_against] => [client_id] => 50 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2842109 [comments] => 0 [comment_count] => 11 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 549 [community_tier_list_score] => 0.479781 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2010-10-06 06:38:41 [last_comment_ts] => 2018-02-15 10:46:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 417 [create_ts] => 2018-02-07 00:00:00 ) ) [26] => Array ( [champion_id] => 26 [rank] => 2 [description] => Mundo is annoying as hell. Not much to say on it as laning phase with him is just common sense, but he definitely has the advantage over you. [display_order] => 27 [champion] => Array ( [champion_id] => 26 [display_name] => Dr. Mundo [url_str] => dr-mundo [title] => The Madman of Zaun [key] => DrMundo [description] => It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible. Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time. Beware the Madman of Zaun. In his eyes, you are already dead. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 583 [health_increase] => 92 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 0.5 [attack_damage] => 61.3 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.15 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.878 [health_18] => 2096 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 120.8 [critical_strike_18] => 0 [health_regeneration_18] => 20.5 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you. *Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities. *Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you. [tip_playing_against] => *Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage. *Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing. [client_id] => 36 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3336.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23757 [view_count] => 6030584 [comments] => 2 [comment_count] => 17 [votes] => 11 [vote_count] => 19 [community_tier_list_vote_count] => 554 [community_tier_list_score] => 0.576173 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-01-20 09:45:29 [last_comment_ts] => 2013-04-27 18:02:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 734 [create_ts] => 2009-09-02 00:00:00 ) ) [27] => Array ( [champion_id] => 98 [rank] => 2 [description] => Rush tabi and brambles. You're still probably screwed. You'll have to find creative ways to try and widdle him down because if he gets in range to full on 1v1 you'll always lose. Proxying is a good chance to come out okay. If you can dodge Decimate (his spinning axe move) you have a chance in the 1v1. [display_order] => 28 [champion] => Array ( [champion_id] => 98 [display_name] => Darius [url_str] => darius [title] => The Hand of Noxus [key] => [description] => There is no greater symbol of Noxian might than Darius, the nation's most feared and battle-hardened warrior. Orphaned at a young age, Darius had to fight to keep himself and his younger brother alive. By the time he joined the military, he had already developed the strength and discipline of a veteran soldier. The first true test of Darius's resolve occurred in a crucial battle against Demacia, where the Noxian forces were exhausted and outnumbered. Darius's captain called for his troops to retreat, but Darius refused to accept such an act of cowardice. Breaking formation, Darius strode towards the captain and decapitated him with one sweep of his gigantic axe. Both terrified and inspired, the soldiers followed Darius into battle and fought with incredible strength and fervor. After a long and grueling battle, they ultimately emerged victorious. Seizing momentum from this victory, Darius led his now fiercely loyal troops in a devastating campaign against Demacia. After proving his power on the battlefield, Darius turned his gaze homeward. He saw a Noxus riddled with weakness, where greedy, complacent nobles drained the nation's strength. Seeking to restore his country to greatness, Darius took it upon himself to reshape the Noxian leadership. He identified weak figureheads and violently removed them from their positions of power. Many in Noxus saw Darius's cull as an attempt to seize power, but he had a different plan for the throne. He had been watching the rise of Jericho Swain with keen interest. In Swain, Darius saw a leader with the mind and determination to bring Noxus to glory. Now allied with the Master Tactician, Darius works to unite the nation behind his vision of true Noxian strength. "A united Noxus could control the world - and would deserve to." Darius [spotlight_embed_url] => http://www.youtube.com/watch?v=0M15wr-5O18 [role] => Fighter [defense_rating] => 5 [magic_rating] => 1 [attack_rating] => 9 [difficulty_rating] => 2 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 582 [health_increase] => 0 [mana] => 263 [mana_increase] => 0 [movement_speed] => 340 [armor] => 30 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9.8 [health_regeneration_increase] => 0 [mana_regeneration] => 6.6 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.731 [health_18] => 2282 [mana_18] => 901 [movement_speed_18] => 340 [armor_18] => 98 [magic_resistance_18] => 53.4 [attack_damage_18] => 141 [critical_strike_18] => 0 [health_regeneration_18] => 26 [mana_regeneration_18] => 12.5 [attack_range_18] => 175 [tip_playing_as] => *Decimate is a powerful harassment ability. Strike an enemy from maximum range for the greatest effect. *Noxian Guillotine does more damage the more attacks you can land prior to it. Hit five times for double damage. *Darius benefits greatly from enhanced survivability. The longer you can prolong a fight, the more powerful he becomes. [tip_playing_against] => *When Darius's axe grab is on cooldown, he is vulnerable to harassment attacks. *Darius's ability to escape from fights is limited. If you have an advantage against him, press your lead. [client_id] => 122 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 13426771 [comments] => 0 [comment_count] => 16 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 790 [community_tier_list_score] => 0.383544 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2019-06-14 23:22:30 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2012-05-23 00:00:00 ) ) [28] => Array ( [champion_id] => 94 [rank] => 2 [description] => She can really outdo you with her ult, but pre-6 you can keep baiting her into poison when she tries to use her dash, because Fiora players constantly dash into the wave or you whenever its up. The key to winning vs her is to ALWAYS wait for her to blow Riposte. Since your fling doesn't have cast time prior to applying, she has to predict when you'll use it and guess. This means she will ALWAYS end up blowing it as long as you wait it out. You're going to screw this one up when you're new to the matchup but its easy to get the hang of. When she ults you, simply ult and ghost and she can't keep up to proc all of it. You can actually win 1v1's if you play these key points right. [display_order] => 29 [champion] => Array ( [champion_id] => 94 [display_name] => Fiora [url_str] => fiora [title] => The Grand Duelist [key] => [description] => Fiora, Demacia’s most notorious duelist, earned her fame with her sharp blade and sharper tongue. She boasts the refinement of an aristocratic upbringing, and a fierce devotion to the perfection of her craft. Having surpassed her peers at home, Fiora now seeks greater foes. She will settle for nothing less than the world’s acknowledgement of her mastery. As the youngest child of House Laurent, a family known for its long line of elite duelists, Fiora considered herself destined for greatness. She longed to match the skill of her father, a legendary swordsman, and her talent quickly surpassed that of her siblings. Fiora’s peers perceived her confidence as arrogance, but she dismissed them, striving even harder to become a worthy successor to her father. Her devotion turned out to be misplaced. On the eve of an arranged duel, authorities caught Fiora’s father slipping a paralysis poison into his opponent’s drink. His treachery destroyed the family’s reputation, and Fiora’s own honor fell under question. Outraged and desperate to clear her name, she challenged her father to a duel. Though he fought with power and style, Fiora realized the man had long forgotten the discipline that defined a true duelist. She disarmed him, and with her blade to his chest, she demanded control of House Laurent. Her father surrendered, but even in victory, Fiora knew the shadow of doubt still tainted her reputation. Intent to seize her destiny, Fiora vows to surpass her father’s false legacy and prove that she is not only the greatest duelist in Demacia – but all of Valoran. "I came here seeking a challenge—is this the best these fools can offer me?" ―Fiora [spotlight_embed_url] => http://www.youtube.com/watch?v=YRyGvsGbHnM [role] => Fighter [defense_rating] => 4 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 3 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 550 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.3 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1995 [mana_18] => 980 [movement_speed_18] => 345 [armor_18] => 83.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 116.1 [critical_strike_18] => 0 [health_regeneration_18] => 17.6 [mana_regeneration_18] => 19.9 [attack_range_18] => 150 [tip_playing_as] => * Duelist's regeneration effect stacks up against champions, so don't be afraid to fight small skirmishes. * Blade Waltz not only deals damage, it also prevents you from being targetted by the enemy team. [tip_playing_against] => * Save disables for when Fiora activates Burst of Speed - it only lasts 3 seconds and Fiora needs to deal a lot of damage while it is up to be effective. * Fiora is really sticky while she has access to Lunge, but after she casts it twice it has a fairly long cooldown which can be exploited. [client_id] => 114 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5718006 [comments] => 0 [comment_count] => 12 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 815 [community_tier_list_score] => 0.382822 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-08-08 00:57:35 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 114 [create_ts] => 2012-02-29 00:00:00 ) ) [29] => Array ( [champion_id] => 30 [rank] => 2 [description] => A good GP will ruin your life. Good thing they usually suck. Make sure when proxying that he cant see your recall, or he will likely send an ult your way. His ult also means you can't execute after he hits 6 because he will just use it as you're taking tower shots for the free kill, so make sure if you proxy that you are going to be fine recalling back, or that his ult is on cooldown. In lane he will just spam harass on you while healing anything you trade back, so proxy nonstop until you hit level 6 and you can win a 1v1 if you all in with ult + ghost assuming you have the room. He can speed boost himself with his barrels so if he's not completely extended its easy for him to get back to his tower before you can finish him off. [display_order] => 30 [champion] => Array ( [champion_id] => 30 [display_name] => Gangplank [url_str] => gangplank [title] => The Saltwater Scourge [key] => Pirate [description] => Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own. The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy. Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty. [spotlight_embed_url] => https://www.youtube.com/watch?v=3kysDbC-NTo [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 7 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 540 [health_increase] => 81 [mana] => 282 [mana_increase] => 34 [movement_speed] => 345 [armor] => 26 [armor_increase] => 2.8 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 56 [attack_damage_increase] => 3 [critical_strike] => 2.5 [critical_strike_increase] => 0.5 [health_regeneration] => 6 [health_regeneration_increase] => 0.15 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.1 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1934 [mana_18] => 962 [movement_speed_18] => 345 [armor_18] => 77 [magic_resistance_18] => 53.4 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 19.4 [attack_range_18] => 125 [tip_playing_as] => *Parley applies On Hit effects like Frozen Mallet or Black Cleaver. *Paying attention to low health enemies on the map can land you a surprise kill with Cannon Barrage. *Try placing Cannon Barrage on the path of escape to cut off fleeing enemies. [tip_playing_against] => *Parley deals a high amount of physical damage, armor items and Banshee's Veil can help if an enemy Gangplank is doing well. [client_id] => 41 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3431.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 30239 [view_count] => 8024295 [comments] => 1 [comment_count] => 13 [votes] => 8 [vote_count] => 18 [community_tier_list_vote_count] => 561 [community_tier_list_score] => 0.458111 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2010-12-23 06:22:10 [last_comment_ts] => 2019-05-26 19:08:24 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-08-19 00:00:00 ) ) [30] => Array ( [champion_id] => 139 [rank] => 2 [description] => This was the easiest lane for Singed until Riot went overboard on the buffs. Nothing can 1v1 him now so don't even try. The reason he's not in the red is because it's easy to not die as long as you just don't try and 1v1 him. He can't do much to you unless you go in and try to fight. See how well he farms under tower when you proxy, and if he misses some then thats your best bet to end up ahead. Otherwise it will be an even lane. [display_order] => 31 [champion] => Array ( [champion_id] => 139 [display_name] => Ornn [url_str] => ornn [title] => The Fire Below The Mountain [key] => [description] => Ornn is the Freljordian demi-god of forging and craftsmanship. He works in the solitude of a massive smithy, hammered out from the lava caverns beneath the volcano Hearth-Home. There he stokes bubbling cauldrons of molten rock to purify ores and fashion items of unsurpassed quality. When other deities—especially Volibear—walk the earth and meddle in mortal affairs, Ornn arises to put these impetuous beings back in their place, either with his trusty hammer or the fiery power of the mountains themselves. [spotlight_embed_url] => https://www.youtube.com/watch?v=WaJbuSNlVMU [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 1 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 2 [health] => 566 [health_increase] => 0 [mana] => 340 [mana_increase] => 0 [movement_speed] => 335 [armor] => 24 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 56.7 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 9 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.838 [health_18] => 2096 [mana_18] => 1105 [movement_speed_18] => 335 [armor_18] => 75 [magic_resistance_18] => 53.4 [attack_damage_18] => 116 [critical_strike_18] => 0 [health_regeneration_18] => 22.6 [mana_regeneration_18] => 16.5 [attack_range_18] => 175 [tip_playing_as] => [tip_playing_against] => [client_id] => 516 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 0 [comments] => 0 [comment_count] => 0 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 537 [community_tier_list_score] => 0.493482 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 0000-00-00 00:00:00 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 926 [create_ts] => 2017-08-23 00:00:00 ) ) [31] => Array ( [champion_id] => 6 [rank] => 2 [description] => Sion does a lot of damage early. Don't trade with him until 6 and be careful that he doesn't land anything on you. [display_order] => 32 [champion] => Array ( [champion_id] => 6 [display_name] => Sion [url_str] => sion [title] => The Undead Juggernaut [key] => Sion [description] => "BLOOD. SMELL IT. WANT. ACHING. NEED! CLOSE NOW. THEY COME. NO CHAINS? FREE! KILL! IN REACH. YES! DIE! DIE! Gone. Too quick. No fight. More. I want... more. A voice? Unfamiliar. I see him. SwainSquare.png The Grand General. My general. He leads. I follow. Marching. To where? I should know. I can't remember. It all bleeds together. Does it matter? Noxus conquers. The rest? Trivial. So long... since I've tasted victory. The war wagon rocks. Rattles. A cramped cage. Pointless ceremony. The waiting. Maddening. Faster, dogs! There. Banners. Demacians and their walls. Cowards. Their gates will shatter. Thoughts of the massacre come easily. Who gave the order to halt? The underlings don't answer. No familiar faces. If I do not remember, neither will history. The cage is opened. Finally! No more waiting. WE CHARGE! Slings and arrows? The weapons of children! Their walls will not save them! I can taste their fear. They shrink at every blow as their barricades splinter. SOON! Noxian drums. Demacian screams. Glory isn't accolades; glory is hot blood on your hands! This is life! A thousand shattered corpses lie at my feet, and Demacian homes burn all around me. It's over too quickly! Just one more... The men stare. There's fear in their eyes. If they're afraid to look upon victory, I should pluck those craven eyes out. There is no fear in the Grand General's eyes, only approval. He is pleased with this conquest. Walking the field with the Grand General, surveying the carnage, I ache for another foe. He is hobbled, a leg wound from the battle? If it pains him, he does not show it. A true Noxian. I do not like BeatriceSquare.png his pet, though; it picks over the dead, having earned nothing. His war hounds were more fitting company. Demacia will be within our grasp soon. I can feel it. I am ready to march. The Grand General insists that I rest. How can I rest when my enemies still live? Why do we mill about? The waiting eats at me. I'm left to my own devices. The bird watches. It's unsettling. Were it anyone else's, I would crush it. Fatigue sets in. I've never felt so... tired. Boram? Is that you? What are you whispering? Where am I? Captured? Kenneled like some dog. How? There was... the battle, the razing of the fortress, the quiet of the aftermath. Were we ambushed? I can't remember. I was wounded. I can feel the ragged gash... but no pain. They thought me dead. Now, I am their prize. Fate is laughing. I will not be caged! They will regret sparing me. Demacian worms! They parrot kind words, but they are ruthless all the same. This place is a dank pit. They bring no food. There is no torture. They do not make a show of me. I am left to rot. I remember my finest hour. I held a king by his throat and felt the final beat of his heart through my tightening grasp. I don't remember letting go. Is this your vengeance, Jarvan? I hear the triumphal march. Boots on stone. Faint, through the dungeon walls. The cadence of Noxian drums. I shall be free. Demacian blood will run in the streets! No one came. I heard no struggle. No retreat. Did I imagine it? There is no aching in this stump. I barely noticed the iron boot. It's caked in rust. When did I lose my leg? I still smell the blood. Battle. It brings comfort. The hunger gnaws. I have not slept. Time crawls. So tired. How long? So dark. This pit. I remember. Grand General. His whispering. What was it? Not who I think. Fading. Mustn't forget. Message. Cut. Remember. SION – Beware ravens. FREE ME! BLOOD." [spotlight_embed_url] => https://www.youtube.com/watch?v=4mWWFC9SRfA [role] => Tank [defense_rating] => 9 [magic_rating] => 3 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 543 [health_increase] => 104 [mana] => 326 [mana_increase] => 25 [movement_speed] => 345 [armor] => 23 [armor_increase] => 3.25 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.7 [attack_damage_increase] => 3.1875 [critical_strike] => 2.2 [critical_strike_increase] => 0.3 [health_regeneration] => 9 [health_regeneration_increase] => 0.2 [mana_regeneration] => 8 [mana_regeneration_increase] => 0.04 [attack_range] => 175 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.753 [health_18] => 1784 [mana_18] => 1040 [movement_speed_18] => 345 [armor_18] => 74 [magic_resistance_18] => 53.4 [attack_damage_18] => 127.7 [critical_strike_18] => 0 [health_regeneration_18] => 23 [mana_regeneration_18] => 18.2 [attack_range_18] => 175 [tip_playing_as] => *You only have very slight turning ability during Unstoppable Onslaught, so make sure to use it in straight paths. *Roar of the Slayer is a great setup ability to land a very powerful Decimating Smash. *The Soul Furnace buff displays how much shield strength is remaining, use this information to time its explosion perfectly. [tip_playing_against] => *Even if Sion still hits a Decimating Smash, making him release the charge earlier reduces its impact. *Use the time after Sion has died to reposition and prepare for his return. [client_id] => 14 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3134.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29821 [view_count] => 5638722 [comments] => 2 [comment_count] => 14 [votes] => 14 [vote_count] => 19 [community_tier_list_vote_count] => 541 [community_tier_list_score] => 0.476895 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-02-22 11:12:01 [last_comment_ts] => 2012-12-27 13:23:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 397 [create_ts] => 2009-02-21 00:00:00 ) ) [32] => Array ( [champion_id] => 65 [rank] => 2 [description] => Trundle outdoes you. You can't lane against him so proxy. [display_order] => 33 [champion] => Array ( [champion_id] => 65 [display_name] => Trundle [url_str] => trundle [title] => The Troll King [key] => [description] => Trolls have never been well-regarded beings of Valoran. Generally speaking, they are barbaric, cannibalistic, and sneaky. They are creatures relegated to the murky recesses of the world, hidden away from most intelligent beings. Despite their maleficent natures, however, the Ruhgosk never deserved the grisly fate that was visited upon them. Generations ago, a twisted necromancer known as Hakolin the Bonecrafter attempted to enslave the Ruhgosk tribe. These trolls are considerably more genteel than their ill-mannered brethren, although still uncouth by human standards. The Ruhgosk fought tooth and claw against the necromancer, ultimately driving him from their land. As a parting gift, Hakolin afflicted the trolls with a leprous disease, forever cursing the members of the tribe. The leprosy would have rotted their flesh away to nothing were it not for the trolls' natural ability to regenerate. Caught forever in a hideous rotting state, the Ruhgosk endured their curse while desperately in search of a cure. They never found one. A wise Ruhgosk shaman learned that he could magically bind the disease to a single troll, provided that the troll could bear the weight of the entire tribe's curse upon himself. However, there was no such troll...until the birth of Trundle. His ability to regenerate was so profound that it appeared as if he did not carry the disease. As Trundle grew, he came to understand his gift and what it could do for his people. When he came of age, he took the curse from his tribe in a baptism of searing agony. Through the shaman's ritual, Trundle became a horrifying creature whose flesh constantly sloughs off his body, only to be re-grown in an unremitting cycle. He has joined the League of Legends in hopes of eventually finding someone who could dispel the henous curse completely. ''I've learned a thing or two about pain! Let me show you.'' - Trundle [spotlight_embed_url] => http://www.youtube.com/watch?feature=player_embedded&v=cg0-Kw9Iozw [role] => Fighter [defense_rating] => 6 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 2 [health] => 616 [health_increase] => 0 [mana] => 282 [mana_increase] => 0 [movement_speed] => 350 [armor] => 27.5 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.672 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.003 [health_18] => 2248 [mana_18] => 1047 [movement_speed_18] => 350 [armor_18] => 73.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 18.8 [mana_regeneration_18] => 17.7 [attack_range_18] => 175 [tip_playing_as] => * Trundle excels at fighting within his Contaminate zone. Try to draw enemies onto it. * Use Agony to soften a powerful enemy tank or to create a target for your team to focus fire. * Rabid Bite is good for lowering the physical damage of enemies; try to focus it on enemy physical damage dealers. [tip_playing_against] => * Trundle is very powerful at location based combat. Try to draw him off of his Contaminate zone. * Make sure to get out of his Pillar of Filth as quickly as possible, as it significantly slows you down. [client_id] => 48 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3609284 [comments] => 0 [comment_count] => 20 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 503 [community_tier_list_score] => 0.555865 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 2011-04-10 10:27:42 [last_comment_ts] => 2018-02-14 05:47:49 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 571 [create_ts] => 2010-12-01 00:00:00 ) ) [33] => Array ( [champion_id] => 14 [rank] => 2 [description] => Trade with him a lot pre-6. Once he hits 6 he will win a 1v1 if you let him in melee range of you for too long. Go brambles vest. Rylais will be useful when you fight him so make sure you get it. [display_order] => 34 [champion] => Array ( [champion_id] => 14 [display_name] => Tryndamere [url_str] => tryndamere [title] => The Barbarian King [key] => DarkChampion [description] => There are those who choose not to live in one of the great city-states of Valoran. Instead, they live in remote locales, often as part of a nomad or barbarian tribe. While perils abound in these untamed lands, there is also great freedom in being removed from the politics of Valoran. Tryndamere was born a member of one of these barbarian tribes in northern Valoran. Even as a young boy, it was obvious that he would grow in martial prowess to become one of his clan's greatest warriors. However, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb, brandishing symbols of a beast's skull. Despite Tryndamere's pleas, his elder went out to speak with the strangers; they cut him down mercilessly. From there, they began to slaughter every man, woman, and child in the clan. Tryndamere, the sole survivor, hid under the bodies of his dead parents. Upon their bloodied corpses, he swore eternal vengeance on those who took his people from him - the assassins of Noxus. To train himself, Tryndamere voluntarily served under all the great chieftains of the barbarian tribes, learning the ways of the barbarian warrior. Not only did this make him the man he needed to become in order to exact his revenge, it has also garnered him friends and allies among the most powerful barbarian leaders of Valoran. This recently allowed him to unite the barbarians into a single, powerful force - all under his command. Now he has joined the League of Legends to earn enough influence to find a permanent home for his people... and to slake his rage on the champions of his hated foes. "The next true power will come from the far north, and it will involve Tryndamere - one way or another." - Graccus Mightstone, League Senior Political Scholar. [spotlight_embed_url] => http://www.youtube.com/watch?v=VmXEnxyVcs0 [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 10 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 1 [health] => 626 [health_increase] => 98 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.1 [armor_increase] => 3.1 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 61.4 [attack_damage_increase] => 3.2 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.5 [health_regeneration_increase] => 0.18 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.67 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.089 [health_18] => 2292 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 76.8 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.8 [critical_strike_18] => 0 [health_regeneration_18] => 23.8 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Delaying the activation of Undying Rage is a very effective way to make an enemy champion over-commit to trying to kill you. * Bloodlust is an excellent way to heal Tryndamere. Try not to let it fade off before you activate it. * If the enemy is stacking Armor, try building items like Last Whisper or Youmuu's Ghostblade. [tip_playing_against] => * Try harassing Tryndamere early so he can't kill minions and heal with Bloodlust. * Remember, Tryndamere can only slow you if you are facing away from him. * Most of Tryndamere's damage is physical. If he's getting too strong, consider buying a Thornmail. [client_id] => 23 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3233.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29822 [view_count] => 8030240 [comments] => 4 [comment_count] => 19 [votes] => 8 [vote_count] => 18 [community_tier_list_vote_count] => 570 [community_tier_list_score] => 0.482456 [community_tier_list_rank] => 2 [score] => 12 [lastpost_ts] => 2011-01-14 22:31:03 [last_comment_ts] => 2014-01-01 13:32:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 730 [create_ts] => 2009-05-01 00:00:00 ) ) [34] => Array ( [champion_id] => 100 [rank] => 2 [description] => You need to proxy and avoid him until 6. After 6 with ult and ghost you can out-1v1 him if you're not TOO behind and have lots of room to run around. It's a very difficult lane though. [display_order] => 35 [champion] => Array ( [champion_id] => 100 [display_name] => Jayce [url_str] => jayce [title] => The Defender of Tomorrow [key] => [description] => Armed with wit, charm, and his signature transforming hammer, Jayce lives to protect his native Piltover. Long before his nation called him a hero, however, he was a promising young inventor. When Piltover commissioned him to study a rare arcane crystal, Jayce discovered it could be used as a vast energy source. Eager to make a name for himself, he began developing a device to harness its power. Word of the crystal's potential reached beyond the borders of Piltover. Viktor, the machine-augmented scientist from Zaun, brought Jayce an offer – together, they could use the crystal to advance his "glorious evolution," a vision of humanity fused with technology. Jayce refused, but the Zaunite had no intention of leaving empty handed. He effortlessly blasted Jayce aside and seized the crystal, incinerating the lab's meager security force as he left for Zaun. Jayce implored the Piltover government to respond, but the officials refused to support an act of aggression. He decided to act alone, realizing that if no one struck back, Piltover would never be safe. Jayce returned to the lab to prepare for his attack. After intense research, development, and hands-on testing, he emerged with his crowning achievement – the Mercury Hammer. Weapon in hand, Jayce marched to Zaun and began his one-man assault. Viktor's acolytes rushed to stop him, but Jayce smashed them aside, fighting his way into the heart of the lab. Inside, Jayce saw the horrifying brilliance of Viktor's creations, all powered by the energy of the arcane crystal. He realized that his only option was to destroy the power source, but Viktor stood in his way. Though their clash left both scientists heavily wounded, Jayce managed a desperate strike at the crystal. He shattered it and escaped as Viktor's machines erupted in flames. When he returned home, exhausted but victorious, the citizens of Piltover hailed Jayce as a hero. He reveled in the adoration, but knew that his actions had drawn the attention of dangerous enemies. Now devoted to the defense of his people, Jayce is Piltover's best hope for a bright future. "Trust me: if we're smart, Piltover can stand strong against any threat. Hey, I'm living proof." ―Jayce [spotlight_embed_url] => http://www.youtube.com/watch?v=p2YuyBZ_zMU&feature=player_embedded [role] => Fighter [defense_rating] => 4 [magic_rating] => 3 [attack_rating] => 8 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 571 [health_increase] => 0 [mana] => 357 [mana_increase] => 0 [movement_speed] => 335 [armor] => 22.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.4 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 7.3 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.993 [health_18] => 2101 [mana_18] => 986 [movement_speed_18] => 335 [armor_18] => 81.9 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.9 [critical_strike_18] => 0 [health_regeneration_18] => 20.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => *Be sure to switch stances often. It will enhance your attacks and grant you quick bursts of speed. *If you find yourself taking lots of damage, try using Jayce's Hammer Stance, as it grants you additional defenses. *For increased range and damage, try casting Shock Blast through the Acceleration Gate. [tip_playing_against] => *Jayce can attack in melee or at range. Pay attention to his stance and weapon color to know how he is going to attack. *If you see Jayce drop his Acceleration Gate, be careful, he is probably about to cast Shock Blast. *Jayce is strong in the early game. If he gains the advantage, play defensively. [client_id] => 126 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 9131984 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 590 [community_tier_list_score] => 0.442373 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2015-12-18 05:53:37 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2012-07-07 00:00:00 ) ) [35] => Array ( [champion_id] => 2 [rank] => 2 [description] => Again, you need to proxy. Kayle will bully you out of lane within 10 seconds. Your only chance is to proxy until 6 before trying to 1v1 her. A 1v1 with kayle CAN be won, but her ultimate which makes her invulnerable for a few seconds is going to make it annoying and has to be considered. You also will need to bait out her slow before you try by pretending you're going in to fling her before you do the all-in. [display_order] => 36 [champion] => Array ( [champion_id] => 2 [display_name] => Kayle [url_str] => kayle [title] => The Righteous [key] => Judicator [description] => As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction. Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun. Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark. But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conquerer’s Sea to a settlement where the land itself was said to offer protection against magic. In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield. When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s. Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her. The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor. But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana. Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble. Abruptly, the fight was halted by their father’s anguished cry. Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun. There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice. Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land. In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come. [spotlight_embed_url] => https://www.youtube.com/watch?v=GV074SIfNhA [role] => Fighter [defense_rating] => 6 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 7 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 3 [health] => 574 [health_increase] => 98 [mana] => 322 [mana_increase] => 40 [movement_speed] => 335 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 8.3 [health_regeneration_increase] => 0.15 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.877 [health_18] => 2155 [mana_18] => 1002 [movement_speed_18] => 335 [armor_18] => 86.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 98.6 [critical_strike_18] => 0 [health_regeneration_18] => 21 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 10 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3130.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27756 [view_count] => 7224449 [comments] => 1 [comment_count] => 11 [votes] => 10 [vote_count] => 10 [community_tier_list_vote_count] => 568 [community_tier_list_score] => 0.526761 [community_tier_list_rank] => 3 [score] => 6 [lastpost_ts] => 2011-03-19 17:39:22 [last_comment_ts] => 2018-11-11 19:26:03 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 550 [create_ts] => 2019-03-06 00:00:01 ) ) [36] => Array ( [champion_id] => 120 [rank] => 1 [description] => Gnar is terrible. You CAN kill him if you're smart enough or he's dumb enough. If you want to trade with him in lane always wait for him to become mega-gnar. He can't escape and he can't ranged auto attack you in this form so you out 1v1 him. The problem is mini-gnar. He can range you down and jump out as soon as you try to do anything back. Also, if they're good they will rush frozen mallet against you. Once that happens its GG for you, so don't even try to fight him. 8.4: They just buffed him substantially so this is now even scarier. Mega gnar has a lot more power. [display_order] => 37 [champion] => Array ( [champion_id] => 120 [display_name] => Gnar [url_str] => gnar [title] => The Missing Link [key] => [description] => Time marches on for most, but not Gnar. A yordle born millennia ago, Gnar was captured and trapped in true ice, frozen - quite literally - in time. Civilizations formed and fell as the prehistoric yordle vacantly stared on, but nothing – not even true ice – could confine Gnar forever. After breaking free, he wandered Runeterra until he found himself taken in by his yordle descendants. But, as they would soon discover, there’s a beast behind the boy. [spotlight_embed_url] => https://www.youtube.com/watch?v=4Qu3rhWGq0s [role] => Fighter [defense_rating] => 5 [magic_rating] => 5 [attack_rating] => 6 [difficulty_rating] => 8 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 510 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 325 [armor] => 23 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 4.5 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 150 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.684 [health_18] => 1615 [mana_18] => 0 [movement_speed_18] => 325 [armor_18] => 65.5 [magic_resistance_18] => 38.5 [attack_damage_18] => 102 [critical_strike_18] => 0 [health_regeneration_18] => 34.25 [mana_regeneration_18] => 0 [attack_range_18] => 150 [tip_playing_as] => * Managing your Rage is very important. Try to time out your transformations so you can get maximum benefit from both forms. * Position yourself next to walls to bait your enemies into getting stunned by your ultimate. * Know your strengths! Mini Gnar is fast, squishy, and has high sustained damage. Mega Gnar is slow, tough, and has high burst. [tip_playing_against] => * Gnar can't gain Rage for 13 seconds after he turns from big to little. Use this chance to engage on his team. * Gnar's animations and resource bar change as he gets closer to transforming. * Gnar's ultimate stuns you if he hits you into a wall. Be careful when you are near one. [client_id] => 150 [riot_points] => 975 [influence_points] => 6300 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 6457258 [comments] => 0 [comment_count] => 4 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 550 [community_tier_list_score] => 0.468 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2018-08-22 09:14:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 649 [create_ts] => 2014-08-13 00:00:00 ) ) [37] => Array ( [champion_id] => 40 [rank] => 1 [description] => You lose this lane and there's nothing you can do. Luckily for you, it's likely you'll never even have to fight this matchup. If you ever see him just dodge. He's probably the one matchup I always recommend dodging on. Your winrate vs him is something like only a 30% chance last I checked, it's crazy bad and it's not a matchup you can try and outskill your opponent in either. [display_order] => 38 [champion] => Array ( [champion_id] => 40 [display_name] => Heimerdinger [url_str] => heimerdinger [title] => The Revered Inventor [key] => Heimerdinger [description] => It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran. Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion! Science is on the march. Look out! [spotlight_embed_url] => http://www.youtube.com/watch?v=PY2q3aA1NYo [role] => Mage [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 8 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 476 [health_increase] => 75 [mana] => 307 [mana_increase] => 65 [movement_speed] => 340 [armor] => 19 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 55.5 [attack_damage_increase] => 3 [critical_strike] => 1.5 [critical_strike_increase] => 0.25 [health_regeneration] => 7 [health_regeneration_increase] => 0.11 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 550 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.754 [health_18] => 1751 [mana_18] => 987 [movement_speed_18] => 340 [armor_18] => 70 [magic_resistance_18] => 38.5 [attack_damage_18] => 101.4 [critical_strike_18] => 0 [health_regeneration_18] => 16.35 [mana_regeneration_18] => 19.6 [attack_range_18] => 550 [tip_playing_as] => *Turret placement can be a deciding factor in a battle. Against most enemies placing clusters of turrets is the best method, but if they have a lot of area of effect abilities your turrets can be destroyed quickly. *Placing turrets in brush can lead to a surprise attack in your favor. [tip_playing_against] => *Work with the players in your lane to bring down Heimerdinger's turrets as soon as he bring them up. They become more effective if they are allowed to cluster. [client_id] => 74 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3734.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27360 [view_count] => 3997318 [comments] => 0 [comment_count] => 10 [votes] => 17 [vote_count] => 25 [community_tier_list_vote_count] => 566 [community_tier_list_score] => 0.537456 [community_tier_list_rank] => 3 [score] => 13 [lastpost_ts] => 2011-04-10 13:43:13 [last_comment_ts] => 2018-02-18 23:29:52 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-10-10 00:00:00 ) ) [38] => Array ( [champion_id] => 71 [rank] => 1 [description] => This lane is fairly impossible so just proxy proxy proxy. He can outdamage you without even coming into range. In team fights he can put you out of the fight with his ult instantly and you're useless. Bring flash instead of teleport. Only thing you can do is if he ults you in lane you can fling him outside of it. Doesn't help you win the lane but it will save you in a 1v1 with him sometimes. You bring flash to get out of his ult in TEAMFIGHTS, not 1v1's, so that you can actually play the fight. Using it in a 1v1 is a waste when you can just fling him out instead. [display_order] => 39 [champion] => Array ( [champion_id] => 71 [display_name] => Jarvan IV [url_str] => jarvan-iv [title] => The Exemplar of Demacia [key] => [description] => As the royal family of Demacia for centuries, members of the Lightshield line have spent their lives waging war against any who opposed Demacian ethics. It is said that every Lightshield is born with anti-Noxian sentiment in his blood. Jarvan IV is no exception, even though he is the first Lightshield born to the age of the League of Legends. As his forefathers had before him, he led Demacian troops into bloody engagements with Noxian forces, and on many occasions he has bled alongside wounded allies and fallen comrades. In his most crushing defeat, he was outmaneuvered and captured by a Noxian battalion under the command of Jericho Swain. This mistake nearly cost him his life at the hands of Urgot, but he was rescued by the Dauntless Vanguard, an elite Demacian strike force led by Jarvan's childhood companion, Garen. Those close to him believed that his capture changed him. Xin Zhao was quoted as saying: ''His eyes never seemed to look at you, only through you to something he could not look away from.'' One day, without warning, Jarvan IV handpicked a squad of Demacian soldiers and left Demacia, vowing to find ''atonement''. He began by tracking and hunting the most dangerous beasts and bandits he could find in northern Valoran, but he soon tired of such prey. Seeking something that only he understood, he ventured south of the Great Barrier. He wasn't heard from again for nearly two years. After many had assumed the worst, he returned to glorious fanfare on the streets of Demacia. His Demacian plates were adorned with the bones and scales of creatures unknown. His eyes bore the wisdom of someone twice his age. Of the twelve soldiers who had departed with him, only two returned. In a tone as cold and steady as steel, he swore to bring the enemies of Demacia to their knees. ''There is only one truth, and you will find it at the point of my lance.'' - the ''last words'' of Jarvan IV at his failed execution [spotlight_embed_url] => http://www.youtube.com/watch?v=RgOdf3x24qA [role] => Tank [defense_rating] => 8 [magic_rating] => 3 [attack_rating] => 6 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 2 [health] => 570 [health_increase] => 0 [mana] => 300 [mana_increase] => 0 [movement_speed] => 340 [armor] => 34 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 64 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 6.5 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.938 [health_18] => 2100 [mana_18] => 980 [movement_speed_18] => 340 [armor_18] => 95.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 121.8 [critical_strike_18] => 0 [health_regeneration_18] => 19.9 [mana_regeneration_18] => 14.2 [attack_range_18] => 175 [tip_playing_as] => * You can use the Dragon Strike / Demacian Standard combo to get out of your own Cataclysm arenas. * Split your basic attacks on different champions at the beginning of fights to maximize damage. * Use Demacian Standard as a scouting tool when worried about incoming enemies. [tip_playing_against] => * Keep out of the path between Jarvan IV and his Standard to avoid being knocked up. * Cataclysm's terrain is a frightening force to fight against, but movement abilities can go through it. [client_id] => 59 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5320879 [comments] => 0 [comment_count] => 10 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 603 [community_tier_list_score] => 0.429519 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-04 19:07:55 [last_comment_ts] => 2014-08-15 19:22:01 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 558 [create_ts] => 2011-03-01 00:00:00 ) ) [39] => Array ( [champion_id] => 49 [rank] => 1 [description] => This lane simply can't be handled. Proxy all through laning phase and don't go near him. He can run faster than you when he wants and he can stun you when he wants. There's nothing you can do when near him. [display_order] => 40 [champion] => Array ( [champion_id] => 49 [display_name] => Kennen [url_str] => kennen [title] => The Heart of the Tempest [key] => Kennen [description] => There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou. Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice. The Heart of the Tempest beats eternal... and those beaten remember eternally. [spotlight_embed_url] => http://www.youtube.com/watch?v=ZmYVifYPFsY [role] => Mage [defense_rating] => 4 [magic_rating] => 7 [attack_rating] => 6 [difficulty_rating] => 4 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 536 [health_increase] => 75 [mana] => 0 [mana_increase] => 0 [movement_speed] => 335 [armor] => 24.3 [armor_increase] => 3.55 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 50.5 [attack_damage_increase] => 3.11 [critical_strike] => 3 [critical_strike_increase] => 0.5 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.123 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 550 [attack_speed] => 0.687 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.084 [health_18] => 1879 [mana_18] => 0 [movement_speed_18] => 335 [armor_18] => 88.1 [magic_resistance_18] => 38.5 [attack_damage_18] => 106.6 [critical_strike_18] => 0 [health_regeneration_18] => 16.6 [mana_regeneration_18] => 0 [attack_range_18] => 550 [tip_playing_as] => * You can stun your opponents by inflicting 3 Marks of the Storm on them. * Lightning Rush can be used to initiate fights with its energy return component, allowing him to use other abilities afterward. * You can land an initial Mark of the Storm debuff on an opponent with Thundering Shuriken, and then add to it with Electrical Surge. [tip_playing_against] => * Consider playing a bit more cautiously around Kennen when you have a Mark of the Storm debuff. If he hits you with 3 Marks of the Storm, you will get stunned. * Kennen is flimsy by nature - turn and attack him if he gets careless with Lightning Rush. [client_id] => 85 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23514 [view_count] => 4054451 [comments] => 3 [comment_count] => 6 [votes] => 12 [vote_count] => 12 [community_tier_list_vote_count] => 540 [community_tier_list_score] => 0.46963 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-11-11 07:11:21 [last_comment_ts] => 2011-10-16 10:07:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 213 [create_ts] => 2010-04-08 00:00:00 ) ) [40] => Array ( [champion_id] => 53 [rank] => 1 [description] => Very hard lane. He can outdamage you and keep up with you if you don't have ghost. Very little chance of winning a 1v1 so play it safe. [display_order] => 41 [champion] => Array ( [champion_id] => 53 [display_name] => Olaf [url_str] => olaf [title] => The Berserker [key] => [description] => On an uncharted continent beyond Valoran's grasping clutches, the conqueror named Olaf was born to a long tradition of soldiers unlike most others. Berserkers, as they tout themselves, are warriors who channel fury deep from their cores, unleashing pure and savage wrath upon their enemies. This fearsome evolution is a product of their unforgiving home, Lokfar - a barren tundra where all creatures must vie bitterly for every resource. Olaf belonged to a seafaring clan known for ruthlessly pillaging any and all villages within reach of their dragon-crested longboats. The last time he saw his icy home, Olaf was embarking on an expedition to pioneer and plunder a distant land known only to legend. However, while underway, a terrible storm sprung up and Olaf and his crew were thrown to the mercy of a roiling and pitiless sea. His ship destroyed, his crew nowhere to be found, Olaf miraculously washed up untold miles from ''friendly'' waters on the foreign shores of Valoran, south of Demacia. This unfamiliar place stunned and frightened the Berserker, for Lokfar is not privy to such potent magicians. Approaching them, Olaf hoped that they could use their mysterious powers to send him back to his people. A bargain was struck. Olaf would use his awesome prowess as a warrior to serve the unusual wars of Valoran in the League of Legends, and in exchange the sorcerers would find him a way to return. Despite his participation in the League, Olaf knows better than to trust the ''finger wagglers'' that run the Institute of War. He deliberately keeps details of his life and home from them. After all, with enough information, they would most certainly find the Lokfarians and dominate them as they have dominated all of Valoran, keeping both quietly -- and unwittingly -- in their thrall. Beware the war cry of the Berserker. What surges toward you is unyielding, free from the shackles of reason. [spotlight_embed_url] => http://www.youtube.com/watch?v=YuC3ZUY88d8 [role] => Fighter [defense_rating] => 5 [magic_rating] => 3 [attack_rating] => 9 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 597 [health_increase] => 0 [mana] => 316 [mana_increase] => 0 [movement_speed] => 350 [armor] => 26 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 60 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.5 [health_regeneration_increase] => 0 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.694 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.013 [health_18] => 2178 [mana_18] => 1030 [movement_speed_18] => 350 [armor_18] => 77 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.5 [critical_strike_18] => 0 [health_regeneration_18] => 23.8 [mana_regeneration_18] => 17.2 [attack_range_18] => 125 [tip_playing_as] => * Olaf can combine Berserker Rage, Vicious Strikes, and Ragnarok at low life to become deceptively strong. * Through Vicious Strikes, Olaf deals significant damage when purchasing health items. [tip_playing_against] => * Olaf becomes more dangerous the lower life he is. Save your disables to finish him off. * Preventing Olaf from reaching his axe will minimize the amount of harassment he can cause in the laning phase. [client_id] => 2 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 25792 [view_count] => 7830711 [comments] => 5 [comment_count] => 12 [votes] => 11 [vote_count] => 11 [community_tier_list_vote_count] => 529 [community_tier_list_score] => 0.493006 [community_tier_list_rank] => 2 [score] => 9 [lastpost_ts] => 2011-01-04 04:11:09 [last_comment_ts] => 2016-08-16 19:07:47 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 317 [create_ts] => 2010-06-08 00:00:00 ) ) [41] => Array ( [champion_id] => 68 [rank] => 1 [description] => He wins every trade so just avoid him and proxy. Even then, he can tank minion waves after he does a bit of shopping. He will run flash and ignite and then look to flash on you at level 3, and if he does he will kill you before the stun even runs out. After 6 he's going to make you think you can 1v1 him and then he's going to ult and completely wreck you, so don't fall for it. He feels weak before he ults but he WILL ult and you WILL die as soon as he wants to turn it around on you. Pre-6 he flat out wins even without it. [display_order] => 42 [champion] => Array ( [champion_id] => 68 [display_name] => Renekton [url_str] => renekton [title] => The Butcher of the Sands [key] => [description] => Renekton was once a staunch gatekeeper of ancient Shurima, but in the centuries since the fall of that once-glorious empire, he has been consumed by madness. Now, he is little more than a rage-fueled beast who seeks to kill his brother Nasus, who he believes is to blame for his current state of mind. [spotlight_embed_url] => http://www.youtube.com/watch?v=IDXEHgsLfeM [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 572 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.6 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 58.3 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.665 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 2051 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 90.2 [magic_resistance_18] => 53.4 [attack_damage_18] => 111 [critical_strike_18] => 0 [health_regeneration_18] => 20.7 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Slice and Dice excels at harassing manuevers. Slice and Dice in, follow up with another skill and then Slice and Dice back out to safety. * Cull the Meek drains an enormous amount of life when used in the middle of the fray. You can use this to bait opponents into thinking you are weaker than you really are. * Cooldown reduction is especially good for Renekton, allowing him to both quickly build up and use his Fury. [tip_playing_against] => * Pay close attention to Renekton's Fury gauge as that will usually signify when he is about to attack. * Keeping Renekton from being able to fight and gain Fury by continual harassing will severely reduce the effectiveness of his abilities. [client_id] => 58 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 5427090 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 710 [community_tier_list_score] => 0.415775 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-02-01 19:12:17 [last_comment_ts] => 2018-01-05 09:02:16 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 345 [create_ts] => 2011-01-18 00:00:00 ) ) [42] => Array ( [champion_id] => 75 [rank] => 1 [description] => If he knows what he's doing even a bit then you're screwed, so proxy. [display_order] => 43 [champion] => Array ( [champion_id] => 75 [display_name] => Rumble [url_str] => rumble [title] => The Mechanized Menace [key] => [description] => Even amongst yordles, Rumble was always the runt of the litter. As such, he was used to being bullied. In order to survive, he had to be scrappier and more resourceful than his peers. He developed a quick temper and a reputation for getting even, no matter who crossed him. This made him something of a loner, but he didn't mind. He liked to tinker, preferring the company of gadgets, and he could usually be found rummaging through the junkyard. He showed great potential as a mechanic. His teachers recommended him for enrollment at the Yordle Academy of Science and Progress in Piltover, where he may very well have become one of Heimerdinger's esteemed proteges, but Rumble refused to go. He believed that Heimerdinger and his associates were ''sellouts,'' trading superior yordle technology to humans for nothing more than a pat on the head while yordles remained the butt of their jokes. When a group of human graduates from the Yordle Academy sailed to Bandle City to visit the place where their mentor was born and raised, Rumble couldn't resist the temptation to see them face-to-face (so to speak). He only intended to get a good look at the humans, but four hours and several choice words later, he returned home bruised and bloodied with an earful about how he was an embarrassment to ''enlightened'' yordles like Heimerdinger. The next morning he left Bandle City without a word, and wasn't seen again for months. When he returned, he was at the helm of a clanking, mechanized monstrosity. He marched it to the center of town amidst dumbfounded onlookers and there announced that he would join the League of Legends to show the world what yordle-tech was really capable of, without hiding behind a foreign banner. ''Ugh, it's gonna take forever to scrape your face off my suit!'' - Rumble [spotlight_embed_url] => http://www.youtube.com/watch?v=Dghwqj_Qddc [role] => Fighter [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 3 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 584 [health_increase] => 0 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 25.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8 [health_regeneration_increase] => 0 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.644 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.847 [health_18] => 1944 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 85.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.4 [critical_strike_18] => 0 [health_regeneration_18] => 18.2 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => * Try and pace yourself to stay in the Danger Zone to maximize your effectiveness. It is easy to overheat if you rapidly use your abilities. * Try and keep targets in the range of your Flamespitter. It can deal a lot of damage over time. * If you are winning a fight you can use your ultimate to wall off an escape path. [tip_playing_against] => * Watch Rumble's heat bar carefully. If you see him Overheat, go in for the kill while his skills are disabled. * Rumble's ultimate can deal a lot of damage if you stay inside the area of effect. When you see the missiles falling, move out of the way as quickly as possible. * Rumble deals almost entirely magic damage. Build some Magic Resistance to reduce his damage. [client_id] => 68 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 2791729 [comments] => 0 [comment_count] => 9 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 535 [community_tier_list_score] => 0.499813 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2012-05-05 17:57:06 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 357 [create_ts] => 2011-04-26 00:00:00 ) ) [43] => Array ( [champion_id] => 80 [rank] => 1 [description] => You lose this lane badly so don't go near him. Proxy. If you try to lane at all he's going to keep going in and Q-ing you and then W out. Try and all-in and he's going to just E-Q ult and ignite you and burst you down. [display_order] => 44 [champion] => Array ( [champion_id] => 80 [display_name] => Wukong [url_str] => wukong [title] => The Monkey King [key] => [description] => In the Plague Jungles, Kong ruled as king. He could wield a unique, natural form of magic and he was driven by zealous ambition. The Plague Jungles were the ideal setting for fostering his growth - he thrived on challenges and flourished in adversity. However, when he had surmounted every obstacle and defeated every opponent, he grew restless. Worried that there was nothing left to overcome, he sought counsel with the monkey sage who lived behind the Grand Waterfall. The sage told him a tale of hairless monkeys to the north who, with wits and strength, bent the world to their will. Kong was overjoyed at the prospect of such worthy competition, and he immediately set out to the north, hoping that the sage's story was true. Traveling north, he crossed the Southern Wastes and then the Great Barrier. Unaware of the League, he arrived outside the Institute of War where he found Master Yi in meditation. Kong was eager to test the strength of these northern warriors, so he challenged Yi to a duel. Intrigued by Kong, Yi decided to humor him. Within moments of his first strike, Kong knew he was no match for Yi. To be the best, he would need a mentor. He asked Yi to take him as a pupil and to show him the wonders of the northern lands. In return, he would honor Yi by becoming the greatest warrior Runeterra had ever seen. Admiring his passion, Yi agreed, but only under the condition that Kong would one day teach the lessons of Wuju to a pupil of his own. In the spirit of this agreement, he renamed Kong ''Wukong'', and gave him a weapon suited to his unusual nature - an enchanted staff that the young Doran had crafted. The weapon was an unrivalled masterpiece. After rigorous training, Wukong joined the League of Legends to fulfill his promise and show the world the true power of Wuju. ''The first step to wisdom and greatness is realizing how little you know.'' - The first lesson of Master Yi [spotlight_embed_url] => http://www.youtube.com/watch?v=k1zAhC5aeQs [role] => Fighter [defense_rating] => 5 [magic_rating] => 2 [attack_rating] => 8 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 578 [health_increase] => 0 [mana] => 266 [mana_increase] => 0 [movement_speed] => 345 [armor] => 24.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 59.9 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 6.2 [health_regeneration_increase] => 0 [mana_regeneration] => 8 [mana_regeneration_increase] => 0 [attack_range] => 175 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.994 [health_18] => 2023 [mana_18] => 912 [movement_speed_18] => 345 [armor_18] => 84.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 114.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.2 [mana_regeneration_18] => 19.1 [attack_range_18] => 175 [tip_playing_as] => * Decoy and Nimbus Strike work well together to quickly strike your enemy and get out before they can retaliate. * Try using Decoy near brush to make an enemy overreact to your movement. * Oracle's Elixir will allow an opponent to see you even when using Decoy. [tip_playing_against] => * Wukong will often use Decoy after Nimbus Strike. Try delaying your abilities by a short amount of time to ensure that you're hitting the real Wukong. * Vision Wards and Oracle's Elixir will allow you to see the real Monkey King even when he uses Decoy. [client_id] => 62 [riot_points] => 880 [influence_points] => 4800 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 1 [views] => 0 [view_count] => 5725088 [comments] => 0 [comment_count] => 15 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 531 [community_tier_list_score] => 0.543879 [community_tier_list_rank] => 3 [score] => 0 [lastpost_ts] => 0000-00-00 00:00:00 [last_comment_ts] => 2017-11-08 15:36:44 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 513 [create_ts] => 2011-07-26 00:00:00 ) ) ) [synergies] => Array ( ) [champion] => Array ( [champion_id] => 18 [display_name] => Singed [url_str] => singed [title] => Mad Chemist [key] => ChemicalMan [description] => Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice. "My deadliest dose shall bear my patron's name!" - Singed, having just christened the Insanity Potion [spotlight_embed_url] => http://www.youtube.com/watch?v=ZOpT__qwjdQ [role] => Tank [defense_rating] => 8 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 580 [health_increase] => 78 [mana] => 291 [mana_increase] => 45 [movement_speed] => 345 [armor] => 27.9 [armor_increase] => 4.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62.3 [attack_damage_increase] => 3.375 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.802 [health_18] => 2025 [mana_18] => 1056 [movement_speed_18] => 345 [armor_18] => 87.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.7 [critical_strike_18] => 0 [health_regeneration_18] => 17.4 [mana_regeneration_18] => 16.9 [attack_range_18] => 125 [tip_playing_as] => *Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in. *Insanity Potion is very useful for pushing towers. *Flinging enemies into your tower can deal heavy amounts of damage to them. [tip_playing_against] => *Keep your distance to avoid being Flung back into Singed's allies *Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies. [client_id] => 27 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3237.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18756 [view_count] => 4156768 [comments] => 1 [comment_count] => 8 [votes] => 9 [vote_count] => 16 [community_tier_list_vote_count] => 559 [community_tier_list_score] => 0.573166 [community_tier_list_rank] => 3 [score] => 16 [lastpost_ts] => 2011-03-24 15:22:50 [last_comment_ts] => 2013-10-03 01:42:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 391 [create_ts] => 2009-04-18 00:00:00 ) [skin] => Array ( [skin_id] => 938 [display_name] => Beekeeper Singed [champion_id] => 18 [champion_name] => Singed [url_str] => singed-beekeeper [client_id] => 27009 [type] => [price] => 1350 [chroma_count] => 0 [is_available] => 1 [is_deleted] => 0 [release_date] => 2017-10-12 00:00:00 [removal_date] => 0000-00-00 00:00:00 [score] => 23 [header_score] => 31 [vote_count] => 42 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 823 [champion_id] => 18 [display_name] => Noxious Slipstream [unranked_description] => When Singed passes close to a champion, he drifts off of them, gaining bonus movement speed. This effect has a champion-unique 10 second cooldown. [ranked_description] => When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 88 [champion_id] => 18 [display_name] => Poison Trail [unranked_description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [ranked_description] => Toggle: Singed leaves a poison cloud behind him for 3.25 seconds. Enemies standing in the cloud's trail are poisoned for 2 seconds, taking {5/7.5/10/12.5/15} {0.1} magic damage every 0.25 seconds for the duration (continually refreshes while remaining in the affected area), for a total of {40/60/80/100/120} {0.8} magic damage over 2 seconds. [description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 1 [cost_rank_1] => 13 [cost_rank_2] => 13 [cost_rank_3] => 13 [cost_rank_4] => 13 [cost_rank_5] => 13 [cost_type] => mana_per_second [attack_range] => 0 [range_rank_1] => 20 [range_rank_2] => 20 [range_rank_3] => 20 [range_rank_4] => 20 [range_rank_5] => 20 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2019-01-17 19:38:10 ) [2] => Array ( [ability_id] => 89 [champion_id] => 18 [display_name] => Mega Adhesive [unranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing and grounding all enemies within. [ranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing by 60% and grounding all enemies within. [description] => Throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed for the duration. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 14 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-04 04:04:12 ) [3] => Array ( [ability_id] => 90 [champion_id] => 18 [display_name] => Fling [unranked_description] => Flips an enemy behind Singed (500 units), dealing damage to it when it lands. If the flung enemy lands into Mega Adhesive Zone, they will be snared for a short duration. [ranked_description] => Singed flings an enemy over his shoulder (500 units), dealing {50/65/80/95/110} {0.75} (+ {6/6.5/7/7.5/8}% of target's maximum health) as magic damage. If the flung enemy lands into Mega Adhesive Zone, they will be snared for {1/1.25/1.5/1.75/2} seconds. [description] => Flips an enemy behind Singed, dealing damage to it when it lands. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-16 15:44:00 ) [4] => Array ( [ability_id] => 91 [champion_id] => 18 [display_name] => Insanity Potion [unranked_description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [ranked_description] => Singed drinks a potent brew of chemicals, granting him {30/55/80} ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds. [description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 110 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-22 05:51:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 8 [2] => 11 [3] => 11 [4] => 7 [5] => 7 ) [synergy_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 27 [mobafire_id] => 18 [name] => Singed [url] => singed [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 19 [rankings] => 71 [rankingsCount] => 65 [winRate] => 53 ) ) ) 1

Runes: Current best setup

1 2 3 4
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3
Current best setup
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Top Lane
Ranked #19 in
Top Lane
Win 53%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Array ( [champion_id] => 18 [display_name] => delet this [skin_id] => 391 [summoner_spell_builds] => Array ( ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 4 [1] => 4 [2] => 4 [3] => 4 [4] => 4 [5] => 4 [6] => 4 [7] => 4 [8] => 4 [9] => 4 [10] => 4 [11] => 4 [12] => 4 [13] => 4 [14] => 4 [15] => 4 [16] => 4 [17] => 4 ) [description] => [display_order] => 1 ) ) [reforged_rune_builds] => Array ( ) [threats] => Array ( ) [synergies] => Array ( ) [champion] => Array ( [champion_id] => 18 [display_name] => Singed [url_str] => singed [title] => Mad Chemist [key] => ChemicalMan [description] => Singed descended from a long line of Zaun's revered chemists. Even in his youth, his talent for concocting potions far outstripped that of his peers, and he quickly distinguished himself from his less extraordinary chemist compatriots. It came as no surprise to anyone when he was selected for apprenticeship by the infamous Warwick, master apothecary on a lucrative retainer with the Noxian military during their campaign against Ionia. Within Warwick's laboratories, Singed toiled without end, rapidly absorbing every detail of his predecessor's deadly craft. Singed had little concern for the death and destruction that was the fruit of his labors. By the time the curse of lycanthropy descended to claim his master, Singed was poised and eager to make the transition from workhorse to innovator; he was ready to share his genius by bringing a new brand of suffering to the Ionian front. His zeal for progress was unquenchable, and when suitable test subjects proved to be in short supply, the eager chemist was often thought to turn his volatile mixtures on his own flesh. When the uneasy peace created by the League of Legends settled on the world, Singed journeyed to the one place where he was still able to showcase his beloved craft: the Institute of War. By this time he was barely even a man, his body both ruined and sustained by his ingenious craft. A thousand burns - accidents of shadow and flame - mar his ravaged form, and exposure to such harsh conditions has deadened his nerves, hardened his body, and strengthened his physique, transforming him into a veritable juggernaut. This, combined with a formidable arsenal of deadly concoctions, makes Singed a force to be reckoned with on the Fields of Justice. "My deadliest dose shall bear my patron's name!" - Singed, having just christened the Insanity Potion [spotlight_embed_url] => http://www.youtube.com/watch?v=ZOpT__qwjdQ [role] => Tank [defense_rating] => 8 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 580 [health_increase] => 78 [mana] => 291 [mana_increase] => 45 [movement_speed] => 345 [armor] => 27.9 [armor_increase] => 4.2 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62.3 [attack_damage_increase] => 3.375 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.07 [attack_range] => 125 [attack_speed] => 0.613 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.802 [health_18] => 2025 [mana_18] => 1056 [movement_speed_18] => 345 [armor_18] => 87.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.7 [critical_strike_18] => 0 [health_regeneration_18] => 17.4 [mana_regeneration_18] => 16.9 [attack_range_18] => 125 [tip_playing_as] => *Poison Trail is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in. *Insanity Potion is very useful for pushing towers. *Flinging enemies into your tower can deal heavy amounts of damage to them. [tip_playing_against] => *Keep your distance to avoid being Flung back into Singed's allies *Singed needs to run close to your team to be effective, take advantage of this by using crowd control effects on him while attacking his allies. [client_id] => 27 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3237.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 18756 [view_count] => 4156768 [comments] => 1 [comment_count] => 8 [votes] => 9 [vote_count] => 16 [community_tier_list_vote_count] => 559 [community_tier_list_score] => 0.573166 [community_tier_list_rank] => 3 [score] => 16 [lastpost_ts] => 2011-03-24 15:22:50 [last_comment_ts] => 2013-10-03 01:42:27 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 391 [create_ts] => 2009-04-18 00:00:00 ) [skin] => Array ( [skin_id] => 391 [display_name] => Mad Scientist Singed [champion_id] => 18 [champion_name] => Singed [url_str] => singed-mad-scientist [client_id] => 27004 [type] => Legacy [price] => 750 [chroma_count] => 0 [is_available] => 0 [is_deleted] => 0 [release_date] => 2011-08-27 00:00:00 [removal_date] => 2014-12-01 00:00:00 [score] => 1 [header_score] => 129 [vote_count] => 71 [comment_count] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [abilities] => Array ( [0] => Array ( [ability_id] => 823 [champion_id] => 18 [display_name] => Noxious Slipstream [unranked_description] => When Singed passes close to a champion, he drifts off of them, gaining bonus movement speed. This effect has a champion-unique 10 second cooldown. [ranked_description] => When Singed passes within 225 range of a champion, he drifts off of them, gaining 20% bonus movement speed for 2 seconds. This effect has a champion-unique 10 second cooldown. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 88 [champion_id] => 18 [display_name] => Poison Trail [unranked_description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [ranked_description] => Toggle: Singed leaves a poison cloud behind him for 3.25 seconds. Enemies standing in the cloud's trail are poisoned for 2 seconds, taking {5/7.5/10/12.5/15} {0.1} magic damage every 0.25 seconds for the duration (continually refreshes while remaining in the affected area), for a total of {40/60/80/100/120} {0.8} magic damage over 2 seconds. [description] => Leaves a trail of poison behind Singed, dealing damage to enemies caught in the path. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 1 [cost_rank_1] => 13 [cost_rank_2] => 13 [cost_rank_3] => 13 [cost_rank_4] => 13 [cost_rank_5] => 13 [cost_type] => mana_per_second [attack_range] => 0 [range_rank_1] => 20 [range_rank_2] => 20 [range_rank_3] => 20 [range_rank_4] => 20 [range_rank_5] => 20 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2019-01-17 19:38:10 ) [2] => Array ( [ability_id] => 89 [champion_id] => 18 [display_name] => Mega Adhesive [unranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing and grounding all enemies within. [ranked_description] => Singed covers the target area with a potent adhesive for 3 seconds, slowing by 60% and grounding all enemies within. [description] => Throws a vial of mega adhesive on the ground causing all enemies who touch it to be slowed for the duration. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 16 [cooldown_rank_3] => 15 [cooldown_rank_4] => 14 [cooldown_rank_5] => 13 [cooldown] => 14 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-04 04:04:12 ) [3] => Array ( [ability_id] => 90 [champion_id] => 18 [display_name] => Fling [unranked_description] => Flips an enemy behind Singed (500 units), dealing damage to it when it lands. If the flung enemy lands into Mega Adhesive Zone, they will be snared for a short duration. [ranked_description] => Singed flings an enemy over his shoulder (500 units), dealing {50/65/80/95/110} {0.75} (+ {6/6.5/7/7.5/8}% of target's maximum health) as magic damage. If the flung enemy lands into Mega Adhesive Zone, they will be snared for {1/1.25/1.5/1.75/2} seconds. [description] => Flips an enemy behind Singed, dealing damage to it when it lands. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 200 [range_rank_1] => 125 [range_rank_2] => 125 [range_rank_3] => 125 [range_rank_4] => 125 [range_rank_5] => 125 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0027_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-16 15:44:00 ) [4] => Array ( [ability_id] => 91 [champion_id] => 18 [display_name] => Insanity Potion [unranked_description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [ranked_description] => Singed drinks a potent brew of chemicals, granting him {30/55/80} ability power, armor, magic resistance, movement speed, health regeneration per 5, and mana regeneration per 5 for 25 seconds. [description] => Singed drinks a potent brew of chemicals, granting him increased combat stats. [icon] => /content/spell/312e302e302e37302d32372d3 [cooldown_rank_1] => 120 [cooldown_rank_2] => 110 [cooldown_rank_3] => 100 [cooldown_rank_4] => 100 [cooldown_rank_5] => 100 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-11-22 05:51:18 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [synergy_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 27 [mobafire_id] => 18 [name] => Singed [url] => singed [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 19 [rankings] => 71 [rankingsCount] => 65 [winRate] => 53 ) ) ) 1

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I'm "singed saviour", a onetrick Singed player who reached platinum 2 with a 64% season winrate playing only singed. (In fact I skipped plat 3 completely with him) Here's a quick look at my OPGG.
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I originally started this guide because of the lack of good up-to-date Singed guides (there were none when I first made this). I'm hoping this guide will be a good reference for any situation you find yourself struggling with on Singed, and will be covering everything about Singed and his gameplay extensively, as well as covering differences in how to win with him in both low elo and high. Singed really needs a lot more explaining than other champions because his playstyle is vastly different even relative to the most unique champions in the game, and you'll start to see that when reading this guide.

Also, I'm working on a Singed video guide for mobafire with some awesome editing and a lot of knowledge and tips that I haven't seen anywhere else, so look forward to that in the coming weeks! (takes a lot of time and effort, so it will take a little while).

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>> Table of Contents <<
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Pros
+ Amazing Teamplay
+ Always useful
+ Absolute tilt god
+ Teaches you macro-play instead of micro-play
+ Can turn games around easily
+ Amazing game presence
Besides Singed's great teamfight potential, the ground effect on his Mega Adhesive and his CC with Fling can be great use to the team even if he lost lane. Another great thing about Singed is that he's a TILT GOD. When you finally get the hang of him, you WILL make your enemy laner ragequit every now and then and it's just as fun as it sounds. A unique feature of maining Singed is that you will be forced to learn how to think about the game in the macro aspect rather than focusing on the micro aspect. This means that picking up Singed can and will actually make you a substantially better League of Legends player overall, but only if you're serious about putting in the time for him.
Cons
- Poor late-game
- Tons of hard counters
- Fling is hard to master
- Very weak pre-6
- Reliant on ultimate
- Relatively hard to get into
- Almost as hated as Teemo
Singed has the most difficult matchups by far of any champion I've played. You can expect every other game to be a matchup you wish you didn't have to fight, but since Singed can proxy this is less of a big deal than it sounds. Properly learning Singed also requires many many games of straight up feeding before you can play him at a high level of play, and I think this is a big factor in why he's so rare as a main. Mistakes are expected, but nobody wants to spend game after game going 0/12 as a learning process. Singed is also widely hated, but you should just enjoy this.

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The "new" rune system (edit: not so new anymore in 2019) doesn't fit with Singed quite as well as the old rune + mastery system, but there are still a few options.

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Low-elo Runes for Seaon 9
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Okay, so here are my go-to low elo runes for season 9 so far, but first let me breakdown why there’s a difference. Please don't read "low elo" and think that makes this setup worse, I used these runes even in diamond 4 elo to great success. So then why the difference? In gold and below, you simply cannot trust your team to carry off of purely your utility and tankiness, you need to compromise between tank utility and AP carrying, and these runes are part of that compromise. Commonly in gold and below your botlane will feed and your team will have NO damage to come back into the game with unless you pick up their slack. Running in and engaging an amazing teamfight is useless if your team doesn’t do any damage to follow up with. Secondly, even if they have the damage, they don’t know how to recognize situations and follow through on your engage, a lot of the time they leave you in the dust to die for no reason (and then flame you for good measure too) so you really need to be able to do your own damage when that happens and get the pick yourself. Once you hit gold 1 or 2, teams are just reliable barely enough that you can forget doing damage and switch to the high elo setup if you want, but personally I think it will work great until platinum.

First up we have Summon Aery, simply because it's the only viable rune here (but it's nice extra damage, don't get me wrong). The reason Arcane Comet isn't viable if you are wondering is because your Fling procs the comet only for the enemy to be flung outside of it right away by the ability itself (lol).

Now for Nimbus Cloak. Self explanatory but it couldn't be more perfect and fun on any other champion. It's especially helpful to go all-in with because with Ghost, Nimbus Cloak, and Insanity Potion all activated at once NOBODY can escape (not even Teemo while you're being slowed by mushrooms can outrun this combo assuming you have merc treads)

Celerity is alright. If you're inclined you could swap this out for one of the other two (preferably Transcendence because Absolute Focus counts on safe champions like Heimerdinger that can harass from a distance, Singed is the exact opposite and relies on being low health with tons of regen to keep enemies chasing what they think is a kill)

Gathering Storm is the main discussion here, because most would choose Scorch. My logic behind Gathering Storm instead is that, while Scorch is great vs lanes you want to stomp early ( Nasus), Gathering Storm is just fantastic due to the fact the AP it gives you is so huge relative to how much AP you typically build. Not only does singed build mostly tank items after his rylais and liandrys core (meaning gathering storm boosts his damage by a bigger amount compared to most AP champions), but this also works as a safety measure against your biggest fear: falling off late into uselessness. This rune scales so well into the lategame that if you ever make it there before the game ends this will be a godsend.

UPDATE: Scorch got a giant buff as of patch 9.9! No reason to go with Gathering Storm over Scorch anymore at all but I'll leave that there crossed out for now. Also, this meta has very short games currently, making Gathering Storm even more obsolete. Don't go Gathering Storm.

As far as secondaries go, Ravenous Hunter and Taste of Blood is my choice 90%+ of the time. There's a couple reasons why. Firstly, these runes are flat out overpowered for secondaries. I can usually get in 7000-14000 total healing in per game from ONLY these runes alone (that is just crazy). The second big reason is the more passive healing you have the longer enemies are tricked into hunting you down for nothing. These runes keep you perpetually low-health in chases but keep topping you up just enough to not actually die most of the time, which by the way is part of why his ult is so good with its health regen boost.

But before I'm done here let's go over options. You can change these secondaries for inspiration, going with Future's Market and then ANY of the last runes ( Approach Velocity, Cosmic Insight or Time Warp Tonic. What this lets you do is you can get your boots AND Corrupting Potion on your first back after you proxy the third wave, meaning you essentially have 3 starting items when everybody else has 1 since the proxy gives you a completely free back. It also lets you hit your Rylai's Crystal Scepter power spike early by a few minutes if you combine it with gold from selling The Dark Seal early.

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High-elo Runes for Seaon 9
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Next up is higher elo runes. You can start using these once you hit high gold or platinum. There’s 2 reasons we switch to these once hitting platinum+ elo, once is proactive and the other is reactive. The reactive reason is that if you don’t switch to this tankier setup, high elo players know to punish your squishiness early and can put you right out of the game with some jungle camp and an all-in matchup like Riven. The proactive reason is because you don’t even need this damage anymore since you can rely on your team to play smart enough and put out the required damage properly. Simply put, when your teams are smart enough to make plays off your engages and disruption, it’s time to go all-in on that engage and disruption. You may feel worse initially with this style as your average kda goes from 9/4/3 or something to more like 1/2/15, but thats actually a good thing. Not only did your feeding go down, but all those kills went to your adc or jungler who can use it to carry to the win, AND your overall kill participation has gone way up. This is the way you win these games.

So, we have Aftershock which is such an OP rune. It gives you a fantastic lane trade advantage for short trades. You should think of this as an ability you press more than a rune. For example, since this is triggered by your Fling, against a Riven you would time your fling to give you aftershock right as she wants to get off a lot of her trading damage. This negates the maximum damage you would have taken otherwise, as well as disrupts her, and then you can use the explosion from it as free damage now that everything she has is on cooldown and walk back out. This rune is just as useful during teamfighting too as it can let you survive a lot better during an engage or a Flash Fling combo on the enemy carry.

Demolish is good this season simply because of turret plating. You get 160 gold per plate, meaning every 2 plates you can take with this is an entire kill up on your lane opponent. If you start 0/3/0 in lane, all you need is 2-3 plates and a 15-30 cs lead to actually make you both even, which on Singed is not only possible but expected. Any decent Singed can accomplish both getting plating and a cs lead even while behind/feeding (in fact I generally get first turret even if I completely lost my lane, it’s one of Singed useful strengths). If you want, Font of Life is fine as well if you get frustrated with Demolish ’s heavy demand on how you play and when you can back.

Bone Plating can be swapped for Second Wind or Conditioning but Bone Plating is my personal favourite for the early trades and lane harass.

Unflinching is obvious: tenacity is one of Singed ‘s most valuable assets and you should get it whenever you can, whether it be through this rune, or an enemy team that allows for going mercery’s treads. This rune CANNOT be swapped, it is just way too valuable. Always use it when going into resolve.
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Summoner Spells
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Now these aren’t runes but I wanted to explain summoner spell options, so I better shove it in somewhere. If you’re below gold, I really recommend using Ghost instead of Flash. I personally used Ghost even through platinum until recently. Reasons being is that:
  • Ghost has a very short cooldown meaning you can spam it. This means you don’t have to think “is it worth it” or not to escape, you can just use it and know it will be up again pretty soon.
  • Ghost is super easy to use. Unlike flash, you can’t really mess up Ghost.
  • Flash on Singed is primarily for catching out carries with Fling, something which is pretty useless below gold elo since you can Flash Fling and your team will probably just stare at you and not go in on them at all. Not to mention, low elo enemy carries don’t even have the peel or positioning skills necessary for you to have to flash in on them in the first place, you can simply Righteous Glory + Ghost them and it’s almost guaranteed you get the pick.

Next up for discussion is Teleport or Ignite. This depends on a couple things and it’s your choice. Do you pay enough attention to the map to use Teleport to a good extent? Do you win or lose this lane matchup (basically: do you need to get back to lane a lot)? Is it better this game to focus on lane dominance and kill pressure with Ignite or make plays for your team around the map with Teleport? Do you want low cooldown spammable spells for your Unflinching? They are both viable and useful, and neither is “wrong”, it’s just that one is more useful for certain situations/team compositions and so is the other.

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Rylai's Crystal Scepter: The reason you go for Rylai's Crystal Scepter on Singed is because the 20% slow you get when combined with your Insanity Potion and Ghost allows you to win trades with enemy top laner's you simply shouldn't be able to win. Rylai's Crystal Scepter is also a cheap item considering you get 300 HP and 85 AP with it as well. It's all around an incredible and underrated item for Singed and I rush it every game.

Furthermore, Rylai's Crystal Scepter can be used to disengage your team from fights by trailing poison across the lane and slowing any enemies trying to chase, which has proven invaluable for my team time and time again.

Liandry's Torment: Core on Singed when even with/ahead of your enemy top laner period. With the updates to this item as of patch 8.4 this is just crazy good and there's no reason to not get it. It gives an additional 300 HP while giving you a max HP burn. Another reason it's so useful is because its passive works together with the slow on Rylai's Crystal Scepter to do tons of % health damage. This is worth rushing as your very first item now, but you can still go with Rylai's Crystal Scepter first against certain matchups like Nasus.

Ninja Tabi: The best general boots choice for Singed because of a few factors.
  • Your enemy top laner will do far less damage in trades
  • It will get you through team fights better when the enemy ADC is auto attacking you
  • You take LOTS of tower shots when playing Singed, and Ninja Tabi drastically reduces tower damage to you and allows you to tank them easily.

Boots of Swiftness is good when the enemy AD is not a threat and the enemy team has no hard CC.

Mercury's Treads is good when the enemy team has lots of CC, or when you're against a top laner that does magic damage and cc like Teemo

Dead Man's Plate: Gives you awesome movement speed, as well as great survivability after laning phase. It's not an item you rush on singed, it's best purchased after your boots and rylai/liandry combo. It can be bought directly after Rylai's Crystal Scepter if you are planning on flat out skipping Liandry's Torment.

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Situational Items
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After you have your core rylai/liandry combo you prioritize becoming as tanky as possible. You don't need more offensive stats by this point and your main goal is to peel for your most valuable player in team fights, disrupt the enemies, fling and disable their MVP (usually the ADC) and overall make the fight as easy as possible for your team while staying alive.

The first good choice is Righteous Glory. You'll know when you need to build this because you will constantly be unable to get quite close enough to catch who you need to. When you're in this situation, Righteous Glory is going to fix it, especially when against someone like Ashe who can just keep slowing you down with autos and her W if you don't have this. Righteous Glory is able to over-compensate for slowing effects and let you catch them anyways. Another use for Righteous Glory is to get your team a free pick when the enemy team is retreating. You can simply use this to run up and fling an enemy of your choice back into your team while the enemies are fleeing, just keep in mind that this can initiate full blown fights in some cases.

Now, if the threats on the enemy team is their AP mid-laner, you have 2 great options. Option 1 is Spirit Visage, which is just good survivability vs magic. The next choice though comes into play if you're ahead. If you're ahead with Singed and the main damage on your team (which can happen) then you should be going Banshee's Veil instead. This gives you the awesome passive as well as huge MR, but sacrifices the extra HP boost for a significant AP boost, which is just what you need when you're doing all the damage.

I personally dislike Rod of Ages. I tried to enjoy it but the long time to wait for it to scale up paired with the fact you're buying a lot of mana you don't need makes it feel weak and always go back to these other items. I included it in my item section at the top though because many players still use it and it isn't a bad item by any means.

Thornmail is easy to grasp. You buy it if the enemy ADC is shutting you down in team fights or if you want to trash their sustain with grievous wounds.

Randuin's Omen is similar to Dead Man's Plate mixed with Righteous Glory. Just don't forget to activate it when you're in the middle of the enemy team. I don't find myself needing to build it much but still do sometimes.

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Something cool about Singed is that he can skip one of his weakest points in the game completely. Singed level 1 to 3 is straight up awful in lane, but he can simply proxy the first 3 waves of CS, execute, and walk back into lane with a CS and item advantage at no cost. I do this every single game because there really isn't any reason not to considering what you get out of it.

To start the level one proxy, you wait in front of Rift Herald until minions spawn, then walk your way over between the enemies outer and inner towers. Make sure you always start The Dark Seal and Refillable Potion, and not Corrupting Potion, because your level one proxy will mean you get back into lane with both of these anyways, and the AP from dark seal is better for your proxy than a 3rd dose of healing (you generally only use 1 sip of refillable during all 3 waves, and only use 2 if the enemy top tried to contest your proxy a bit at the start)

The idea is to proxy your first 2 waves between their outer and inner towers, and then proxy the third wave with the siege minion between inner tower and inhibitor tower. This is the absolute safest way to proxy, but it's going to take practice. You should always execute yourself rather than recall after your level 1 proxy because the risk of the jungler catching you is high during this instant, since your third wave of proxy being finished coincidentally is right when the jungler will be done their camp closest to you and be looking to kill you (assuming they walked to your side to continue jungling directly after clearing their buff, which does happen commonly). After you execute, you can walk back to lane. You don't need to use Teleport since you will only miss 1 melee minion of cs by the time you get back to lane since you cleared your third wave so close to the enemy base. You only use Teleport this early if you were killed early or had to execute early, since Teleport this early is less valuable than the cannon wave.

I'm going to include a video on how to do a level 1 proxy at the bottom of this section after I explain warding.

Now there's some thought that goes into doing executing a level one proxy effectively:
  • Make sure you watch your enemy laner and see how they handle farming under tower. This is essential in order to decide if you're going to proxy most of the lane or if you're going to try and bully them in lane. When you execute, tab during the death screen to check their cs vs yours. You should have 19 cs. If they have 14 or less to your 19, then you know you can come back and keep proxying the lane to put them far behind.
  • Sometimes the enemy jungler will see your proxy and go straight from their first buff over to the other side in order to take a free kill. You need to be really careful with this. Depending on the enemy jungler, you can bait them to blow Flash on you while still getting executed that same instant to waste it.
  • When against Tryndamere, you need to keep in mind that Tryndamere's W counts as a kill if he uses it while you're executing. Don't execute if hes in W range to you, even if his E is down.
  • Since the enemy tower will kill their cs wave before you kill yours, the enemy top will constantly chase you down between waves for the first 3 waves of the game. This isn't a big deal, all you have to do is turn back around and they will give up in order to not miss out on the next wave of CS. This is also a big reason why you want to proxy your third wave between the inner and inhibitor towers.

So, there's a few situations that can occur during the level 1 proxy. The first situation is that the enemy knows you're going to proxy and will try to block you. If this happens, you can usually just walk the other way around and proxy anyways. Here are maps of both routes you can go for both blue side and red side.
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Starting on Blue Side
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Starting on Red Side
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The safest way is always to go north instead of south from rift herald , however as I said before, sometimes the enemy will be trying to stop you from going to proxy, in which case you go south. They will usually think you gave up and not expect you to be going the other way.

Another situation that occurs is that the enemy top laner walks down to you and starts a fight during the first wave. This is not necessarily bad, and is why you always want Ghost on Singed. When this happens, sip your Refillable Potion and fight them back a bit and then blow ghost in order to ensure you get out safely. They can usually only auto you, while you have auto and poison at the same time. You can almost always go right back to proxying without having to recall and your enemy laner will now be too weak to try anything further. This can actually work to your advantage, since blowing Ghost around 1:20 essentially costs you nothing with its low cooldown. You simply finish the 3 waves and come back with a Corrupting Potion and The Dark Seal, meanwhile your laner has had to blow their only potions and still has an HP disadvantage.

This doesn't always go well though, as sometimes they hurt you enough that you can't finish your cannon wave. If this happens, you simply execute during the cannon wave and use Teleport to get back into lane. You should always have enough for Corrupting Potion even if you didn't get to finish your cannon wave. If you had to wait a few seconds before teleporting back to get it then that's fine.

So here's a quick demonstration of how the level one proxy goes.
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When to Proxy
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Proxying on Singed is not a gimmick, it actually opens up incredible opportunities for you game. I'll cover more on this in the game presence section, and for now will start with when it's a good idea to proxy and how you initiate it.

You proxy on Singed the first 3 waves, but there's more situations in which you want to proxy and they are as follows:
  • If the enemy can't farm effectively under tower and misses a lot of CS
  • If you are hard countered by the enemy top and need to farm safely
  • If you want to set up tons of free time to roam mid or make a Teleport play bot lane
  • If you want to recall and shop soon absolutely free
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How to Proxy

So you know when it's useful to proxy, but maybe not how to do it properly or what it should look like when going in for it. There's a lot more to it than just running behind and poisoning minions, and there are ways to make the most of it.

Firstly, how you get into your proxy during laning phase can go 3 ways:
  • If the lane opponent is easy against you, you can aggressively kill the wave and push it to tower, and then walk right passed the enemy and their tower and start proxying.
  • If the lane opponent goes fairly even with you, you should try and kill 3 of the 6 minions as soon as you can and then run around through the jungle to go proxy as fast as possible to not miss any more. Sacrificing 3 CS to proxy is generally worth it.
  • If the lane opponent counters you, you should forfeit your whole wave to go proxy. The reason why is because you will miss more than the 6 CS by trying to stay in lane with someone who can force you out.

NOTE: You should never go to proxy if there's a siege minion wave in lane. Always stick around for the whole siege minion wave, even if only for the XP. Wait for a regular wave if you want to go proxy. If you use one of these waves to go proxy you're just putting you lane opponent way ahead of you while also giving them the necessary minion power to do damage to your turret.

ALSO NOTE: An easy way to tell if you'll make it to the proxy the long way around is if the first minion of the upcoming wave is not yet at the inner tower. Since your minions will match the enemies, look at your own wave to determine if you will make it to proxy in time. Once the first minion about to pass your inner tower, you know you will not make it to proxy and should try again after the next wave (assuming it's not a cannon wave). Of course this doesn't apply at all if you're going to simply hard-shove the wave and walk right by their tower instead.

Next up, refer to this map below. If you proxy a wave between tower 1 and tower 2 (inhibitor and inner towers respectively) and recall right after, you can actually walk back to lane before the next wave of enemy cs even gets there. This means you can recall to shop absolutely free. The advantage of this is actually pretty profound. Furthermore, recalling after proxying between these two towers means that if you want, you can run in and gank midlane from behind or teleport botlane to turn a fight around and your top laner can't follow without missing two whole waves of CS and sacrificing fair amounts of tower health. This is one of the reasons Singed can have such incredible game presence if played right - he can roam for free by buying himself time through proxy farming.
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Because of all of this, it's not uncommon to get 10 CS per minute on Singed, because he can make all the same plays for his team without sacrificing any CS for it or tower vulnerability.

NOTE: Sometimes you need to be using Teleport to get back to lane instead of walking, since the proxy can be interrupted occasionally and stop you from clearing the wave between tower 1 and tower 2. When this happens, it's generally best to use it on your siege minion . Since they do so much damage to enemy minions, using it as a teleport will stop it from killing off any of the enemy CS before you finish channeling. If you don't have a siege minion in lane then it's not worth teleporting in the first place and you should just walk. It's only worth using Teleport to catch a siege minion wave.
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Efficient Proxy + Gold Advantage

One thing you can do with Singed is build a massive lead over your lane opponent and enemy jungler, because Singed is the only champion in the game that can maintain perfect cs while at the same time jungling. The general pattern is you take your first wave between outer and inner turrets, wave 2 between nexus and inner, then take a jungle camp, finish the camp in time for another proxy and proxy that, rinse and repeat. Just keep going from proxying waves to stealing enemy jungle camps. You’ll put the enemy jungler behind by a lot, and also give yourself a big advantage over your opponent. Even if they cs under tower perfectly, you still are up on free recalls, huge gold advantage from jungle, and turret health as theirs continues to take damage every wave. This will have a consequence though of giving them a lot of time to camp botlane, or to camp you because they hate you, but these are very low risk for such a high reward and I’m only pointing it out to highlight the fact that everything you do will change how the game plays out for everyone else. This strategy is 100% worth it when you can’t get ahead in lane.
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So now that you know some proxying basics, here’s a video of a decent one I did in a high plat/low diamond ranked game. I do the counter-jungle strategy I explained as well as get a kill on the enemy jungler, and a kill in lane right after, all from proxying without being ahead prior in any way (I was 1/1 kda with no gold advantage pre-proxy, ended with a significant cs lead and a killing spree). Hopefully this demonstrates just how strong proxy Singed is when done decently.
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Next up I will show where you ward and why. The photos below is your standard ward when proxying on each side. This ward gives you vision of the enemy jungler which is very important (so you know when to execute yourself). Something I noticed is you can also place a Control Ward that will basically never be discovered in the bush between towers in lane since nobody checks this bush during laning phase, and it will give you permanent vision of when your laner is coming back to lane (or coming to you sometimes) as shown below. Note on this is that experienced Singed players can simply memorize which wave the enemy will be walking back after and so this ward is unnecessary for them, but still makes things easier and boosts your vision score so why not (and in case you were wondering, once they hit fountain from a death or recall, you have time to do 1 wave behind their tower and they will be walking up between that wave and the next one so just hide in the jungle and then continue your proxy, OR if you're ahead stop them from getting back to their lane for a while and bully them)
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Warding on Blue Team
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Warding on Red Team
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You will get caught out by the jungler and feed first blood many times when practicing early proxy. It takes a lot of screwing up in order to build an intuition on where the enemy jungler is in order to execute in time. Make sure to account for their flash, or any range or gap closers they might have so you can know when you need to start running under tower and executing. For example, you'll need to execute earlier when a Tryndamere is coming for you because he has a big gap closer, AND in particular, his W (the chicken move) counts for some reason as a kill if he presses it while you are executing, so you need to keep a massive distance between you and him. A low risk jungler would be one like Karthus (hello season 9) who has no mobility at all, you can execute yourself fairly easily against that.

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Many argue that double proxying is not viable at all, and while I find it becoming less useful in high elo, Singed420 has demonstrated that it can be viable up to Diamond 2. Chances are, if you're reading this guide, you're below that, so don't worry about what everyone says about it and just do what makes sense to get the win. The double proxy is a specialized and situational tactic on Singed that allows you the following benefits:
  • Substantial gold advantage
  • Substantial level advantage
  • Forces the enemy team to defend 2 lanes
  • Forces the enemy team to waste a lot of time to stop you
  • Cuts off the enemies entire push potential in all but one lane

There are some downsides to this tactic though which are:
  • Deprives an ally lane from farm and xp for a brief period of time
  • Chances of dying are high
  • Very situational and not always viable
  • Team will generally not understand the advantages you're affording them and flame you

So what the double proxy is, is essentially walking into the enemy base and taking aggro of as many minions as you can and farming them. Double proxy gives you vast control over the map by choosing exactly what lane the enemy team is allowed to try and push and which they have to go defend.

You will know you're ready to double proxy when you have your Ninja Tabi, Corrupting Potion and first core item. You need Ninja Tabi in order to mitigate the enemy tower shots you'll be taking to start the double proxy and escape it. Know that you will take 1 - 2 tower shots upon entering the enemy base, but this is no big deal with Ninja Tabi and 1 dose of your Corrupting Potion.

So, there are 3 lanes and you can take out the middle lane and 1 other of your choice. You need to decide which you want by looking at the map and establishing your goal. Possible reasons to double proxy a lane are:
  • The enemy team is grouping to push mid, bot, or top and you want to cut off their supply of minions to take tower with
  • You're extremely behind, are not worth much gold, and need a way to catch up while also wasting the enemy teams time to come stop you
  • Your enemy top laner is trying to counter-proxy and you need an extra edge on them

Execution of the double proxy is difficult and surviving it is more so. You'll need to note that the botlane/midlane proxy is easier to pull off than the toplane/midlane proxy because the midlane minions are leaning closer to the botlane minions. This is because the inhibitor is right in their way so they have to walk to the side, and that side so happens to be the bot side. Here's a map to visualize what this means.
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I recommend doing normals and double proxying every single game so that you can get the required experience to use it when it counts. You need to pay attention to the map at ALL times in order to know when the enemy team will come stop you, and you should only initiate the double proxy when you know every enemy is on the map at that time. It's not uncommon or even bad for 1 or 2 enemies to come stop you, but you need to at least get 1 wave in beforehand to make it worth it. It's also worth nothing that optimal timing to start the double proxy is when the cannon wave is coming up. A cannon wave double proxy gives you a massive advantage, and you'll be levels ahead when the enemies are trying to stop you meaning you can easily turn it around on them or simply run away before they can damage you substantially.

Make sure that in between waves during your double proxy that you always start recalling, and cancel it just in time for the next wave. The 2 reasons for this are that the enemies are far less likely to waste time going back for you if they think you'll be recalled by the time they get there, so the fake recall gives you a free extra wave every single time before they catch on. The second reason is that when they do come stop you, there's a chance you'll be close enough to finished recalling already that you can get out for free. Here's a quick demonstration of the double proxy below:
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Now, when the enemies come stop you and you can't recall (usually because you currently happen to be doing a wave), you have 3 choices: execute, run away or waste their time. Running away means you simply blow Ghost and run through their towers and into the jungle until you're safe. Wasting their time means you blow Ghost and Insanity Potion and start doing laps around their base while they chase you, finishing your wave of farm in the process. The benefit to this is the enemy will not get back to lane in time for chasing you and so your team gets to shove for free and commonly gets the tower out of it as well. That sounds a lot better than running away, but that doesn't mean it's always better. If the enemy is a lot stronger than you or has effective CC, it's always better to just run because you won't survive long enough to waste the required time to make it worth it. Running away wastes less of their time but still wastes it nonetheless. Executing on the other hand, is a common sense tactic. Usually if they come to chase you from the outside of their base rather than from their fountain, you can run over to their fountain and let it delete you instantly before they have a chance to hit you for any damage.

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Enemy Jungle

Because of proxy farming, Singed has ways he can start to impact the game really early on. The first is that you will be spending a lot of time around the enemy jungle, and can capitalize on this between CS waves. You can place ward 2 covered earlier to keep an eye on which camp the jungler is at and how low they are. It's very easy to go in and kill them while theyre taking gromp or blue sentinel , and even if you don't get the kill you can generally scare them off and put them behind. Just make sure the enemy top laner isn't coming down to 2v1 you. If they do, you can Ghost out.

You can also steal ancient krug or gromp (depending on which side you're on) between waves by going from taking the wave between inhibitor tower and inner tower, to taking a jungle camp, and then taking the next wave which will now be entering between inner tower and outer tower. It's worth experimenting with taking Smite instead of Teleport if you want to completely tilt the enemy jungler. You can also use Smite to heal up during a fight when the enemy jungler, top laner, or both are coming to fight you by smiting a nearby camp.
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Ganking Midlane

Singed can gank midlane for free while also being able to do it from the most optimal angle. You simply have to proxy the wave between inhibitor tower and inner tower and then walk over and enter midlane from behind. Some great things about this tactic are:
  • You know 100% that they won't have the area you're coming in from warded
  • If you get there and the enemy laner is too backed up to go in on, you actually can just walk back to proxying without missing any CS since you'll be back in time to proxy between inner tower and outer tower

NOTE: You shouldn't do this without having level 6 for Insanity Potion, and don't tower dive for a fling if they have any CC ready. You will also need upgraded boots to get there and back in time to catch the next wave, but you should have these by level 6 anyways.
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Ganking Botlane

Next up is a standard play for any top laner. If you bring Teleport you should always be looking to make plays bot lane when the enemy ADC and support are over-extended. This only works if your bot-laners were smart enough to ward any of the bushes behind the enemy ADC prior. If all goes well, your jungler will be with you by now and you can take bot-lane's outer tower or go for a dragon (or even both).

This is most effective of course when you've proxied a wave between the enemy inhibitor tower and inner tower, because this means you will miss minimal CS, and also force your enemy toplaner into deciding between taking serious tower damage and missing 2 extra waves of CS by using Teleport after you, or staying to protect their tower from your minions and give your team a 3v2 or 4v2 bot. This is an example of why Singed is such a great champion, is he has extra ways he can constantly force enemies into lose-lose scenarios.

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The first thing to note with Singed is that he's fairly useless until level 6, and fairly useless after 40 minutes. This is why it's essential to start winning in any way you can early on with the methods I touched on earlier in the "Early Game Presence" section. You want to end before 40 minutes if you can help it, and snowballing your team early will ensure this.

The reason Singed falls off lategame is because since he is so good at farming and fight participation, and usually will get first tower gold due to proxy. This means he will hit level 18 and full build far before anyone else. I'm talking 2-3 levels ahead of everyone else in the game by the time you hit level 17 or 18. This means that once he caps out at his 6 items and level 18, all that can happen now is that the enemy team is going to slowly catch up, and that generally happens at 40 minutes. When this happens, you'll notice you're suddenly fairly useless and it's going to be a lot harder to close off the game and win.

Singed does not require a great KDA to win and have an impact. You shouldn't focus on getting kills. Singed can win games no matter what his KDA is, so it's generally better if your teams main damage output gets the kills. If you end up as the main damage then go for it and steal every kill you can though. I've carried games where I went 0/5 or 0/6 early on because as long as you don't tilt, Singed is always going to become useful and decently strong later on. This isn't to say you should leave kills on purpose, but if it's obvious the ADC can finish it off then don't scramble to fling-steal it from them.

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A great thing about Singed is he can secure any objectives pretty effectively. If your team is going for baron nashor or a dragon , you can simply place Mega Adhesive onto any enemy threat that you think is going to jump over the wall right at the time they'd do it. Mega Adhesive grounds targets meaning they can't get over the wall to steal the objective. They can't even flash.

If your team is going for towers, you can secure these by running behind the tower and spraying Poison Trail everywhere to zone off the enemy team. The enemies are going to be unwilling to take the damage and won't stop your team from taking tower.

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Teamfighting is one of the most important phases for Singed. This is generally where you carry your team to victory or missplay and lose. You will want to complete a teamfight before going for any objective during midgame to lategame.

Singed is a fairly good initiator, especially with Righteous Glory. You should start the fight by first making sure you're durable enough to start it, and then running in and using Poison Trail on everyone you can. Singed's new passive Noxious Slipstream makes this very easy. If you have Righteous Glory then you can fling the enemy MVP right as you begin to poison them all. Use your Rylai's Crystal Scepter to ensure nobody escapes your team, and use Mega Adhesive to stop straddlers.

When you win a teamfight, you should always look to take a turret or objective. It's usually good to take their inhibitor while they're dead and then immediately run to do Baron while they enemies are spawning in and still far away. When enemies are down you should always take your objectives starting closest to the enemy base and work your way backwards to make the most of your time. This is a mistake I see made far to often is players will get an ace and want to immediately go for Baron, when you can actually take a tower and/or inhibitor first and then go do Baron afterwards.

If both teams go even in teamfights, a situation that can happen is that you're pushed up to the enemies base but can't quite get anything, and since both teams are scared of throwing they both will just hover around harassing each other. If this is an issue, Zz'Rot Portal is your item to go to. Place Zz'Rot Portal behind your team so that the enemies can't take it out, and just stay shoved up to their base while the Zz'Rot Portal demolishes their tower. People generally think using it as a splitpusher is better, but the enemy team can take it out right away when it's on its own. It's vastly more effective when you have a team to protect it, and I would not even bother buying it if you don't need it for this specific scenario. Zz'Rot Portal placement should look as follows:
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If your team is losing bad, you will generally need to prioritize full tank and not bother with getting Liandry's Torment, and get Rylai's Crystal Scepter later if at all. The reason why is because you're going to have to rely solely on the utility of your fling and Mega Adhesive to help your team get back into the game rather than running around trying to do damage with Poison Trail.

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Thanks for reading my guide. I'll be always keeping it up-to-date and improving it so that Singed always has at least one relevant guide available.

Special thanks to jhoijhoi for teaching me how to code my guide, as well as the pros and cons coding. Also thanks to LameoGamer for some of the coding for my itemization section.

If you find watching people useful for learning then there are some resources.
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Singed420


Twitch: https://go.twitch.tv/rudymir
YouTube Channel: https://www.youtube.com/channel/UCGspWth2YKyaWkvbg1AFw0w
In-Depth Proxy Guide: https://www.youtube.com/watch?v=6tLrT5il9Dg&t=124s

Everybody knows this one. Awesome streamer, awesome player, awesome singed. Too bad he stopped playing.
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Minishcap1


Twitch: https://go.twitch.tv/minishcap1
YouTube Channel: https://www.youtube.com/channel/UC6hA1jzh5eUdUngDIRk0cDw

Excellent singed expert like Singed420, but way more active.
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Jonny Holmes


YouTube Channel: https://www.youtube.com/channel/UC1BO35Yn6Vqhw9Yct-VDZHw

One of the OG proxy singed players. No longer active, but if you want to look into some historical singed stuff this is the channel.
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Changelog

November 8, 2017: Changed the guide's featured runes from S7 to S8.
November 11, 2017: Various fixes.
November 15, 2017: Fixed some formatting, updated info on rune viability.
November 16, 2017: COMPLETE aesthetic revamp, deleted old rune and mastery section.
November 17, 2017: Updated artwork to look cleaner. Added a smite guide in the Runes
chapter.
November 24, 2017: Added another rune page for players who like consistent damage in lane
November 27, 2017: Added the chapter on double proxying, adjusted some colour coding.
December 6, 2017: Revised some of the matchups for clarity.
December 18, 2017: Removed a hilariously wrong pro from the pros section (was only there by mistake)
February 14, 2018: Removed "with SEASON 8 Runes" from the title, since Season 8 runes are now nothing new. Also added an edit to the rune chapter - there will be more rune pages coming soon.
February 16, 2018: Added the new runepages to the top of the guide. Will revamp the rune chapter accordingly soon.
February 22, 2018: REVAMPED RUNE CHAPTER! Exciting 8.4 changes mean completely new rune priorities for Singed and I've covered them all. I also touched up a bit on the items chapter with liandry rylai buffs, and will possibly write up on the new items soon.
August 7, 2018: Updated runes and various.
December 4th 2018: Updated runes and various, revamped a lot of basic stuff at the top, getting stuff ready for the giant revamp I promised for S9.
January 28,2019: Revamping in actual progress. Got my graphics I made back up mostly, rewrote the runes chapter completely (bye to my URF time). Also spent a few hours working on a video guide I'm working on specifically for mobafire, so expect to see that here in a few weeks (it's coming along great).
Feburary 15, 2019: Rewrote the warding chapter, fixed some general mistakes, updated some images and created more, revamped the general proxy mechanics chapter with a new strategy and new info.
February 22, 2019: Added a ton of information to the runes chapter, as well as updated the runes in general.
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